game
icon
title Virtua Fighter
set name vf
manufacturer Sega
year 1993
genre Fighter (hof)
category Fighter / Versus (hof)
driver status imperfect
driver source model1.c
snapshots MW: in game / CT: in game | title | select / PS: in game | title | scores
zoom
rating

66.9% after 51 votes
 
display
colour emulation good
palette 8192
display type raster
orientation horizontal
resolution 496x384
frequency 57.524160Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu V60 @ 16MHz
cpu 68000 @ 10MHz
audio YM3438 @ 8MHz
audio Sega/Yamaha 315-5560 @ 8MHz
audio Sega/Yamaha 315-5560 @ 8MHz
data
version added .081u1
last change(s) .088u1
roms
name size crc set flags sha1
epr-16082.14  524288  b23f22ee  vf    9fd5b5a5974703a60a54de3d2bce4301bfc0e533 
epr-16083.15  524288  d12c77f8  vf    b4aeba8d5f1ab4aec024391407a2cb58ce2e94b0 
epr-16080.4  131072  3662e1a5  vf    6bfceb1a7c1c7912679c907f2b7516ae9c7dda67 
epr-16081.5  131072  6dec06ce  vf    7891544456bccd2fc647bccd058945ad50466636 
mpr-16084.6  524288  483f453b  vf    41a5527be73f5dd1c87b2a8113235bdd247ec049 
mpr-16085.7  524288  5fa01277  vf    dfa7ddff0a7daf29071431f26b93dd8e8e5793b6 
mpr-16086.8  524288  deac47a1  vf    3a8016124e4dc579d4aae745d4af1905ad0e4fbd 
mpr-16087.9  524288  7a64daac  vf    da6a9cad4b0cb2af4299e664c0889f3fbdc25530 
mpr-16088.10  524288  fcda2d1e  vf    0f7d0f604d429a1da0d1c3f31694520bada49680 
mpr-16089.11  524288  39befbe0  vf    362c493092cd0536fadee7326ecc7f973e23fb58 
mpr-16090.12  524288  90c76831  vf    5a3c25f2a131cfbb2ad067bef1ab7b1c95645d41 
mpr-16091.13  524288  53115448  vf    af798d5b1fcb720d7288a5ac48839d9ace16a2f2 
epr-16120.7  131072  2bff8378  vf    854b08ab983e4e98cb666f2f44de9a6829b1eb52 
epr-16121.8  131072  ff6723f9  vf    53498b8c103745883657dfd6efe27edfd48b356f 
mpr-16122.32  2097152  568bc64e  vf    31fd0ef8319efe258011b4621adebb790b620770 
mpr-16123.33  2097152  15d78844  vf    37c17e38604cf7004a951408024941cd06b1d93e 
mpr-16124.4  2097152  45520ba1  vf    c33e3c12639961016e5fa6b5025d0a67dff28907 
mpr-16125.5  2097152  9b4998b6  vf    0418d9b0acf79f35d0f7575c21f1be9a0ea343da 
mpr-16096.26  2097152  a92b0bf3  vf    fd3adff5f41f0b0be98df548c848eda04fc0da48 
mpr-16097.27  2097152  0232955a  vf    df934fb6d022032620932571ff5ed176d5dcb017 
mpr-16098.28  2097152  cf2e1b84  vf    f3d16c72344f7f218a792ce7f1dd7cad910a8c97 
mpr-16099.29  2097152  20e46854  vf    423d3642bd2f14e68d29029c027b791de2c1ec53 
mpr-16100.30  2097152  e13e983d  vf    120637caa2404ad4124b676fd6fcd721f30948df 
mpr-16101.31  2097152  0dbed94d  vf    df1cddcc1d3976816bd786c2d6211a8563f6f690 
mpr-16102.32  2097152  4cb41fb6  vf    4a07bfad4f221508de8c931861424dcc5be3f46a 
mpr-16103.33  2097152  526d1c76  vf    edc8dafc9261cd0e970c3b50e3c1ca51a32a4cdf 
cabinet art
cabinet vf.png
control panel vf.png
flyer vf.png
PCB vf.png
additional information
info 0.81u1 [Olivier Galibert]

