MAME ARTWORK - OLDER NEWS
Somethin' strange in the neighborhood...
- Kiltron is keeping busy. This week, he completed the bezel for The Real Ghostbusters. Contrary to popular opinion, I always loved this game at the local arcade way back when. This cardboard bezel arrived with lots of creases in it, so it had me a little worried at first. Fortunately, Kiltron was able to perform his magic again.
- Zorg is back, and vectorized Bosconian, to make it look even sharper and crisper than ever.
- I went back and revisited Q*Bert, as it's another of those that has bugged me for awhile; the colors were pretty off on the previous version. I found a real bezel and some good pics to compare too, so that I could fix the existing vector that is floating around; no gray, the same shade of each color throughout the whole bezel like it should be, and those black specks on Berty don't belong there (I'm guessing the original source was flaking a bit).
- Fixed the LAY file for V-Five (thanks orfax). You can simply grab that and replace the one in your current ZIP, instead of having to grab the whole thing.
- Had some older preview shots named wrong, causing bad links. Thanks to neoforma for finding them all =D
Well, it's now a year and a half later, and we've worked on hundreds of these things. So quality wise, things are always definitely getting better. But we are still open to legitimate critique, too. So, if you notice anything down the line where you think a mistake was made, either in a current release, or even something from many months back, come visit the MAME Artwork Message Board and drop us a line. As others will testify to, I'll be the first person to admit if I made a mistake. Here are just a few things that will be fixed later in future releases:
- Mr. Do bezel - current version has incorrect tracing and completely wrong colors; zorg is currently working on this one - YAY!
- Centipede bezel - I'm almost positive that the current version is based off of one of the Atari PC compilations - YUK! There are five different versions of this in the works coming soon: Upright, cabaret (two kinds), euro, and cocktail.
- Spiders bezel - I have a correct cabinet picture of this one thanks to Bobby Tribble. This should be fixed soon.
- Super Bug - the overlay for the car should actually be a "starburst" type shape, rather than just a circle. This is on the todo list.
In-Game Artwork - January 13, 2008
Looks like we got a little busy for this update ;-)
- First off, we have Crazy Kong. Aaron bought this one over a year ago. It was just really difficult to do, though, as it was one big plexi piece, with a 45-degree bend where it curves up. Well, Kiltron was up to the challenge, and this one came out REALLY nice in the end.
- Next up...some more bezels from the BYOAC/CAG artwork: Final Fight, Final Blow, and Kageki
- Then from Vintage Arcade, we have a bezel for XX Mission, the JPN instruction card for the aformentioned Final Blow, the instruction card for Ajax, and the instruction card set for Yie Ar Kung-Fu.
- I finished off the rest of the instruction cards made available by Strider of Cybercade: Marvel vs. Capcom, Marvel SH vs. SF, SF Alpha 3, SF EX2+, and Varth.
- Thanks to Tom M. from Ionpool for scanning in cocktail instruction cards for Space Fury and Eliminator.
- And I'm FINALLY getting to the rest of the instruction cards Tormod sent me about a year ago =P. First off, the rest of his CPS2 stuff: Battle Circuit, JPN version of Marvel SH vs. SF, SF Zero 2. Also, cards for Typhoon (a clone of Ajax with different gameplay), Daimakaimura (JPN version of Ghouls 'n Ghosts), Ghosts 'n Goblins, Polaris cocktail, and a missing card from V-Five.
- To round out the above CPS2 games, the instruction cards for Marvel vs. Capcom (JPN), SFZero 2 Alpha, and SF Zero 3 from CPS2Shock were added. Next update, we should see the rest of the instruction cards from CPS2Shock.
- And also from the BYOAC/CAG artwork, the Turbografx marquee for Blazing Lazers (When I first sent the board to Charles, we didn't know what game was included; I was soooo hoping it was Parasol Stars. Oh well, this was still cool, at least to find the legit PCB; now maybe some other ROM cards will turn up).
And now that the NeoGeo driver has been updated again, I need to go back through all those LAY files and adjust them (don't worry, all you'll need to download is new LAY files). Look for these next update, also.
In-Game Artwork - January 1, 2008
Happy New Year!!
- Thanks to the BYOAC / CAG artwork, we have a much improved bezel for Solar Quest (plus I adjusted the color overlay, so that your ship doesn't turn half orange at the top of the screen).
- Also finished up the bezel for Empire City.
- Buggy Boy has been renamed to "buggybjr." You can re-download the file, or just grab the LAY file and rename your current file. (Thanks Phil!!)
- The file "dcclubfd" has been deleted, as this game has now been assigned as a clone of "dcclub." (Thanks Dany69!!)
Big news of the day is Pi rewrote the table sorting code. So now, the table will default displayed in page mode, in game name order ascending. Just click on "Last Updated" to sort the table in descending date order, if you want to see the latest updates first.
What's New - December 16, 2007
What's funny is that I have some artwork where I have no idea what game it belongs to. It's always fun to finally figure it out.
- I already forget what site I was looking at, but I saw an original cabinet for Arctic's Mars. When I saw the bezel, I did one of those "Ohhhhhhh, THAT's what game it is" things. So here it is, thanks to the BYOAC / CAG artwork.
- Also finished up Thief this week. What's weird is it looked like it was moved during scanning, so it had this "jump" in it, that I didn't notice until late in the game.
- Revisited Burgertime, fixing some colors and text, and adding back in some minor missing elements.
- Finally, something I want to start doing is adding in marquees as part of the artwork. We've already had marquees for Chase HQ, plus the Neo Geo and Beatmania games, but they also had an alternate purpose to be there. So today is the first game that has a marquee "just because:" Gunsmoke.
Artwork.INI has also been re-structured. In MAMEUI, if you click on the main Artwork folder, you will see all games that support artwork. Games are now also broken up by artwork type (bezel, inst. card, etc.) in subfolders, so you can have it both ways. And now with it's recent update, EmuLoader also supports this type of INI file. NOTE: You will need to replace the Artwork.INI that comes with MAMEUI with the version from this site to get the additional features. (JohnIV, if you're reading this, feel free to bundle MAMEUI with my version).
And on that note, Gunsmoke reminds me to again mention something to those that have a copy of the CAG artwork that was purchased by members of BYOAC. Not all of the artwork from that collection is "arcade accurate." For reasons unbeknownst to myself or others, a number of the "restored" artworks, and even some of the files that look like they are raw scans, are simply the wrong color. Gunsmoke is a great example. There are three different files, all with different colors, and all wrong. Luckily, there are enough arcade collectors that have their own websites, that there's plenty of true reference material out there.
Don't get me wrong, now. It's a wonderful artwork collection with a number of pieces that we wouldn't have had access to, otherwise. But, for anyone that is restoring their own cab and using a piece of artwork from this collection as a basis, I just advise that you ensure your final product is as accurate as you want it to be.
Last note, in regards to Thief. Is the current sample of the cassette pretty good, or would we like to see a better version of it? 'Cause I think I can get one.
And one more note. The "Last Updated" filter still doesn't do things like I would like. If you click it right now, you will see nothing. Fix is still coming.
What's New - November 26, 2007
PHP bug that wouldn't display all artwork in page mode is fixed. Thank you Pi for the quick fix, and thank you to slump for pointing that out =D
What's New - November 25, 2007
Let's calm things down a bit, and release some artwork, shall we.
- Zorg has been busy again. First up, is Poolshark, graciously scanned by Andy from Andy's Arcade.
- Zorg also gave the vector treatment to Super Rider. I also added in the instruction card, thanks to Mike's Arcade.
- Gregf pointed out some pretty good Sea Wolf videos, so I've adjusted the overlay accordingly. You can simply grab the LAY file and put that in your current file.
The other big news this week is a bit of a site re-organization. I've made it a bit easier to navigate, and to update. The downloads for the various frontend pics have all been moved to one page. The various descriptions for each artwork have been moved to an "About" page. The download page for In-Game Artwork has been moved to a separate page. This page will now be main hub page for all MAME Artwork at this site; news updates for any of the various artworks will be posted here. All downloads are grouped in one section in the left menu now, and are also referenced at the bottom of this page.
By far the coolest part of this site update is the download page for the In-Game Artwork. Pi was kind enough to write up a very cool PHP script for this page. The best part for me is the page is ten times easier to update now, as it is all database driven. The best part for you, the user, is it's a lot more useful. It loads a TON faster, as it's no longer table based. You can view by pages, or all at once. There is now a column for filesize. And the old way of sorting the table is now out the window. Now, when you click on a column header for an artwork type, it will filter to show only those files of that artwork type. Click on the column header for "Last Updated," and you will only see the most recent updates.
Hopefully, you like things as much as I do. As always, I'm open for suggestions. And again, a big thumbs up to Pi, for putting in as much time as he did.
What's New - November 7, 2007
Not only do we want to add new games, we need to clean up some of the old stuff, too, so let's get to it...
- The old Bigfoot Bonkers was based on a lo-res pic of the flyer for the game. Dan at The Arcade Flyer Archive was nice enough to send me a full-size scan of that flyer, so we were able to bump the quality of this one up a couple of notches.
- The old artwork for Barrier was also based off of a lo-res flyer, so we got a good scan of that one, too. Only thing, though, is the photo on the flyer was of the cabinet straight on, and the artwork is at about a 45-degree angle, so the screen never really displayed correctly on it. It's been given a bump up in quality, and stretched to line up more accurately with the game screen. Not perfect, but about as good as we're going to get unless we find the real thing.
- The artwork for Meadows Inferno always bugged me a bit, too, and I'm not even sure what the original source was. It's also gotten a bump up in quality, and the flames are now all aligned with the windows (as I assume they should have been).
