game
icon
title Xevios
set name xevios
manufacturer bootleg
year 1982
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status good
driver source galaga.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: artwork / EJ: parent / PS: in game | title | scores | parent
zoom
rating

67.6% after 41 votes
 
parent Xevious (Namco)
other clones Battles
Super Xevious
Xevious (Atari set 1)
Xevious (Atari set 2)
Xevious (Atari set 3)
display
colour emulation good
palette 1152
display type raster
orientation vertical
resolution 224x288
frequency 60.606060Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu Z80 @ 3.072MHz
cpu Z80 @ 3.072MHz
cpu Z80 @ 3.072MHz
cpu MB8842 @ 0.256MHz
cpu MB8844 @ 0.256MHz
audio Namco @ 0.096MHz
audio Discrete
data
version added .034b03
last change(s) .063
roms
name size crc set flags sha1
4.7h  4096  1f8ca4c0  xevios    9fdaa2e0016c07e274544f8334778fe81b8344a5 
5.6h  4096  2e47ce8f  xevios    fb35dd086e98279a5f17036f624ef5294c777d84 
xvi_3.2m  4096  79754b7d  xevious    c6a154858716e1f073b476824b183de20e06d093 
w7.4h  4096  17f48277  xevios    ffe590acf07985355ef91fbe0fc3dcf6e8fd62fd 
xvi_5.3f  4096  c85b703f  xevious    15f1c005b9d806a384ab1f2240b9c580bfe83893 
xvi_6.3j  4096  e18cdaad  xevious    6b79efee1a9642edb9f752101737132401248aed 
xvi_7.2c  4096  dd35cf1c  xevious    f8d1f8e019d8198308443c2e7e815d0d04b23d14 
50xx.bin  2048  a0acbaf7  xevious    f03c79451e73b3a93c1591cdb27fedc9f130508d 
54xx.bin  1024  ee7357e0  xevious    01bdf984a49e8d0cc8761b2cc162fd6434d5afbe 
51xx.bin  1024  c2f57ef8  xevious    50de79e0d6a76bda95ffb02fcce369a79e6abfec 
xvi_12.3b  4096  088c8b26  xevious    9c3b61dfca2f84673a78f7f66e363777a8f47a59 
xvi_13.3c  4096  de60ba25  xevious    32bc09be5ff8b52ee3a26e0ac3ebc2d4107badb7 
xvi_14.3d  4096  535cdbbc  xevious    fb9ffe5fc43e0213231267e98d605d43c15f61e8 
xvi_15.4m  8192  dc2c0ecb  xevious    19ddbd9805f77f38c9a9a1bb30dba6c720b8609f 
xvi_17.4p  8192  dfb587ce  xevious    acff2bf5cde85a16cdc98a52cdea11f77fadf25a 
xvi_16.4n  4096  605ca889  xevious    3bf380ef76c03822a042ecc73b5edd4543c268ce 
16.8d  8192  44262c04  xevios    4291f83193d11064c2ba6a9af27951b93bb945c3 
10.1d  4096  10baeebb  xevios    c544c9e0bb7a1ef93b3f2c2c1397f659d5334373 
xvi_10.2b  8192  ae3ba9e5  xevious    49064b25667ffcd81137cd5e800df4b78b182a46 
12.3d  4096  51a4e83b  xevios    fbf3b1e47b75c5e0b297ee2cd6597b1dfd80bc6f 
xvi_8bpr.6a  256  5cc2727f  xevious    0dc1e63a47a4cb0ba75f6f1e0c15e408bb0ee2a1 
xvi_9bpr.6d  256  5c8796cc  xevious    63015e3c0874afc6b1ca032f1ffb8f90562c77c8 
xvi10bpr.6e  256  3cb60975  xevious    c94d5a5dd4d8a08d6d39c051a4a722581b903f45 
xvi_7bpr.4h  512  22d98032  xevious    ec6626828c79350417d08b98e9631ad35edd4a41 
xvi_6bpr.4f  512  3a7599f0  xevious    a4bdf58c190ca16fc7b976c97f41087a61fdb8b8 
xvi_4bpr.3l  512  fd8b9d91  xevious    87ddf0b9d723aabb422d6d416aa9ec6bc246bf34 
xvi_5bpr.3m  512  bf906d82  xevious    776168a73d3b9f0ce05610acc8a623deae0a572b 
xvi_2bpr.7n  256  550f06bc  xevious    816a0fafa0b084ac11ae1af70a5186539376fc2a 
xvi_1bpr.5n  256  77245b66  xevious    0c4d0bee858b97632411c440bea6948a74759746 
1.16j  4096  2618f0ce  xevios    54e8644b5609d6f6ec717a7469c76901eb79f26e 
2.17b  8192  de359fac  xevios    a55df9984bfffafeadae8a5a63b07f1fa9c5eebf 
cabinet art
cabinet xevios.png xevious.png
marquee xevious.png
control panel xevious.png
flyer xevious.png
PCB xevious.png
additional information
info 0.27 [Mirko Buffoni, Tatsuyuki Satoh]

