game
icon
title Tattoo Assassins (Asia Prototype)
set name tattassa
manufacturer Data East Pinball
year 1994
genre Fighter (hof)
category Fighter / Versus (hof)
driver status imperfect
driver source deco32.c
snapshots MW: in game | parent / CT: in game | title | parent / EJ: parent / PS: in game | title | parent
zoom
rating

60% after 26 votes
 
parent Tattoo Assassins (US Prototype)
display
colour emulation good
palette 2048
display type raster
orientation horizontal
resolution 320x240
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 6
coin slots 2
hardware
cpu ARM @ 7MHz
cpu M6809 @ 2MHz
audio BSMT2000 @ 24MHz
data
version added .067
last change(s) .113u1 .113
roms
name size crc set flags sha1
rev232a.000  524288  1a357112  tattassa    d7f78f90970fd56ca1452a4c138168568b06d868 
rev232a.001  524288  550245d4  tattassa    c1b2b31768da9becebd907a8622d05aa68ecaa29 
u7.snd  65536  6947be8a  tattass    4ac6c3c7f54501f23c434708cea6bf327bc8cf95 
abak_b01.s02  524288  bc805680  tattass    ccdbca23fc843ef82a3524020999542f43b3c618 
abak_b01.s13  524288  350effcd  tattass    0452d95be9fc28bd00d846a2cc5828899d69601e 
abak_b23.s02  524288  91abdc21  tattass    ba08e59bc0417e863d35ea295cf58cfe8faf57b5 
abak_b23.s13  524288  80eb50fe  tattass    abfe1a5417ceff9d6d52372d11993bf9b1db9432 
bbak_b01.s02  524288  611be9a6  tattass    86263c8beb562e0607a65aa30fbbe030a044cd75 
bbak_b01.s13  524288  097e0604  tattass    6ae241b37b6bb15fc66679cf66f500b8f8a19f44 
bbak_b23.s02  524288  3836531a  tattass    57bead820ac396ee0ed8fb2ac5c15929896d75bf 
bbak_b23.s13  524288  1210485a  tattass    9edc4c96f389e231066ef164a7b2851cd7ade038 
ob1_c0.b0  524288  053fecca  tattass    319efc71042238d9012d2c3dddab9d11205decc6 
ob1_c1.b0  524288  e183e6bc  tattass    d9cce277861967f403a882879e1baefa84696bdc 
ob1_c2.b0  524288  1314f828  tattass    6a91543d4e70af30de287ba775c69ffb1cde719d 
ob1_c3.b0  524288  c63866df  tattass    a897835d8a33002f1bd54f27d1a6393c4e1864b9 
ob1_c4.b0  524288  f71cdd1b  tattass    6fbccdbe460c8ddfeed972ebe766a6f8a2d4c466 
ob1_c0.b1  524288  385434b0  tattass    ea764bd9844e13f5b10207022135dbe07bf0258a 
ob1_c1.b1  524288  0a3ec489  tattass    1a2e1252d6acda43019ded5a31ae60bef40e4bd9 
ob1_c2.b1  524288  52f06081  tattass    c630f45b110b9423dfb0bf92359fdb28b75c8cf1 
ob1_c3.b1  524288  a8a5cfbe  tattass    7afc8f7c7f3826a276e4840e4fc8b8bb645dd3bd 
ob1_c4.b1  524288  09d0acd6  tattass    1b162f5b76852e49ae6a24db2031d66ca59d87e9 
ob1_c0.b2  524288  946e9f59  tattass    46a0d35641b381fe553caa00451c30f1950b5dfd 
