game
icon
title Toobin' (rev 3)
set name toobin
manufacturer Atari Games
year 1988
genre Sports (hof)
category Sports / Swimming (hof)
driver status good
driver source toobin.c
snapshots MW: in game / CT: in game | title | wallpaper / Mr. Do: artwork / EJ: in game
zoom
rating

71.8% after 25 votes
 
clones Toobin' (Europe, rev 2)
Toobin' (Europe, rev 3)
Toobin' (German, rev 3)
Toobin' (rev 1)
Toobin' (rev 2)
display
colour emulation good
palette 1024
display type raster
orientation vertical
resolution 384x512
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls other
buttons 5
coin slots 3
hardware
cpu 68010 @ 8MHz
cpu M6502 @ 1.789772MHz
audio YM2151 @ 3.579545MHz
audio POKEY @ 1.789772MHz
data
version added .031
last change(s) .077
roms
name size crc set flags sha1
3133-1j.061  65536  79a92d02  toobin    72eebb96a3963f94558bb204e0afe08f2b4c1864 
3137-1f.061  65536  e389ef60  toobin    24861fe5eb49de852987993a905fefe4dd43b204 
3134-2j.061  65536  3dbe9a48  toobin    37fe2534fed5708a63995e53ea0cb1d2d23fc1b9 
3138-2f.061  65536  a17fb16c  toobin    ae0a2c675a88dfaafffe47971c46c83dc7552148 
3135-4j.061  65536  dc90b45c  toobin    78c648be8e0aec6d1be45f909f2e468f3b572957 
3139-4f.061  65536  6f8a719a  toobin    bca7280155a4c44f55b402aed59927343c651acc 
1136-5j.061  65536  5ae3eeac  toobin    583b6c3f61e8ad4d98449205fedecf3e21ee993c 
1140-5f.061  65536  dacbbd94  toobin    0e3a93f439ff9f3dd57ee13604be02e9c74c8eec 
1141-2k.061  65536  c0dcce1a  toobin    285c13f08020cf5827eca2afcc2fa8a3a0a073e0 
1101-1a.061  65536  02696f15  toobin    51856c331c45d287e574e2e4013b62a6472ad720 
1102-2a.061  65536  4bed4262  toobin    eda16ece14cb60012edbe006b2839986d082822e 
1103-4a.061  65536  e62b037f  toobin    9a2341b822265269c07b65c4bc0fbc760c1bd456 
1104-5a.061  65536  fa05aee6  toobin    db0dbf94ba1f2c1bb3ad55df2f38a71b4ecb38e4 
1105-1b.061  65536  ab1c5578  toobin    e80a1c7d2f279a523dcc9d943bd5a1ce75045d2e 
1106-2b.061  65536  4020468e  toobin    fa83e3d903d254c598fcbf120492ac77777ae31f 
1107-4b.061  65536  fe6f6aed  toobin    11bd17be3c9fe409db8268cb17515040bfd92ee2 
1108-5b.061  65536  26fe71e1  toobin    cac22f969c943e184a58d7bb62072f93273638de 
1143-10a.061  131072  211c1049  toobin    fcf4d9321b2871723a10b7607069da83d3402723 
1144-13a.061  131072  ef62ed2c  toobin    c2c21023b2f559b8a63e6ae9c59c33a3055cc465 
1145-16a.061  131072  067ecb8a  toobin    a42e4602e1de1cc83a30a901a9adb5519f426cff 
1146-18a.061  131072  fea6bc92  toobin    c502ab022fdafdef71a720237094fe95c3137d69 
1125-21a.061  65536  c37f24ac  toobin    341fab8244d8063a516a4a25d7ee778f708cd386 
1126-23a.061  65536  015257f0  toobin    c5ae6a43b95ecb06a04ea877f435b1f925cff136 
1127-24a.061  65536  d05417cb  toobin    5cbd54050364e82fe443ca2150c34fca84c42419 
1128-25a.061  65536  fba3e203  toobin    5951571e6e64061e5448cae27af0cedd5bda2b1e 
1147-10b.061  131072  ca4308cf  toobin    966970524915a0a5a77e3525e446b50ecde5b119 
1148-13b.061  131072  23ddd45c  toobin    8ee19e8982a928b56d6010f283fb2f720dc71cd6 
1149-16b.061  131072  d77cd1d0  toobin    148fa17c9b7a2453adf059325cb608073d1ef195 
1150-18b.061  131072  a37157b8  toobin    347cea600f28709fc3d942feb5cadce7def72dbb 
1129-21b.061  65536  294aaa02  toobin    69b42dfc444b2c9f2bb0fdcb96e2becb0df6226a 
1130-23b.061  65536  dd610817  toobin    25f542ae4e7e77399d6df328edbc4cceb390db04 
1131-24b.061  65536  e8e2f919  toobin    292dacb60db867cb2ae69942c7502af6526ab550 
1132-25b.061  65536  c79f8ffc  toobin    6e90044755097387011e7cc04548bedb399b7cc3 
1142-20h.061  16384  a6ab551f  toobin    6a11e16f3965416c81737efcb81e751484ba5ace 
cabinet art
cabinet toobin.png
marquee toobin.png
control panel toobin.png
flyer toobin.png
PCB toobin.png
additional information
info 0.31 [Aaron Giles]