Now a little status update. Let me see, where should I begin. Ah, yes...the recent two-week break I took. Well, I got tired, plain and simple. With all the recent messages and emails I've received regarding "when's the artwork for so and so going to come out," after the 1000+ hours of my own time and and 1000+ dollars I've invested into artwork, I actually let things get to me, which I said I would never do. So I took a couple steps back, cleared my head, and relaxed for a bit.
With that said, I'm gonna take back what I said a few weeks ago; I can't guarantee weekly updates anymore. When this project first started, there was two of us. Later on down the road, two more joined, and a lot of stuff got done in a short amount of time. Along with that, we had a few other people donate that donated there time and artwork when they could squeeze it in.
But things have slowed down lately. Over the last two months, it's pretty much been all me. I'm not complaining, I just got a little tired being all on my own. And it's not like I can force volunteers to work faster; that's the last thing I would do. I'm grateful for everything everyone has done over this past year; they're just taking a break, too. Real life syndrome, you know.
You see, I had these "delusions of grandeur" when all this started. I pictured volunteers coming from everywhere, arcade game owners more than willing to share what they have to help preserve history; the whole shebang. Since that time, my eyes have opened a little. I've met with disappointment after disappointment, of contacting game owners asking to borrow artwork. They all initially say yes to be polite, but when they realized I was serious, that's when the excuses come, or they just stop answering the emails. So far, only two of those leads ended up working out. Shame really. But I'm not even close to giving up, so don't worry about that. I'm meeting more people, learning a lot more, and it's only been a year.
So what's in the works right now? Well let's see:
- Last we checked, Ad_Enuff had Berzerk and Moon Patrol about 98% done. But his main artwork computer took a dump awhile ago. ETA on getting it fixed and getting him back to work: currently unknown. Believe me, if I had enough, I'd pay for it to get him back; there are a few games that I would feel much better with him restoring the artwork than having me try.
- Zorg is in the middle of vectoring a couple things right now, but is currently suffering "real life syndrome." He'll be back when he's back.
- Same thing for JC. Damn these people with their real lives ;-)
- Kiltron is working on a few things. Last we spoke, I had his guarantee that he alswys finishes what he starts.
- Pi was kind enough to write up a VERY nice PHP script to make viewing and updating the artwork page a LOT easier than it is now. I just need to fix a couple things on my end, and it'll be ready to go.
- And me? Still doing everything as much as time allows. Got a lot of stuff to work through. Need to also update the cabinet and control panel frontend pics. Need to get started on working marquees into the artwork next year. Lots and lots to do.
I can't guarantee weekly updates anymore, but I can guarantee that work on artwork is NOT going to die off anytime soon. I'm not planning on stopping until we're done, and that is a LONG way off.
What's New - October 31, 2007Happy Halloween...here's Monster Bash.
What's New - October 17, 2007Wow! Nine whole days without an update; my standards are dropping ;-)
Just a couple for this week. Awhile ago, Timothy from Outerworld Arcade sent me a scan of Amidar. I finally got to it last week, as I figured out how to do a few new things in Photoshop. Also, TheDriver from BYOAC acquired a much better scan of the map for upright Outrun.
What's New - October 8, 2007 - Part IIMrclean had a nice suggestion: let's do a "theme" release like we did last October. So, in honor of the Yankees choking this year, along with a few other teams (*sigh*), we have Clutch Hitter, thanks to the BYOAC/CAG artwork, and Champion Baseball, which I picked up some months ago. Play ball!
Also, Gyruss was released how many months ago? Did no one realize we were all playing it with the artwork upside down? Well, kelly did, thank goodness. If you already have the artwork, just grab the LAY file below and replace it in your current artwork file, and you're good to go.
What's New - October 8, 2007Is it news when there's no news? Well, when you provide weekly updates for fifteen months, and people expect it to continue, then I guess it is ;-)
I'm determined to keep the weekly updates going, but don't expect them to always be on Sunday nights now; they may be anywhere between Saturday night and Monday night, depending on how my week went.
With that said, you can probably expect something tonight =D
What's New - September 30, 2007A little late last week, so a little early this week =D
- Some more stuff, thanks to Vintage Arcade Superstore:
- A few months ago, jcroach finished up the vector job for a Dragon's Lair scoreboard. I wasn't in too big of a hurry to release it, as the games still aren't working yet; plus I didn't have a speaker cover for it yet. Well, I finally got the speaker cover, so here it is. The games still aren't working, but at least you'll have the artwork when it's ready. The scoreboard is used in Dragon's Lair, Thayer's Quest, and for cabinets that were converted to Space Ace. (Still looking for a dedicated Space Ace scoreboard, btw. Let me know if you find one. You can see one here). Also included in Thayer's Quest is a scan of the keyboard, so you know what you're doing. And thanks to Ad_Enuff for that nice little graphic to finish off the speakers =D
- I brought home a Donkey Kong bezel, as that game has always bugged me a little. Once I had it sitting at home, I could see the difference between the old version and the real thing:
- Richer browns, both the light and dark.
- The brown on Jumpman's shirt in three of the four spots should be dark brown, not the light brown that matches the circle background. Oddly enough, which looks like a Nintendo printing error, the brown on the Jumpman in the upper-right corner actually is light brown.
- The alignment on a few of the characters was slightly off.
- Also completed Satan's Hollow and Bloxeed, which were also on loan.
- To finish off the week, a couple prior purchases are finished: Cadash and Rampage. (Note: Cadash is almost 10MB; that's AFTER it was reduced from 22MB. It's very graphic intensive).
What's New - September 27, 2007Mini-update. Grab the lay file below for Arkanoid Returns to fix that game (sheesh, I needed three reminders for this one).
What's New - September 24, 2007Burned out? Of course not...I just fell asleep early last night ;-)
- Some more instructions courtesy of tormod. Slowly but surely, I'm emptying out my "pending" instruction card directory:
- Aero Fighters
- Batsugun
- Bee Storm - DoDonPachi II
- Bomberman
- Darius Gaiden
- Desert War
- Dragon World
- F-1 Grand Prix
- Game Tengoku - The Game Paradise
- Guardian Force
- Knights of the Round
- King of Dragons, The
- Stadium Hero 96 (note: game presently not working in MAME)
- Vasara
- Vasara 2
It's about that time again to clean up the LAY files again. As I go back and look at older stuff, I can see where I have strayed away from a "standard" way of doing things. Hopefully I'll finish that project up this week.
Oh, and I finally went out and got an xD card reader this morning, so I can finally get access to my Chicago trip shots. Look for Video Pinball and a review of Star Worlds arcade very soon =D
What's New - September 16, 2007Itty bitty update today. I spent a lot of this week getting organized. If you'd like to get an idea of what is coming soon, you can click here to check the post at MAMEWorld.
- Retro27 helped out some more this week and got a couple instruction card games ready for us: Speed Rumbler and Legendary Wings. Enjoy.
What's New - September 9, 2007Due to the awesomeness that is Metroid Prime 3, not a whole lot got done on my end this week ;-)
Luckily, I finished it today, so I can get back to artwork. Anyone that says a Wii sucks or is just for kids, hasn't played TLOZTP, RE4, or MP3 yet.Somehow, I still managed to squeeze in some more instruction cards. (Superman is almost complete; will probably be ready next Sunday).
- Faster than a speeding bullet, and juuuuust in under the wire, zorg has finished vectoring Superman. This one is outstanding folks. And I have a special place for this one, as it is one of my daughters favorite "MAME games."
- Some more instruction cards for more games courtesty of tormod:
- Arkanoid Returns
- Bomb Jack
- Cadillacs and Dinosaurs
- Cotton 2
- Crazy Climber 2
- Cyvern
- Hatris
- Tank Busters
What's New - September 2, 2007I need to learn Illustrator; the quality of some of these things when they are done is just amazing.
- Pepper II is another of those games I hadn't played before. Gameplay is kind of like Amidar. This comes courtesy of Vintage Arcade Superstore and vectorization by jcroach.
- Zorg came back from vacation and got right back to work. This week, he vectorized Eight Ball Action (a conversion game for a Donkey Kong cabinet) and Vanguard, which replaces the existing bezel. Very pretty.
- Cleaned up the inner bezel for Kick, thanks to the BYOAC/CAG artwork. Still looking for the outer bezel.
- Picked up a Primal Rage a few weeks ago. An interesting bit of trivia: the original bezels were misprinted. If you check out this pic here, the button config for Diablo's Hot Foot move shows to hold the top right and bottom left button. The one I got had a little sticker placed over it, which shows the correct config.
What's New - August 27, 2007Just a small fix; I had trvwzv named wrong. Grab the LAY file below, pop it into trvwz, and rename the ZIP to trvwzv, and you're good to go.
DAT file and Artwork.ini also updated.
What's New - August 26, 2007Got busy this week...
- Thanks to the generosity of Star Worlds Arcade (and italie's scanner), Chase HQ has full artwork, including (mostly) working flashing lamps in the marquee. Thanks to R. Belmont and couriersud for working out the beginning of the lamp support in the driver, and to jcroach for vectoring the marquee, with color matching by Ad_Enuff. For those that simply need more screen real estate, I included two extra views, to include just the marquee or just the bezel, also.
- Thanks to Gus for being persistent, I hammered out bezels for Goindol and Intrepid, thanks to the BYOAC/CAG artwork.
- Thanks to Dany69 for pointing out that the Trivia Whiz games changed names in 0.118u3, and a sixth game was added. I also cleaned up the artwork just a bit more, so go ahead and grab them all again.
- Got a couple more done from the BYOAC/CAG artwork: Gain Ground and Crime City.
- And waaaay back when anoid sent in the Bally/Midway bezel, it had instructions for Flicky on it, but I neglected to add them. This is now fixed.
What's New - August 20, 2007Space Encounters at Mirror 1 updated and working.
What's New - August 19, 2007Thank goodness this one is finally over with...