WIP:
  • 6th April 2007: Charles MacDonald - I repaired my Virtua Fighter PCB set which had been dead for quite some time and have been using two of the EPROM emulators in parallel to run test programs. I also finished mapping out all of the video board circuitry except for the customs/TGPs (no idea how to proceed on that one), and have been able to piece together a mostly complete memory map on the V60 side including timings for each memory region.
  • 0.101u5: R. Belmont fixed missing sound in Virtua Fighter.
  • 0.88u1: Renamed (vf1) to (vf).
  • 0.86u1: Changed description from 'Virtua Fighter 1' to 'Virtua Fighter'.
  • 0.85u2: Andrew Gardner and Olivier Galibert updated the Model1 TGP coprocessor and Virtua Fighter is now playable. Fixed rom names.
  • 27th April 2004: Guru - Received a huge pile of Model 1 boards including several Virtua Racing PCBs and a Virtua Fighter PCB from Justin Dawkins.
  • 0.81u6: R. Belmont added full sound and music to the Model 1 driver. Changed sound1 roms ($400000, 600000) to sound2. Added 68000 (12MHz) CPU2, YM3438 (8MHz) and 2x Sega_315-5560 MultiPCM stereo sound.
  • 0.81u1: Olivier Galibert added Virtua Fighter 1 (Sega 1993).
  • 2nd April 2004: Olivier Galibert submitted a very preliminary Sega Model 1 driver that supports Virtua Racing, Virtua Fighter, Star Wars Arcade and Wing War, though none of them are playable, none of them have sound emulation and they still have major graphics glitches.
LEVELS: 9

Recommended Games (Fighter 3D):

Pit Fighter

Holosseum

Mortal Kombat

Mortal Kombat II

Mortal Kombat 3

Mortal Kombat 4

Virtua Fighter

Virtua Fighter 2

Virtua Fighter 3

Virtua Fighter Kids

Virtua Fighter Remix

Tattoo Assassins

Fighting Vipers

Fighting Vipers 2

Street Fighter: The Movie

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX 2

Street Fighter EX 2 Plus

War Gods

Dead or Alive

Dead Or Alive ++

Heaven's Gate

Killer Instinct (SNES bootleg)

Last Bronx

Star Gladiator

Beastorizer

BioFreaks

Rival Schools

Bloody Roar 2

Daraku Tenshi - The Fallen Angels

Fatal Fury: Wild Ambition

Fighting Layer

Plasma Sword

Romset: 30208 kb / 26 files / 12.74 zip
history Virtua Fighter (c) 1993 Sega.


In this 3-D fighting game, the game's battle system is simple, yet complex. There are 3 buttons : Punch, Kick and Guard. Movement is strictly confined to a horizontal plane.


Battles are won by draining the energy bar of your opponent or by pushing your opponent off the edges of the ring (known as a 'Ring-out').


When a 'Draw' is declared (timer reaches zero with both fighters having an equal amount of energy), a Sudden Death match is held on a very small platform, making a win by Ring-out that much more probable.


The game favours tactical play over mindless button bashing, and the gameplay is balanced accordingly to reflect this.


- TECHNICAL -


Sega Model 1 hardware


Main CPU : V60 (@ 16 Mhz), 68000 (@ 10 Mhz)

Sound Chips : YM3438 (@ 8 Mhz), (2x) MultiPCM (@ 8 Mhz)


Screen orientation : Horizontal

Video resolution : 496 x 384 pixels

Screen refresh : 60.00 Hz

Palette colors : 8192


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


An instant success in Japanese arcades, Virtua Fighter (or VF for short) brought the versus beat 'em up kicking and screaming into the next generation. Like "Street Fighter II - The World Warrior", a substantial number of clones ("Toshinden", "Tekken", "Dead or Alive") would follow in its wake, each with their own tweaks to the formula.


Among the game's many innovations, the most profound were the true-to-life animation (all the more impressive considering no motion capture technology was used) and the realistic movesets of the game's eight characters.


Virtua Fighter serves 180,000 polygons per second. This is the first 3-D polygonal one-on-one fighting game.


During Virtua Fighter's development, the game featured an Arabian fighter named 'Siba'. He was replaced later on in the final prototypes by Akira, as the developers felt that the game needed a karate fighter similar to Street Fighter's Ryu. Siba was brought back an unlockable character in the Saturn game 'Fighter's Megamix', in all his VF1 style glory.


- TIPS AND TRICKS -


* Play as Dural : First, you must beat the computer Dural and have 2 games worth of credits in the machine ready to go. After beating the game, have one player press Start and pick a character. As soon as that character finishes smiling, but before the game actually starts, player 2 should press Start to interrupt the process. If your timing is perfect, and the stars are perfectly aligned, and you've been a good boy or girl, player 2 may come in as Dural.


* See Credits : You can get the credits of the programmers to come up on the screen by holding down a Start button during the demo. When it comes to the standard demo w/ Sarah kicking Kage, the credits will come up. Keep holding the Start button to keep the credits coming or else they will freeze.


