game
icon
title Super Burger Time (Japan)
set name supbtimj
manufacturer Data East Corporation
year 1990
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source supbtime.c
snapshots MW: in game | parent / CT: in game | title | parent / PS: in game | title | scores | parent
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rating

64.5% after 18 votes
 
parent Super Burger Time (World, set 1)
other clones Super Burger Time (World, set 2)
display
colour emulation good
palette 1024
display type raster
orientation horizontal
resolution 320x240
frequency 58.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 3
hardware
cpu 68000 @ 14MHz
cpu HuC6280 @ 4.0275MHz
audio YM2151 @ 3.58MHz
audio OKI6295 @ 1.023924MHz
data
version added .035b09
last change(s) none since version .53
roms
name size crc set flags sha1
gc03.bin  131072  b5621f6a  supbtimj    2dfd361e81dc4805bc248cc293d94131162df2d2 
gc04.bin  131072  551b2a0c  supbtimj    8a6dde2d64029b8e7f7c9b88bd05633b69417dc1 
gc06.bin  65536  e0e6c0f4  supbtime    5a8b29752c58ea76d9c7961c5b0d8c94f35037af 
mae02.bin  524288  a715cca0  supbtime    0539bba39c60324d85599ac69ff78bb215deb511 
mae00.bin  524288  30043094  supbtime    5302cfd9bdaf90c4901fda75407379c4ce1cbdec 
mae01.bin  524288  434af3fb  supbtime    1cfd30d14f03554e826576d6d32ce424f0df3748 
gc05.bin  131072  2f2246ff  supbtime    3fcceb6f5aa5f33187bcf4c59d88327f396fa80d 
cabinet art
art no cabinet, marquee, flyer, control panel or PCB images found
additional information
info 0.37b2 [Bryan McPhail]

0.35b9 [Bryan McPhail]

WIP:
  • 0.121u2: Patrik Styrnell added clone Super Burger Time (World, set 2). Is this actually a good dump? There are no backgrounds ingame!
  • 0.103u3: David Haywood converted Super Burger Time, Vapor Trail and Crude Buster to use the DECO tilemap functions. Fixed gfx2 roms addresses.
  • 0.37b2: Bryan McPhail added Super Burger Time (World). Renamed (supbtime) to (supbtimj).
  • 21st April 2000: Nicola Salmoria fixed some problems in Super Burger Time.
  • 7th April 2000: Bryan McPhail added the world romset to Super Burger Time.
  • 12th April 2000: Bryan McPhail fixed some bugs in SNK68 and Tumblepop and Super Burger Time drivers.
  • 0.36RC1: Changed 68000 CPU1 clock speed to 14MHz.
  • 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz and OKI6295 to 7757 Hz.
  • 0.36b8: Changed YM-2151 clock speed to 3.7MHz and fixed dipswitches.
  • 24th March 1999: Bryan McPhail submitted the Super Burger Time driver.
  • 21st March 1999: Bryan McPhail has worked on Salamander and Super Burger Time.
  • 0.35b9: Bryan McPhail added Super Burger Time (Japan) (Data East 1990).
LEVELS: 20

Recommended Games:
Romset: 1984 kb / 7 files / 566 zip
history Super Burger Time (c) 1990 Data East.


Peter Pepper returns almost 8 years after the original Burger Time - and this time, there are more evil things in his way, more tools to deal with them (the classic pepper, a skewer, a frying pan, even a water hose), and bigger burgers to assemble. You even have to fight bosses, by heaving hamburgers at them!


- TECHNICAL -


Game ID : MAE


Main CPU : 68000 (@ 14 Mhz)

Sound CPU : HuC6280 (@ 4.0275 Mhz)

Sound Chips : YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 58.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in December 1990.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Edward Randy, Super Burger Time - PCCB-00061) on 21/04/1991.


- TIPS AND TRICKS -


Unlike in the original Burger Time, your weaponry is time-limited instead of limited in number of uses. Also unlike the original, hitting an enemy enough times with your weapon will knock them off the screen. If your weapon runs out of time, you'll be left unarmed until you can get another from the windows on either side of the screen. Don't be afraid of hammering your fire button - but also remember, you get extra points if you trap an enemy beneath a falling burger piece, so it may be in your best interests to merely stun them and then drop a topping on them, depending on the situation.


- SERIES -
  1. Burger Time (1982)
  2. Peter Pepper's Ice Cream Factory (1984, Cassette DECO)
  3. Super Burger Time (1990)
  4. - STAFF -
    • Game designer : Koji Akibayashi
    • Software : Mentaiko (as Mr. Mentaiko), Virago Yamasaki, Noriaki Matsuo, Naoya Hanada
    • Graphic designer : Mario Watanabe, Yoshiyuki Urushibara
    • Sound : Tatsuya Kiuchi, Tomtom Sato
    • Hardware : Hiroyuki Iwabe
    • Reserve man : Furiten Nishi
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=super-burger-time&page=detail&id=2702&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in MamEnd
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:1000A7:00000003:FFFFFFFF  Infinite Lives PL1
00000000:1000AC:00000099:FFFFFFFF  Infinite Pepper PL1
00000000:1000EA:00000001:FFFFFFFF  Invincibility PL1
00010000:1000A3:00000010:00000010  Invincibility PL1 (2/2)
60000000:000000:00000000:00000000 
00000000:100107:00000003:FFFFFFFF  Infinite Lives PL2
00000000:10010C:00000099:FFFFFFFF  Infinite Pepper PL2
00000000:10014A:00000001:FFFFFFFF  Invincibility PL2
00010000:100103:00000010:00000010  Invincibility PL2 (2/2)
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