WIP:
  • 0.126u5: Andrew Gardner merged memory maps for Toobin'.
  • 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and POKEY to 1789772 Hz.
  • 0.114: Couriersud added general save state support to the atarijsa and atarigen modules.
  • 0.76u1: Aaron Giles added clones Toobin' (Europe, rev 2), (Europe, rev 3) and (German, rev 3).
  • 4th July 2002: Robin Merrill fixed an input bug in Toobin.
  • 23rd July 2001: Aaron Giles added global brightness control to Toobin' and Time Killers.
  • 1st July 2001: Aaron Giles fixed bad colors in Toobin' in 8bpp modes.
  • 0.37b15: Changed M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and Pokey to 1789500 Hz.
  • 0.36RC1: Changed 68010 CPU1 clock speed to 8MHz, M6502 to 1789772 Hz, YM2151 to 3579545 Hz and Pokey to 1789772 Hz.
  • 0.36b1: Aaron Giles added clones Toobin' (version 2) and Toobin' (prototype).
  • 0.35b13: Changed main CPU from 68000 to M68010.
  • 0.35b12: Major improvements to Atari sound (e.g. speech in Toobin') [Aaron Giles]. Removed TMS5220 speech.
  • 0.35b11: Added TMS5220 speech.
  • 22nd April 1999: Aaron Giles sent in another Atari games sound update, which helps Toobin immensely (e.g. speech).
  • 0.31: Aaron Giles added Toobin' (Atari Games 1988).
LEVELS: 6

Other Emulators:
  • Retrocade
Recommended Games (Watersport):

Embargo

River Patrol

The Bounty

Mermaid

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Toobin'

Hydra

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Wave Runner

Romset: 2640 kb / 34 files / 915.85 zip
history Toobin' (c) 1988 Atari Games.

Toobin' is a unique fantasy-adventure game. 1 or 2 players can race Bif and Jet, the Toobin' dudes, in their inner tubes, down 45 different rivers. The players try to keep Jet and Bif afloat, avoiding sharp objects, gaining points, and throwing cans at obstacles. Toobin' appeals to both males and females of all ages who both find it just 'fun to play'.

Toobin' has a continuous buy-in feature so players can join in at any time. Toobin' has a color-coded control panel and players can identify Jet in the yellow inner tube and Bif in the black inner tube and red shorts.

Each player has a set of four buttons to steer Bif or Jet forwards, backwards, and sideways. Pressing the two Paddle Forward buttons moves the inner tube forward. Pressing the two Back Paddle buttons moves the inner tube backwards. Pressing only one Paddle button makes the inner tube turn. The player uses the Throw Can button to destroy obstacles in the river and stun riverside pests.

Toobin' players can enjoy amusing game play and an incredible variety of rivers and environments for their long-term enjoyment.

The player races Bif or Jet against other players, or against the game, down Toobin's 45 different rivers, paddling through six classes of play, and cruising the 15 unique river environments. The player can choose almost 200 courses through the rivers, finding his own way through rapids, obstacles, riverside pests and waterfalls.

The player has to guide Bif or Jet around obstacles, go through gates and pick up treasure to accumulate points to get more inner tube patches, collect cans to throw at obstacles and to stun riverside pests, and paddle fast enough to avoid the big 'gator lurking in all the rivers.

At the finish line, players are treated to a party. Each party grows in size until the player reaches the final super party at the end of the game.

Inner-Tube Patches : At the beginning of each game, the player has a certain number of inner-tube patches, which represent game lives. A player receives extra patches by scoring the number of points required for another patch. The number of points required changes from level to level, and is displayed in the lower left and right corners of the playfield. A player can also receive more patches by picking up patches floating in the rivers.

