game
icon
title Twin Eagle - Revenge Joe's Brother
set name twineagl
manufacturer Seta (Taito license)
year 1988
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status good
driver source seta.c
snapshots MW: in game / CT: in game | title / Mr. Do: artwork / EJ: in game / PS: in game | title | scores
zoom
rating

71.7% after 20 votes
 
display
colour emulation good
palette 512
display type raster
orientation vertical
resolution 240x384
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu 68000 @ 8MHz
cpu M65C02 @ 2MHz
audio X1-010 @ 16MHz
data
version added .037b01
last change(s) none since version .53
roms
name size crc set flags sha1
ua2-1  524288  5c3fe531  twineagl    e484dad25cda906fb1b0606fb10ae50056c64e6a 
ua2-2  8192  783ca84e  twineagl    21e19f74812de50e98b755dd1f68c187dd1e7e81 
ua2-4  262144  8b7532d6  twineagl    ec42d21bc44f004282f822b3da36b5442eabd87a 
ua2-3  262144  1124417a  twineagl    c908f51b943188946486c639a0cb9712114b5437 
ua2-6  262144  99d8dbba  twineagl    ac2a3c5cad23e0207eba52935c72e23203c8e0af 
ua2-5  262144  6e450d28  twineagl    d0050afcc3f425ac70768271c9d2d55ab7fba622 
ua2-8  524288  7d3a8d73  twineagl    d6a0bea124d7d228818f8ea8c804ad2ba8cead4b 
ua2-10  524288  5bbe1f56  twineagl    309bc43884816dafeb0f47e71ff5272d4d7cac54 
ua2-7  524288  fce56907  twineagl    5d0d2d6dfdbadb21f1d61d84b8992ec0e527e18d 
ua2-9  524288  a451eae9  twineagl    c236c92d9ecf56f8d8f4a5ee493e3791be0d3db4 
ua2-11  524288  624e6057  twineagl    0e8e4d4b6bc5febf5ca83eea92e3ed06f16e7df0 
ua2-12  524288  3068ff64  twineagl    7c06a48a99ebb9e7f3709f25bd0caa4c9d7a2688 
cabinet art
cabinet twineagl.png
marquee twineagl.png
control panel twineagl.png
flyer twineagl.png
PCB twineagl.png
additional information
info 0.37b1 [Luca Elia]

NOTE:
  • There is no collision detection for the 1p and 2p helicopters in attract mode, they get hit by enemies and bullets but don't die. - twineagl058gre, Smitdogg I have the real Twin Eagle pc board, this is normal game behavior as seen in the video. Gyrovision
Bugs:
  • I have a working Twin Eagle - Revenge Joe's Brother pcb and noticed the music chopped in MAME. The sound samples are not being fully played during gameplay. If you put the pcb in test mode and run through the music samples, the music is chopped and this is what is played in MAME both in test mode and gameplay mode. If you listen to the recorded pcb music it becomes very obvious, just listen for the music out of time and out of rhythm in MAME compared to the pcb gameplay recordings. It's as if there's a missed connection somewhere that allows the music to play fully but instead the music is drawn from the test mode samples area. Perhaps Luca would know what to do? twineagl0118yel Gyrovision
WIP:
  • 0.122u2: Changed M65C02 CPU2 clock speed to 2MHz.
  • 30th January 2003: Nicola Salmoria fixed the waterfall and sea graphics in Twin Eagle and sound in Caliber 50, Sokonuke Taisen Game and Blandia.
  • 0.37b12: Changed description to 'Twin Eagle - Revenge Joe's Brother'.
  • 0.37b9: Stereo support in Twin Eagle and changed visible area to 240x384.
  • 0.37b1: Luca Elia added Twin Eagle (Japan) (Seta 1988 (Taito license)).
  • 3rd April 2000: Luca Elia sent in a Seta driver with support for Twin Eagle, DownTown, Arbalester, Meta Fox, Zing Zing Zip and War of Aero.
LEVELS: 14

Other Emulators:
  • Raine
Recommended Games (Helicopter):

Strategy X

Super Cobra

Rescue

Sky Army

Gyrodine

Liberation

Choplifter

Tiger Heli

Vs. Raid on Bungeling Bay

Airwolf

Ajax

Battle Chopper

Thunder Blade

Super Thunder Blade (Mega-Tech)

Twin Cobra

Twin Cobra 2

Apache 3

Chopper I

Cobra-Command

Metal Hawk

Silk Worm

Twin Eagle

Twin Eagle II - The Rescue Mission

Viper

Ashura Blaster

Steel Talons

Thunder Strike

Air Rescue

S.S. Mission

Desert War

Zero Gunner

Romset: 4616 kb / 12 files / 2.36 zip
history Twin Eagle - Revenge Joe's Brother (c) 1988 Seta.


A vertical shoot-em-up that places the player's helicopter against multiple attacking targets in the air, sea, and land. Collecting the weapon and speed power-ups throughout the game is vital since the gameplay is quite difficult.


The object of the game, which is not explained, is to avenge your brother (which means that you are Joe!). To do so, you must destroy the fortress on the very last level. When you start the game and it scrolls onto the starting screen, the background contains the different levels that you must survive. The starting position of the various enemies does not vary from game to game.


