game
icon
title X-Men: Children of the Atom (Euro 950105)
set name xmcota
manufacturer Capcom
year 1994
genre Fighter (hof)
category Fighter / Versus (hof)
driver status good
driver source cps2.c
snapshots MW: in game / CT: in game | title | select | versus | wallpaper | artwork / Mr. Do: artwork ( 1 ) / EJ: in game
zoom
rating

65.9% after 54 votes
 
clones X-Men: Children of the Atom (Asia 941217)
X-Men: Children of the Atom (Hispanic 950331)
X-Men: Children of the Atom (Japan 941208 rent version)
X-Men: Children of the Atom (Japan 941217)
X-Men: Children of the Atom (Japan 941219)
X-Men: Children of the Atom (Japan 941222)
X-Men: Children of the Atom (USA 950105)
display
colour emulation good
palette 3072
display type raster
orientation horizontal
resolution 384x224
frequency 59.629403Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 6
coin slots 2
hardware
cpu 68000 @ 16MHz
cpu Z80 @ 8MHz
audio Q-Sound @ 4MHz
data
version added .056
last change(s) .110u4 .092 .057 .053
roms
name size crc set flags sha1
xmne.03e  524288  a9a09b09  xmcota    e316f443d393139894592dbb1b676f3a2385ed14 
xmne.04e  524288  52fa2106  xmcota    6904eef0fb11e44046e160a1c0ff6ea48337f630 
xmn.05a  524288  ac0d7759  xmcota    650d4474b13f16af7910a0f721fcda2ddb2414fd 
xmn.06a  524288  1b86a328  xmcota    2469cd705139ee9f1142e6e379e68d0c9675b37e 
xmn.07a  524288  2c142a44  xmcota    7624875f9c39b361fc83e52e87e0fd5e96279713 
xmn.08a  524288  f712d44f  xmcota    0d18d4a4eacad94a66beca6ec509ac7f690c6882 
xmn.09a  524288  9241cae8  xmcota    bb6980abf25aaf3eb14e230ca6942f3e2ab2c660 
xmn.10a  524288  53c0eab9  xmcota    e3b1ec1fd517735f7801cfebb257c43185c6d3fb 
xmn.13m  4194304  bf4df073  xmcota    4d2740c3a827f0ec2cf75ad99c65e393c6a11c23 
xmn.15m  4194304  4d7e4cef  xmcota    50b8797b8099a8d76ad063ba1201a13dbb88ae3a 
xmn.17m  4194304  513eea17  xmcota    a497477ad9ac13180911d8745ef6ee1955c0b877 
xmn.19m  4194304  d23897fc  xmcota    1e31627999736652252164d32662779a1ac6ca29 
xmn.14m  4194304  778237b7  xmcota    89a759ec383518ec52f5059d10ec342f2247aa20 
xmn.16m  4194304  67b36948  xmcota    692fb6e4096b880aa22996d554b160f664bbd907 
xmn.18m  4194304  015a7c4c  xmcota    cccc95dafd076a1a9fa004710006149c42d058ba 
xmn.20m  4194304  9dde2758  xmcota    17ba259cad03c7b5d56c0a5eda9ab53521665729 
xmn.01a  131072  40f479ea  xmcota    f29e15f537675305264ae2138a0a537fb9e2008b 
xmn.02a  131072  39d9b5ad  xmcota    af502debfd36100d4fc971ed25fdf9d7121d6f18 
xmn.11m  2097152  c848a6bc  xmcota    ac8ac564d3c43225822f8bc330eba9f35b24b0a4 
xmn.12m  2097152  729c188f  xmcota    3279774ad8aebbcf0fc779cdfcbe21044dd192ad 
cabinet art
cabinet xmcota.png
marquee xmcota.png
control panel xmcota.png
flyer xmcota.png
additional information
info 0.56 [Razoola, Dr. MAD]

0.37b12 [Paul Leaman]

0.36b3 [?]