ob1_c1.b2  524288  9f66ad54  tattass    6e6ac6edee2f2dda46e7cd85db8d79c8335c73cd 
ob1_c2.b2  524288  a8df60eb  tattass    c971e66eec6accccaf2bdd87dde7adde79322da9 
ob1_c3.b2  524288  a1a753be  tattass    1666a32bb69db36dba029a835592d00a21ad8c5e 
ob1_c4.b2  524288  b65b3c4b  tattass    f636a682b506e3ce5ca07ba8fd3166158d1ab667 
ob1_c0.b3  524288  cbbbc696  tattass    6f2383655461ac35f3178e0f7c0146cff89c8295 
ob1_c1.b3  524288  f7b1bdee  tattass    1d505d8d4ede55246de0b5fbc6ca20f836699b60 
ob1_c2.b3  524288  97815619  tattass    b1b694310064971aa5438671d0f9992b7e4bf277 
ob1_c3.b3  524288  fc3ccb7a  tattass    4436fcbd830912589bd6c838eb63b7d41a2bb56e 
ob1_c4.b3  524288  dfdfd0ff  tattass    79dc686351d41d635359936efe97c7ade305dc84 
ob2_c0.b0  524288  9080ebe4  tattass    1cfabe045532e16f203fe054449149451a280f56 
ob2_c1.b0  524288  c0464970  tattass    2bd87c9a7ed0742a8f1ee0c0de225e18a0351168 
ob2_c2.b0  524288  35a2e621  tattass    ff7687e30c379cbcee4f80c0c737cef891509881 
ob2_c3.b0  524288  99c7cc2d  tattass    c761e5b7f1e2afdafef36390f7141ebcb5e8f254 
ob2_c0.b1  524288  2c2c15c9  tattass    fdc48fab6dad97d16d4e77479fa77bb320eb3767 
ob2_c1.b1  524288  d2c49a14  tattass    49d92233d6d5f77fbbf9d31607c568efef6d94f0 
ob2_c2.b1  524288  fbe957e8  tattass    4f0bb0e434771316bcd8796878ffd3e5cafebb2b 
ob2_c3.b1  524288  d7238829  tattass    6fef08a518be69251852d3204413b4b8b6615be2 
ob2_c0.b2  524288  aefa1b01  tattass    bbd4b432b36d64f80065c56559ea9675acf3151e 
ob2_c1.b2  524288  4af620ca  tattass    f3753235b2e72f011c9b94f26a425b9a79577201 
ob2_c2.b2  524288  8e58be07  tattass    d8a8662e800da0892d70c628de0ca27ff983006c 
ob2_c3.b2  524288  1b5188c5  tattass    4792a36b889a2c2dfab9ec78d848d3d8bf10d20f 
ob2_c0.b3  524288  a2a5dafd  tattass    2baadcfe9ae8fa30ae4226caa10fe3d58f8af3e0 
ob2_c1.b3  524288  6f0afd05  tattass    6a4bf3466a77d14b3bc18377537f86108774badd 
ob2_c2.b3  524288  90fe5f4f  tattass    2149e9eae152556c632ebd4d0b2de49e40916a77 
ob2_c3.b3  524288  e3517e6e  tattass    68ac60570423d8f0d7cff3db1901c9c050d0be91 
u17.snd  524288  b945c18d  tattass    6556bbb4a7057df3680132f24687fa944006c784 
u21.snd  524288  10b2110c  tattass    83e5938ed22da2874022e1dc8df76c72d95c448d 
u36.snd  524288  3b73abe2  tattass    195096e2302e84123b23b4ccd982fb3ab9afe42c 
u37.snd  524288  986066b5  tattass    9dd1a14de81733617cf51293674a8e26fc5cec68 
cabinet art
cabinet tattass.png
marquee tattass.png
flyer tattass.png
additional information
info 0.67 [Bryan McPhail]