- Let's play Space Encounters the way it was meant to be. To say this was complicated to put together is an understatement. A BIG thanks to Timothy from Outerworld Arcade for scanning and photographing everything, and even putting up a video of the game to see how it was supposed to look in the end. And another BIG thanks to Zsolt Vasvari to updating the driver a while ago, adding support for the tunnel effect and lamps. And though it's not listed below, I added a second "view type" using just the inner bezel and overlay, for those that are going to complain that the game screen is too small ;-) (NOTE: There are two more inside pieces to the game which we will get to at a later date. They still need to be restored for completion's sake, but wouldn't add much more to this point as they are almost completely hidden when viewing the game straight on).
- Next, we have Renegade, which was graciously purchased by Trevor B. and shipped down here so that it could be supported in MAME. Thumbs up!!
- Last week, tormod sent me an instruction card for Fighter and Attacker, all cleaned up and ready to go.
- Lastly, while browsing more through the BYOAC/CAG artwork, I noticed the instrution card for Space Dungeon, so that game is complete now.
NOTE: I'm having connection problems with TAFA right now, so you will need to grab Space Encounters from Mirror 2 for now (the other three uploaded fine to TAFA; just SE has problems).
What's New - August 12, 2007So every so often, work brings me out of town; last month brought me to Chicago again. I got to do two things that week. One, I got to finally meet italie of MAMEWorld fame. Two, I took a visit to Star Worlds Arcade after JC pointed it out to me. I brought italie back with me the following Saturday, and we got some work done. I'll have a full write-up in a week or two, but I had to mention it today, as we've already got some results out of it:
- The first two that came out of the roadtrip are:
- A Rad Mobile upright bezel, and the outer bezel to Red Baron, both vectored by jcroach, with color correction by Ad_Enuff
- Not to be outdone, DaPlumber has also been hard at work, and cleaned up a couple pieces from the BYOAC/CAG artwork:
- Castle of Dragon, and Gondomania
What's New - August 5, 2007Year two; let's go...
- After 53 weeks, I'm running out of adjectives. Let's just say "really nice looking" today:
- Super Breakout, vectored by jcroach, with color correction by Ad_Enuff
- Crater Raider, vectored by jcroach, with color correction by Ad_Enuff
- Driving Force, vectored by zorg, with color correction by Ad_Enuff
What's New - July 29, 2007First, lets get to the good stuff...
- Two wonderfully vectored pieces by zorg, with color correction by Ad_Enuff.
- Operation Thunderbolt
- Super Sprint
- I had Blades of Steel set as a horizontal game instead of a vertical game (oops...thanks Tafoid), and missed some credit in the Donkey Kong 3 lay file. Simply grab both LAY files below (by clicking on the ROM name).
- Battle Garegga was renamed from battleg to bgaregga. Rename your artwork file, and grab the LAY file from below. (Thanks to dany69)
- The screenshots for the various Bally/Sente games are up now.
Well, Happy Anniversary!!! Tuesday will be the first anniversary of this page. Thanks to everyone who's contributed in the last year, here's an approximate tally of what we've accomplished this year:
- 246 bezels
- 172 instruction cards
- 139 mini-marquees
- 51 lamps
- 32 backdrops
- 13 marquees
- 11 graphical overlays
And a big thank you to all the users out there that are getting a kick out of everything. Even though I can safely say that we'd be doing this no matter what, it makes it that much more fun that as many people are enjoying the fruits of the hard work =D
What's New - July 22, 2007Some site cleanup, and a few new ones:
- First, we have a beautiful Mercs bezel, vectorized by zorg and color-corrected by Ad_Enuff
- I updated the artwork in neogeo.zip for the control panel LEDs. Thanks to Zsolt for correcting them. Still not sure things are the way they should be, though...the second-player credits never update, and I still don't know what the fifth LED is for. I need to find a real cabinet and play a few games. I'm not going to update the other NeoGeo files until I know 100% this is the way it's supposed to be.
- I updated a bunch of LAY files where I was missing credit for some people. Simply click here and use the DAT file to update your current artwork files. NOTE: I did not change the "last updated" date for any of these games, so please don't correct me on that =D
- Since I was at it, I also updated the Bally SAC-1 artwork to cut the file size down about 85%, so I could list it below by game, instead of using that one group file (I hated that). All necessary files are already in the file above. While doing this, I realized the same artwork applied to three more games: Grudge, Rescue Raider, Shrike Avenger. (And no, I haven't updated the screenshots for the Bally/Sente games yet; that'll have to wait until next week).
What's New - July 17, 2007Mirror2 is back and running.
What's New - July 16, 2007I made a small change to Thunder and Lightning last week, but forgot to upload the file. It's there now. All you need to do is grab the LAY file.
What's New - July 15, 2007Another big update. Here we go...
- First, two lovely vectored pieces by jcroach: Looping, which replaces the current version, and Firetrap, which was a LOT of work, courtesy of the BYOAC/CAG artwork.
- Next, we have a few more bezels courtesy of the BYOAC/CAG artwork:
- Astyanax, cleaned up nicely by DaPlumber
- Captain America
- Food Fight
- Ikari Warriors - this version is more complete than the previous version
- Ikari III
- Mania Challenge
- And on the Neo Geo front, we have 88 files to complete K-Z. Well, sort of. I have bottom instruction cards for some of these games that I still need to add in, but I wanted to get the hard part over with ;-) Thanks to the following for these:
- BYOAC/CAG
- crazykong
- eldio
- mattroid
- oNyX
- Paratech
- tormod
- Witchboard
- Another note on the NeoGeo stuff. I know that some of these are "wide-release homebrew" but I don't know which, and I don't know who originally made them. If someone could get back to me with that info so I can correct who gets credit, I'd appreciate it.
- Finally, I missed some credits in the puckman file. Download this lay file to bring your artwork current.
What's New - July 8, 2007Can you say big update? Let's just get started, shall we...
- Everyone say hi to Kiltron. For those that don't know him, he made some bezels back in the day for the old artwork system. He's caught the artwork bug again and is going to be helping for a bit:
- First up is After Burner II. This includes both the cockpit and upright versions, thanks to Vintage Arcade Superstore. Both versions come complete with working lamps, with a special thanks to Zsolt Vasvari for hooking up the lamps in the MAME driver. (Note: Currently, the lamps only work ofr After Burner II, not Afterburner). (Note2: I've been wanting this one since the beginning of the project).
- Kiltron also brings us Devil Zone. I'm finally happy to have this done, as it was the first bezel I both owned and scanned. This also covers the artwork for Magical Spot and Magical Spot 2.
- And we also have bezels for Black Tiger and Willow, thanks to the BYOAC/CAG artwork, and a re-creation of the inner bezel for Toobin'.
- Zorg is also back in action, with a wonderful vector job for 280 Zzzap, courtesy of italie. This also includes the dashboard piece, also from italie, and the color overlay. All that's left for this one now is the backdrop and the car hood piece.
- Zorg also gives us a beautiful conversion bezel for Escape From the Planet of Robot Monsters.
- Retro27 sent me the instruction cards for Red Earth. These have been added to Warzard.
- Thansk to ThePinnyParlour (and request by Gus), the instruction card for Thunder and Lightning.
In addition to all that, pay a visit to the Supplemental Artwork page for some nice snazzy icons by Ad_Enuff, and the Other Artwork page for some new X-Box bezels from Retro27.
Finally, I hooked in the WIP page to the rest of the site, so that people can actually find it now.
What's New - July 1, 2007
Sorry, long day, quick update.
- Another outstanding vector job by Zorg for Barricade. Now, this particular bezel version had a red overlay. "But," I hear you say, "the flyer is green." So I included both.
- Zorg also vectored Zzyzzyxx to add that extra bit of sharpness to it.
There would have been more today, but it's been a looooong weekend. My apologies to Retro27; I'll put up the new X-Box bezels next week, along with Addy's new dock icons.
And for 280ZZZap, it's done, but I need to verify a couple things with photos first.
What's New - June 24, 2007Well, it's summertime!! Learn ths lesson: if you are fair-skinned, don't be a dumbass and fall asleep at the waterpark unless you're sitting in the shade, sunblock or not. Damn my legs hurt =P Anyway, on to today's releases:
- Zorg did an outstanding vector job on a bootleg of Puckman. This one is pretty close to the original, but we still really, REALLY want the real thing. This will now be "view_2" in the file.
- A LONG time ago, yaggy sent me pics of the backdrop for Sega Space Attack. I never implemented it because the backdrop is for the B&W version of the game, but the MAME version is in color. Well, it seems the game has an option in the UI menu called "Driver Configuration." Go in there, and change the monitor to B&W, and there you have it. Also added in the overlay, based on the same pics from yaggy.
- Kiltron submitted a very cool looking bezel for Magic Sword.
- T0M should be happy this week. One of the first bezels I purchased was for Gladiator. I finally got around to finishing that, along with a nice clean replacement for Galaga.
- And I figured why not join the CPS3 hype-machine. Instruction cards for JoJo, SFIII:3, and Warzard, thanks to tormod and jeston. Looks really nice on a wide-screen monitor.
Dang, almost forgot. Need to update the artwork.ini file each week now. OK, it's updated.
Well, people keep asking for a WIP page. It's been what, almost a year now, so I guess it's about time to put one up. You can see what's going on by clicking here. It's just a separate page for now; I'll integrate it later, along with a "most wanted" page.
What's New - June 17, 2007Happy Father's Day! At the time when kids bring dad a homemade card from school, here's a few bezels that were re-created based on some good photos (along with some other stuff):
- Using various photos, re-created the upright and cocktail bezels for Domino Man
- Same technique to create bezels for two of the Moppet games: Pirate Treasure and Leprechaun
- Still going, added the cabaret version bezel to Ms. Pac-Man
- Shoegazer of NonMAME fame went to an arcade a while ago and took some nice pics. For now, that gives us Crackshot (with a few more on the way).
- The following games were renamed (details below for why). You can simply download the LAY file for each game and either let ClrMAME rebuild for you, or do it by hand.
