game
icon
title Track & Field
set name trackfld
manufacturer Konami
year 1983
genre Sports (hof)
category Sports / Track & Field (hof)
driver status good
driver source trackfld.c
snapshots MW: in game / CT: in game | title / EJ: in game / PS: in game | title
zoom
rating

74.9% after 177 votes
 
clones Atlant Olimpic
Hyper Olympic
Hyper Olympic (bootleg)
Track & Field (Centuri)
display
colour emulation good
palette 512
display type raster
orientation horizontal
resolution 256x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 4
nplayers 2P sim / 4P alt
controls other
buttons 3
coin slots 2
hardware
cpu M6809 @ 2.048MHz
cpu Z80 @ 3.579545MHz
audio DAC
audio SN76496 @ 1.789772MHz
audio VLM5030 @ 3.58MHz
data
version added .030
last change(s) .097u2
roms
name size crc set flags sha1
a01_e01.bin  8192  2882f6d4  trackfld    f7ddae2c5412a2849efd7f9629e92a5b0328e7cb 
a02_e02.bin  8192  1743b5ee  trackfld    31301031a525f893c31461f634350f01a9492ef4 
a03_k03.bin  8192  6c0d1ee9  trackfld    380ab2162153a61910a6fe5b6d091ca9451ad4fd 
a04_e04.bin  8192  21d6c448  trackfld    6c42cc76302485954a31520bdd08469fa948c72f 
a05_e05.bin  8192  f08c7b7e  trackfld    50e65d9b0ea37d2afb2dfdf1f3e1378e3290bc81 
c2_d13.bin  8192  95bf79b6  trackfld    ea9135acd7ad162c19c5cdde356e69792d61b675 
c11_d06.bin  8192  82e2185a  trackfld    1da9ea20e7af0b49c62fb39834a7ec686491af04 
c12_d07.bin  8192  800ff1f1  trackfld    33d73b18903e3e6bfb30f1a06db4b8105d4040d8 
c13_d08.bin  8192  d9faf183  trackfld    4448b6242790783d37acf50704d597af5878c2ab 
c14_d09.bin  8192  5886c802  trackfld    884a12a8f63600da4f23b29be6dbaacef37add20 
h16_e12.bin  8192  50075768  trackfld    dfff92c0f59dd3d8d3d6256944bfd48792cef6a9 
h15_e11.bin  8192  dda9e29f  trackfld    0f41cde82bb60c3f1591ee14dc3cff4642bbddc1 
h14_e10.bin  8192  c2166a5c  trackfld    5ba25900e653ce4edcf35f1fbce758a327a715ce 
361b16.f1  32  d55f30b5  trackfld    4d6a851f4886778307f75771645078b97ad55f5f 
361b17.b16  256  d2ba4d32  trackfld    894b5cedf01ba9225a0d6215291857e455b84903 
361b18.e15  256  053e5861  trackfld    6740a62cf7b6938a4f936a2fed429704612060a5 
c9_d15.bin  8192  f546a56b  trackfld    caee3d8546eb7a75ce2a578c6a1a630246aec6b8 
cabinet art
cabinet trackfld.png
marquee trackfld.png
control panel trackfld.png
flyer trackfld.png
PCB trackfld.png
additional information
info 0.30 [Chris Hardy]

SETUP:
  • To have the high score table properly initialized, the first time you run the game you should go into the dip switch menu, set World Records to Erase on Reset, reset the game (F3), and the set the dip switch backto Don't Erase.
WIP:
  • 0.126u4: Aaron Giles fixed access violation in clone Atlant Olimpic.
  • 0.125u2: Aaron Giles restructured input port internals and cleaned up inptport. Removed gross hacks in Track & Field NVRAM. These may be broken as a result.
  • 0.123u1: Zsolt Vasvari removed color tables from Track & Field. Added resnet.c color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors.
  • 0.88u5: Thierry Lescot fixed rom filenames in the Hyper Olympic clones.
  • 0.87u3: Pierpaolo Prazzoli added clone Atlant Olimpic (bootleg 1996).
  • 11th April 2002: Stephane Humbert fixed the inputs in the Track 'n Field driver.
  • 0.58: Full VLM5030 sound emulation. Samples are no longer needed.
  • 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples.
  • 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain.
  • 1st April 2000: Guru - Dumped Track 'n Field (Bootleg).
  • 0.34b7: Nicola Salmoria added clone Track & Field (Centuri).
  • 0.34b3: Nicola Salmoria added ADPCM sample playback to the bootleg Hyper Olympic.
  • 0.34b2: David Winter added clone Hyper Olympic (bootleg), which uses ADPCM samples instead of speech synthesys. Currently Hyper Olympic (bootleg) uses the sound ROMs and sound driver from the original version, it doesn't emulate the real board ADPCM samples since one ROM is missing.
  • 0.33b7: Changed description to 'Track & Field' and 'Hyper Olympic'.
  • 0.33b6: Tatuyuki Satoh fixed bug in VLM5030 emulator which caused samples not to work.
  • 0.31: The first time you play Track'n Field and Hyper Sports the high scores are automatically initialized to the default. Your old high scores will NOT be be lost here.
  • 0.30: Chris Hardy added Track'n'Field (Konami 1983) and clone Hyper Olympics (Konami 1983). Based on drivers from Juno First emulator by Chris Hardy.
LEVELS: 6 (endless)