0.58 [Bryan McPhail]

WIP:
  • 0.111u2: Aaron Giles improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7MHz.
  • 0.103u1: Bryan McPhail and Pierpaolo Prazzoli fixed the DECO 32 driver. Some graphics fixes for Tattoo Assassins.
  • 0.67: Bryan McPhail added Tattoo Assassins (US Prototype) (Data East Pinball 1994) and clone (Asia Prototype).
  • 25th March 2003: David Haywood fixed the sounds in Tattoo Assassins. Bryan McPhail fixed the sound board reset in Tattoo Assassins.
  • 24th March 2003: Bryan McPhail sent in a major update to the Deco32 driver, making Dragon Gun playable, Locked 'n Loaded almost playable and Tattoo Assassins fully playable with graphics, thanks to Stiletto for tracking down a working boardset of this ultra rare game.
  • 0.58: Bryan McPhail added Tattoo Assassins (Prototype) (Testdriver). ARM CPU emulation [Bryan McPhail, Phil Stroffolino]. Tattoo Assassins is a prototype, it is thought only 25 test units were manufactured and distributed to test arcades before the game was recalled. The current romset includes only the eproms, not the soldered mask roms, therefore there are no graphics. TA is the only game developed by Data East Pinball in USA, rather than Data East Corporation in Japan. Here is the story of the dumped romset, from mowerman@erols.com: "The game was Demoed on the East Coast by State Sales in Baltimore just before the plug was pulled. Next auction there was a brand new TA cabinet, 25" dedicated for sale, no CPUboard but did have a sound board, bid didn't meet reserve (about $600). The op ran into an ex employee of DE that was absorbed by Sega, he knew of about 10 boards in storage for shipment back to Sega Japan, cash talks & we scored a boardset. Slapped the boardset in the cabinet & he sold the game to a big east coast truck stop operator who saw the machine & had to have it. I heard latter that it showed up at auction on the East coast 2 more times". Data East Pinball only was absorbed by Sega, not Data East Corporation, and the boards were probably going to DE, rather than Sega. Tattoo Assassins uses DE Pinball soundboard 520-5077-00 R.
LEVELS: 13

Recommended Games (Fighter 3D):

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Virtua Fighter Remix

Tattoo Assassins

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Fighting Vipers 2

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Romset: 25664 kb / 51 files / 12.69 zip
history Tattoo Assassins (c) 1995 Data East Pinball.


Nine Tattooed Assassins are ordered by Mullah Abba to defeat Koldan and his minions in this unreleased one-on-one beat-em-up. Tattoo Assassins is little more than a flawed beat-em-up that was originally intended to cash in on the massive success of Midway's superior "Mortal Kombat" series.


- TECHNICAL -


Main CPU : ARM (@ 7 Mhz), M6809 (@ 2 Mhz)

Sound Chips : BSMT2000 (@ 24 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 6 (HP, SP, HK, LP, BLOCK, LK)


- TRIVIA -


Released in March 1995. Tattoo Assassins has become the stuff of arcade legend, but for all the wrong reasons. It represents one of the most tragic tales in game design - and perhaps the only verifiable example of a game being utterly dismissed by the actual programmers themselves.


The original premise was straightforward, if a little ambitious - use Data East graphics hardware to produce a "Mortal Kombat" beater. The gameplay would include over 200 Fatalities, Animalities (this was BEFORE "Mortal Kombat 3" introduced them to the world), Nudalities (although nothing TOO explicit) and an array of "sickening moves", which basically consisted of farting and spraying diarrhea at your opponent. This is true.


Bob Gale (producer of the Back to the Future movies) came up with the original 'story' and concept, while coding duties fell to 'Data East Pinball' (now Stern Pinball). Several problems soon became apparent, however, not least that of the host hardware falling some way short of being up to the task demanded of it. The game's production was doomed from the very beginning. Below is a transcript from one of the game's programmers who, due to the fact that he still works for the parent company, wishes to remain anonymous.


