game
icon
title Vs. Super Xevious
set name supxevs
manufacturer Namco
year 1986
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status good
driver source vsnes.c
snapshots MW: in game / CT: in game | title / PS: in game | title
zoom
rating

64.7% after 17 votes
 
display
colour emulation good
palette 512
display type raster
orientation horizontal
resolution 256x240
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 1P
controls 8 way joystick
buttons 2
coin slots 1
hardware
cpu N2A03 @ 1.789772MHz
audio N2A03 @ 1.789772MHz
audio DAC
data
version added .074u2
last change(s) .075
roms
name size crc set flags sha1
prg2  65536  645669f0  supxevs    3b18c0bb33dd5a95f52a2de7b9a5730990517ad9 
prg1  65536  ff762ceb  supxevs    04ca386ef4ad79f99d1efdc0a4d908ef0e523d75 
cha  32768  e27c7434  supxevs    a033bbaf0c28504ed2a641dea28f016a88ef03ac 
cabinet art
control panel supxevs.png
additional information
info 0.74u2 [?]

0.66 [?]

WIP:
  • 0.76: Pierpaolo Prazzoli fixed Vs. Super Xevious - Game now playable. Added dipswitches 'Coinage' and 'Color Palette'.
  • 16th October 2003: Pierpaolo Prazzoli fixed Vs. Super Xevious and Vs. Freedom Force in the VSNES driver.
  • 0.74u2: Added Vs. Super Xevious (Namco 1986).
  • 0.66: Added Vs. Super Xevious (Testdriver).
LEVELS: 10

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Romset: 160 kb / 3 files / 80.8 zip
history Vs. Super Xevious (c) 1986 Namco.


- TECHNICAL -


Main CPU : N2A03 (@ 1.789772 Mhz)

Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 64


Players : 2

Control : 8-way joystick

Buttons : 2

= > [1] Zapper, [2] Blaster


- SOURCES -


Game's rom.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=vs.-super-xevious&page=detail&id=3119&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in KLOV
view in MamEnd
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:00400:00000063:FFFFFFFF  Infinite Credits
00000000:00073:00000063:FFFFFFFF  Infinite Lives
00000000:00091:000000FF:FFFFFFFF  Always Have Shield
20800000:2BF8D:00000000:FFFFFFFF  Blaster Speed Up
20810000:2C9A6:00000016:FFFFFFFF  Blaster Speed Up (2/2)
00000001:0007A:00000080:FFFFFFFF  Lose Current Life Now!
20A00000:0EDE9:00EE064C:FFFFFFFF  Invincibility
20A10000:2AD31:00AD404C:FFFFFFFF  Invincibility (2/5):1st = Bullet
20A10000:2AD7C:00AD8B4C:FFFFFFFF  Invincibility (3/5):2nd & 3rd = Pylamid
20810000:2AFF9:00000060:FFFFFFFF  Invincibility (4/5):Cave
20A10000:2C927:00C9424C:FFFFFFFF  Invincibility (5/5):Enemy
00800000:0007A:00000008:00000008  Always Have Wide Blaster
00800000:0007A:00000010:00000010  Always Have Back Zapper
00800000:0007A:00000020:00000020  Always Have Super Zapper:You will normally get the Super Zapper in Area 11-1b and only destroy Bacula with the Super Zapper
00000001:0007A:00000080:FFFFFFFF  Lose this Life Now!
62000000:00000:00000000:00000000  Select Starting Area:Enable on the "PUSH START BUTTON" message after inserted credit
00010001:00074:00000000:FFFFFFFF  Area 1
00010001:00074:00000008:FFFFFFFF  Area 2
00010001:00074:00000010:FFFFFFFF  Area 3
00010001:00074:00000018:FFFFFFFF  Area 4
00010001:00074:00000020:FFFFFFFF  Area 5
00010001:00074:00000030:FFFFFFFF  Area 6
00010001:00074:00000040:FFFFFFFF  Area 7
00010001:00074:00000048:FFFFFFFF  Area 8
00010001:00074:00000050:FFFFFFFF  Area 9
00010001:00074:00000058:FFFFFFFF  Area 10
00010001:00074:00000060:FFFFFFFF  Area 11-1a
00010001:00074:00000068:FFFFFFFF  Area 11-1b
00010001:00074:00000070:FFFFFFFF  Area 11-1c
00010001:00074:00000078:FFFFFFFF  Area 11-2
00010001:00074:00000080:FFFFFFFF  Area 12
00010001:00074:00000088:FFFFFFFF  Area 13
00010001:00074:00000098:FFFFFFFF  Area 14
00010001:00074:000000A0:FFFFFFFF  Area 15
00010001:00074:000000A8:FFFFFFFF  Area 16
00010001:00074:000000B0:FFFFFFFF  Area 17
00000000:00025:00000000:FFFFFFFF  Rapid Fire:Hold Shot Button
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