Bugs:
  • Explosive pattern of Giddo Spario is different from the real one. Glitched pattern is correct. Unfortunately we could not get the real shot, but some references. Fujix (ID 00433)
WIP:
  • 0.119u3: David Haywood added the rom loading for rom 51xx.bin, which are dumped but not yet hooked up.
  • 0.118u5: Changed palettesize to 1152 colors.
  • 0.118u4: Alex Jackson fixed the conditional extra lives dipswitch in Xevious.
  • 0.114u1: Nicola Salmoria added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious. Added MB8842 (256000 Hz) CPU4 and 50xx.bin cpu4 rom (Namco 50xx internal ROM - 2k). Replaced MB88xx CPU4 with MB8844.
  • 0.112u2: Replaced 3x DAC sound with Discrete.
  • 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom and replaced Namco 54XX and Samples with 3x DAC sound.
  • 0.111u6: Aaron Giles changed Xevious to use irq0_assert_line instead of irq0_pulse_line to prevent it from dropping interrupts.
  • 0.109u3: Robiza increased the interleave in Xevious to fix synchronization issues.
  • 0.103u4: MASH fixed number of credits Xevious, Bosconian, Galaga, Dig Dug, Pole Position and Pacland.
  • 0.94u2: Derrick Renaud added proper watchdogs to Bosconian, Galaga, Pole Position and Xevious.
  • 0.93: Derrick Renaud swapped Namco 54XX filters on Port A & C. This fixed Xevious sound.
  • 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics.
  • 0.90u2: Derrick Renaud updated the Namco 54XX noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious.
  • 0.89u5: Jarek Burczynski improved the Namco 54XX Noise Generator (Type A and B emulated, type C algo still unknown). Removed Samples sound and explo1-4.wav samples.
  • 0.79u1: Added Namco 54XX (1536000 Hz) sound and fixed gfx3 roms loading.
  • 0.78u5: Added clone Xevious (Atari set 3).
  • 15th January 2004: Pierpaolo Prazzoli added another version of Xevious.
  • 0.63: Added clone Xevious (Atari set 2).
  • 25th November 2002: SUZ added another bootleg of Xevious.
  • 0.61: Added clone Battles (bootleg 1982).
  • 13th May 2002: S. Suzuki re-submitted the Xevious driver with Battles added and fixed coin inputs.
  • 1st April 2000: Guru - Dumped Xevios (Bootleg).
  • 9th October 2001: William Kucharski submitted a fix for Xevious cocktail mode.
  • 0.37b16: Added samples explo3.wav and explo4.wav. Changed the 3x Z80 clock speeds to 3072000 Hz.
  • 0.37b12: Changed VSync to 60.606060Hz.
  • 8th September 2001: SUZ added a Xevious bootleg called Battles to the Xevious driver.
  • 0.37b16: New sampleset for Xevious.
  • 6th January 2000: Nicola Salmoria fixed Xevious reset bug.
  • 10th December 1999: Vernon C. Brooks fixed a Xevious drawgfx bug.
  • 0.36b6: Fixed Xevious (Namco) romset with new roms.
  • 22nd September 1999: Nicola added a correct transparency PROM to Xevious.
  • 0.36b1: Nicola Salmoria fixed sprite flipping in Xevious.
  • 11th July 1999: Nicola fixed Xevious's colors when enemies used the zapper weapon, and also shortened CPS1 graphics drawing functions.
  • 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with better playfield/sprite priorities in Xybots.
  • 19th March 1999: Phil Stroffolino fixed Xevious graphics when rotated.
  • 13th March 1999: Nicola Salmoria fixed a sprite offset bug in Xevious and converted it to tilemap system.
  • 0.34b3: Added clone Xevios (bootleg 1983).
  • 0.33b7: Renamed (xevious) to (xeviousa) (xeviousn) to (xevious).
  • 0.29: Valerio Verrando added hiscore save in Xevious.
  • 0.28: Tatsuyuki Satoh made several fixes to the Xevious driver. Nicola Salmoria: The dipswitches now works in Xevious. Also fixed a bug in the targeting cursor colors (black corners while firing). The clone Super Xevious works. Explosions are emulated with samples, thanks to Andrew Scott.
  • 0.27: Mirko Buffoni and Tatsuyuki Satoh provided a preliminary driver for Xevious (Atari 1982), Xevious (Namco 1982) and Super Xevious (Namco 1984) (not working yet). To start the game, press ALT (sorry - will be fixed in a future release). The sound works, but at the beginning it plays and endless sequence of "coin inserted" sounds. That's because it believes you have inserted 80 coins. After playing for a while, it becomes normal.
  • 0.23: Nicola Salmoria and Mirko Buffoni added a very preliminary driver for Xevious.
ARCADE RELEASE: Xevious (Namco) - 1983/Jan/29