"Tattoo Assassins was the brainchild of Data East Pinball's (DEP) Head of Engineering, Joe Kaminkow. He had become buddies with Bob Gale after Data East produced the Back to the Future pinball table - and from time to time Bob would send Joe his latest movie script. One of these scripts involved tattoos that came to life and did battle with each other, and it was here that Joe got the idea for a video game. MK2 was in the process of becoming the biggest arcade hit in recent history, so in typical DEP fashion Joe decided to do a rip-off of MK2. We'd have more hidden moves and fatalities than anyone had ever dreamed of. In fact, you could just randomly hit buttons and get a fatality. Each character had their bodies adorned with tattoos, which gave them their various powers and fatalities. The Indian character, for example, had an eagle on his chest; one of his many fatalities was that his eagle tattoo would come off his chest and crap on the other character, who would melt away. Each character had their own sets of fatalities, but a lot of the fatalities weren't character specific, like the Godzilla foot stomp fatality, or the fly swatter, or Cruise Ship fatality. As far a nudalities went, there would be a puff of smoke and your character would be naked, but with arms and hands in the appropriate places. and we'd tie everything together with a Hollywood film shoot to get the hype machine going full tilt. He then sold DE Japan on the idea, which was impressive since before TA (and after) DEP only manufactured pinball machines.".


"As you may be aware, DEP (who became SEGA Pinball, then Stern Pinball) have always been known for cranking out sub-standard pins (pinball tables). The primary reason for this was lack of engineering manpower. While development teams at Williams would get a whole year to design, program & play test a given model, their counterparts at DEP were given only 3-6 months. To his credit, DEP survived because Joe was so good at snagging the best licenses for our pins, i.e. Star Wars and Jurassic Park.".


"The team was promised $25,000 bonuses and $25 per game manufactured if we could make it to production within 8 months. This was a pretty juicy carrot, and we all hung out our tongues and nodded our heads and began chasing it like fools. Of course, hindsight is 20/20 and all that but I think you will agree that the deadline was ridiculous considering we had no video game experience whatsoever amongst us.".


"During the whole project, we were required to work 12 hours a day, 7 days a week. Our lunch and dinner were take out - paid for by the company, which was great, but the purpose was to keep us from going out and having an hour long lunch or dinner break away from our desks. Every meal was a "working" meal, meaning we would have meetings in the conference room as we ate to keep from interfering with the "real" work. If we were late to work, or left early, we would be threatened with having some of our $25,000 bonus docked. The 'carrot' had become a big baseball bat we were beaten with almost daily. One guy walked out after having his bonus docked for coming in at noon, and he quit on the spot. The next day he was placated and he came back. I remember this moment vividly--working away at 3:30 a.m. one morning. I was so physically exhausted that I casually leaned over to the garbage can and vomited, after which I went right back to tapping away. My fingers never left the keyboard.".


"Our biggest deadline was the ACME convention. We made it there with a game that played, but there were no special moves for any characters except for one electric zap thrown in for A. C. Current just before we got on the plane. The game was a joke but no one seemed to notice--we were congratulated at having made it that far, which was impressive only if you knew the whole story. One guy at the show made a point over and over again that he could get through the entire game start to finish by pounding the electric zap button over and over with one finger. I wanted to beat him senseless.".


"The biggest problem at this point was that we were all completely burned out. We knew the game was crap, and that we were no longer capable of fixing it. After we got back from the show, we were so "crispy" that we no longer cared about the money--our only true reward for finishing up was that we wouldn't have to work on it anymore. The artwork looked pretty bad because it had all been a rush job to make the show. This was an incredible shame because the artists were so talented, but their talent were being scuttled in dealing with the crappy video source. New artists were brought on to help pitch in, but it was too little too late.".


"New games like "Primal Rage" and "Killer Instinct" came out, and they blew Tattoo Assassins away. We resisted violently any attempt to change the game to make it better, because that would mean we would be working on it longer -- I've since read about this attitude being common in projects where coders are placed under very high pressure. The artists were hoping that the programmers would come up with some new game play feature to make the game sell, regardless of the quality of the graphics, whereas programmers were hoping that the ARTISTS would miraculously 'beautify' things so that the game would sell regardless of the game play. One programmer actually stopped working almost entirely in the hopes of getting fired -- he had signed a three year contract and would have to be paid off in a huge way if he got fired. He wanted out anyway to go get married and start up his own dot-com.".


