| title | Twin Eagle - Revenge Joe's Brother |
| set name | twineagl |
| manufacturer | Seta (Taito license) |
| year | 1988 |
| genre | Shooter (hof) |
| category | Shooter / Flying Vertical (hof) |
| driver status | good |
| driver source | seta.c |
| snapshots | MW: in game
/ CT: in game
| title
/ Mr. Do: artwork
/ EJ: in game
/ PS: in game
| title
| scores
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| rating | 71.7% after 20 votes |
| colour emulation | good |
| palette | 512 |
| display type | raster |
| orientation | vertical |
| resolution | 240x384 |
| frequency | 60.000000Hz |
| sound emulation | good |
| channels | stereo |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 2 |
| coin slots | 2 |
| version added | .037b01 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none since version .53 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| cabinet | twineagl.png |
| marquee | twineagl.png |
| control panel | twineagl.png |
| flyer | twineagl.png |
| PCB | twineagl.png |
| info | 0.37b1 [Luca Elia] NOTE:
Other Emulators:
Strategy X Super Cobra Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Battle Chopper Thunder Blade Super Thunder Blade (Mega-Tech) Twin Cobra Twin Cobra 2 Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Twin Eagle Twin Eagle II - The Rescue Mission Viper Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War Zero Gunner Romset: 4616 kb / 12 files / 2.36 zip |
| history | Twin Eagle - Revenge Joe's Brother (c) 1988 Seta. A vertical shoot-em-up that places the player's helicopter against multiple attacking targets in the air, sea, and land. Collecting the weapon and speed power-ups throughout the game is vital since the gameplay is quite difficult. The object of the game, which is not explained, is to avenge your brother (which means that you are Joe!). To do so, you must destroy the fortress on the very last level. When you start the game and it scrolls onto the starting screen, the background contains the different levels that you must survive. The starting position of the various enemies does not vary from game to game. - TECHNICAL - Board Number : M6100326A Prom Stickers : UA2 Main CPU : 68000 (@ 8 Mhz), M65C02 (@ 1 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Screen orientation : Vertical Video resolution : 240 x 384 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomb - TRIVIA - Also Licensed to Taito Licensed to Romstar for US distribution. - TIPS AND TRICKS - * Power-up items : 1) M = Shot Multiplier 2) L = Slightly increased shot length 3) S = Slightly increased helicopter maneuverability 4) B = Extra bomb 5) Although it is ultra-rare, a floating icon can appear (instead of a baloon) which contains a full multi-shot powerup. * Completely destroying the bunkers before shooting any of the men behind them almost always yields a shot-mulitplier power-up. One can regularly have the maximum number of shot multipliers by the end of the first level by using this trick. Power-ups seem to appear more frequently if you stay with your guns and do not pick up a missile power-up. Fire as often as you can when you are using the guns, and keep firing. Once you have maxed out your shot multiplier, it is good to start picking up missiles. Part of the trick to playing the game is to scroll the screen from side to side and to pick off the enemies that are placed on opposite sides to harrass you. * By learning the pattern of when and where enemies appear, you can neutralize them before they can do you any harm. This is especially true with hitting the small helicopters as they come on screen, and nuking the screen just before the guided missile truck. It is best to use the screen nuke when your helicopter is positioned at the very bottom of the screen. Otherwise, it may only be partially effective. - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in GameFAQs view in KLOV view in MamEnd view in System16 view in System16 view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in VGMuseum Game Endings view in VGMuseum Gamepics |
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