ARCADE RELEASE: Hyper Olympic (Konami) - 1983/Oct

Recommended Games (Sports):

Prosport

Track & Field

Track & Field (PlayChoice-10)

Great Swordsman

Hunchback Olympic

Hyper Sports

Water Match

Clash-Road

'88 Games

Gold Medalist

Recordbreaker

Hyper Athlete

Nagano Winter Olympics '98

Romset: 113 kb / 17 files / 63.2 zip
history Track and Field (c) 1983 Konami.


1 to 4 players compete against each other in 6 track and field events in this legendary, genre creating and much-copied game from Konami. Track and Field consisted of 2 run buttons per player (one for each 'leg' of the athlete) and one action button. Only 2 players could compete simultaneously so on 3 and 4-player games, players had to wait their turn. An extra life is awarded for every 100,000 points acquired. Each player must qualify in the current event before they can move on to the next. Hit the 2 run buttons to build up speed and use action button to jump or throw. The events are :

* 100M DASH - Run as fast as possible.

* LONG JUMP - Run to the take-off board then choose angle of jump (42 is optimal).

* JAVELIN - Run to the line then choose angle of throw (42 is optimal).

* 110M HURDLES - Run and time jumps over the hurdles.

* HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is optimal).

* HIGH JUMP - The athlete will run to the bar, just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.


- TECHNICAL -


Game ID : GX361


Main CPU : M6809 (@ 2.048 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : DAC, SN76496 (@ 1.789772 Mhz), VLM5030 (@ 3.58 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 32


Players : 4

Buttons : 3

= > [1] Run, [2] Jump/Throw, [3] Run


In a 4-player game on an upright machine, players 1 and 3 share player 1's control, and players 2 and 4 share player 2's control.


- TRIVIA -


Released in October 1983.

Licensed to Centuri for US manufacture and distribution (October 1983).


Track and Field proved to be incredibly successful for Konami, and would spawn countless imitations - particularly on the 8-bit home systems of the time - as well as three sequels of its own. One of the undoubted reasons for its success was the superb multi-player game, which, for perhaps the first time in the video arcade, introduced a genuine sense of rivally among players and showed the gaming world what was truly possible with multi-player gaming.


The song that is heard playing on the high score and awards screen is 'Chariots of Fire', written by Vangelis for the movie of the same name.


This game is known in Asia as "Hyper Olympic", later versions of the game replaced the Run buttons with a trackball. A Bootleg of this game, called "Atlant Olimpic" was released in Italy in 1996, thirteen years after the game first appeared.


A Track and Field unit appears in the 1985 movie, 'The Goonies'.


- UPDATES -


Later versions of this game replace the two 'Run' buttons with a trackball.


- SCORING -


Points are awarded in each event. The faster the time, the further or higher the jump, or the further you throw the more points you score.


- TIPS AND TRICKS -


* 100m Dash : Achieve exactly the same time for player 1 and 2 and 1000 point bonus will be awarded.


* Long Jump : 3 jumps of exactly the same length will cause a little man with a key to run across the screen, awarding 1000 points.


* Javelin : Throw the javelin off the top of the screen to bring down a bird for a 1000 point bonus. To do this you must achieve the 'maximum' angle.


* 110m Hurdles : If both players finish the race in a dead heat then a little man with a key will run across the screen, awarding 1000 points to each player.


* High Jump : Fail the first two jumps and then clear it; a mole burrows up for a 1000 point bonus.


* Hint : When you alternate tapping the run buttons (run1, run2, run1, run2 etc.) you will get a much better speed increase. You have three attempts to qualify on all but the two running events.