"Karla Keller was never going to be "Nancy", although that was who she was obviously modeled after. Lyla Blue was indeed Slash's wife. TA was actually developed within Data East Pinball in Chicago, IL. We had a working relationship with Slash because of the Guns and Roses pinball we created. His wife is a professional model.".


"I remember our testers. One of them posted some really scathing stuff to Usenet. We had several of our competitors' games in the lab with our TAs, and we'd have to go down to the lab every half hour to stop them playing pinball and make them go back to playing our game. We couldn't even PAY people to play TA it seems :)".


Real Life : Gretchen Stockdale (Hannah Hart) gave up modeling and became a fully qualified attorney.


Carlos and Daniel Pesina from Midway's MK series worked in Tattoo Assassins. After that, Midway didn't want them to work with them in "Mortal Kombat 3", so they killed Johnny Cage (the only Daniel Pesina character that didn't wear a mask) and excluded Raiden (Carlos Pesina).


Maurice Travis (as A.C. Current in TA) became World Champion muay thai fighter just starred in Hong Fight film called The Champion. Won The Superbrawl extreme fighting Championships in Hawaii. Maurice character Zolar Become a kids WB 2 hour movie (The first live action at the KIDSWB).


Note : The game claims there are 220 fatalities (see 'Tips And Tricks' section for more info).


TA is the only Fighting game where you can kick while you block. And it's also the only Fighting game where you see a man undressing to fart, and a woman farts too...


The DeLorean DMC-12 which appears in the Hit and Stay fatality is a nod to co-creator Bob Gale (who worked on the 'Back to The Future' trilogy).


- TIPS AND TRICKS -


* Random selection : at the character selection screen, highlight Billy Two-Moons and press Up.


* Alternate colors : highlighting your characters and press Start to change their colors.


* Vs. Screen Tricks :

1. When your character walk - Press LP to speak.

2. When your character stop walking - Press SP to provoque.


* Common Fatality :

Decapitation Uppercut : (close) Down+HP

Exploding Roundhouse : (close) Back+HK

Spontanous Decapitation : (Anywhere) Block(x27)

IT'S BURGERTIME!! : (Anywhere) LP, HP, Block

WILDE THANG : (Anywhere) LP, HK, Block

Farmer and Wife picture : (Anywhere) LP, LK, Block

Mona Lisa picture : (Anywhere) LK, LP, Block

Hit And Stay : (Anywhere) LK, HK, Block

Whistler's Mother artwork : (Anywhere) HP, LP, Block

Musketeer : (Anywhere) HP, HK, Block

HOT STUFF! : (Anywhere) HP, LK, Block

IT'S HAMMER TIME!! : (Anywhere) Block(x2), HP

STRIKE!! : (Anywhere) Block(x2), LP

Gotcha, Ya Little Booger!! : (Anywhere) Block(x2), HK

Nudeality : (Anywhere) Block(x2), SP

Smoking Kills! : (Anywhere) HP, LP, LK, HK

No Artificial Additives : (Anywhere) HP, HK, LK, LP

Happy Thanksgiving! : (Anywhere) HK, LK, LP, HP

Lipstick : (Anywhere) HK, HP, LP, LK

Animality : (Anywhere) HP(x3), Block

Morphality : (Anywhere) LP(x3), Block


* Various Fatality :

Judgment Day!! (Luke, Derek, Truck, Billy) : (Anywhere) Block(x2), LK

Eat Ship and Die!! (Maya, AC, Hannah, Karla) : (Anywhere) Block(x2), LK

Oops, stepped in it! (Tak) : (Anywhere) Block(x2), LK

Oh I Wish I Was A... (Hannah, Truck, Derek, Billy, Luke, Karla, AC) : (Anywhere) Down(x3), LK

Oh I Wish I Was A... (Tak) : (Anywhere) Forward(x3), LK

Oh I Wish I Was A... (Maya) : ???

