| Quedex |
Commodore 64
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Strange Effects |
Enter design mode by pressing F7, then type in 073567726, followed by any number from 1 - 10
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Playing Tips - by Stavros Fasoulas |
The best way to master Quedex is to practise one plane at a time. Once learned, leave it alone and learn a new one. The planes have been organised this way, though difficulty increases. If you disagree simply use the plane programmer option on the title screen to mark the planes' appearances in a different order.
Once you have mastered all (or most) of the planes you'll be able to play more with the plane programmer since the planes turn into harder ones when you've completed some before. This is where the strategy comes in - trying to figure out which order is the most beneficial one. The first thing to do is to learn how to control the ball. That will appear quite easy at first, but you'll soon notice that you need to learn a lot more ball control, particularly on plane 10, where you have to learn to decelerate really fast to zero speed otherwise you'll fall off the platforms. So my advice is to avoid plane 10 for a while. But don't get desperate you'll do it one day and anyway it is a quest for ultimate dexterity.
Plane 1
In sub-game 2, the flasing squares are always in the same places, so learn them. Sub-game 4 is random, in sub-game 5 try to get into the rhythm of the 'slalom'.
Plane 2
Check everywhere carefully to find all the keys. The teleports always take you to the same places, so you must learn the 'network'. Also, keep in mind that this plane is only a little bit higher than the size of your screen and then it just repeats the whole thing again.
Plane 3
There are sixteen diferent places where the four amulets can be hidden. Soon you will notice something organised in the random placing of the amulets. Once you've found one or two you can be pretty sure where the other are.
Plane 4
Try to avoid hitting the blocks at all costs and use your jumps. Alternatively save the jumps for dodging electrical seas (they reduce time units much less than hitting a block).
Plane 5
I can do this one in 16 seconds. To do the same try to understand the way the colouring system works and you might just disover the way. It's a sort of mini Rubik's cube which can be completed really easily once you know the trick.
Plane 6
There are always four invisible question marks to be found and one of them will create a new set of four question marks. There are three sets to be discovered before goal appears. But don't pick the set replacer until you've tried the others otherwise you might lose because it's a pretty big area to cover and sometimes it will take some time to realise what the chosen question mark caused.
Plane 7
I cannot help you much here except to ask is it worth trying to get all the time amulets in nasty places? You might lose more than you gain.
Plane 8
There are four different 'quests' indicated by the colour of the labyrinth. The 'quest' ss chosen at the beginning of each game so you can easily restart the game if you didn't get the one you wanted. I would suggest to try to learn the green 'quest' first.
Plane 9
Keep destroying the cubes as fast as you can. You should be able to destroy one row of cubes with the strength of one cross. If you can't destroy them so fast then you'll just have to have plenty of extra time before going there.
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