Bugs:
  • The voices on the right channel seem to be at a low volume level. USA and Euro is all I know of. xmcota095gre Tom Braider
WIP:
  • 0.124u1: Nicola Salmoria fixed qsound screen color.
  • 0.118u5: Nicola Salmoria added clone X-Men: Children of the Atom (Japan 941222). Renamed (xmcotaj1) to (xmcotaj2) and (xmcotaj) to (xmcotaj1).
  • 0.112u2: Added CPS2 key to clone X-Men: Children of the Atom (Hispanic 950331).
  • 0.111u3: Andreas Naive and Nicola Salmoria replaced CPS2 CHD with preliminary decryption function.
  • 0.110u4: Removed user1 roms.
  • 0.110u3: Added full decryption table CHD.
  • 0.62: Added clone X-Men: Children of the Atom (Asia 941217).
  • 7th August 2002: Razoola - Released XOR 97 for X-Men COTA (Asia 941217) donated by Dr. MAD.
  • 0.57: Added user1 XOR roms to (Euro 950105) - Game now playable.
  • 14th November 2001: Razoola - Released XOR 68 for X-Men COTA (Euro 950105) donated by Dr. MAD.
  • 0.56: Razoola added X-Men: Children of the Atom (Euro 950105).
  • 0.53: Added clone X-Men: Children of the Atom (Hispanic 950331).
  • 7th June 2001: Razoola - Released XOR 38 for X-Men COTA (Japan 941208 rent version) donated by walk.
  • 0.37b15: Added clone X-Men: Children of the Atom (Japan 941208 rent version).
  • 0.37b13: Replaced cpu1 roms ($180000, 300000) with new dumps and added missing roms ($400000, 480000).
  • 26th February 2001: Razoola - Released XOR 16 for X-Men COTA (USA 950105) donated by Will.
  • 0.37b12: Paul Leaman added X-Men: Children of the Atom (US 950105) (Capcom 1994) and clones (Japan 941217) and (Japan 941219).
  • 3rd February 2001: Razoola - Released XOR 9 for X-Men COTA (941217) dumped by Team Japump.
  • 1st February 2001: Razoola - Released XOR 6 for X-Men COTA (941219) donated by anonymous.
  • 0.36b3: Added X-Men Children of the Atom (USA) (Testdriver).
LEVELS: 8

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Romset: 41216 kb / 20 files / 18.7 zip
history X-Men - Children of the Atom (c) 1994 Capcom.

Back when Magneto and Juggernaut were boss characters, ten X-Men characters fought to challenge them!

- TECHNICAL -

Capcom Play System II hardware (CPS II)
Game ID : CP-S II No. 08

Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)
Sound Chips : Q-Sound (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 59.63 Hz
Palette colors : 4096

Players : 2
Control : 8-way joystick
Buttons : 6
= > [1] LP, [2] MP, [3] HP
= > [4] LK, [5] MK, [6] HK

- TRIVIA -

Released in December 1994. It is the first fighting game produced by Capcom using characters under license from Marvel Comics, widely praised for its faithfulness in capturing the spirit of its namesake comics, by using colorful animation and voice actors (see Staff section for more information) from the 'X-Men' animated series.

All characters are coming from Marvel comic books (except Akuma) :
Akuma (Gouki in Japan) - "Super Street Fighter II Turbo" ("Super Street Fighter II X" in Japan)
Colossus (aka Piotr Nikolaievitch Rasputin) - Giant-Size X-Men #1
Cyclops (aka Scott Summers) - X-Men #1
Juggernaut (aka Cain Marko) - X-Men #12
Iceman (aka Robert 'Bobby' Drake) - Uncanny X-Men #1
Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1
Omega Red (aka Arkady Rossovich) - X-Men #4
Psylocke (aka Elizabeth 'Betsy' Braddock) - New Mutants Annual #2
Sentinel - Uncanny X-Men #14
Silver Samurai (aka Kenichiro Harada) - Daredevil #111
Spiral (aka Rita Ricochet) - Longshot #1
Storm (aka Ororo Munroe) - Giant Size X-Men #1
Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180

Unlike previous incarnations of X-Men video games, X-Men - Children of the Atom also allowed players to helm popular X-Men villains, such as Omega Red; the mutant hunting android Sentinel; Spiral, lackey of Mojo; and Silver Samurai. Also, because this game was released around the same time as "Super Street Fighter II Turbo", programmers also included Akuma (see Tips And Tricks section for more information).

The game, along with SSFII Turbo, is considered as one of the first fighting games to popularize the now often-used ideas of 'Super Jumps', 'Super Combos', and 'Tech. Hit', which meant that an attempted grab or throw had been negated by the opponent. Furthermore, the game was the precursor to the Capcom 'Vs. series', with elements and characters from this game having been combined with "Street Fighter Alpha - Warriors' Dreams" to create "X-Men vs. Street Fighter".

Sony Records released a limited-edition soundtrack album (X-Men Arcade Game Track - SRCL-3120) on 24/03/1995.

- UPDATES -

Revision 1 :
* Software version : 1.00.
* Japanese release only (94/12/08).