Cans : The player must accumulate cans to throw at obstacles and pests. All cans are the same value. The player can pick up individual cans floating in all the rivers or six-packs hidden under obstacles or in back waters (Six packs give unlimited cans). The player throws the cans by pointing Bif or Jet at the obstacle and pressing the Throw Can button.

Most of the obstacles in the river can be eliminated by hitting them with a can.

Dangers : The player must avoid or eliminate dangers in the river and stun pests on the river banks. The dangers in the river include falling rocks, floating logs, deadly falling coconuts, icebergs, mines, stampeding cattle, snakes, crocodiles, barbed wire, and thorny bushes.

Dangerous riverside pests throw and shoot objects at Bif and Jet. The player can stun most of these objectionable characters with a can thrown in their direction. These pests include Casting fishermen, Hillbillies, Terrorists, Devils, Martians, Street punks, Pistolaros, Natives, Penguins, Bears, Dinosaurs, and Cavemen.

Big 'Gator : If a player is slow, the big 'gator comes up from behind to discourage slow play and hurry the player through the gates. A loud thumping sound warns the player of its presence. One escape from the big 'gator is to quickly paddle downstream or pass through a gate. If the gator catches Bif or Jet, one inner-tube patch is lost.

- TECHNICAL -

Game ID : 136061

Main CPU : 68010 (@ 8 Mhz), M6502 (@ 1.7895 Mhz)
Sound Chips : YM2151 (@ 3.579 Mhz), POKEY (@ 1.7895 Mhz)

Screen orientation : Vertical
Video resolution : 384 x 512 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Buttons : 5

- TRIVIA -

Released in June 1988.

Toobin' featured a unique cabinet (as did many Atari games of the time) that featured a large marquee behind which were two rotating drums, designed to give the impression of a flowing waterfall.

Toobin' was a classic example of Atari's genius approach to abstract game design, that would typify their heyday of the mid-to-late 80s.

The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including TOOBIN.

Special Contest Feature : Every Toobin' game in the U.S. has a special contest. A player can win a free Toobin' t-shirt just for playing the game and finding and picking up all seven characters to spell the word Toobin' (including the apostrophe). These characters are hidden in the river below obstacles and hazards. The letters collected by the player are shown at the beach party at the end of the run. For more contest details, see the game (The offer expired December 1, 1988).

Two Toobin' machines were shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.

- UPDATES -

REVISION 1 :
* Build date : OS 09JUN1988 15 :25 :18 / PG 09JUN1988 18 :29 :59

REVISION 2 :
* Build date : OS 09JUN1988 15 :25 :18 / PG 14JUN1988 13 :49 :21

REVISION 2 (European release) :
* Build date : OS 16JUN1988 12 :45 :40 / PG 16JUN1988 11 :58 :15

REVISION 3 :
* Build date : OS 23JUN1988 10 :31 :30 / PG 23JUN1988 10 :29 :31

REVISION 3 (European release) :
* Build date : OS 23JUN1988 10 :42 :33 / PG 23JUN1988 10 :43 :06

REVISION 3 (German release) :
* Build date : OS 28JUN1988 12 :39 :41 / PG 28JUN1988 15 :38 :41

- SCORING -

The player can score points by :
* Time of Travel : The player receives points simply for traveling down the river.
* Passing through Gates. The player receives points for passing through the gates in the river. Different colored gates are worth different amounts of points. The green gates give the lowest points, then the red, gold, and finally crystal gates give the highest points.
If a players swishes a gate, that is, paddles through it without hitting the poles, he adds to his Score Multiplier (This is described in Score Multiplier below). For maximum points, the player should be the first through the gate and swish the gate. Each time the gate poles are hit, the point value of the gate falls.
* Score Multiplier. If a player swishes the gate, the score is multiplied. Each gate that is swished adds to the multiplier. For example, if the player has a 2X multiplier, each point scored is multiplied by 2.
Every point the player scores is multiplied by the score multiplier. The score multiplier is shown in the upper left and right of the playfield, underneath the game scores. The minimum multiplier is 1 and the maximum is 5. The player must pass through every gate (whether he swishes it or not) to maintain the score multiplier. If the player misses a gate, the score multiplier is reduced by one. As long as the player passes through the gate, even if he bumps it, the score multiplier is maintained. However, if a player's tube is punctured, his score multiplier falls to one.
* Treasures. The player can pick up treasures floating on the river or hidden under obstacles to gain extra points. The lowest-value treasure is green, next is red, and gold is the highest.
* Warp. The warp feature moves the player to the intermediate or advanced play classes. When the player warps, he is rewarded with warp bonus points. Warping is a good way to quickly score points.

