game
icon
title Tank 8 (set 4)
set name tank8c
manufacturer Atari
year 1976
genre Maze (hof)
category Maze / Shooter Small (hof)
driver status preliminary
driver source tank8.c
snapshots MW: in game | parent / CT: in game | title | parent / PS: in game | title | parent
zoom
rating

66.5% after 15 votes
 
parent Tank 8 (set 1)
other clones Tank 8 (set 2)
Tank 8 (set 3)
Tank 8 (set 5)
display
colour emulation good
palette 20
display type raster
orientation horizontal
resolution 480x464
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 8
nplayers 8P sim
controls vdoublejoy2way
buttons 1
coin slots 8
hardware
cpu M6800 @ 1.1055MHz
audio Discrete
data
version added .088
last change(s) none
roms
name size crc set flags sha1
a05071.c1  2048  2211fb2c  tank8c    6d44d1e9c94a7cb364c8809445c015a6510b8c5f 
a05072.e1  2048  d907b116  tank8    290a77e6095d4ffc2365d784e74e115fe90617fb 
a05473.f1  512  109020db  tank8c    c8517a09c1ff36a1b08c4a71acaae55dc48fc45b 
a05474.j1  512  64d8a386  tank8c    fdb6669762ddebbd775c66d67d82876428dfe009 
5075.n6  512  2d6519b3  tank8    3837687893d0fca683ff9b86b335a77d98fd4230 
5079.h5  256  5c32d471  tank8    983c7f15ad3a50ab87157b6894b9c292358de5a1 
5078.j5  256  ab083245  tank8    e084627a4a17dd274d31638c938a04aa5049359b 
cabinet art
control panel tank8.png
flyer tank8.png
PCB tank8.png
additional information
info 0.88 [Stefan Jokisch]

TODO:
  • Redump Tank 8 (set 2/3)
Bugs:
  • The game time DIP switches seem to have incorrect times. According to the manual, the timing should be adjustable in 10-second increments from 60 to 210 seconds, but in MAME the settings are from 73 seconds to 233 seconds. Could there be a more underlying timing issue? Tank 8 has no visible countdown timer. Luigi30 (ID 01797)
WIP:
  • 0.125u4: Discrete sound update [Couriersud]: Added NODE_RELATIVE(NODE, offset) macro to discrete.h. Fixed driver to use this macro instead of adding directly to the node.
  • 0.123u2: Zsolt Vasvari simplified collision detection in Tank 8. Changed palettesize to 20 colors.
  • 0.107u3: ClawGrip updated Tank 8 input ports to use IPT_BILL1 for bill acceptors (Dollar Bill).
  • 0.93u1: Derrick Renaud added explosion gain control to Tank 8.
  • 0.92u1: Hans Andersson added discrete sound to Tank 8.
  • 0.88: Stefan Jokisch added Tank 8 (set 1) and clones (set 2), (set 3), (set 4) and (set 5).
Recommended Games (Tank):

Lazer Command

Tank 8

M-4

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Blasto

Ultra Tank

Armor Attack

Battle Zone

Bradley Trainer

No Man's Land

R2D Tank

Sky Chuter

Tank Battalion

Super Tank

NATO Defense

Tron (Tank stage)

Commando (Sega)

Minefield

Ozon I

Crater Raider

Grobda

Progress

Sarge

T.N.K. III

Tank Busters

Vs. Battle City

Super Stingray

Blazer

Assault

Enforce

Vindicators

Vindicators Part II

Guts n' Glory (Antiaircraft)

Aurail

Tank Force

Cyber Sled

Desert Tank

Guardian Force

Romset: 6 kb / 7 files / 4.7 zip
history Tank 8 (c) 1976 Atari.


- TECHNICAL -


Main CPU : M6800 (@ 1.1055 Mhz)

Sound : Discrete


Screen orientation : Horizontal

Video resolution : 480 x 464 pixels

Screen refresh : 60.00 Hz

Palette colors : 10


Players : 8

Control : Double 2-way joysticks (vertical)

Buttons : 1


- TRIVIA -


One of the first games at Atari to use a microprocessor to control the tanks. Previous tank games were all hardware only.


During attract, all the tanks would move and shoot at each other. Some smarts were put in the program to do this. However, when someone inserted a coin, all the tanks snapped back to their start location. ONLY paid tanks would play, others would sit in their start positions and do nothing during the actual game. This meant that one person playing alone could not do much, and you really need more players for this to be fun. It seems that marketing discovered that when computer player tanks moved, players THOUGHT they were playing without ever inserting any money, so they decided to stop that from happening.


The executives at Atari use to come into our lab at lunch time and watch this game play its attract mode. The tanks would move about for several minutes using random attack programs, and the winning tank was always different. What they were actually doing was placing bets on the different tanks and wagering over the winner.


- SERIES -
  1. Tank (1974)
  2. Tank II (1974)
  3. Tank III (1975)
  4. Tank 8 (1976)
  5. Ultra Tank (1978)
  6. - STAFF -
    • Programmed by : Tom Hogg
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=tank-8&page=detail&id=3675&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in The Arcade Flyer Archive
cheats
cheats
code comments
00100000:0079:0000FFFF:FFFFFFFF  Infinite Time:Enable after you've started the game
00100001:0079:00000001:FFFFFFFF  Time Over Now!
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