Revision 2 :
* Software version : 2.00.
* Japanese and Asia releases (94/12/17).

Revision 3 :
* Software version : 2.10.
* Japanese releases only (94/12/19).

Revision 4 :
* Software version : 3.00.
* European and American releases (95/01/05).
* European and Hispanic releases (95/03/31).

note : US versions are slightly different, they have the "Recycle It, Don't Trash It!" screen.

- TIPS AND TRICKS -

* Play as Akuma (Player 1) : Highlight Spiral and wait 3 seconds, then move without stopping through : Silver Samurai, Psylocke, Colossus, Iceman, Colossus, Cyclops, Wolverine, Omega Red and stop on Silver Samurai. Wait 3 seconds there and press and hold : LK+HP+HK.

* Play as Akuma (Player 2) : Highlight Storm and wait 3 seconds, then move without stopping through : Cyclops, Colossus, Iceman, the Sentinel, Omega Red, Wolverine, Psylocke, Silver Samurai and stop on Spiral. Wait 3 seconds there, then press and hold : LK+HP+HK.

* Play as Juggernaut (Player 1 and 2) : Input Akuma code, then after the battle press Up/Left TWICE and you should see Juggernaut's face.

* Play against Akuma : You must use 'manual block' and win every match without continuing. Defeat your opponents two rounds in a row (don't lose a round), having 'first attack' on each round. You must also win the final round of each battle with your Hyper-X.

* Continue Attacking : Press Start immediately after winning the match to continue hitting the defeated character.

- STAFF -
  • Game planners : Akira Nishitani (Nin), Noritaka Funamizu (Poo), Hiratou K-Suke (X68K), Kiyo, Fuji, Tomita Otouto
  • Programmers : Aoi-Tokimeki, Tarabar - Black, K.Nishi-Man, Sailor-Ponkichi, O.G.T.-iron Liver, Mo Suzuki-Memorial, Min-T3, Hard.Yas (-466P+K-), Kaw.Hiroshima
  • Object designers : Satoru Yamashita, Ino, Kuriotoko, Yue, Minobe, M. Nakatani, Ari, Eripyon.N, Miwazo, M. Sato, Kamonchashi Sato, Kazuko Kawanaka Pyo!, Dway Nishimura, Igami, Youjiro, Sagat, Ta, Jun Matsumura (26), Hitoshi Nishio (Vip.T2), G.Kamina, Ushi, H. Yoshino, Eiji, Naoki Fukuda, H.S, Manish, Shinya Kitamura
  • Scroll designers : Fukumoyan, Yamapuu, May, Devil Ohnishi, Kazu, Akiko.O, Hiroko.N, Iwai, Kisabon, Rk
  • Music composers : Takayuki Iwai (Anarchy Takapon), Syun Nishigaki, Hideki Okugawa (Hideki Ok), Isao Abe (Oyaji)
  • Sound designers : Hiroaki Kondo (X68K), Toshio Kajino
* Voice Actor :
Psylocke, Storm, Spiral : Catherine Disher
Cyclops : Norman Spencer
Wolverine : Cathal J. Dodd
Beast : George Buza
Colossus, Iceman, Sentinel : Dan Hennessey
Silver Samurai : Ike-Bomb

- PORTS -

* Consoles :
Sega Saturn (1995)
Sony PlayStation (1998)

* Computers :
PC [MS-DOS] (1997)