- Renamed stratovox to speakres
- Renamed gradius to nemesis
- Renamed sprint2 to sprint1
- Renamed sngkace to samuraia
So the issue of an artwork.ini seems to pop up every so often. I first looked into doing it myself back in November, as I noticed it was part of MAME32 at that point, under "custom.ini." There were two things wrong here, though.
One, if a clone had an artwork file, but the parent didn't, the clone would show in the list under the wrong parent. This was easy enough to fix with the change I just noted above. For the most part, I've been keeping all of the artwork files named after parent sets, so that you can use any artwork for any clone of that same set. Today just fixes the last four that I never went back and corrected.
Two, the custom.ini that came bundled with MAME32 only showed the games named after the artwork files. No clones, and none of the DECO or Max-a-Flex games.
So I figured I should just spend the extra bit of time each week and do it myself. The file can be found below the link for the DAT file at the beginning of the table, and will be updated weekly. Simply place into your /folders folder for MAME32. Maybe other frontends can make use of it, too.
That's it for tonight. Off to bed now so I can have some birthday cake tomorrow =D
What's New - June 10, 2007This week was mainly a scanning week. I'm thinking I'll finally put up some type of WIP page soon, just so people can see what's in the pipeline.
- This week we have Robocop and WWF Superstars, thanks to the BYOAC/CAG artwork.
I also keep getting inquiries every so often about putting up a PayPal link to donate money toward buying artwork. I'm still not sure about doing something like that (just kind of feels weird asking). For now, I think I'll keep things as they are: if you want to send me something, PM or email me. If you see something you want, you can buy it and send it to me, or let me buy it, and you can send me the funds. If my pocketbook starts feeling the pinch, maybe I'll change my mind.
What's New - June 4, 2007What? You mean all the 19xx games aren't vertical? (Oops...too many LAY files too quickly). You might want to grab the new LAY file for 1944 to fix that. (Just right-click on the filename).
Thanks to Retro27 for pointing it out =D
What's New - June 3, 2007Is it summer yet?
- The highlight of this week is Klax, vectored by jcroach. The upright version is thanks to Gene at Vintage Arcade Superstore, and the cabaret version is thanks to the BYOAC/CAG artwork.
- Also started on some more instruction cards, courtesy of tormod (and one from Razoola). Today we have:
- 1941
- 1944
- Blades of Steel
- Cannon Dancer
- Choplifter
- Elevator Action Returns
- Haunted Castle
- Pac-Land
- Space Firebird
- Strider 2
- Super Spacefortress Macross
- Twin Bee Yahhoo!
What's New - May 27, 2007Thanks to Aaron's recently finished Astrocade rewrite, Sea Wolf II is now a reality. If you'd like to read about my comedy-like effort to get thing in the first place, click here.
- Sea Wolf II is done, complete with lamps. Thanks to jcroach for vectoring the periscope piece, and Mark B. from Surfside Music and Collectibles for putting up with me and giving me the time to scan everything. The full periscope piece is on the Other Artwork page for prosperity purposes.
- Armored Car is also done, thanks to Timothy at Outerworld Arcade.
- And thanks to the BYOAC/CAG artwork, we have a bezel for Marvel vs. Super Heroes. Note that this version is cropped, though; the full bezel is bigger. I'd still like to find one if I can. Also added in the JPN instruction cards, snagged from CPS2Shock.
- And a minor note: I left out some credit in Discs of Tron. You can download a replacement LAY file here.
What's New - May 20, 2007Oy! I feel like I spent all day on this today. (Well, I did).
- We have the Neo Geo mini-marquees A-J, plus the generic MVS, which is 36 files for today. Each one includes two views: one with the marquee, and the second as an instruction card. Some games include multiple regions. The generic MVS will be an option in any Neo Geo game. Some games include bezel instruction cards; for those, the instruction cards are defined as "backdrops" in the lay file, so you can optionally turn them off if you want. Thanks to the following:
- zorg for vectoring the main marquee, donated by ClassicArcadeGrafix
- BYOAC/CAG artwork for breakers [US], burningf, gpilots
- crazykong for 3countb, bstars, bstars2, crsword, ctomaday, cyberlip, doubledr, eightman, fatfury2, fightvev, garou
- oNyX for 2020bb, alpham2, androdun, aodk, bjourney, blazstar, breakers [JPN], breakrev, fatfursp, fatfury3, fbfrenzy, flipshot, galaxyfg, ganryu, goalx3, gowcaizr, gururin, joyjoy
- mattroid for aof3
- Paratech for aof2 [JPN]
- witchboard for aof, aof2, fatfury1
And you'll notice the site's a little different, with the "quality ratings." I'll explain it more next time; it's time for bed =D
What's New - May 13, 2007In celebration of Mother's Day, we have artwork for games which feature helicopters shooting down everything in site, and guys beating the crap out of each other. Go figure ;-)
- Thanks to the BYOAC/CAG artwork, we have releases for Bad Dudes, SF2:CE, Twin Eagle, and Twin Cobra (have fun Twisty).
What's New - May 6, 2007Taught myself a few new tricks which may help out in the future. And today's update takes our total game count over 300. Still got a LOOOONG way to go, though.
- Another fine vectoring job by jcroach for the bezel and add'l instruction cards for Shinobi, thanks to the BYOAC/CAG artwork
- Finally finished up Strategy X, scanned awhile ago by Timothy at Outerworld Arcade
- Cleaned up 1942 and the cabaret version of Omega Race, thanks to the BYOAC/CAG artwork. The overlay for Omega Race was based on various photos and RGVAC discussions.
- Added the "under bezel" instruction card for Donkey Kong, plus the cocktail instructions, thanks to MikesArcade
- Based on the game manual and a few game photos, re-created the overlay for Subs. It actually makes the game more playable, now that you know where your borders are.
What's New - April 29, 2007Can't believe I forgot to put up DOT last week =P Can't believe all this time the backdrop has been flipped backwards =P
- Discs of Tron now has outer artwork, thanks to BYOAC (for the inner) and to Mark B. from Surfside Music and Collectibles (for the outer). Credit for vectoring both pieces to jcroach.
- Added the bezel for Moonwalker, thanks to Vintage Arcade Superstore.
- Added the instructions to the Qix bezel, thanks to BYOAC.
What's New - April 23, 2007I bonked up Tetris last night (damn late-night updates). If you already grabbed it, you can grab the updated LAY file here. DAT file also updated.
What's New - April 22, 2007JC continues to be on a roll. Two more for this week below. In other news, I finally tracked down a damn Frogger for scanning =D
- Two more from the BYOAC purchase and vectored by jcroach: American Speedway and Tetris by Atari.
What's New - April 15, 2007Still working on a lot of stuff; got a lot more scanning done this week. (Yay! More stuff I can take out of the house). I'm stuck as to what to do right now with a few completed raster bezels, as they are quite large in size, and Addy's "special software" is still not available. (For example, Robocop is 11.4 MB). We'll see what can be figured out.
- jcroach did a nice vector job on Xenophobe
- Using official sticker artwork from the game (thanks to the BYOAC group purchase), I made a bezel for Simpson's Bowling.
What's New - April 8, 2007It's late; I got nothin' clever to say tonight =P
- jcroach finished up the vector on Lock 'n' Chase
- Added the bezel for Narc
- Cleaned up that dirt spot on Asterix
What's New - April 1, 2007Been spending most of this week re-organizing all the stuff I have on my computer, so I can get some sort of semblance of what needs to be done. Also found a file cabinet full of instruction cards at the warehouse last week; ended up with about another 70+ of stuff I didn't already have. So for this week, we have just a few instruction card releases. Oh yeah, and this arrived safe and in one piece on Friday.
- My favorite out of the bunch of stuff from Vintage Arcade Superstore was Namco Classic Collection Vol. 1; just need to find the second one now.
- Now that I'm finally going through the bunch of instruction cards tormod sent me months ago, we have Die Hard Arcade and Asterix (btw, I think Die Hard has a second instruction card we need to find).
The thing about instruction cards is they have a LOT of detail, so they don't compress nearly as well as regular bezels. So if anyone is wondering why the file sizes on some of these "tiny" instruction cards are as large as they are, well, there you go. I've probably got another couple hundered or more of these that I need to sort through (and that's NOT counting Neo Geo or CPS-2).
What's New - March 25, 2007Three more done for the week, while everyone is working hard on more new stuff:
- Space Fury; thanks to the scan from Timothy at Outerworld Arcade
- Thunder Jaws; thanks to the scan from anoid
- Operation Wolf; thanks to the BYOAC group purchase
What's New - March 18, 2007Just a few replacements this week, but it makes these three look so much brighter =P
- Zorg went back and vectorized Kangaroo a few weeks ago. I finally got around to matching the colors today.
- Thanks to the BYOAC Group Purchase, we have Hi-Res bezels for Terminator 2 and Jungle King.
Also updated the Artwork Dimensions page with some more stuff that I picked up recently and some stuff from zorg; some scanned, some in the queue. Here's what was added: Arabian, Atari Football (CP Plexi), Cadash, Cal50, Champion Baseball, Centipede - Euro, Discs of Tron, Eliminator, Gang Wars, Great 1000 Mile Rally, Night Striker, Operation Thunderbolt, Puckman - Bell Fruit License, Sea Wolf II (Bezel and Periscope piece), Skins Game, Super Sprint, Superman, Thunder Fox, Turbo Outrun (Cabaret), Two Tigers (Inner and Outer Bezel), X-Men: COTA, Xenophobe
What's New - March 11, 2007Yay!! Pac-Man is done! And here's a bunch of other good stuff, too =D
- Lots of changes to the Puckman (Pac-Man file). First, the upright bezel was redone, based on an original scan on loan from Vintage Arcade Superstore, and vectored by jcroach. From the same two, we also have the cabaret version of the bezel. On the cocktail artwork, I made the black actually black instead of gray; I also added a white backdrop to the cocktail artwork so that you can still tell the shape of it. If you don't like it, you can turn off backdrops for that game. I also changed the default bezel to Pac-Man, since the included Puckman bezel isn't the original Namco version, and the majority of the clones are versions of Pac-Man anyway.
