| title | Virtua Fighter |
| set name | vf |
| manufacturer | Sega |
| year | 1993 |
| genre | Fighter (hof) |
| category | Fighter / Versus (hof) |
| driver status | imperfect |
| driver source | model1.c |
| snapshots | MW: in game
/ CT: in game
| title
| select
/ PS: in game
| title
| scores
zoom
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| rating | 66.9% after 51 votes |
| colour emulation | good |
| palette | 8192 |
| display type | raster |
| orientation | horizontal |
| resolution | 496x384 |
| frequency | 57.524160Hz |
| sound emulation | good |
| channels | stereo |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 3 |
| coin slots | 2 |
| cpu | V60 @ 16MHz |
| cpu | 68000 @ 10MHz |
| audio | YM3438 @ 8MHz |
| audio | Sega/Yamaha 315-5560 @ 8MHz |
| audio | Sega/Yamaha 315-5560 @ 8MHz |
| version added | .081u1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .088u1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| info | 0.81u1 [Olivier Galibert] WIP:
Recommended Games (Fighter 3D): Pit Fighter Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Mortal Kombat 4 Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Kids Virtua Fighter Remix Tattoo Assassins Fighting Vipers Fighting Vipers 2 Street Fighter: The Movie Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus War Gods Dead or Alive Dead Or Alive ++ Heaven's Gate Killer Instinct (SNES bootleg) Last Bronx Star Gladiator Beastorizer BioFreaks Rival Schools Bloody Roar 2 Daraku Tenshi - The Fallen Angels Fatal Fury: Wild Ambition Fighting Layer Plasma Sword Romset: 30208 kb / 26 files / 12.74 zip |
| history | Virtua Fighter (c) 1993 Sega. In this 3-D fighting game, the game's battle system is simple, yet complex. There are 3 buttons : Punch, Kick and Guard. Movement is strictly confined to a horizontal plane. Battles are won by draining the energy bar of your opponent or by pushing your opponent off the edges of the ring (known as a 'Ring-out'). When a 'Draw' is declared (timer reaches zero with both fighters having an equal amount of energy), a Sudden Death match is held on a very small platform, making a win by Ring-out that much more probable. The game favours tactical play over mindless button bashing, and the gameplay is balanced accordingly to reflect this. - TECHNICAL - Sega Model 1 hardware Main CPU : V60 (@ 16 Mhz), 68000 (@ 10 Mhz) Sound Chips : YM3438 (@ 8 Mhz), (2x) MultiPCM (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 496 x 384 pixels Screen refresh : 60.00 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - An instant success in Japanese arcades, Virtua Fighter (or VF for short) brought the versus beat 'em up kicking and screaming into the next generation. Like "Street Fighter II - The World Warrior", a substantial number of clones ("Toshinden", "Tekken", "Dead or Alive") would follow in its wake, each with their own tweaks to the formula. Among the game's many innovations, the most profound were the true-to-life animation (all the more impressive considering no motion capture technology was used) and the realistic movesets of the game's eight characters. Virtua Fighter serves 180,000 polygons per second. This is the first 3-D polygonal one-on-one fighting game. During Virtua Fighter's development, the game featured an Arabian fighter named 'Siba'. He was replaced later on in the final prototypes by Akira, as the developers felt that the game needed a karate fighter similar to Street Fighter's Ryu. Siba was brought back an unlockable character in the Saturn game 'Fighter's Megamix', in all his VF1 style glory. - TIPS AND TRICKS - * Play as Dural : First, you must beat the computer Dural and have 2 games worth of credits in the machine ready to go. After beating the game, have one player press Start and pick a character. As soon as that character finishes smiling, but before the game actually starts, player 2 should press Start to interrupt the process. If your timing is perfect, and the stars are perfectly aligned, and you've been a good boy or girl, player 2 may come in as Dural. * See Credits : You can get the credits of the programmers to come up on the screen by holding down a Start button during the demo. When it comes to the standard demo w/ Sarah kicking Kage, the credits will come up. Keep holding the Start button to keep the credits coming or else they will freeze. * Kage's Face Mask : It seems that after about 3,000 plays, the mask on Kage falls off instead of just his headband. You can see his teeth and a scar on his cheek. - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in GameFAQs view in KLOV view in MamEnd view in System16 view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in VGMuseum Game Endings |
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