| title | Turpin (bootleg on Scramble hardware) |
| set name | turpins |
| manufacturer | [Sega] (bootleg) |
| year | 1981 |
| genre | Maze (hof) |
| category | Maze (hof) |
| driver status | preliminary |
| driver source | scramble.c |
| snapshots | MW: parent
/ CT: | parent
/ Mr. Do: parent
/ PS: in game
| parent
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| rating | 58.2% after 16 votes |
| parent | Turtles |
| other clones | 600 Turpin |
| colour emulation | good |
| palette | 99 |
| display type | raster |
| orientation | vertical |
| resolution | 224x256 |
| frequency | 60.606061Hz |
| sound emulation | preliminary |
| channels | mono |
| players | 2 |
| nplayers | 2P alt |
| controls | 8 way joystick |
| buttons | 1 |
| coin slots | 3 |
| cpu | Z80 @ 3.072MHz |
| cpu | Z80 @ 1.78975MHz |
| audio | AY-3-8910A @ 1.78975MHz |
| audio | AY-3-8910A @ 1.78975MHz |
| version added | .119 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| cabinet | turtles.png |
| marquee | turtles.png |
| control panel | turtles.png |
| flyer | turtles.png |
| PCB | turtles.png |
| info | 0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick] WIP:
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| history | Turpin (c) 1981 Konami. Turpin is your standard maze game (one of dozens released in the wake of "Pac-Man"), with a few twists. The game begins by showing your turtle entering a building (a very early 'cut scene'), you are then presented with the first maze. Each maze has several boxes (with question marks on them), scattered around. You most open these boxes one at a time by walking on to them. Each box contains either an enemy bug (who will pursue you), or a 'KidTurtle'. The 'KidTurtles' are what you are looking for here. When you find one it will climb onto your back, and take it back to the turtle house which will be located in one of the corners. After you rescue a few turtles the game becomes more difficult because of the amount of baddies that you will have released, but luckily a star will appear in the center of the screen to help you out. Grab this star to gain land mines. You can drop these in the path of a baddie, and cause him to freeze temporarily (you can safely walk over frozen baddies). A new game screen starts after you rescue all the 'KidTurtles'. After 8 levels you get to watch a small ending sequence, and then the game starts over with increased difficulty. - TECHNICAL - Game ID : GX353 Main CPU : Z80 (@ 3.072 Mhz) Sound CPU : Z80 (@ 1.78975 Mhz) Sound Chips : (2x) AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 106 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - This title is similar in concept to "Frogger", but closely resembles the much later "Super Pac-Man" in gameplay. Konami originally wrote this game (which they mysteriously titled "600"), but it was licensed to Stern for US and European distribution (December 1981 as "Turtles"), and only a limited number of games were made bearing the "600" name. Konami also licensed this title to Sega as well (October 1981), which they released under the name 'Turpin'. - SCORING - Enemy Bug runs into mine : 50 points. Uncover an Enemy Bug : 80 points. Uncover a KidTurtle : 100 points. Bring KidTurtle Home : 150 points. - SOURCES - Game's rom. Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=turpin&page=detail&id=2995&o=2 |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in GameFAQs view in KLOV view in MamEnd view in System16 view in The Arcade Flyer Archive view in VGMuseum Game Endings view in VGMuseum Gamepics |
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