* Kage's Face Mask : It seems that after about 3,000 plays, the mask on Kage falls off instead of just his headband. You can see his teeth and a scar on his cheek.


- SERIES -
  1. Virtua Fighter (1993)
  2. Virtua Fighter 2 (1995)
  3. Virtua Fighter Remix (1995)
  4. Virtua Fighter Kids (1996)
  5. Virtua Fighter 3 (1997)
  6. Virtua Fighter 3 - Team Battle (1998)
  7. Virtua Fighter 4 (2001)
  8. Virtua Fighter 4 Evolution (2002)
  9. Virtua Fighter 10th Anniversary (2003, Sony PlayStation 2)
  10. Virtua Fighter 4 Final Tuned (2004)
  11. Virtua Fighter Cyber Generation - Judgment Six No Yabou (2004, Sony PlayStation 2)
  12. Virtua Fighter 5 (2006)
  13. Virtua Fighter 5 R (2008)
  14. - STAFF -
    • Coordinator & Main designer : Seiichi Ishii
    • Main programmer : Toru Ikebuchi
    • Programmers : Shin Kimura, Takeshi Suzuki, Eisuke Miura, Kazuhiko Yamada, Masahiko Kobayashi, Naomi Ota, F.Y. Bertrand, Tetsuya Kaku
    • Designers : Kunihiko Nakata, Youji Kato, Toshiya Inoue, Yoshinao Asako, Masataka Aochi, Tomohiro Ishii, Jeffery Buchanan, Mika Kojima
    • Program supports : Keiji Okayasu, Hiroaki Shoji
    • Music composer : Takayuki Nakamura
    • Planning support : Manabu Tsukamoto
    • Producer & Director : Yu Suzuki
    • - PORTS -
    • * Consoles :
    • Sega Saturn (1994)
    • Sega 32x (1995)
    • Sega Master System (1996, "Virtua Fighter Animation")
    • Sega Game Gear (1996, "Virtua Fighter Mini")
    • Sony PlayStation 2 (2003, "Virtua Fighter - 10th Anniversary").
    • * Computers :
    • PC [MS Windows 9x, CD-ROM] (1996) : This was a VF remix port. There was an option for original VF gameplay, but 3d models and graphics were transfered from VF Remix.
    • * Others :
    • Tiger R-Zone (1995)
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=virtua-fighter&page=detail&id=3298&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:40BD00:00000063:FFFFFFFF  Infinite Credits
00100000:501285:00000B74:FFFFFFFF  Infinite Time (Incomplete):Change Play Time together
00100001:501285:00000000:FFFFFFFF  Finish this Round Now! (Incomplete):Change Play Time together
62000000:000000:00000000:00000000  Select Next CPU Character
00010000:50129A:00000001:FFFFFFFF  Jacky
00010000:50129A:00000002:FFFFFFFF  Jeffry
00010000:50129A:00000003:FFFFFFFF  Sarah
00010000:50129A:00000004:FFFFFFFF  Kage
00010000:50129A:00000005:FFFFFFFF  Pai
00010000:50129A:00000006:FFFFFFFF  Wolf
00010000:50129A:00000007:FFFFFFFF  Lau
00010000:50129A:00000008:FFFFFFFF  Akira
00010000:50129A:00000009:FFFFFFFF  Dual
00000501:501296:00000008:FFFFFFFF  Select Starting Stage:Enable on the character selection screen
00000100:501161:00000008:FFFFFFFF  Select Field
00000100:501278:000000FF:FFFFFFFF  Select Field Size
00000500:501150:000000FE:FFFFFFFF  Select Match Point (Single Play)
00000500:501295:000000FE:FFFFFFFF  Select Match Point (Dual Play)
60000000:000000:00000000:00000000 
00000000:4006D2:000000DC:FFFFFFFF  Infinite Energy PL1
00000001:4006D2:00000000:FFFFFFFF  Drain All Energy Now! PL1
00000000:4006B5:00000008:FFFFFFFF  Play with Dural PL1
00000000:40BF82:00000000:00000001  Rapid Fire - Punch PL1
00000000:40BF82:00000000:00000002  Rapid Fire - Kick PL1
60000000:000000:00000000:00000000 
00000000:401ED2:000000DC:FFFFFFFF  Infinite Energy PL2
00000001:401ED2:00000000:FFFFFFFF  Drain All Energy Now! PL2
00000000:401EB5:00000008:FFFFFFFF  Play with Dural PL2
00000000:40BF83:00000000:00000001  Rapid Fire - Punch PL2
00000000:40BF83:00000000:00000002  Rapid Fire - Kick PL2
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