game
icon
title Vs. Tetris
set name vstetris
manufacturer Academysoft-Elory
year 1987
genre Puzzle (hof)
category Puzzle / Drop (hof)
driver status imperfect
driver source vsnes.c
snapshots MW: in game / CT: in game | title | select / PS: in game | title | scores
zoom
rating

61% after 47 votes
 
display
colour emulation imperfect
palette 512
display type raster
orientation horizontal
resolution 256x240
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu N2A03 @ 1.789772MHz
audio N2A03 @ 1.789772MHz
audio DAC
data
version added .037b11
last change(s) none since version .53
roms
name size crc set flags sha1
a000.6c  8192  92a1cf10  vstetris    463f62aec3f26d70b35e804398a38baf8f41a5e3 
c000.6b  8192  9e9cda9d  vstetris    27d91b957ff0b3abd5567341574318548470fb3c 
e000.6a  8192  bfeaf6c1  vstetris    2f2150138c023cb7962f3e04d34bd01be9fa2e24 
char.8b  8192  51e8d403  vstetris    ed734994d164c4b59794249a13bce333896b3ee5 
cabinet art
control panel vstetris.png
additional information
info 0.37b11 [Howie Cohen]

WIP:
  • 0.60: Added 'Difficulty' dipswitch.
  • 0.57: Angelo Salese fixed colors in Vs. Tetris, plus other fixes to the vsnes driver. Added 'Color Palette' dipswitch.
  • 0.37b11: Howie Cohen added VS Tetris (Academysoft-Elory 1987).
  • 7th January 2001: Howie Cohen added VS Tetris to the VSNES driver.
  • 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong.
  • 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound.
Recommended Games (Tetris):

Vs. Tetris

Tetris (Atari)

Tetris (Sega)

Tetris (Mega-Tech)

Tetris (System E)

Bloxeed

Xyonix

Final Tetris

Hot Blocks - Tetrix II

Magix / Rock

Tetris (D.R. Korea)

Tetris Plus

Tetris Plus 2

Tetris The Grand Master

-

Block Out

Welltris

Romset: 32 kb / 4 files / 14.0 zip
history Vs. Tetris (c) 1988 Atari Games.


- TECHNICAL -


Main CPU : N2A03 (@ 1.789772 Mhz)

Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 64


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Inspired by a pentominoes game he had bought earlier, Alexey Pajitnov creates Tetris on an Electronica 60 in June 1985 at the Moscow Academy of Science's Computer Center. It is ported to the IBM PC by Vadim Gerasimov and starts spreading around Moscow. Pajitnov gets a small degree of fame for his program. Due to Soviet political structure at the time, the inventor, Alexey Pajitnov was not able to patent his game. This gave rise to many sundry Tetris clones for all manner of machines.


Here is the name of all tetrominos in Tetris (A tetromino is a geometric shape composed of four squares, connected orthogonally) :

* The 'I' (Also called 'Stick' or 'Straight') - Four blocks in a straight line.

* The 'Square' (Also called 'O', 'Package' or 'Block') - Four blocks in a 2x2 square.

* The 'T' - A row of three blocks with one added below the center.

* The 'L' - A row of three blocks with one added below the left side.

* The 'J' (Also called 'Inverted L' or 'Gamma') - A row of three blocks with one added below the right side (This piece is a reflection of 'L' but cannot be rotated into 'L').

* The 'S' - Bent trimino with block placed on outside of clockwise side.

* The 'Z' (Also called 'Inverted S') - Bent trimino with block added on outside of anticlockwise side (This piece is a reflection of 'S' but cannot be rotated into 'S').


Apart from being a fine game, Tetris is also a perfect mirror of the human condition. For a while the game is entertaining, and we seem to have mastered it and are having fun. Then, something goes wrong. A rash mistake, or an unfulfilled wish, and we're fighting to repair the damage, but we've been thrown off-balance, and the cancer is spreading. Blocks that were once orderly and harmonious are jumbled and filled with holes, and our cup is on the verge of running over. There's always a point at which we stop planning for the future, and realize that we don't have one - all we can do is cling to the present and concentrate, focus our minds on what it's like to be alive, to play the game, before it's all over. You were waiting for a four-by-one block that never came. Eventually we stare death in the face, and death will not spare us because we would warn the others to stay away and not play the game. Sometimes we resist to the bitter end, moving blocks left and right without thought or care, just to hang on, and sometimes we accept the inevitable and pull the blocks down to us, smiling inwardly at the great joke. The rest is silence. We admire the fox as it escapes from the hounds, but when the hunt is over we turn away, and go off and drink and be merry, and somewhere else someone or something is watching us as we watch the fox. But the fox knows it is being chased.


Tetris falls in the same class of tantalizing problems as the famous Traveling Salesman Problem or the Halting Problem. It's the intellectual challenge of coming up with heuristics to crack the game that make it so addictive.


- SOURCES -


Game's rom.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=vs.-tetris&page=detail&id=3122&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
cheats
cheats
code comments
00000000:0530:00000039:FFFFFFFF  Infinite Credits
62000000:0000:00000000:00000000  Select Perm. Next Shape PL1:There may be corruption in the Next shape window with these cheats it's nothing to worry about though!
00010000:0060:00000001:FFFFFFFF  Orange --
00010000:0060:00000002:FFFFFFFF  Yellow T
00010000:0060:00000003:FFFFFFFF  Blue Square
00010000:0060:00000004:FFFFFFFF  Yellow & Orange L
00010000:0060:00000005:FFFFFFFF  Blue & Orange L
00010000:0060:00000006:FFFFFFFF  Blue & Orange Z
00010000:0060:00000007:FFFFFFFF  Blue & Yellow Z
62000001:0000:00000000:00000000  Select Temp. Next Shape PL1:There may be corruption in the Next shape window with these cheats it's nothing to worry about though!
00010001:0060:00000001:FFFFFFFF  Orange --
00010001:0060:00000002:FFFFFFFF  Yellow T
00010001:0060:00000003:FFFFFFFF  Blue Square
00010001:0060:00000004:FFFFFFFF  Yellow & Orange L
00010001:0060:00000005:FFFFFFFF  Blue & Orange L
00010001:0060:00000006:FFFFFFFF  Blue & Orange Z
00010001:0060:00000007:FFFFFFFF  Blue & Yellow Z
62000000:0000:00000000:00000000  Select Perm. Next Shape PL2:There may be corruption in the Next shape window with these cheats it's nothing to worry about though!
00010000:0061:00000001:FFFFFFFF  Orange --
00010000:0061:00000002:FFFFFFFF  Yellow T
00010000:0061:00000003:FFFFFFFF  Blue Square
00010000:0061:00000004:FFFFFFFF  Yellow & Orange L
00010000:0061:00000005:FFFFFFFF  Blue & Orange L
00010000:0061:00000006:FFFFFFFF  Blue & Orange Z
00010000:0061:00000007:FFFFFFFF  Blue & Yellow Z
62000001:0000:00000000:00000000  Select Temp. Next Shape PL2:There may be corruption in the Next shape window with these cheats it's nothing to worry about though!
00010001:0061:00000001:FFFFFFFF  Orange --
00010001:0061:00000002:FFFFFFFF  Yellow T
00010001:0061:00000003:FFFFFFFF  Blue Square
00010001:0061:00000004:FFFFFFFF  Yellow & Orange L
00010001:0061:00000005:FFFFFFFF  Blue & Orange L
00010001:0061:00000006:FFFFFFFF  Blue & Orange Z
00010001:0061:00000007:FFFFFFFF  Blue & Yellow Z
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