- Adjusted the colors on the Ms. Pac-Man upright to match more of what I see everywhere I go. Also made the same adjustments to the cocktail as noted above.
- Super Pac-Man has a new shiny and more accurate hi-res bezel, thanks to a new scan.
- Something I missed a long time ago: Pac-Man Plus isn't a clone and needs it's own file. Done, now that we have a new upright bezel.
- The cabaret version of Polaris is now available, thanks to VAS and jcroach.
- Two additions to Space Invaders. First, we have the cabaret version, based on Polaris; the instructions and colors based on a photo contributed by btribble. The other is the Taito version of the bezel, contributed awhile ago by ClassicArcadeGrafix. I've been holding out on this because I had actually tracked down someone who had a full-size scan of the Taito moon. Things looked up at first, but it's been four months now, and emails haven't been returned for at least the last two months, so I grabbed the version from MAME.net and put that in for now, until the full scan turns up later.
- Addy should be back soon, but until then, I figured I'd step up and take care of some raster stuff that has been waiting for awhile. As Gyruss has always been in my top-ten list, I hit that one first. Let me know how you like it. Thank you to anoid for the scan.
- And finally, I found a decent picture of a Locomotion bezel, which was simple enough in shape to vector. Thanks again to jcroach for the fine vectoring job.
What's New - March 4, 2007So what's the record for most consecutive weekly updates for something emulation related? ;-)
Seriously, though, it's been thirty weeks now, and we somehow manage to keep going. I hope everyone is having as much fun as we are.
- Just one more this week. Today, we have Thunderblade, vectored by zorg, on loan from Vintage Arcade Superstore
What's New - February 25, 2007Just a couple more for today. I'm going to see what I can do about cleaning up some of the easier non-vector that's sitting in the queue. Already started on Armored Car, Thunder Jaws, and Gyruss. Kangaroo and Thunderblade will be ready next week after color-matching.
- A few months ago, rohan lent me a Tron bezel shroud. Now that I have a decent enough camera that can take pictures in RAW format, this has been added, along with the backdrop piece courtesy of the BYOAC purchase.
- At the Other Artwork page, you can grab Pong, vectored by jcroach, on loan from Vintage Arcade Superstore
What's New - February 18, 2007
Today's potpourri day. A bunch of different things sprinkled here and there.
- Zorg finished his vector of Tank Battalion
- The cocktail tables for Asteroids and Space Duel were vectored by jcroach
- Zorg's vector of the upright bezel for Pole Position is ready to go. I also included the graphics for the gearshift for Pole Position. Note that this won't work until the driver is updated. Also fixed the screen position on the cockpit bezel (finally got it, red!).
- A bunch of William's updates:
- We have Defender, thanks to the BYOAC group purchase
- Fixed the instruction card for Joust
- Fixed the colors and a couple missing elements on the Robotron Cabaret bezel
- So as to no longer leave out our UK friends, there are now both US and UK options for Defender, Stargate, and Joust.
- Added cocktail layout for Phoenix, thanks to the BYOAC group purchase
- Added the missing "One Quarter" sticker to Star Castle, thanks to the BYOAC group purchase
- Thanks to vectoring by Zorg, you can find Monaco GP at the Other Artwork page, which is compatible with MiSFiT MAME.
- Added transparent crosshairs to the Artwork [Supplemental] page, for those people that would like crosshairs permanently turned off for all games.
- Also on the Other Artwork page is a section for alternate layout files, for those things I see people request every so often. This first set of files will give alternate views for the Sega and Nintendo Dual-Vertical games, to maximize on-screen real-estate.
What's New - February 12, 2007Woke up this morning and realized I forgot to do a couple things last night:
- Forgot to upload the new LAY files: fixed
- Mistakenly deleted Terminator 2 and Food Fight. I had updated these, but then realized I made a mistake, so I deleted them, but forgot to put back in the old version. DAT file updated.
- Dates fixed on updated games.
What's New - February 11, 2007A few weeks ago, JoyMonkey and other members from BYOAC got together and purchased the artwork collection from ClassicArcadeGrafix. Unfortunately, I wasn't able to put money in as part of the group, as this happened the same time that my computer was down. But fortunately, they knew our intentions were good, and still provided us with a copy.
The main thing this does more than anything is save a LOT of time. Most of what is here we have or have access to, and others we would have eventually gotten to by trading. Some games have images that are clean and ready to go; some images are just raw scans that still need cleaning. Right now, there is just a lot of sorting out to do; but we were able to get a few things from it ready for this week:
- First though, jcroach was nice enough to vector the border frame for an Asteroids cocktail picked up from Gene at Vintage Arcade Superstore. Nice thing is this can serve as a template for quite a few Atari cocktail tables. First one up this week is Asteroids Deluxe, thanks to additional graphics from the BYOAC purchase.
- For bezels, we have Crossbow, Front Line, Galaxian, and FINALLY a truly correct Asteroids Deluxe (time to retire my hand-drawn one).
- For instruction cards, we have Area 51, Golden Axe II, Lethal Enforcers, and Total Carnage.
- Updated the LAY files for Space Invaders and Space Encounters, due to changes in the mw8080 driver in MAME. You don't need to download the whole thing again, you can just click on the filename in the second column to download the new LAY file and add it to your current artwork file. Space Encounters has a WHOLE LOT more coming; this is only a fix for the current file.
What's New - February 4, 2007It's been half a year (26 weeks) now, and we're still going. It may seem like things have slowed a little, but no worries. There's plenty more coming fairly soon.
This week brings us Rally X (and New Rally X) thanks to Vintage Arcade Superstore and vectorization by jcroach.
The "surprise" arrived last week, but more needs to be done with it still. Stay tuned.
What's New - January 28, 2007Lot's of fun stuff this week.
- Big news for today is full lamps in Sea Wolf. Big thanks goes to Zsolt for updating the driver to support them, Gene at Vintage Arcade Superstore for letting me tear apart the cab, and jcroach for vectoring the two explosion lamps used. (Oh, and I did the rest).
Some notes:
- The full pieces of both the explosion-lamps and the periscope piece can't actually be used as they are, so they have been added to the Other Artwork page.
- Currently, MAME supports custom cursors, but not per game, and they are scaled down. For this reason, we currently can't recreate the full periscope sight. For now, I created a crosshair that matches it which you can download from the (newly renamed) Supplemental Artwork page. Simply extract the file to your artwork directory. Note that if you do this, it will replace the default crosshair in MAME for ALL games that use a crosshair. Also, it appears blue in-game because of the blue overlay used in the game.
- On the explosion-lamp piece, there are sixteen different lamps, which use two distinct designs, which are in the artwork file. If you take a look at the full piece, you'll notice that there are ever-so-slight variances between two lamps with the same design. So why didn't we re-create all sixteen individual lamps "in the name of accuracy?" One, because the details are so small you can't really tell the difference while playing in-game. Two, that's why I include the full piece on the Other Artwork page.
- You'll also notice that on the full piece, the lamps aren't lined up straight, but they are in the LAY file. I'm "concjecturing" that because of the way the screen is viewed in the real game (shined onto the glass, which is viewed through the periscope), they end up lined up in the player's point of view.
- There are two views: Periscope View and Outside Bezel View. The default view is now without the bezel, because this is how the player would have actually viewed the game while playing. The Outside View is how it would have looked to a spectator watching. In reality, you would not be able to see the torpedo lamps this way, but they have been included anyway for playability. The lamps are set as a backdrop in this view, so if you would rather play in this view "more realistically", simply turn off backdrops for that view.
- Also added some stuff to the Other Artwork page in addition to the full Seawolf pieces.
- Addy cleaned up Desert Patrol for gregf.
- Retro27 grabbed screenshots from the XBox live versions of Pac-Man, Ms. Pac-Man, and Rally-X, and converted those into bezels. They look pretty cool, especially on a wide-screen monitor. They are each named after clones of those three games so that you don't accidentally overwrite your current artwork files. You can also rename the files to any other ROM name, as the LAY files are named using the DEFAULT.LAY format (you don't need to touch the files inside the ZIP, just rename the ZIP itself).
- I changed the font page to a Supplemental Artwork page. In addition to the fonts, I've also included the effect files that Twisty has been compiling on the MAME Chat messageboard (which are also included with MAME32, but not command-line MAME). Also, in addition to the Seawolf crosshair, I made a few more crosshairs just for fun, based on a few popular games, along with the old MAME crosshair (for those sentimental folks). Each one (except Seawolf) includes crosshairs for both Player 1 (blue) and Player 2 (red). Download whichever one you wish, and unzip it to your current artwork directory. Note that if you do so, you will replace the built-in MAME crosshair for ALL games.
Also of note: in additon to Seawolf, Zsolt also hooked up the lamps for Space Encounters, Midway Bowling Alley, and Midway 8080 games. I already have the lamps working in the LAY file for Space Encounters; just waiting on the necessary pics and scans. I also have some nice reference material for Midway Bowling. Busy, busy, busy.
What's New - January 21, 2007Today's more of a maintenance release more than anything else.
- Thanks to the loan by Vintage Arcade Superstore and vectorization by jcroach, we finally have a completely accurate Missile Command bezel. I put two views in this one: actual arcade, and a second to maximize the artwork to the screen.
- I bonked on the colors on Frenzy two weeks ago; Ad_Enuff kindly corrected this.
- Same thing on Helifire. I based the colors on the eBay auction photos I saw, which were faded. Thanks go to Juergen R. for submitting the corrections.