Flamed! (Tak, Hannah, Truck, Derek) : (Anywhere) Back(x4), HK

Flamed! (Billy, Luke, Karla, AC) : (Anywhere) Back(x4) LK

Flamed! (Maya) : ???


* Fatality - Maya :

Tiger Slice : (Anywhere) Back+SP or SP(x3)

Tiger Mauling : (Anywhere) Forward+SP or SP(x2), HP

Club Decapitation : (Near) Back(x2), HP

Claw Attack Splatter : (close) Down(x3), LK


* Fatality - AC Current :

Laser : (Anywhere) Forward+SP or SP(x3)

Electrifying victory!! : (Anywhere) Back+SP or SP(x2), HP

Decapitation Mace : (Close) Back(x3), HK

Buzz Saw : (Close) Back(x2), HP


* Fatality - Luke Cord :

Octopus : (Anywhere) Back+SP or SP(x3)

Eagle Morphality : (Anywhere) Forward+SP

Heart Squish : (Close) SPC(x2), HP

Heart Stab : (Close) SPC(x2), LP

Boat Anchor : (Close) back(x2), HP


* Fatality - Derek O'Toole :

Puking Skull : (Anywhere) Forward+SP or SP(x3)

That's the name of the tune! : (Anywhere) Back+SP or SP(x2), HP


* Fatality - Truck Davis :

Swallowing Snake : (Anywhere) Forward+SP or SP(x3)

My Day has Been Made : (Anywhere) Back+SP or SP(x2), HP

Explode Crowbar : (Close) Back+HP


* Fatality - Tak Hata :

Two Headed Dragon : (Anywhere) SP(x3)

Two Headed Barney : (Anywhere) Back+SP or SP(x2), LP

Nudeality : (Anywhere) Forward+SP


* Fatality - Hannah Hart :

Spider Face Chew : (Anywhere) Forward+SP or SP(x3)

Big Spider Mauling : (Anywhere) Back+SP or SP(x2), HP

Explode Cartwheel : (Near) Back(x2), Forward

Baby Spiders Attack : (Anywhere) SP(x2), LP

Deadly Venom : (Close) Forward(x2), HP


* Fatality - Billy Two Moons :

Acid Poo Eagle : (Anywhere) Forward+SP or SP(x3)

Man Eating Eagle : (Anywhere) Back+SP or SP(x2), HP

Axe Uppercut : (Close) Hold HP 2 seconds and Release HP

Diamond Back Whip : (Near) Back(x2), HP

Axe Scalp : (Anywhere) SP(x2), LP

Decapitation Eagle : (Anywhere) Forward(x3), LP


* Fatality - Karla Keller :

Man Eating Rose : (Anywhere) Back+SP or SP(x3)

Lethal Thorns : (Anywhere) Forward+SP or SP(x2), HP

Clean-up car : (Anywhere) HK, LK, Block

Gut Slice : (Near) Back, Forward, HP


* Play as Rhina : ???


* Play as Deke Kay : ???


* Play as Prism : ???


* Fight against Mullah Abba : ???