- TIPS AND TRICKS -

* When you pick up a six-pack of cans, it's possible to park yourself close to a non-player character and rack up points by hitting them with the cans. The faster you are the better, so the beachball speed-up can be a big help here.

* When the alligator comes to eat you (because you're taking too long to progress down the river) just hit him with one of the cans. This also works for certain other obstacles such as the floating mines (seeking or non-seeking). If you are quick enough, you can re-destroy the same mine several times and release multiple bonuses such as letters, treasures, sixpacks, etc. You can only throw one can at a time so any can already thrown will disappear once you press throw again.

* Collect as many points as possible and try to push your opponent into obstacles. Swish up to five gates in a row and you will correspondingly advance your score multiplier (very important). Basic gates start at 2000, 1000, 500, 250. Once passed through the gates will decrease in points until they reach 100. Swishing a gate and then bumping it numerous times before your opponent can pass is an effective move. Pick-up cans (you can carry up to 9 at a time) or a sixpack (which gives you unlimited cans). The cans are used as "ammo" to hinder your opponent, stun other game characters, or to destroy certain obstacles (some obstacles are only temporarily destroyed). When you have a blowout you lose your sixpack and your score multiplier resets to 1. Your multiplier will go down each time you miss a gate.

* Obstacles in the water (icebergs, bushes, mines, etc.) can reveal hidden points, sixpacks, patches (extra life), beachballs (speedup), including the fabled colorful letters. These letters are worth 10,000 points a piece. Try to have your score multiplier as high as possible to maximize the letter bonus at the end of each class. Be on the lookout for the 25,000 point gate since swishing it can give you up to 125,000 points if your score multiplier is 5! Unlike the other gates however, you only get one chance at the 25,000. Also be on the lookout for falling rocks, jumping penguins, submarines with nasty torpedoes, etc. On the first and second start gate you can utilize the warp whirlpool that will send you to a higher class. Many non-player characters chase you along the way. Watch out for the alligator, he likes to come out when you stall and he always comes from the top of the screen. You must go through a gate to repel that alligator before he appears or before he gets you.

* A simple way to get a very high score : In only a minute or so, there's a way you can rack up over a million points. On Class 1, after going towards the first gate, direct your innertube to the right-hand side of the screen. You should see a sign that says 'This Way to Class 2' and a whirlpool should appear next to it. Shoot the twigs in front of the entrance and paddle back up. You will now be at the start of Class 2. Immediately move to the right of the screen, the same sign will appear, only this one warps you to Class 3. Shoot the iceberg in front, paddle back up and end up on class 3. The best part about the warps is that after each one, you get 600,000 points each. That's 1,200,000+ for doing very little work. An added bonus is that you will have four patches left in reserve thanks to the excess points you will have accumulated.

- STAFF -
  • Game designer : Milt Loper
  • Game programmer : Dennis Harper
  • Support programmers : Gary Stark, Russel Dawe (Rusty)
  • Animators : Will Noble, Mark West, Deborah Short
  • Audio : Brad Fuller, Hal Canon
  • Engineers : Gary Stempler, Doug Snyder
  • Technician : Dave Wiebenson
- PORTS -

* Consoles :
Nintendo Famicom (1989)
Nintendo Game Boy Colors (2000)
Sony PlayStation (2000, "Arcade Party Pak")
Sony PlayStation 2 (2003, "Midway Arcade Treasure")
Nintendo GameCube (2003, "Midway Arcade Treasure")
Microsoft XBOX (2003, "Midway Arcade Treasure")
Sony PSP (2005, "Midway Arcade Treasures - Extended Play")

* Computers :
Amstrad CPC (1989)
Commodore C64 (1989)
Commodore Amiga (1989)
Atari ST (1989)
Sinclair ZX Spectrum (1989)
MSX
PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")

- SOURCES -

Game's rom.
Machine's picture.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in KLOV
view in MamEnd
view in System16
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:FFC01D:00000019:FFFFFFFF  Infinite Credits
00000000:FFDDF0:00000009:FFFFFFFF  Infinite Cans PL1
00000000:FFDDD2:00000003:FFFFFFFF  Infinite Lives PL1
00000000:FFDDF1:00000009:FFFFFFFF  Infinite Cans PL2
00000000:FFDDD3:00000003:FFFFFFFF  Infinite Lives PL2
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