game
icon
title Super Street Fighter II: The New Challengers (Asia 930914)
set name ssf2ar1
manufacturer Capcom
year 1993
genre Fighter (hof)
category Fighter / Versus (hof)
driver status good
driver source cps2.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | parent
zoom
rating

61% after 71 votes
 
parent Super Street Fighter II: The New Challengers (World 930911)
other clones Super Street Fighter II Turbo (Asia 940223)
Super Street Fighter II Turbo (USA 940223)
Super Street Fighter II Turbo (USA 940323)
Super Street Fighter II Turbo (World 940223)
Super Street Fighter II X: Grand Master Challenge (Japan 940223 Phoenix Edition) (bootleg)
Super Street Fighter II X: Grand Master Challenge (Japan 940223)
Super Street Fighter II: The New Challengers (Asia 931005)
Super Street Fighter II: The New Challengers (Japan 930910)
Super Street Fighter II: The New Challengers (Japan 930911)
Super Street Fighter II: The New Challengers (Japan 931005)
Super Street Fighter II: The New Challengers (USA 930911 Phoenix Edition) (bootleg)
Super Street Fighter II: The New Challengers (USA 930911)
Super Street Fighter II: The Tournament Battle (Japan 930911)
Super Street Fighter II: The Tournament Battle (World 930911)
Super Street Fighter II: The Tournament Battle (World 931119 Phoenix Edition) (bootleg)
Super Street Fighter II: The Tournament Battle (World 931119)
display
colour emulation good
palette 3072
display type raster
orientation horizontal
resolution 384x224
frequency 59.629403Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 6
coin slots 2
hardware
cpu 68000 @ 16MHz
cpu Z80 @ 8MHz
audio Q-Sound @ 4MHz
data
version added .037b12
last change(s) .111u5 .060 .059
roms
name size crc set flags sha1
ssfa.03a  524288  d2a3c520  ssf2ar1    514131f0d8a7c6b5bf68630250e4b1b5983d490d 
ssfa.04a  524288  5d873642  ssf2ar1    74e3541ed586454a8b56e331bc9ffdb8d69f7983 
ssfa.05  524288  f8fb4de2  ssf2ar1    e3cde329405d4d59b7c234a30a7c178afb22deef 
ssfa.06  524288  aa8acee7  ssf2ar1    e696b0391e41728f0cc7f190681c5fa7c96a3f81 
ssfa.07  524288  36e29217  ssf2ar1    86563b42676c923c6e3d760e22621e687de3a991 
ssf.13m  2097152  cf94d275  ssf2    bf2a6d98a656d1cb5734da7836686242d3211137 
ssf.15m  2097152  5eb703af  ssf2    4b302dbb66e8a5c2ad92798699391e981bada427 
ssf.17m  2097152  ffa60e0f  ssf2    b21b1c749a8241440879bf8e7cb33968ccef97e5 
ssf.19m  2097152  34e825c5  ssf2    4d320fc96d1ef0b9928a8ce801734245a4c097a5 
ssf.14m  1048576  b7cc32e7  ssf2    0f4d26af338dab5dce5b7b34d32ad0c573434ace 
ssf.16m  1048576  8376ad18  ssf2    f4456833fb396e6501f4174c0fe5fd63ea40a188 
ssf.18m  1048576  f5b1b336  ssf2    4b060501e56b9d61294748da5387cdae5280ec4d 
ssf.20m  1048576  459d5c6b  ssf2    32b11ba7a12004aff810d719bff7508204c7b7c0 
ssf.01  131072  eb247e8c  ssf2    24296c18d9b1136d69712bf1c9d9d15463041e83 
ssf.q01  524288  a6f9da5c  ssf2    6d19f83a01bd25b838d5c2871f7964529d926c98 
ssf.q02  524288  8c66ae26  ssf2    32a82aee6ed4480e5a990f9af161734c7c0a1403 
ssf.q03  524288  695cc2ca  ssf2    c2675f0233608b76de528d2a6ef19846d1348060 
ssf.q04  524288  9d9ebe32  ssf2    9b26329370041374f1a90b479a172d2bc2801c4d 
ssf.q05  524288  4770e7b7  ssf2    0e764f0befb9227b0b36508d8ca8ec9be31bcb05 
ssf.q06  524288  4e79c951  ssf2    1144781d7dc57ef8a6458d982f5c91548ff59e27 
ssf.q07  524288  cdd14313  ssf2    ebe767a9d4b51dba4282fa0a36a546a88620dd59 
ssf.q08  524288  6f5a088c  ssf2    6c0b4690479647a99d76335f174be8455b4ff118 
cabinet art
cabinet ssf2.png ssf2.png
marquee ssf2.png
control panel ssf2.png
flyer ssf2.png
additional information
info 0.37b12 [Paul Leaman, Razoola, Naz, Keferen, n2locarz]