I also updated the Artwork Dimensions page, if you want to see some more hints on what's coming soon ;-)
What's New - January 14, 2007A few more new ones this week. I think we're all finally over the holidays now, so we should see more soon.
- Thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff, we have a shiny new Pac-Mania and bootleg Ghosts 'n Goblins bezel.
- Greg pointed me out to the game Helifire, which ended up simply being Radarscope with different hues. Five to ten minutes of color adjustment, and we have another bezel.
What's New - January 7, 2007Happy (Belated) New Year !
My apologies to anyone who downloaded last week's DAT file from Roman then came here and couldn't find Bubbles. Last week's update was made at the MAME Artwork Board from work since my system was down at home.
Computer's almost ready to go. I made a mistake and chose the wrong shipping method for my power supply and hard drive, so it won't be here until early next week. In the meantime, I went and bought another temporary power supply and hooked up the current hard drives. In the meantime, I've gotten some worthwhile hours in on Twilight Princess and nailed Free Bird on Guitar Hero II.
- Again, just one update this week (it has been the holidays, you know). Thanks to the loan by Vintage Arcade Superstore and vectorization by zorg, we have Frenzy (and yes, Berzerk is in the cue, once the computer is up and running full speed).
- Also, added Bubbles to the page finally =P
What's New - December 31, 2006*** Originally posted at the MAME Artwork Board ***
If you hadn't seen already, I'm without a computer right now:
I'm not sure if I'll be up and running before Sunday, so I figured I'd better do something today while I still have access to an internet connection. I'm determined to continue to update weekly, no matter how small.
Only one this week, but it's a beauty: Bubbles, thanks to an outstanding vectoring job by jcroach and the bezel loan from Vintage Arcade Superstore.
NOTE: Yes, "crums" is spelled that way on the real machine.
You can find the artwork file attached to this post. Screenshot and updated DAT file are in the replies below. Enjoy !
What's New - December 24, 2006M E R R Y C H R I S T M A S ! ! !
- Thanks to the loan by Vintage Arcade Superstore and top-of-the-line restoration by Addy, we have:
- Mouse Trap
- Pengo
- Thanks to a scan by anoid for one, and to the loan by Vintage Arcade Superstore for the other, we have both of the generic Bally/Midway bezels for the following games (sharply vectored by zorg):
- Bullfight
- Flicky
- Mister Viking
- SWAT
- Up'n Down
- Water Match
- Thanks to the loan by Vintage Arcade Superstore and vectorization by zorg, we have:
- Alpine Ski
- Space Dungeon
- Wild Western
- Make Trax is a little shinier thanks to lots of toe tracing by zorg.
- Thanks to anoid, we have the instruction card for Lightning Fighters.
- Thanks to Timothy from OuterWorld Arcade for pointing out that I had Targ and Spectar incorrectly setup as vertical games instead of horizontal like they should be. You can simply grab the new LAY files below and replace the ones in your current files; no need to download the whole file again.
What's New - December 17, 2006Just a smallish update this week. Looks like everyone's taken a breather this week =D
- Thanks to the loan by Vintage Arcade Superstore, we have a scan of the generic Rockola bezel, which zorg vectored quite nicely. For now, I added in a blank red instruction card until we get the real thing. This gives us a bezel for the following games:
- Eyes
- Fantasy
- Jump Bug
- Levers
- Nibbler
- Pioneer Balloon
- Survival
- Warp Warp
Right now, the page includes a few 3-D artwork files for MAME, plus a fun Pac-Man "burned-in monitor" version, Tank II, which is unemulated, and the full Space Invaders Midway backdrop, as the current version in MAME is masked. Basically, it's a place to hold "everything else." We should see some Desert Patrol and Monaco GP artwork on this page in the coming weeks =D
I know I said I would have the MESS page up this week. Well, that'll be the last time I commit myself to a deadline =P
I just barely started playing with MESS today; I must say that I've been missing out. There's a couple things I want to adjust in the current submitted artwork, and then I'll have it posted.
What's New - December 10, 2006This is just too much good stuff for one week. Thirteen new games; one from 1989, one from 1984, and the other eleven are from 1982 or earlier, including the oldest game in MAME. Woohoo!!!
- The following new files are thanks to the loan by Vintage Arcade Superstore:
- Carnival, cleaned up by Ad_Enuff
- The oldest game in MAME, Gunfight, was vectorized by Zorg. The actual game has text on the inner bezel above the monitor, though I can't find a clear pick to tell the exact text or font, so for now, this is based on blurry pics and the manual. If anyone has a good pic of an actual cab, please let me know.
- Kozmik Kroozr, cleaned up by Ad_Enuff. I was able to recreate the backdrop, complete with the spaceship. However, at this time, there is no way to make the ship change position (though I do have the pics to do it). Maybe some special sole will be able to add something to the driver.
- Root Beer Tapper, vectorized by Zorg.
- Robby Roto, cleaned up by Ad_Enuff
- Shark Attack, cleaned up by Ad_Enuff
- Zoo Keeper, cleaned up by Ad_Enuff
- The following updated files are thanks to the loan by Vintage Arcade Superstore:
- Armor Attack now has a bezel, cleaned up by Addy
- Gorf is now sharper than ever, thanks to a fine vector job by Zorg
- Jungle Hunt has been added to the Jungle King file; vectorization by Zorg
- Ms. Pac-Man is finally, FINALLY, brought to justice, thanks to cleanup by Addy.
- Thanks to ClassicArcadeGrafix, we have a new bezel for Plotting.
- And the best for last, Midway Space Invaders actually looks like Space Invaders now. We got the bezel from VAS, and the moon and backdrop from CAG, all cleaned up by Addy. It's shinier than it's ever been. Where's Taito? He made it back to Kansas, but the wizard is still out looking for Dorothy, so it's taking a little while longer =D
What's New - December 3, 2006Today's instruction card day. I finally got around to finishing everything from TheSheep's World of Arcades, plus a few more things that tormod sent me on the first round. Now I need to get to the next 300+ that I just asked him to send me. Plus the ones I have from the old oNyX museum. Plus the stuff Smitdogg just sent me. Plus everything from CPS2Shock. Plus the 80+ bezels I have sitting here waiting to be scanned. Sigh...Happy Holidays ;-)
- CADWeazle did an outstanding job on the two DECO Cassette bezels. All you need to grab is the one file, and these will work for ALL games on that system.
- Spy Hunter is done (again), along with minor adjustments to Star Trek and Qix.
- Thanks to TheSheep's wonderful website and more stuff from tormod, we have the following instruction cards (along with original submitters):
- From Hoppmann79:
- Battle Bakraid
- Strikers 1945 II
- Sengoku Ace
- From jeston:
- Gokujyou Parodius
- From TheSheep
- Battle Garegga
- Brave Blade
- From Tobias:
- Dragon Blaze [JPN]
- And from tormod himself:
- Akkanbeder (Space Invaders '95)
- Bubble Symphony (Bubble Bobble 2)
- Dungeons and Dragons: Tower of Doom
- Gradius III [US]
- Mazinger Z
- Mercs
- Phantasm (Avenging Spirit)
- Puzzle Uo Poko
- Shippu Mahou Daisakusen
- V-Five
- From Hoppmann79:
- I went back and revisited the "Instruction Only" games. For any game that has both a right and/or left card plus a bottom card, the bottom card has now been defined as a backdrop in the layout file, so you can optionally choose to hide the bottom card while leaving the right/left cards, giving you a little more screen real-estate. I also took out the extra view for vertical games that had left/right cards (the view of both cards on one side). This alternate view gives you extra screen real-estate for horizontal games on some monitors, but does absolutely nothing for vertical games. You can grab those new layout files by clicking here.
What's New - November 27, 2006As promised, Spy Hunter is now up =D
What's New - November 26, 2006Sometimes I wonder which is more fun: releasing brand new artwork, or releasing "night-and-day" updates to previous artwork. Today we have some of each. Unfortunately, Spy Hunter still has one minor thing that needs to be fixed on it; otherwise it is ready to go, including the lamps. Once Addy gets it back to me, I'll put it up; I won't wait until next Sunday.
- Thanks to Aaron and Addy, we have a nice full bezel for Skydiver now. It's neat to see how the cloud overlay fits in nicely with the bezel. Oh yeah, the lamps work real nice, too =D
- We also have Star Trek, thanks to a scan by Aaron, on loan from Tim at ArcadeCollecting.com and cleanup by Ad_Enuff. Later down the road, we'll add in the extra piece for the cockpit version. What's nice with this bezel is you now know what those three meters are in the top left of your screen.
- The following are thanks to the loan by Vintage Arcade Superstore:
- Seawolf, thanks to cleanup by Addy, blows the old .ART version out of the water. Other parts of the artwork (gunsight, torpedo lamps) to come later.
- The current Jr. Pac-Man and the US Robotron have been replaced, thanks to fine vectorizations by zorg.
- We also have Space Zap, vectorized by zorg. This game is seriously fun, if you've never tried it before.
- I created full artwork with lamps for the Beatmania games; which makes them a little more tolerable. Some other things on this:
- To hide the top marquee, turn off the backdrop
- This will be redone again next year, once I get a better camera, and find a machine in better condition.
- None of the marquees are the actual marquee. If someone has good pics of these, drop me a line please.
- The game really does take 3-4 minutes to boot up; be patient.
What's New - November 19, 2006Wiiiiiiiiiiii!!! Between last night and this morning, I spent 16 hours in line to make sure
I would havemy kids would have their nice shiny new Chrismtas present. I was seriously considering not updating today, but this was too important of an update. The things I do for you people =DSpy Hunter and Skydiver are going to need to wait until next week so that I can do the lights for them. I want to make sure I do them right; I don't want to work on them in the condition I'm in right now =P
- Avalanche has a nice, shiny, new frame, thanks Aaron and Ad_Enuff
- The following are thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff:
- Donkey Kong Jr.