- SOURCES -

Game's rom.
Machine's picture.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:FF4808:00000099:FFFFFFFF  Infinite Time
00000001:FF4808:00000000:FFFFFFFF  Finish this Round Now!
A0B00000:014F4A:4A2DC055:FFFFFFFF  Invincibility [Master Code]
A0910000:014F4E:00006610:FFFFFFFF  Invincibility [Master Code] (02/27):Part A (New P.Check Routine) - This is substantially a modified (and shortened) version of the existing p.ch.r. with separate checks for each player.
A0B10000:014F50:610000EC:FFFFFFFF  Invincibility [Master Code] (03/27):The fireballs and the beams will GO TROUGH the invincible players (!!!).
A0B10000:014F54:4A6DC086:FFFFFFFF  Invincibility [Master Code] (04/27)
A0910000:014F58:00006706:FFFFFFFF  Invincibility [Master Code] (05/27)
A0B10000:014F5A:4DEDC000:FFFFFFFF  Invincibility [Master Code] (06/27)
A0910000:014F5E:00006142:FFFFFFFF  Invincibility [Master Code] (07/27):In this case, PL1 gets hurt.
A0B10000:014F60:4A2DC455:FFFFFFFF  Invincibility [Master Code] (08/27):tst.b (-$3bab,A5) = Invincibility flag for PL2
A0910000:014F64:00006610:FFFFFFFF  Invincibility [Master Code] (09/27)
A0B10000:014F66:6100004C:FFFFFFFF  Invincibility [Master Code] (10/27)
A0B10000:014F6A:4A6DC486:FFFFFFFF  Invincibility [Master Code] (11/27)
A0910000:014F6E:00006706:FFFFFFFF  Invincibility [Master Code] (12/27)
A0B10000:014F70:4DEDC400:FFFFFFFF  Invincibility [Master Code] (13/27)
A0910000:014F74:0000612C:FFFFFFFF  Invincibility [Master Code] (14/27):In this case, PL2 gets hurt.
A0910000:014F76:00004E75:FFFFFFFF  Invincibility [Master Code] (15/27):New Player Check Routine - End
A0B10000:00C02A:4EF9001B:FFFFFFFF  Invincibility [Master Code] (16/27):Part B - Abort Catch Convalidation with jsr 1b2dc4.l (See the following)
A0910000:00C02E:00002DC4:FFFFFFFF  Invincibility [Master Code] (17/27)
A0B10000:1B2DC4:BDCC6C12:FFFFFFFF  Invincibility [Master Code] (18/27):PL1 wants to catch PL2 -> A4 = FF4400 and A6 = FF4000 and vice-versa. If greater, goto PL2 section. Attention; A0=A4 in most cases, but NOT during special catches!!! (Correct Code = cm
A0B10000:1B2DC8:4A2DC455:FFFFFFFF  Invincibility [Master Code] (19/27):Is PL1 invincible???
A0910000:1B2DCC:00006612:FFFFFFFF  Invincibility [Master Code] (20/29):bne 1b2de0 (If flag not=0, we have to abort the catch now)
A0B10000:1B2DCE:223C02FF:FFFFFFFF  Invincibility [Master Code] (21/27):The player gets hurt now (will be caught!)
A0910000:1B2DD2:000001FF:FFFFFFFF  Invincibility [Master Code] (22/27)
A0B10000:1B2DD4:4EF90000:FFFFFFFF  Invincibility [Master Code] (23/27)
A0910000:1B2DD8:0000C030:FFFFFFFF  Invincibility [Master Code] (24/27)
A0B10000:1B2DDA:4A2DC055:FFFFFFFF  Invincibility [Master Code] (25/27):PL2 section of Part B.
A0910000:1B2DDE:000067EE:FFFFFFFF  Invincibility [Master Code] (26/27):I recycled PL1 code (beq 1b2dce) because this is the same situation inverted)
A0910000:1B2DE0:00004E75:FFFFFFFF  Invincibility [Master Code] (27/27):END (rts=normal/special catch abort - this solution is universal but a LITTLE imperfect. On the other hand a perfect code would be too long...)
00800000:FF4921:00000018:FFFFFFFF  Challenge Gouki Surely:Just Before Juggernaut
62000000:000000:00000000:00000000  Select Background
00010000:FF488F:00000000:FFFFFFFF  Wolverine
00010000:FF488F:00000001:FFFFFFFF  Psylocke
00010000:FF488F:00000002:FFFFFFFF  Colossus
00010000:FF488F:00000003:FFFFFFFF  Cyclops/Gouki
00010000:FF488F:00000004:FFFFFFFF  Storm
00010000:FF488F:00000005:FFFFFFFF  Iceman
00010000:FF488F:00000006:FFFFFFFF  Spiral
00010000:FF488F:00000007:FFFFFFFF  Silver Samurai
00010000:FF488F:00000008:FFFFFFFF  Omega Red
