game
icon
title Two Tigers (dedicated)
set name twotiger
manufacturer Bally Midway
year 1984
genre Shooter (hof)
category Shooter / Field (hof)
driver status imperfect
driver source mcr.c
snapshots MW: in game / CT: in game | title / EJ: in game / PS: in game | title
zoom
rating

68.9% after 23 votes
 
clones Two Tigers (Tron conversion)
display
colour emulation good
palette 64
display type raster
orientation horizontal
resolution 512x480
frequency 30.000000Hz
sound
sound emulation imperfect
channels stereo
controls
players 2
nplayers 2P sim
controls stick
buttons 3
coin slots 2
hardware
cpu Z80 @ 2.496MHz
cpu Z80 @ 2MHz
audio AY-3-8910A @ 2MHz
audio AY-3-8910A @ 2MHz
data
version added .037b09
last change(s) .098u1 .060
roms
name size crc set flags sha1
cpu_d2  8192  a682ed24  twotiger    e4418143b02739e417c44e6b4089354778e8d77f 
cpu_d3  8192  5b48fde9  twotiger    52e07ffdd360631ea322935af5fb560afe3006ea 
cpu_d4  8192  f1ab8c4d  twotiger    0c410ddd2e1cd8a19c73bc0c7aca70d8c4308eeb 
cpu_d5  8192  d7129900  twotiger    af5093082cfbc9fa4b42cfc74e62adbf9b6c63db 
ssio_a7  4096  64ddc16c  twotiger    e119e1702ea00ffb86d413ed8e68b4e9dfefa79e 
ssio_a8  4096  c3467612  twotiger    c968776d9561a7ac67e95a987b6d826ec2dc748e 
ssio_a9  4096  c50f7b2d  twotiger    0f4779d4955d500c50b544d945fa78a5428b86ce 
2tgrbg0.bin  8192  52f69068  twotiger    30422e66ae1a6fe8c10494037758758dcd1211d1 
2tgrbg1.bin  8192  758d4f7d  twotiger    272127f802bccf47958b5dcc949b7468b1ba4512 
vid_d1  8192  da5f49da  twotiger    9396d708d5771ec19f7abdadd8c8f874af68ab10 
vid_c1  8192  62ed737b  twotiger    954c1f17da2ceb77e710faf0822d29381b873a07 
vid_b1  8192  0939921e  twotiger    f52d3475232557959e501f70765a4ad472300e84 
vid_a1  8192  ef515824  twotiger    983af762733405b96351ef4910f4f4be40c4880e 
82s123.12d  32  e1281ee9  twotiger    9ac9b01d24affc0ee9227a4364c4fd8f8290343a 
cabinet art
cabinet twotiger.png
marquee twotiger.png
control panel twotiger.png
flyer twotiger.png
PCB twotiger.png
additional information
info 0.98u1 [Craig Aker]

0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver]

Bugs:
  • The battleship shots have no affect on the fighter planes; the planes pass right through them without being shot down. In the arcade version the ship guns would shoot you down. twotiger37b15gre Desmatic (ID 00519)
WIP:
  • 0.126u2: Aaron Giles fixed controller calibration in Two Tigers.
  • 0.98u1: Changed Z80 CPU1 clock speed to 2496000 Hz and fixed coins input. Renamed (twotiger) to (twotigrc) and (twotigra) to (twotiger).
  • 0.37b9: Craig Aker added clone Two Tigers (dedicated) (Bally Midway 1984).
  • 19th October 2000: Craig Aker submitted an MCR2 driver update with support for Two Tigers dedicated romset.
  • 0.28: Added Two Tigers (Bally Midway 1984). Press F2 before initial screen to configure. Two players not well supported.
Other Emulators:
  • Retrocade
Recommended Games (Dog-Fight):

Ace

Sky Skipper

Time Pilot

Dog Fight

Acrobatic Dog-Fight

Two Tigers

Wing War

Romset: 93 kb / 14 files / 40.1 zip
history Two Tigers (c) 1984 Bally Midway.


Two Tigers is a 2-Dimensional shooter. The game starts by telling you how may hits you must make on the ship before you can claim credit for sinking it. You then will go to the next screen which has your fighter/bomber in the middle of the screen. A gunsight will also be somewhere in the sky (the gunsight is actually the spot where anti-aircraft fire will be hitting at). Soon the sky is filled with enemy planes and a ship enters the screen from the left side. You mission will be to do whatever it takes to put the required number of holes into the enemy ship to sink it. You have at your disposal a single bomb and the enemy planes themselves for achieving your goal. Along the way, other things may assist (if you shoot them) such as mines and fuel drums. The game will go until you fail to sink 2 ships. If you are in 2-player cooperative mode, then the number of holes to sink a ship will be increased. The same rules apply, though, for sending it to the bottom of the sea.


- TECHNICAL -


Bally Midway MCR 2 hardware


Main CPU : Z80 (@ 2.496 Mhz)

Sound CPU : Z80 (@ 2 Mhz)

Sound Chips : (2x) AY8910 (@ 2 Mhz)


Screen orientation : Horizontal

Video resolution : 512 x 480 pixels

Screen refresh : 30.00 Hz

Palette colors : 64


Players : 2

Control : Spinner (on some models, a 'Y' yoke was put in place of the spinner knob)

Buttons : 2 (FIRE, BOMB)


- TRIVIA -


Released in July 1984.


Based on the novel 'Gus is my Co-Pilot'. It seems that war games were making their appearance around this time. Bally Midway was no exception in putting a war type game. Two Tigers is a loose conglomeration of several earlier games where the objective was to sink ships. Some games used submarines while others used planes. Although not a major success, it still created a following of dedicated players. Especially for the fact that it also allowed two-player cooperative mode and dogfighting.


