game
icon
title Tank 8 (set 2)
set name tank8a
manufacturer Atari
year 1976
genre Maze (hof)
category Maze / Shooter Small (hof)
driver status preliminary
driver source tank8.c
snapshots MW: in game | parent / CT: in game | title | parent / PS: in game | title | parent
zoom
rating

69.5% after 15 votes
 
parent Tank 8 (set 1)
other clones Tank 8 (set 3)
Tank 8 (set 4)
Tank 8 (set 5)
display
colour emulation good
palette 20
display type raster
orientation horizontal
resolution 480x464
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 8
nplayers 8P sim
controls vdoublejoy2way
buttons 1
coin slots 8
hardware
cpu M6800 @ 1.1055MHz
audio Discrete
data
version added .088
last change(s) none
roms
name size crc set flags sha1
5071.c1  2048  8e756e9e  tank8a  bad dump  02ba64cae708967c39070b7e96085f41ed381fd4 
5072.e1  2048  88d65e48  tank8a  bad dump  377b3c9f838bd515f8ddb55feda44398e1922521 
5073.f1  512  deedbe7c  tank8a    686c498d4c87054e00a9cfc0588e49f72470e1f9 
5074.j1  512  e49098b4  tank8a    5019ab0d4f3cd22733a60f15a54e4b772f534430 
5075.n6  512  2d6519b3  tank8    3837687893d0fca683ff9b86b335a77d98fd4230 
5079.h5  256  5c32d471  tank8    983c7f15ad3a50ab87157b6894b9c292358de5a1 
5078.j5  256  ab083245  tank8    e084627a4a17dd274d31638c938a04aa5049359b 
5077.k1  256  343fc116  tank8a    ac9e95fc2a5dc115e8158d69482882072bea972b 
5076.l1  256  4e1d9dad  tank8a    dc467914cbc8fd1add2d5e3b988e9596037b3a1e 
cabinet art
control panel tank8.png
flyer tank8.png
PCB tank8.png
additional information
info 0.88 [Stefan Jokisch]

TODO:
  • Redump Tank 8 (set 2/3)
Bugs:
  • The game time DIP switches seem to have incorrect times. According to the manual, the timing should be adjustable in 10-second increments from 60 to 210 seconds, but in MAME the settings are from 73 seconds to 233 seconds. Could there be a more underlying timing issue? Tank 8 has no visible countdown timer. Luigi30 (ID 01797)
WIP:
  • 0.125u4: Discrete sound update [Couriersud]: Added NODE_RELATIVE(NODE, offset) macro to discrete.h. Fixed driver to use this macro instead of adding directly to the node.
  • 0.123u2: Zsolt Vasvari simplified collision detection in Tank 8. Changed palettesize to 20 colors.
  • 0.107u3: ClawGrip updated Tank 8 input ports to use IPT_BILL1 for bill acceptors (Dollar Bill).
  • 0.93u1: Derrick Renaud added explosion gain control to Tank 8.
  • 0.92u1: Hans Andersson added discrete sound to Tank 8.
  • 0.88: Stefan Jokisch added Tank 8 (set 1) and clones (set 2), (set 3), (set 4) and (set 5).
Recommended Games (Tank):

Lazer Command

Tank 8

M-4

M79 Ambush

Blasto

Ultra Tank

Armor Attack

Battle Zone

Bradley Trainer

No Man's Land

R2D Tank

Sky Chuter

Tank Battalion

Super Tank

NATO Defense

Tron (Tank stage)

Commando (Sega)

Minefield

Ozon I

Crater Raider

Grobda

Progress

Sarge

T.N.K. III

Tank Busters

Vs. Battle City

Super Stingray

Blazer

Assault

Enforce

Vindicators

Vindicators Part II

Guts n' Glory (Antiaircraft)

Aurail

Tank Force

Cyber Sled

Desert Tank

Guardian Force

Romset: 6 kb / 7 files / 4.7 zip
history Tank 8 (c) 1976 Atari.


- TECHNICAL -


Main CPU : M6800 (@ 1.1055 Mhz)

Sound : Discrete


Screen orientation : Horizontal

Video resolution : 480 x 464 pixels

Screen refresh : 60.00 Hz

Palette colors : 10


Players : 8

Control : Double 2-way joysticks (vertical)

Buttons : 1


- TRIVIA -


One of the first games at Atari to use a microprocessor to control the tanks. Previous tank games were all hardware only.


During attract, all the tanks would move and shoot at each other. Some smarts were put in the program to do this. However, when someone inserted a coin, all the tanks snapped back to their start location. ONLY paid tanks would play, others would sit in their start positions and do nothing during the actual game. This meant that one person playing alone could not do much, and you really need more players for this to be fun. It seems that marketing discovered that when computer player tanks moved, players THOUGHT they were playing without ever inserting any money, so they decided to stop that from happening.


The executives at Atari use to come into our lab at lunch time and watch this game play its attract mode. The tanks would move about for several minutes using random attack programs, and the winning tank was always different. What they were actually doing was placing bets on the different tanks and wagering over the winner.


- SERIES -
  1. Tank (1974)
  2. Tank II (1974)
  3. Tank III (1975)
  4. Tank 8 (1976)
  5. Ultra Tank (1978)
  6. - STAFF -
    • Programmed by : Tom Hogg
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=tank-8&page=detail&id=3675&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in The Arcade Flyer Archive
cheats
cheats
code comments
00100000:0079:0000FFFF:FFFFFFFF  Infinite Time:Enable after you've started the game
00100001:0079:00000001:FFFFFFFF  Time Over Now!
2004-2008 MAWS all copyrights belong to their respective owners