0.36b3 [?]

Bugs:
  • ssf2tu: ssf2tu: The graphics garbage appears on the top for Cammy's Ending. (ID 01495)
  • Clone ssf2xj: The entire screen glitches up every once in a while, it's pretty rare, sometimes just once in an entire game (beating the whole game) but for 1 frame every once in a while, either the whole screen is scrambled garbage or most of it is. I don't know if it happens on the real board, I don't remember it happening on SSF2T in the arcade. ssf2xj067gre Smitdogg (ID 01182)
  • Clone ssf2tb: The network adapter is not currently emulated. Source (ID 02298)
WIP:
  • 0.128u4: MAMEPlus added clones Super Street Fighter II: The Tournament Battle (World 931119 Phoenix Edition) (bootleg), Super Street Fighter II: The New Challengers (USA 930911 Phoenix Edition) (bootleg) and Super Street Fighter II X: Grand Master Challenge (Japan 940223 Phoenix Edition) (bootleg)
  • 0.113: David Haywood changed the 'Tournament' Street Fighter games (ssf2tb, ssf2tbr1 and ssf2tbj) to not have a network adapter present by default.
  • 0.102u3: Added clone Super Street Fighter II: The Tournament Battle (World 930911).
  • 0.92: Changed description to 'Super Street Fighter II'.
  • 0.70u5: Added clone Super Street Fighter 2 Turbo (US 940223). Renamed (ssf2tu) to (ssf2tur1).
  • 0.68: Added Super Street Fighter 2: The New Challengers (World 930911). Renamed (ssf2) to (ssf2u).
  • 12th April 2003: Razoola - Released XOR 107 for Super Street Fighter 2 (Etc 930911) donated by Dr. MAD.
  • 29th March 2002: Razoola - Released XORs 86 and 87 for Super Street Fighter 2 (Asia 930914) and (Asia 931005) donated by Taucher0815.
  • 0.59: Added clone Super Street Fighter 2: The New Challengers (Asia 931005). Renamed (ssf2a) to (ssf2ar1).
  • 0.53: Added clones Super Street Fighter 2: The Tournament Battle (World 931119) and (Japan 930910).
  • 11th July 2001: Razoola - Released XOR 43 for Super Street Fighter 2: TB (ETC 931119) donated by Dang_Spot.
  • 25th May 2001: Razoola - Released XOR 36 for Super Street Fighter 2 X (Japan 940223) donated by walk.
  • 2nd May 2001: David Haywood added another Street Fighter 2 bootleg romset.
  • 20th March 2001: Razoola - Released XORs 23-25 for Super Street Fighter 2 (930910), (930911) and (931005) donated by tora-chan.
  • 0.37b13: Razoola added clones Super Street Fighter 2 Turbo (World 940223), (US 940223), (Asia 940223) and Super Street Fighter 2 X: Grand Master Challenge (Japan 940223). Changed 68000 CPU1 clock speed to 12MHz and added a new cpu1 rom ($500000).
  • 6th March 2001: Razoola - Released XOR 19 for Super Street Fighter 2 T (USA 940223) donated by Naz.
  • 0.37b12: Paul Leaman added 'Super Street Fighter 2: The New Challengers (US 930911)' (Capcom 1993) and clones (Asia 930911), (Japan 931005), (Japan 930911), (Japan 930910) and Super Street Fighter 2 Turbo (US 940223) (Testdriver).
  • 21st February 2001: Razoola - Released XORs 14 and 15 for Super Street Fighter 2 T (ETC 940223) and (Asia 940223) donated by Keferen.
  • 8th February 2001: Razoola - Released XOR 10 for Super Street Fighter 2 (930911) donated by n2locarz.
  • 0.36b3: Added Super Street Fighter 2 (Japan) (Capcom 1993) (Testdriver).
LEVELS: 12

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Romset: 19072 kb / 22 files / 9.9 zip
history Super Street Fighter II - The New Challengers (c) 09/1993 Capcom.