LEVELS: 1 (endless)

Other Emulators:
  • HiVE
Recommended Games (Terra Force):

Xevious

Vs. Super Xevious

Xevious - Namco Classics Collection Vol.1

Xevious 3D/G

Espial

Mega Zone

Regulus

B-Wings

Fire Battle

Scion

Vulgus

Zaviga

Exed Exes

HAL21

Heavy Metal

Terra Cresta

Argus

Darwin 4078

Super Real Darwin

Gardia

Slap Fight

Tokio

Valtric

Bermuda Triangle

Chouji Meikyuu Legion

Terra Force

World Wars

Armed Formation

Asuka & Asuka

Sidewinder (Arcadia)

Xenon (Arcadia)

Dangerous Seed

Master of Weapon

Acrobat Mission

Solvalou

Thunder Dragon

Thunder Dragon 2

Turbo Force

Dogyuun

Flying Tiger

Grid Seeker

Sand Scorpion

Sky Alert

Super Spacefortress Macross

Macross Plus

Varth

Batsugun

Daioh

Fire Barrel

Mad Shark

Mahou Daisakusen

Shippu Mahou Daisakusen

Nostradamus

Ryu Jin

Samurai Aces

U.N. Defense Force

V-Five

War of Aero

Eight Forces

Gunbird

Gunbird 2

Rapid Hero

DonPachi

DoDonPachi

R-Shark

Ultra X Weapons

Varia Metal

Air Attack

Battle Garegga

Hotdog Storm

Ray Storm

Soukyugurentai

Sengeki Striker

Shienryu

Cyvern

Battle Bakraid

Giga Wing

Dimahoo

Vasara

Vasara 2

Wyvern Wings

G-Stream G2020

Romset: 92 kb / 29 files / 43.6 zip
history Xevios (c) 1980 Watson.


- TECHNICAL -


Main CPU : Z80 (x3), MB88xx

Sound Chips : Namco 3-channel WSG, discrete circuitry (for the explosion sounds)


Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.61 Hz

Palette colors : 129


Players : 2

Control : 8-way joystick

Buttons : 2

= > [1] Zapper, [2] Blaster


- TRIVIA -


This game is a bootleg of "Xevious".


- UPDATES -


This bootleg has different explosion sound than the original Xevious.


- TIPS AND TRICKS -


* Secret Message : The bootlegger has included the trick for generating a message right at the beginning of the game. As soon as Solvalou appears, move to the far right edge of the screen and begin bombing constantly. Continue bombing until the first set of attacking rings is very close to you and then shoot the rings. The message 'Dead copy making copy under Namco program.' will appear on the screen.


- SOURCES -


Game's rom.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=xevios&page=detail&id=3216&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in KLOV
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:8183:00000009:FFFFFFFF  Infinite Lives
20800000:1503:000000C9:FFFFFFFF  Invincibility
00000000:8033:00000001:FFFFFFFF  Rapid Fire - Zapper
2004-2008 MAWS all copyrights belong to their respective owners