Blackwyche
Commodore 64
Complete Solution - Contributed by Withnail
This solution is quite sketchy as I couldn't figure out how every item fits in. I completed it by simply going into every room until they were all completed - not really knowing what to do with half the gear I'd collected. I have explained what goes where for some rooms but for others I haven't a clue.

There are seven rooms on the first deck:

1. Has nothing in it except a trapdoor to deck 2.
2. This room has a billowing black flag. Behind it is a key. In order to raise the flag collect the skull from the second deck and the crossbones from the third.
3. This room has a ladder leading to the second deck. Jellyfish guard the way.
4. This room harbours the sword.
5. All this room has is a white bell. Hitting the bell with your sword from the right, facing left will give you 100% energy again.
6. This room has an oyster with a pearl. You have to collect the seaweed from the fifth deck in order to collect the pearl.
7. Has a couple of rats scuttling about. To the left of the screen is a tall yellow bottle on a shelf. Hit this with your sword as you would the bell. The bottle will fall and you'll get a piece of map.

There are seven rooms on the second deck:

1. Is the ladder to the third deck. Guarded by two starfish.
2. This room is where you end up if you fall through the trapdoor in room 1 on the first deck. There are two cannons and a pouch of gunpowder. Avoid the cannons; get the gunpowder.
3. There is a skull and a small harpie in this room. However, if you enter you will start to lose all your energy. You must have the pearl, I think, before you enter to collect the skull in safety.
4. This is the ladder to the first deck. Beware the sack that falls down.
5. This room has a comb on a pulley. You can't collect the comb until you place the anchor on the pulley.
6. This is another ladder to the third deck. There's a poltergeist to irritate this time.
7. In this room is a bell in the wall. It's in the right-hand room. Just swipe your sword at the open stretch of wall and a bell will appear. Swipe again to collect. (I don't know what this bell is used for).

There are seven rooms on the third deck:

1. This is the ladder to the second deck and has a bouncing ball to block the way. Under the ball is a trapdoor to the fourth deck.
2. There appears to be nothing in this room. However, if you have collected the key you can have a swipe at the left-most cupboard to collect a book. (Not sure what this is for, either)
3. The third is the ladder to the fourth deck. Skeletons guard the way.
4. Just a trapdoor here taking you to the fourth floor.
5. This room is the ladder to the third deck and has a crab guarding the way. On its back is a bag of doubloons. Collecting these will restore your energy.
6. The crossbones are here. A rat guards them.
7. The final room holds the telescope (don't know what for). A sack will fall on your head at regular intervals so keep moving. To get the telescope jump up to get it, however, beware as there's a trapdoor to the fourth deck in front of it.

There are eight rooms on the fourth deck:

1. The first room is where you would land if you fell through the trapdoor in room 1 of the third deck. It has a cannon in it. If you have the gunpowder walk up to it and it will fire a shot at a barrel which then dissolves and leaves the anchor. (use the anchor to get the comb from the second deck.
2. The second room has a map on the table, but I'm not sure what you need to collect this so leave it to the end.
3. This room is the ladder to the third deck. However a fire blocks the way and it can't be jumped over. To the right of it is a bucket. You need to fill it with water from the fifth floor before you can get past the fire.
4. This is where you would land if you fell through the trapdoor in room 4 of the third deck. The pouch of doubloons will restore your energy.
5. In this room you will find the compass (don't know what for), but beware the various trapdoors dotted around the place.
6. In the sixth room is a candle and not much else.
7. This rooms has the ladder to the fifth deck. Beware the poltergeists again.
8. The last room looks like there's nothing in it. However, in the middle of the room is a trapdoor and on the left are a bunch of sacks. Swipe at one of the sacks, the foremost one I think, and collect the mirror that falls out.

Finally, the fifth deck. Seven rooms, plus the final room once all items have been collected and dished out.

1. The first room is identical to the sword room on the first deck but the bounty is some seaweed this time. Give this to the oyster to get the pearl.
2. The second room has a ghost, of yourself it seems (cheap programmer), guarding a piece of map. To kill this badly drawn sprite you have to collect something, which may be the book, but I'm not sure, and swipe at him from the space at the far-right of his sliding range. If you have the correct item he'll disappear and you can get the map.
3. The third room on the map is the final room.
4. The fourth room has the sextant (don't know what for). Avoid the bouncing balls to collect.
5. The fifth has nothing in it, but is where you would land if you fell through the trapdoor from the compass room.
6. The sixth room has the mermaid, imaginatively coloured white. Give her the mirror and the comb and she'll give you a piece of map.
7. The seventh room has the ladder back to the fourth deck. It also has a puddle of water. If you have the bucket you can collect the water and then get past the fire blocking the way on the fourth deck.
8. The eighth room again has nothing, but is a landing place from a fourth-deck trapdoor.

Maybe all the sailor-type things like the sextant, compass, telescope etc are required before you can enter the final room, along with the map pieces. If this is the case I don't know what the bell and candle are for.

Once you have completed every room the door to the final room will appear. Inside you will see the captain's soul trapped within a big skull. Whack the skull a few times with the sword until it cracks open and the ghost escapes.

The end is a great deal better than Staff or Entombed, however, the sad fact is Blackwyche is shite and they aren't.

Map - Contributed by Withnail








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