- Pole Position Upright
- Radarscope (NOTE: This completes the bezel artwork for the five games in the Nintendo Donkey Kong series of cabs.
- Super Hang-On has been "optimized" by Ad_Enuff
- Updated the layout files for Max-a-Flex (thank you Stephh) and Street Fighter II (thank you tormod). You can grab those here.
What's New - November 12, 2006Pffft! If Addy can clean them up as fast as I can scan and stitch them, then I can DAMN well turn right around and update the page. You want new artwork? You got it; come and get it =D
(Side note: this throws us over 200 now; 205 to be exact)
- Frogs is now MUCH more acceptable, thanks to the beautiful photos from yaggy, and extra clean-up by Ad_Enuff
- Karate Champ is ready to go now, thanks to the scan by Aaron and vectorizing by Zorg
- The following are thanks to scans by Aaron Giles and cleanup by Ad_Enuff:
- Crazy Climber (bootleg)
- Great Guns
- Ikari Warriors (still need to get the full bezel)
- Kaos
- The following are thanks to scans by Aaron Giles, on loan from Tim at ArcadeCollecting.com and cleanup by Ad_Enuff:
- Lazarian
- Max-a-Flex (this includes working lamps and LEDs)
- The following are thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff:
- Bosconian
- Make Trax
- Super Rider
- Zzyzzyxx
- The following are thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff:
- Crazy Climber (Taito Version)
- Growl
- Nato Defense
- Space Panic
- Side Arms - Hyper Dyne
- The Tin Star
- Warrior (now has bezel artwork)
- Thanks to photographs from Bobby Tribble and cleanup by Ad_Enuff, we have a Bezel for Turkey Shoot, and Inst Card for Rad Mobile.
- Thanks to tormod for the Instruction Card for Shinobi
- The following artwork has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality
- Bubble Bobble
- Congo Bongo
- Donkey Kong 3
- Elevator Action
- Golden Axe
- Omega Race
- Stratovox
What's New - November 5, 2006Karate Champ still has a bit to go; minor font problem. Crazy Climber bootleg will be out when we also get the Taito version (hopefully next week), so that you don't have to download the file two more times.
- Added Roc'n Rope and Trivia Whiz, thanks to Ad_Enuff and Aaron; Trivia Whiz is for five different games.
- Added Krull thanks to Ad_Enuff and Vintage Arcade Superstore
- Ad_Enuff adjusted Qix with a more correct black; and optimized Spiderman and Kung Fu Master
What's New - October 31, 2006Yeah, it's cheesy; big deal. Happy Halloween!!!
- Added Ghosts'n Goblins and Ghouls'n Ghosts, thanks to VAS, CAG, and quick work by Addy.
What's New - October 29, 2006Thanks to Gene at Vintage Arcade Superstore, the Artwork library is going to get bigger and bigger. If you haven't checked it already, I put up a page for artwork dimensions of any artwork that has been scanned, or is in our hands for scanning. If you notice, a lot of that stuff hasn't been released yet; that can be considered the "coming soon" list, just in case you're curious.
On my first warehouse raid, I grabbed 40 bezels from Gene, all of which have been scanned and returned. Now it's time to put the puzzle pieces together and send them out for cleanup. On my return trip, I grabbed another 75, plus the inner bezel for Rip Off. And if you can believe it, there will be still more after that (the thought of scanning that Afterburner cockpit bezel both excites and frightens me).
Anyway, on with the releases:
- Zorg vectorized the two bezels for the Bally/Sente SAC-1 system. Please view the README included in the file for this one.
- Zorg vectorized Qix. This is the first of many bezels courtesy of Gene at Vintage Arcade.
- Courtesy of ClassicArcadeGrafix, added Kung Fu Master and Spiderman. I need to revisit Kung Fu later, though, as one thing still needs to be fixed on it.
What's New - October 23, 2006I seriously considered letting this wait a few more days. I just spent the whole weekend scanning 37 bezels plus 3 other backdrop pieces. My eyes are glazed over now.
- Ad_Enuff finished a nice old piece: Canyon Bomber
- Ad_Enuff finished up Mat Mania; scanned in by anoid
- Ad_Enuff finished up Meadows Lanes and Rock Climber; scanned in by Aaron Giles. Rock Climber was on loan thanks to Tim at arcadecollecting.com
- Also added in instructions for Dynamic Country Club; scanned by Aaron; donated by Tim.
- I added a page which includes the dimensions for all the artwork we are scanning in. This is only for artwork that has been scanned in for the artwork project, whether it's been released, or is coming soon (hint, hint).
- I was going to add the "Other Artwork" page today, for stuff that is unMAMEd, older, or unofficial, but like I said, my eyes are glazed over ;-) Maybe next week.
What's New - October 16, 2006Wow! For 10 weeks now, this thing's been updated at least weekly. And the hits just keep on coming...
- Added an outstanding Joust bezel by Zork and Ad_Enuff.
- Through a co-operative effort with ClassicArcadeGrafix, I will able to occasionally borrow art for adding. This week, we have Congo Bongo and Lady Bug.
- Ad_Enuff added Speed Buggy from Aaron, who in turn borrowed it from Tim at ArcadeCollecting.com.
- Zorg had previously scanned the bezel decals for Out Run and Turbo Outrun; added those.
- Bobby Tribble sent me a BUNCH of photographs. I worked on the easy ones first:
- Fire Truck
- Fast Freddie
- Galaxy Wars
- Inferno (by Williams)
- Irritating Maze
- Spectar
- Targ
- Wacko (yes, it's supposed to look like that)
- More Instruction Cards added:
- DonPachi and DoDonpachi by zlk
- ESP Ra.De. by TheSheep
- Forgot to update sspeedr with the new LEDs; fixed (thanks stephh).
What's New - October 8, 2006Aaron and Ad_Enuff have been running full steam ahead this week; major props to them both. And, I've finally been able to start getting to some of the instruction cards from The Sheep's World of Arcades. Thank you to tormod for pointing me in that direction, and sending me a bunch of other stuff that I still haven't gotten to yet.
- Ad_Enuff finished vectorizing his work of love: Popeye.
- Aaron Giles has also been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have:
- Airwolf
- Crazy Climber (Nichibitsu version)
- Gorf (I also added in the light effects)
- Kangaroo
- Naughty Boy
- Rastan
- Rip Off
- Star Castle
- Added the sit-down version of Super Hang-On, thanks to pics from TheGuru
- Added a bunch of instruction cards from TheSheep:
- Armed Police Batrider
- Dangun Feveron
- Dimahoo
- Dragon Blaze
- Gunbird
- Mahou Daisakusen
- Progear
- Sol Divide
- Soukyugurentai
- Added the instruction sticker for Street Fighter II, thanks to tormod.
- I was missing a line in invaddlx, causing it not to work recently. Also, it seems I forgot how to spell "cocktail" last week, so I fixed the spelling in the files for invaders and invadpt2. Also, changed the designation of Lunar Lander to Control Panel. You can grab
this file here(since updated) and add the lay files to your exisiting artwork files. - Optimized the instruction cards for Sexy Parodius.
What's New - October 2, 2006Mini update. More behind-the-scenes work this week than anything else.
EDIT: Boot Hill has been fixed (forgot to crop the outsides of the bezel).
- Replaced Boot Hill, thanks to better pics by Bobby Tribble. Now also has a bezel
- Forgot to add Golden Tee Classic last week with the rest of the GT games. Now added.
- Updated Turbo, Buck Rogers, and Subroc-3D for 0.109. Note one digit isn't currently working, due to a MAME bug.
- NOTE: Super Speed Racer does not work, and the internal LEDs for Golly Ghost do not work.
What's New (October 1, 2006)cpanels_109
Clearing my computer so I know where I'm at again. Enjoy!
44 images this release:
- 19 new images
- 25 replacement images
Grand Total of 1883 images
What's New (October 1, 2006)cabinets_05
Clearing my computer so I know where I'm at again. Enjoy!
153 images this release:
- 146 new images
- 7 replacement images
Grand Total of 977 images
What's New (October 1, 2006)marquees_14
marquees_15It's time we put all the artwork in one place, don't you think?
273 images this release:
- 265 new images
- 8 replacement images
Grand Total of 1540 images
September 25, 2006I'd have updated a little more, but Lego Star Wars II has me sucked in right now =D
- Added Golden Axe bezel, thanks to Aaron for the scan and Ad_Enuff for the sprucing up. Also added the instruction cards, thanks to tormod
- Added instruction cards for the Golden Tee games and Eagle Shot Golf. Thanks to Brian Troha for sending them to me for scanning (they'll be back in the mail this week Brian).
- Added bezel for Pocket Racer. Good thing I had the cabinet for awhile =D
- Added bezel for Asteroids Deluxe, recreated from photographs.
- Added medium-res bezel for Space Invaders, recreated by Retro27 (I'd still eventually like to get a scan of it, though). Various photographs we have found so two versions (?), one light blue, one dark. I also added the color overlay for the SI cocktail, based on other various photographs, and added the instruction cards for JPN and USA, thanks to bottleknife and antny.
- While going through TAFA, I noticed that Jumping Jack and Space Raider use the same bezel as Mr. Do. Both were added.
- Added instruction cards for SI Part II cocktail and Sexy Parodius, thanks to ThePinnyParlour and jeston, respectively.
September 18, 2006I think I finally found a webpage color I'll be happy with for awhile =P
- Added a new artwork classification: Control Panel. Changed the .lay file for Atari Football for this, which you can
grab here(since updated). - Added the cockpit version of Turbo thanks to Aaron and Ad_Enuff. Aaron also added outputs for the RPM gauge, so that I could re-create the speed/rpm gauge, using the operators manual
- Added the backdrop for Solar Fox, thanks to anoid; the bezel should hopefully be coming soon
- Added Street Fighter II, thanks to Terry R.