- TECHNICAL -


Board Number : M6100326A

Prom Stickers : UA2


Main CPU : 68000 (@ 8 Mhz), M65C02 (@ 1 Mhz)

Sound Chips : X1-010 (@ 16 Mhz)


Screen orientation : Vertical

Video resolution : 240 x 384 pixels

Screen refresh : 60.00 Hz

Palette colors : 512


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Shoot, [B] Bomb


- TRIVIA -


Also Licensed to Taito


Licensed to Romstar for US distribution.


- TIPS AND TRICKS -


* Power-up items :

1) M = Shot Multiplier

2) L = Slightly increased shot length

3) S = Slightly increased helicopter maneuverability

4) B = Extra bomb

5) Although it is ultra-rare, a floating icon can appear (instead of a baloon) which contains a full multi-shot powerup.


* Completely destroying the bunkers before shooting any of the men behind them almost always yields a shot-mulitplier power-up. One can regularly have the maximum number of shot multipliers by the end of the first level by using this trick. Power-ups seem to appear more frequently if you stay with your guns and do not pick up a missile power-up. Fire as often as you can when you are using the guns, and keep firing. Once you have maxed out your shot multiplier, it is good to start picking up missiles. Part of the trick to playing the game is to scroll the screen from side to side and to pick off the enemies that are placed on opposite sides to harrass you.


* By learning the pattern of when and where enemies appear, you can neutralize them before they can do you any harm. This is especially true with hitting the small helicopters as they come on screen, and nuking the screen just before the guided missile truck. It is best to use the screen nuke when your helicopter is positioned at the very bottom of the screen. Otherwise, it may only be partially effective.


- SERIES -
  1. Twin Eagle - Revenge Joe's Brother (1988)
  2. Twin Eagle II - The Rescue Mission (1994)
  3. - STAFF -
    • Produced by : Jun Fujimoto
    • Game designed by : MTY, Yam
    • Game programmed by : MTY
    • Game sub programmed by : Kazuaki Nakanishi
    • System programmed by : H. Kobayashi, K. Yoshii
    • Graphic designed by : Sachiko
    • Character designers : K. Sato, A. Kumura, M. Kasajima, M. Takeda
    • Music direction : Goblin Sound
    • Music composers : Zero Yotsumoto, T. Suzuki, Conrad T. Kozawa
    • Music performers : T. Suzuki, Zero Yotsumoto, Coke Taguchi, T. Tanno, S. Tsutsui
    • Sound edited by : T. Suzuki, T. Hasegawa
    • Allugataya system : T. Hasegawa, T. Suzuki, K. Okuda
    • Game advised by : J. Narita
    • Graphic editer designed by : M. Watanabe
    • 68K Chan : K. Ishikawa
    • Board designed by : Nobuyuki Nonaka
    • Pcm 16 : K. Oiyama
    • Vdc : T. Iwata, K. Oiyama
    • Vrc : Nobuyuki Nonaka
    • Sound filter : Shyachou, M. Tanaka
    • Eigiyou : T. Ishikawa, Y. Ota
    • Jimu : T. Watanabe, T. Hiroi, K. Komura, M. Tanaka
    • Koubai : M. Harada, M. Iwata
    • Koumu : Y. Ikegai
    • Seizou : A. Aranaga, T. Sasho, K. Tominaga
    • Character model maked by : M. Takeda, Kazuaki Nakanishi, S. Tanaka
    • - PORTS -
    • * Consoles :
    • Nintendo Famicom (1989)
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=twin-eagle-revenge-joe's-brother&page=detail&id=3003&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
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view in The Arcade Flyer Archive
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view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:FFD6D7:00000001:FFFFFFFF  Never any Enemy
60000000:000000:00000000:00000000 
00000000:FFD639:00000009:FFFFFFFF  Infinite Lives PL1
00000000:FFD685:00000009:FFFFFFFF  Infinite Bombs PL1
00000000:FFFC0E:00000003:FFFFFFFF  Infinite Ammo PL1
00010000:FFFC0F:000000E7:FFFFFFFF  Infinite Ammo PL1 (2/2)
00000000:FFD679:00000007:FFFFFFFF  Maximum shot Power PL1
00000000:FFD681:00000004:FFFFFFFF  Maximum shot Range PL1
00000000:FFD68B:00000003:FFFFFFFF  Maximum Speed PL1
00000000:FFD6BF:000000FF:FFFFFFFF  Invincibility PL1
60000000:000000:00000000:00000000 
00000000:FFD63B:00000009:FFFFFFFF  Infinite Lives PL2
00000000:FFD687:00000009:FFFFFFFF  Infinite Bombs PL2
00000000:FFFC10:00000003:FFFFFFFF  Infinite Ammo PL2
00010000:FFFC11:000000E7:FFFFFFFF  Infinite Ammo PL2 (2/2)
00000000:FFD67B:00000007:FFFFFFFF  Maximum Shot Power PL2
00000000:FFD683:00000004:FFFFFFFF  Maximum Shot Range PL2
00000000:FFD68F:00000003:FFFFFFFF  Maximum Speed PL2
00000000:FFD6C1:000000FF:FFFFFFFF  Invincibility PL2
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