* BUG : In both Javelin and the Hammer Throw, throwing over 100m will cause a counter wraparound, so a 100m12 throw will be logged as 0m12 (and will not qualify you).


- SERIES -
  1. Hyper Sports (1984)
  2. '88 Games (1988)
  3. Hyper Athlete (1996)
  4. Nagano Winter Olympics '98 (1998)
  5. - STAFF -
    • Music by : Shigeru Fukutake
    • - PORTS -
    • * Consoles :
    • Atari 2600 (1984)
    • Atari XEGS
    • Nintendo Famicom (1987)
    • Nintendo Game Boy (1992)
    • Nintendo DS (2007, "Konami Classics Series - Arcade Hits")
    • Microsoft XBOX 360 (2007, "Xbox Live Arcade")
    • Nintendo DS (2008, "New International Track & Field" : included 'Classic Track and Field' game mode).
    • * Computers :
    • Commodore C64 (1985)
    • Sinclair ZX Spectrum (1988)
    • MSX
    • Apple II
    • * Others :
    • LCD handheld game (1984, "Track & Field Running Type") by Bandai.
    • LCD handheld game (1984, "Track & Field Throwing Type") by Bandai.
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=track-and-field&page=detail&id=2958&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in KLOV
view in KLOV
view in System16
view in System16
view in The Arcade Flyer Archive
cheats
cheats
code comments
62000000:0000:00000000:00000000  Select Starting Event
00090000:2884:00000000:00000000  100 Meter Dash
00090000:2884:00000001:00000000  Long Jump
00090000:2884:00000002:00000000  Javelin Throw
00090000:2884:00000003:00000000  110 Meter Hurdles
00090000:2884:00000004:00000000  Hammer Throw
00090000:2884:00000005:00000000  High Jump
00000000:287F:00000001:FFFFFFFF  Always Qualify in under 2 secs
00000000:28D9:00000000:FFFFFFFF  No False Starts
00010000:28F9:00000000:FFFFFFFF  No False Starts (2/2): Pt 1 for PL1 & PL3 - Pt2 for PL2 & PL4
00000000:28C9:00000000:FFFFFFFF  No Long Jump fouls
00000000:2A38:0000002D:FFFFFFFF  Super Hammer Throw
62000000:0000:00000000:00000000  Select Angle Cheat
00010000:28D8:0000002D:FFFFFFFF  Auto 45 degrees angle
00010000:28B3:00000009:FFFFFFFF  Superman (Ideal for the High Jump)
60000000:0000:00000000:00000000  -----------------------------------------------------------
60000000:0000:00000000:00000000  On the High Jump it's best to disable the Speed cheat and
60000000:0000:00000000:00000000  use the Superman cheat. The Take steroids cheat is better
60000000:0000:00000000:00000000  than the Full Speed cheat but you must be careful with it
60000000:0000:00000000:00000000  incase you run off the pitch!
60000000:0000:00000000:00000000  -----------------------------------------------------------
62000000:0000:00000000:00000000  Select Speed Cheat
00010000:28B0:00000001:FFFFFFFF  Fast for Hurdles
00018000:28B1:00000002:FFFFFFFF  Fast for Hurdles (2/3)
00018000:28B2:00000000:FFFFFFFF  Fast for Hurdles (3/3)
00010000:28B0:00000001:FFFFFFFF  Full Speed (too fast for Hurdles)
00018000:28B1:00000005:FFFFFFFF  Full Speed (too fast for Hurdles) (2/3)
00018000:28B2:00000000:FFFFFFFF  Full Speed (too fast for Hurdles) (3/3)
00010000:2834:00000000:FFFFFFFF  Take steroids
60000000:0000:00000000:00000000 
00000000:2B81:00000002:FFFFFFFF  Infinite Lives PL1
00000000:2B9F:00000000:FFFFFFFF  No High Jump Faults PL1
60000000:0000:00000000:00000000 
00000000:2BA1:00000002:FFFFFFFF  Infinite Lives PL2
00000000:2BBF:00000000:FFFFFFFF  No High Jump Faults PL2
60000000:0000:00000000:00000000 
00000000:2BC1:00000002:FFFFFFFF  Infinite Lives PL3
00000000:2BDF:00000000:FFFFFFFF  No High Jump Faults PL3
60000000:0000:00000000:00000000 
00000000:2BE1:00000002:FFFFFFFF  Infinite Lives PL4
00000000:2BFF:00000000:FFFFFFFF  No High Jump Faults PL4
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