| title | Tank 8 (set 1) |
| set name | tank8 |
| manufacturer | Atari |
| year | 1976 |
| genre | Maze (hof) |
| category | Maze / Shooter Small (hof) |
| driver status | good |
| driver source | tank8.c |
| snapshots | MW: in game
/ CT: in game
| title
zoom
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| rating | 73.2% after 62 votes |
| clones | Tank 8 (set 2) Tank 8 (set 3) Tank 8 (set 4) Tank 8 (set 5) |
| colour emulation | good |
| palette | 20 |
| display type | raster |
| orientation | horizontal |
| resolution | 480x464 |
| frequency | 60.000000Hz |
| sound emulation | good |
| channels | mono |
| players | 8 |
| nplayers | 8P sim |
| controls | vdoublejoy2way |
| buttons | 1 |
| coin slots | 8 |
| version added | .088 | ||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none | ||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| info | 0.88 [Stefan Jokisch] TODO:
Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Guts n' Glory (Antiaircraft) Aurail Tank Force Cyber Sled Desert Tank Guardian Force Romset: 6 kb / 7 files / 4.7 zip |
| history | Tank 8 (c) 1976 Atari. - TECHNICAL - Main CPU : M6800 (@ 1.1055 Mhz) Sound : Discrete Screen orientation : Horizontal Video resolution : 480 x 464 pixels Screen refresh : 60.00 Hz Palette colors : 10 Players : 8 Control : Double 2-way joysticks (vertical) Buttons : 1 - TRIVIA - One of the first games at Atari to use a microprocessor to control the tanks. Previous tank games were all hardware only. During attract, all the tanks would move and shoot at each other. Some smarts were put in the program to do this. However, when someone inserted a coin, all the tanks snapped back to their start location. ONLY paid tanks would play, others would sit in their start positions and do nothing during the actual game. This meant that one person playing alone could not do much, and you really need more players for this to be fun. It seems that marketing discovered that when computer player tanks moved, players THOUGHT they were playing without ever inserting any money, so they decided to stop that from happening. The executives at Atari use to come into our lab at lunch time and watch this game play its attract mode. The tanks would move about for several minutes using random attack programs, and the winning tank was always different. What they were actually doing was placing bets on the different tanks and wagering over the winner. - SERIES -
Game's rom. |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in GameFAQs view in KLOV view in System16 view in The Arcade Flyer Archive |
| cheats |
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