00010000:FF488F:00000009:FFFFFFFF  Sentinel
00010000:FF488F:0000000A:FFFFFFFF  Juggernaut
00010000:FF488F:0000000B:FFFFFFFF  Magneto
60000000:000000:00000000:00000000 
00000000:FF4191:0000008F:FFFFFFFF  Infinite Energy PL1
00000001:FF4191:00000000:FFFFFFFF  Drain All Energy Now! PL1
00800000:FF4055:000000FF:FFFFFFFF  Invincibility PL1:Works after you've enabled 'Invincibility [Master Code]'
00000000:FF40FD:00000000:FFFFFFFF  Never Faint PL1
00000000:FF403F:00000001:FFFFFFFF  Action Speed Up PL1
00000000:FF4198:00000002:FFFFFFFF  Always have Max Power PL1
00010000:FF4195:0000008E:FFFFFFFF  Always have Max Power PL1 (2/2)
00000000:FF4198:00000000:FFFFFFFF  Always have Min Power PL1
00010000:FF4195:00000000:FFFFFFFF  Always have Min Power PL1 (2/2)
00000001:FF4198:00000002:FFFFFFFF  Get Max Power Now! PL1
00010001:FF4195:0000008E:FFFFFFFF  Get Max Power Now! PL1 (2/2)
00000001:FF4198:00000000:FFFFFFFF  Get Min Power Now! PL1
00010001:FF4195:00000000:FFFFFFFF  Get Min Power Now! PL1 (2/2)
62000000:000000:00000000:00000000  Select Character PL1
00010000:FF4051:00000000:FFFFFFFF  Wolverine
00010000:FF4051:00000002:FFFFFFFF  Psylocke
00010000:FF4051:00000004:FFFFFFFF  Colossus
00010000:FF4051:00000006:FFFFFFFF  Cyclops
00010000:FF4051:00000008:FFFFFFFF  Storm
00010000:FF4051:0000000A:FFFFFFFF  Iceman
00010000:FF4051:0000000C:FFFFFFFF  Spiral
00010000:FF4051:0000000E:FFFFFFFF  Silver Samurai
00010000:FF4051:00000010:FFFFFFFF  Omega Red
00010000:FF4051:00000012:FFFFFFFF  Sentinel
00010000:FF4051:00000014:FFFFFFFF  #Juggernaut
00010000:FF4051:00000016:FFFFFFFF  #Magneto
00010000:FF4051:00000018:FFFFFFFF  #Gouki
60000000:000000:00000000:00000000 
00000000:FF4591:0000008F:FFFFFFFF  Infinite Energy PL2
00000001:FF4591:00000000:FFFFFFFF  Drain All Energy Now! PL2
00800000:FF4455:000000FF:FFFFFFFF  Invincibility PL2:Works after you've enabled 'Invincibility [Master Code]'
00000000:FF44FD:00000000:FFFFFFFF  Never Faint PL2
00000000:FF443F:00000001:FFFFFFFF  Action Speed Up PL2
00000000:FF4598:00000002:FFFFFFFF  Always have Max Power PL2
00010000:FF4595:0000008E:FFFFFFFF  Always have Max Power PL2 (2/2)
00000000:FF4598:00000000:FFFFFFFF  Always have Min Power PL2
00010000:FF4595:00000000:FFFFFFFF  Always have Min Power PL2 (2/2)
00000001:FF4598:00000002:FFFFFFFF  Get Max Power Now! PL2
00010001:FF4595:0000008E:FFFFFFFF  Get Max Power Now! PL2 (2/2)
00000001:FF4598:00000000:FFFFFFFF  Get Min Power Now! PL2
00010001:FF4595:00000000:FFFFFFFF  Get Min Power Now! PL2 (2/2)
62000000:000000:00000000:00000000  Select Character PL2
00010000:FF4451:00000000:FFFFFFFF  Wolverine
00010000:FF4451:00000002:FFFFFFFF  Psylocke
00010000:FF4451:00000004:FFFFFFFF  Colossus
00010000:FF4451:00000006:FFFFFFFF  Cyclops
00010000:FF4451:00000008:FFFFFFFF  Storm
00010000:FF4451:0000000A:FFFFFFFF  Iceman
00010000:FF4451:0000000C:FFFFFFFF  Spiral
00010000:FF4451:0000000E:FFFFFFFF  Silver Samurai
00010000:FF4451:00000010:FFFFFFFF  Omega Red
00010000:FF4451:00000012:FFFFFFFF  Sentinel
00010000:FF4451:00000014:FFFFFFFF  #Juggernaut
00010000:FF4451:00000016:FFFFFFFF  #Magneto
00010000:FF4451:00000018:FFFFFFFF  #Gouki
60000000:000000:00000000:00000000 
62000000:000000:00000000:00000000  Select Region:This cheat sets the machine region - the effectiveness may vary! You have to enable this ASAP - ON or before the ROM check screen! Or enable & RESET
00010000:FF4BF7:00000000:FFFFFFFF  Japan
00010000:FF4BF7:00000002:FFFFFFFF  USA
00010000:FF4BF7:00000004:FFFFFFFF  Euro
00010000:FF4BF7:00000006:FFFFFFFF  ASIA
00010000:FF4BF7:00000008:FFFFFFFF  Hispanic
00010000:FF4BF7:0000000A:FFFFFFFF  Brazil
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