- STAFF -
  • Created by : Bob Gale (Bob 'Koldan' Gale)
  • Designed / Created / Directed by : Joe Kaminkow (JEK)
  • Art direction / Software : John Carpenter (JWC)
  • Security officer / Artist : Jack Liddon (Heart-a-Jack Liddon) (JAK)
  • Party supplies / Artist : Kurt Andersen (Kurtquake Andersen) (KRT)
  • Sound Deity : Brian Schmidt (BLS)
  • Art grunts : Todd Faris, Jim McNally, Scott Melchionda, Ish Raneses, Deb Lowman, Sally Davis
  • Software support : Orin Day, Neil Falconer, Lonnie Ropp (LON), Brian Rudolph
  • Cabinet Art : Paul Faris
  • Technical support : Allison Quant (ADQ), Qhah Thattamveetil, Phillis, Jay Alfer, Michael Toler
  • Executive producers : Mike Marvin, Allen Munro, Bob Short, Eddi Wilde
  • * CAST :
  • Billy Two Moons : Eddi Wilde
  • Truck Davis : Kevin Knotts
  • Luke Cord : Charlie Rice
  • Maya : Melanie Baer
  • Tak Hata : Rick Mali
  • Hannah Hart : Gretchen Stockdale
  • A.C. Current : Maurice Travis
  • Karla Keller : Christine Dupree
  • Derek O'Toole : Nicolas Andrews
  • Prizm : William Zipp
  • Rhina : Joanna Lee
  • Deke : William Zipp
  • Koldan : Kevin Knotts
  • Mullah Abba : Mark Urgello
  • Wilde thang : Marushka Wilde
  • Lyla Blue : Rene Hudson
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=tattoo-assassins&page=detail&id=2841&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in The Arcade Flyer Archive
cheats
cheats
code comments
00000000:104924:00000063:FFFFFFFF  Infinite Time
00000001:104924:00000000:FFFFFFFF  Finish this Round Now!
60000000:000000:00000000:00000000 
00000000:102510:00000080:FFFFFFFF  Infinite Energy PL1
00000001:102510:00000000:FFFFFFFF  Drain All Energy Now! PL1
62000000:000000:00000000:00000000  Select Character PL1:If you enable this cheat during play you will become the chosen character in the next round
00010000:102500:00000000:FFFFFFFF  Billy Two Moons
00010000:102500:00000001:FFFFFFFF  Truck Davis
00010000:102500:00000002:FFFFFFFF  Luke Cord
00010000:102500:00000003:FFFFFFFF  Maya
00010000:102500:00000004:FFFFFFFF  Tak Hata
00010000:102500:00000005:FFFFFFFF  Hannah Hart
00010000:102500:00000006:FFFFFFFF  A.C. Current
00010000:102500:00000007:FFFFFFFF  Derek O'Toole
00010000:102500:00000008:FFFFFFFF  Karla Reller
00010000:102500:00000009:FFFFFFFF  #Rhina#
00010000:102500:0000000A:FFFFFFFF  #Deke Cay#
00010000:102500:0000000B:FFFFFFFF  #Prizm#
00010000:102500:0000000C:FFFFFFFF  #Koldan#
00010000:102500:0000000D:FFFFFFFF  Mullah Abba (Buggy! - can't move)
00010000:102500:0000000E:FFFFFFFF  Squid Squad (Buggy! - can't move)
60000000:000000:00000000:00000000 
00000000:102628:00000080:FFFFFFFF  Infinite Energy PL2
00000001:102628:00000000:FFFFFFFF  Drain All Energy Now! PL2
62000000:000000:00000000:00000000  Select Character PL2:If you enable this cheat during play you will become the chosen character in the next round
00010000:102618:00000000:FFFFFFFF  Billy Two Moons
00010000:102618:00000001:FFFFFFFF  Truck Davis
00010000:102618:00000002:FFFFFFFF  Luke Cord
00010000:102618:00000003:FFFFFFFF  Maya
00010000:102618:00000004:FFFFFFFF  Tak Hata
00010000:102618:00000005:FFFFFFFF  Hannah Hart
00010000:102618:00000006:FFFFFFFF  A.C. Current
00010000:102618:00000007:FFFFFFFF  Derek O'Toole
00010000:102618:00000008:FFFFFFFF  Karla Reller
00010000:102618:00000009:FFFFFFFF  #Rhina#
00010000:102618:0000000A:FFFFFFFF  #Deke Cay#
00010000:102618:0000000B:FFFFFFFF  #Prizm#
00010000:102618:0000000C:FFFFFFFF  #Koldan#
00010000:102618:0000000D:FFFFFFFF  Mullah Abba (Buggy! - can't move)
00010000:102618:0000000E:FFFFFFFF  Squid Squad (Buggy! - can't move)
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