- Added Looping, thanks to jcroach
- Removed the effects files from the DAT file
September 10, 2006What good is a documentation project if you don't document it correctly and consistently, right? I had mentioned on the messageboard about how I was making sure to document how each piece was created. Then I thought about it, and realized that we did so much so fast in the beginning, that I missed the mark on a few things, and what was there was noted pretty hapharzardly. So, to set things right, I figured I'd better fix it all now, before it becomes to big to fix later. Each lay file now documents the following:
- What type of artwork the file represents
- How the original source was captured, and by who
- Who converted the artwork for MAME, and whether or not it was vectorized
- If the artwork was re-created, what facts it was based on
- Any other people who worked on the artwork (purchased/donated, additional adjustments, etc.)
- Who wrote the .lay file
layout_update_20060910.zip(since updated).With that, here's the rest of the updates:
- Added a beautiful Turbo bezel thanks to italie and Ad_Enuff
- Added the gunsight overlay to Subroc-3D thanks to dfrance and others
- Used the Turbo bezel to upgrade the score panel in Buck Rogers, as it does match the real thing (would still like the full version though)
- Added instruction card for Radikal Bikers, thanks to contribution by Stephen Herman
- Added instruction card for Konek-Gorbunok, thanks to sev
- Added instruction cards for Rampage World Tour and Bubble Bobble.
- Converted existing MAME.net artwork for Gypsy Juggler and In the Hunt
- I must've been asleep when I updated Terminator 2. I added the inner window graphics from the mask file by mistake =P That's been fixed
- Updated the .lay file for Super Speed Race and Golly Ghost due to the change in the LED system
- Added color overlay to Superbug thanks to MW messageboard feedback and the operators manual
- Added color overlay to wotw, based on excellent eBay auction pics
- Was also asleep when I did Twinbee; that's been fixed
September 3, 2006- Ad_Enuff optimized 1943, Commando, Double Dragon II, Elevator Action, and Sinistar. File sizes are now half of what they were (with no loss in quality).
- Ad_Enuff vectorized Mappy. Thanks to Aaron for the artwork.
- Added vectorized version of Pole Position (Atari Cockpit) by Ad_Enuff.
- Added instruction cards for Arkanoid.
- Added instruction cards for Detana Twinbee, Gradius II, Gradius III, Salamander II.
- Fixed Vanguard to no longer play like the Atari 5200 version =P
Also, I've started buying and acquiring some bezels - some were my money, and some were generous donations. Keep watching, as I'm determined to make this project grow and grow.
August 26, 2006Added the following decent stuff from MAME.net and Mean Arena. Some of these are so-so (e.g. Jr. Pac-Man); some are REALLY good (e.g. Stratovox, Sprint 2). Also added the Bezel Lay-File Generator to the FAQ page.
Please note: this will be the last update until September. Got some personal things to attend to =D
- Bigfoot Bonkers
- Burning Rubber
- Gyruss
- Ikari Warriors
- Jr. Pac-Man
- Jungle King
- Karate Champ
- Mortal Kombat
- Mortal Kombat II
- Off the Wall
- Sly Spy
- Sprint 2
- Stratovox
- Super Hang-On
- Super Pac-Man
- Superman
- Terminator 2
- Turtles
- Up 'n' Down
- Vanguard
- Venture
- War of the Worlds
August 25, 2006- Ad_Enuff redid Stargate
- Updated Omega Race with a new scan from Eric at TAFA, which now includes the speaker grill above the bezel
- Added instruction cards for Gradius and Salamander (thanks to Gamestone at Gradius Home World)
August 24, 2006- Added a BEAUTIFUL version of Stargate, thanks to italie and Ad_Enuff (redone again)
- Added Pacman and Ms. Pacman cocktail
- Added I, Robot
- Thanks to Dan at TAFA, we have a second Primary mirror
August 20, 2006- Added a mini FAQ page.
- Added Super Bug (still need to do the overlay)
- Converted Buck Rogers, Golly Ghost, Subroc-3D, Super Speed Race, and Turbo to use the new built-in LEDs in 0.107u4. If you already have the artwork, you just need new .lay files, which you can grab
here(since updated). (Left the old ones in for now to give people time to upgrade to 0.108.) - Fixed the font in Missile Command
August 17, 2006Page only update. I added a small script so that you can now sort each column in the table to your liking (helpful if you just want to see the latest updates, or all the Backdrop games together, etc.).
We also have our own forum at MAMEWorld now (thanks Twisty). WIP work will be posted here. The main reason, though, is for feedback from the users (that's you). If you have something you can contribute (artwork, opinion, etc.), feel free.
Finally, u4 is out today. The new LEDs look nice. I'll re-do those games to support the new LEDs in a few days.
August 15, 2006Subroc-3D is no longer "Smurflike." I re-did Missile Command from scratch (the bezel is text only), and cleaned up Atari Football. Also added Omega Race and Space Encounters. This concludes converting the "Backdrops/Overlays" section of MAME.net. Please note that the following will not be converted: Destroyer (need better quality), Gunfight (only the word "Shots;" I'd rather have the whole bezel), Portraits (fake artwork), Space Invaders Part II (LQ bezel, plus an incorrect overlay), SITV (uses the same backdrop as Space Invaders; .net version is from a PC version of the game). Video Pinball is being re-scanned in by someone, so that will wait, too. Clowns and Amazing Maze are non-artwork .lay files, and have been submitted as a source update. There are still some bezels from there that are decent quality which I'll get to next. Plus some other stuff is in the works =D
New artwork
- Atari Football
- Buck Rogers
- Missile Command
- Omega Race
- Space Encounters
- Subroc-3D (Re-done Aug. 15)
August 14, 2006I finally decided to tackle the two games I was avoiding: Buck Rogers and Subroc-3D. Those are the last two hard ones. Get them below.
EDIT: DATfile really, REALLY fixed. No, I don't know yet how to make it so that it doesn't try to put the scanlines/apertures in subfolders. We'll have to wait for Roman to get back from vacation (unless someone else knows). Buck Rogers also re-replaced, with correct aspect ratio (the downside of always updating at 3am).
August 13, 2006Mini-update. I didn't do Armor Attack or Demon completely correct. Grab the new files below (try Mirror 1 for now, until the other mirrors update). Also, I neglected to include the scanlines and aperture artwork in the previous DAT, so those probably were deleted from your artwork directory. You can grab those here. If you still need the new .lay file for Galaga,
grab it here(since updated).
August 12, 2006Still keeping busy. I learned a few more new tricks in the artwork system. Most notably how to crop the viewing area without touching the artwork, and using multiple views for one game. If you notice below, I've changed the table (again), and some games show view_2 or more. With the new system, we are no longer limited to one piece of art per game, or one view with that piece of art. For examples, check out Centipede (one piece of art; two different views), and Puckman (two pieces of art; either one is available for both the parent and all clones). For the games that have multiple views, you can choose which one to use from the Video Options selection in the [TAB] menu. This works for both MAME and MAME32, and settings are saved in the gamename.cfg file.
EDIT: Looks like I fixed Galaga, but forgot to upload it. The DAT file is correct; the file on Mirror 1 is now correct. Also, you'll notice the old Omega Race in the DAT. I updated it, but my computer had a hiccup that night, and I lost the file. I didn't notice 'til this morning. The file on Mirror 1 is now correct. If you grabbed it recently, just grab
this .lay file(since updated) and replace the one in your current file.
August 9, 2006Thanks to Eldio, the fourth mirror is up now. That should spread the bandwidth around enough to keep things going for a long time to come.
Coming next:
The rest of the "acceptable" artwork at MAME.net
A few adjustments to a couple of the existing artwork, including Battlezone, Asteroids Deluxe, Warlords.
Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First ones will be Frogger and Centipede (full and cropped bezel), Robotron (three different bezels), and Puckman (puckman and pacman combined in the same file, so you can choose which bezel you want for the different clone games).
And finally, a .lay file tutorial, so everyone understands what is going on.
Thanks to s_bastian, TAFA, and MAMu_ the artwork page is back in business. A fourth mirror is also in the works.
Battlezone is done, and a newer Ultra Hi-Res version of Galaga courtesy of Ad_Enuff.
Oh, and I thought I'd put up some MAME UI fonts, too =D
August 5, 2006ALL LINKS ARE TEMPORARILY DOWN. The artwork is so popular right now, we just about took the server down. The cool thing about working in a community setting, though, is the community always comes through. We should have hosting for the files in a day or two, along with at least one mirror.
August 4, 2006OK, where shall we start:
- All artwork is now either 3:4 or 4:3. There is a layout-only file you can grab there to update your current files.
- Ad_Enuff cropped the Centipede Bezel; changed this one to centiped, and made the other one centipd2.
- Added Sinistar, Galaga, and Frogger from below, and also a cropped version of Frogger.
- Fixed the mrdo and doscastle bezel (it was bugging me that it was off center). Addy may fix this one even better later.
- When fixing Warlords, I also corrected for the backdrop and overlay. Castles now touching backdrop castle walls. Your shield no longer turns half-yellow when going around the center part of your castle.
- Converted some more stuff from MAME.net...Armor Attack, Asteroids Deluxe, Barrier, Frogs, Warrior.
August 3, 2006NOTE: I'll be verifying all .lay files later today. At that point, I will add a file for just .lay files for anybody that has previously downloaded anything from here. At that point, I'll also add Sinistar, Frogger, and Galaga (and anything else that Addy throws in today). I'll probably find time to update Armor Attack, too.
July 30, 2006Let's put all this artwork in one place...
...like...
http://www.mameworld.net/mrdo/mame_artwork.html
Damn, Addy, you're on a roll. Thought you'd like a showcase =D
EDIT:
Fixed credit for MAMu_ on mario
Changed .lay for mario (from RF)
Added Warlords
Added "Other" Section for other .lay conversion's from AG's site.