A Two Tigers machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.


- UPDATES -


Two Tigers dedicated version has significantly different gameplay and stuff...

Two Tigers Dedicated :

* Additional control 'speed'.

* Steering controlled by a pot with an A/D converter.

* Some stages occur at dusk, night, dawn and day.

* No crashes involve parachuting escapes except in between stages.

* Ships shoot from cannons.

* No plane engine noise.

* Background music was provided by a tape.

* Dogfight involves protecting your aircraft carrier from sinking by the opponent.

* Sea Level is close to ship.

* Game Designers Names apear in attract mode.

* Hero Table for Dogfight mode is shown in attract mode.

* Cloud graphics are repetitive.

* Ship has no wake.


Two Tigers :

* No speed function.

* Speed is constant.

* Steering controlled by an optical encoder on a spinner.

* Different interface locations.

* Ship graphics vary.

* All Stages occur during the day.

* All crashes include pilot escape with parachute.

* Ships shoot to crosshairs.

* Player planes have background engine sound.

* Different high score music.

* Dogfight involves shooting down the opponent's aircraft and avoiding the crosshairs.

* Sea level is halfway up the screen,.

* Only Bally / Midway appears in attract mode.

* There is no Hero table for Dogfight mode.

* Cloud graphics have middle line mirrored horizontally for better appearance.

* Ships have a wake.


- SCORING -


Scoring in this game is relatively simple but it is fast paced...

BOMB HIT ON SHIP : 150 Points

SHOT DOWN ENEMY PLANE HIT ON SHIP : 150 Points

ENEMY PLANE : 200 Points

DESTROYING A SHOT DOWN ENEMY PLANE : 250 Points

MINES, SWIMMER, SHARKS, FUEL DRUM : 700 Points

SUBMARINE : 1300 Points

HOLE IN SHIP : 1400 Points

DESTROYING THE SHIP : 5000 Points


- TIPS AND TRICKS -


When you start the game, your fighter will fly in from the left side of the screen. There will be a slight delay then a ship will float in from the left side. Now it's time to put the ship on the bottom of the sea. These strategies are valid for both the one and two-player game. The only difference is that it takes more holes to sink a ship in the two player game and the second player comes in from the right side of the screen.


* It takes three hits in the same place to create a hole. It doesn't matter where else you hit, if you don't hit the same area three times, no hole is created in the ship.


* The best strategy for this game is to use your plane as a dive-bomber. There are a couple of reasons for this :

1) First, your plane goes faster when you are diving. This helps to prevent you from being brought down by anti-aircraft fire and enemy planes. Keep in mind, only the brown planes can collide with your plane.

2) Second, you can drop your bomb more accurately. Since you can only have one bomb on the screen at any given time, you have to make your bomb hits count. If you are climbing and drop your bomb, it will arc up over your plane before coming back down. In turn, this causes the bomb to take a long time to either hit the ship or miss. That bomb could be the difference between a ship sinking or getting away.

3) Third, if your plane gets shot down (either by anti-aircraft fire or by collision with an enemy plane), you have a shorter route to travel before you reappear in a new plane. If you are climbing and get shot down, your character will arc above the plane and then his parachute will open. If your character parachutes from the top of the screen, you will lose a lot of precious time floating back to the water when you could have been pounding the ship into submission.

4) Fourth, if you look when your plane is either at the very top or bottom of the screen, a shield appears around your plane. Basically, your plane is protected when it enters the screen from the top or bottom to prevent it from being shot down. Use this definitely to your advantage.


* Use the enemy planes to your advantage. When you drop a bomb on a ship, it only takes out the piece of ship it hits. When an enemy plane is shot down and hits the ship, it will drill through the superstructure until it reaches the hull, then it will create the hole. This means, basically, you can actually sink the ship without using any of your bombs.


* During the first few ships, you will notice that mines float by the ship. These will make your job easier by taking out the ship from the ''bottom-up'' so to speak. When you destroy a mine under a ship, it blasts a three wide panel out from the bottom of the ship. That makes your job easier since now you only have work at putting two holes vice three to sink the ship.


* The later stages have fuel drums floating by the ship. Like the mines, fuel drums can help you put away a ship faster. When you destroy a fuel drum, it will put a hole in the ship for you. In other words, instead of a lateral blast, it does a vertical blast through the ship.


* During the stages in-between ships, you can do target practice on either the submarine, swimmer and sharks, or mines.


* As the game progresses, the number of holes to sink a ship goes up. In addition, the anti-aircraft fire becomes more accurate and the enemy planes become quicker and more aggressive.


* In the dogfight game, both players try to shoot down all of their opponent's aircraft. The loser has to defend their ship against the winner. So obviously, you want to be the winner since it's easier to sink a ship then shoot down a plane.


- STAFF -
  • Designed by : Ron Halliburton
  • Software : Tim Gilbert
  • Graphics : R. Berrios
  • Production : M. Gardaphe
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • F.A.Q. by Kevin Butler A.K.A. War Doc
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=two-tigers&page=detail&id=3009&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:C5F4:00000009:FFFFFFFF  Infinite Time
00000000:C456:00000005:FFFFFFFF  Infinite Lives
20800000:2780:00000018:FFFFFFFF  Invincibility
60000000:0000:00000000:00000000 
20800000:1B93:00000000:FFFFFFFF  Skip RAM/ROM Check
20810000:2038:000000C9:FFFFFFFF  Skip RAM/ROM Check (2/2):1st = RAM Check, 2nd = ROM Check
2004-2008 MAWS all copyrights belong to their respective owners