game
icon
title Van-Van Car (Karateco)
set name vanvank
manufacturer Karateco
year 1983
genre Maze (hof)
category Maze (hof)
driver status good
driver source pacman.c
snapshots MW: in game | parent / CT: in game | title | parent / PS: in game | title | parent
zoom
rating

62.3% after 22 votes
 
parent Van-Van Car
other clones Van-Van Car (set 3)
display
colour emulation good
palette 512
display type raster
orientation vertical
resolution 224x256
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
audio SN76496 @ 1.78975MHz
audio SN76496 @ 1.78975MHz
data
version added .035b09
last change(s) .057
roms
name size crc set flags sha1
van1.bin  4096  00f48295  vanvank    703fab63760cadcce042b491d7d1d45301319158 
van-2.51  4096  df58e1cb  vanvan    5e0fc713b50d46c7650d6564c20882891864cdc5 
van-3.52  4096  15571e24  vanvan    d259d81fce16e151b32ac81f94a13b7044fdef95 
van4.bin  4096  f8b37ed5  vanvank    34f844be891dfa5f6a1160de6f428e9dacd618a8 
van5.bin  4096  b8c1e089  vanvank    c614fb9159210f6cf68f5085bfebd928caded91c 
van-20.18  4096  60efbe66  vanvan    ac398f77bfeab3d18ffd496e117825bfbeed4b62 
van-21.19  4096  5dd53723  vanvan    f75c869ac364f477d532e695347ceb5e281f9efa 
6331-1.6  32  ce1d9503  vanvan    b829bed78c02d9998c1aecb8f6813e90b417a7f2 
6301-1.37  256  4b803d9f  vanvan    59b7f2e22c4e0b20ac3b12d88996a6dfeebc5933 
cabinet art
art no cabinet, marquee, flyer, control panel or PCB images found
additional information
info 0.57 [?]

0.35b9 [Allard van der Bas]

Bugs:
  • There are several graphics glitches present on the screen in attract mode and during play. I've dowloaded previous versions of Mame and it seems that the problem first occurs on Mame 0.91 but it was less important. I've recorded a video in which you can see the game running on Mame 0.90 (left screen and no glitches), Mame 0.91 (center screen - only minor graphics glitches [player's car and when you destroy an ennemy car) and Mame .0123 (right screen - severe graphics glitches [same problems with 0.123u6]) so you can judge yourself. Here is the link: http://fr.youtube.com/watch?v=GNzXVWIa3Aw. totalfreedom75 (ID 01555)
WIP:
  • 0.90u4: Dave Widel added clone Van-Van Car (set 3) - bootleg but it looks earlier.
  • 0.61: Added dipswitches 'Bonus Life' and 'Coinage'.
  • 0.57: Renamed (vanvan) to (vanvank) and (vanvans) to (vanvan). Nicola Salmoria fixed background color in Van-Van Car. Changed visible area to 224x256.
  • 0.36RC1: Added clone Van Van Car (Sanritsu) and removed clone Van Van Car (bootleg). Added 'Invulnerability' dipswitch.
  • 0.35b10: Added color prom ($0) and prom ($20).
  • 0.35b9: Allard van der Bas added Van Van Car (Karateco 1983) and clone (bootleg).
  • 30th March 1999: Nicola added new PROMs to Van Van Car.
  • 12th March 1999: Allard van der Bas added a new Pacman clone and Van Van Car to the Pacman driver.

Other Emulators:
  • CottAGE
  • JEmu
  • VAntAGE
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Rally X - Namco Classics Collection Vol.2

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Raimais

Romset: 29 kb / 9 files / 18.2 zip
history Van-Van Car (c) 1983 Sanritsu.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : (2x) SN76496 (@ 1.78975 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette Colors : 16


Players : 2

Control : 4-way joystick

Buttons : 1


- TRIVIA -


Also licensed to Karateco.


- SCORING -


Balloon : 200 points.

Jumping Enemy Car : 100 points.

Destroying Enemy Car : 1000 points.

Bonus Balloon : 500 points for each remaining balloon.

End of level bonus : Extra points awarded for time remaining.


- TIPS AND TRICKS -


* Van Van Car is not a hard game, but it will have you pounding walls, the controls, or younger siblings in frustration. Be prepared to die a lot of very stupid deaths, particularly when you're learning the game. The game is about minimalist control - try to avoid making sudden movements or jerky motions, as you'll generally end up accidentally switching tracks or losing speed and being rammed. Also try to avoid twitch jumping when enemy cars are close - while in the air, you have no control over your car, so enemies will run right underneath you, and they do not make for a soft landing. Try to plan a path and move smoothly through the maze, avoid sharp turns, and jump cars coming head on only. If you're being pursued closely, look for a break in the maze that you can jump over and gain an extra second or two on your pursuer. DO NOT try to turn and jump. You're asking for a crash.


* The bonus balloon appears when there are eight balloons left on screen. Try to collect it without bursting any more balloons as they are worth a total of 3,500 points when you collect the bonus.


* Try to save your missiles to fire them in a long straight line picking off as many balloons as possible, and hopefully destroying more than one car.


* Don't collect another energy balloon until you have fired the missile awarded by the last one, otherwise the second missile will be wasted because you can only carry one at a time.


* Enemy cars cannot pass through balloons; they have to go around them. This can be used to the player's advantage as the player can jump on a balloon while being pursued by an enemy, and the enemy has to back off and go around.


* When you fire a missile, and an enemy car is turning near the axis you fired on (but is not actually on the axis) the missile will destroy the car, even though it technically does not hit it!


* Enemy cars do not beeline for you automatically. Only after popping a certain quota of balloons (or perhaps by taking a certain amount of time) do they start coming directly for you. Therefore, for the first little while in a level, you have time to plan out which balloons you need to go for immediately and which you can save for later. You also want to save your missiles for when enemy cars are actually chasing you - not merely idling around the maze.


* It's important to note that some tracks can be deceptive - balloons will cover up key turning points, making it appear that there is straight road where there are actually curves. These are good balloons to take out early on in the maze when you aren't being heavily pursued.


* Oil slicks are a useful item in the game. Since you speed up by running over one (although you can't jump, you gain about 2x your normal speed while spinning), they allow you to make a quick escape from enemies, particularly when said enemy is right on your tail.


* The game repeats itself after 12 or 14 levels, starting back on level 1 and slowing down considerably.


- SOURCES -


Game's rom.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=van-van-car&page=detail&id=3048&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
cheats
cheats
code comments
00000000:49E4:0000005A:FFFFFFFF  Infinite Time
00000000:49E6:00000009:FFFFFFFF  Infinite Lives
60000000:0000:00000000:00000000  See the Dip Switch Menu to enable Invincibility.
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