After two years in development, Super Street Fighter II has stormed the arcades - and the world rockin' with Street Fighting action one again. New Challengers, new art, rescored music, and more moves make this the best SF Ever!


- TECHNICAL -


Capcom Play System II hardware (CPS II)

Game ID : CP-S II No. 01


Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 59.63 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP, [2] MP, [3] HP

= > [4] LK, [5] MK, [6] HK


- TRIVIA -


Here is a list of changes from previous SFII games :

* New title screen with new music.

* Completely new portraits for all characters. Vega ('M. Bison' outside of Japan) now has a winged-skull on his hat instead of a star.

* New endings for M. Bison, Balrog, Sagat and Vega. The last part of Chun-Li's ending is also modified, letting the player choose whether she should now live a normal girl's life or continue being a detective.

* Balrog ('Vega' outside of Japan) no longer climbs the fence on his stage prior to doing his 'Flying Barcelona Attack' or 'Izuna Drop' moves. He now just jumps to the edge of the screen and jumps off, as he does in the other stages.

* Voice samples for all characters and announcer re-recorded with different actors. Each character now have their own unique voice so there is no more shared voice samples (e.g. the male 'KO' scream).

* Background music playback is handled differently. The background music will play from Round 1 to Round 2 continuously, until a character causes the KO sign to flash on Round 2, which will trigger the 'KO' version of the music. From Round 3 onward, the music is played in the same format as in previous SFII games.

* Four completely new stage backgrounds to accompany the New Challengers.

* Color schemes for the 12 original stage backgrounds have changed once again :

Ryu stage : now near evening, and the moon is now white with a touch of light blue.

E. Honda stage : the walls are light blue, the big picture (excluding the sun) is now red-orange.

Blanka stage : the vine where the snake is at is now light green, and people to the right have changed a bit. The river is now a clear blue.

Guile stage : the sky is back to daytime, and the people in the background now wear blue. The symbol on the ground is back to blue, but the missile linings are still red.

Ken stage : the tugboat is replaced with a yacht, and a few of the people to the right have changed a bit.

Chun Li stage : the sky is now sunset, the 2 customers now wear orange, and the 2nd sign is back to red.

Zangief stage : is now green, and to the left is red. In addition, the fence on the left foreground is now lowered a bit.

Dhalsim stage : green curtain, green stone floor, and red carpet.

M. Bison ('Balrog' outside of Japan) stage : While the floor is still purple, the 'Las Vegas' on the floor is now yellow. The car to the left is now blue, and the car to the right is now green. The guy throwing confetti at win/lose, the guy next to the car to the left and the guy next to the car on the right have changed.

Balrog ('Vega' outside of Japan) stage : green stage and floor, and the fence now comes crashing down at the start of the fight.

Sagat stage : Buddhist statue is still gold, and now it's sunset. In addition, a big city is now visible in the distance.

Vega ('M. Bison' outside of Japan) stage : is now back to daytime, and the guy sitting in Indian style praying (and stands up angrily after breaking a big statue) is now dark-skinned. The roof of the palace is now red with green trim, and the linings on the giant bell are now black.


A special version of this game is known as "Super Street Fighter II - The Tournament Battle".


This game was supposed to be the next game in the SFII series after "Street Fighter II' - Champion Edition". However, an unforseen upgrade to SFII' - CE was made in the form of Street Fighter II' Turbo which ended up implementing many of the ideas that were supposed to debut in this game. This is why players complained about the lack of anything new in this game after the success of Street Fighter II' Turbo.


While New Challengers Cammy, Fei Long and T. Hawk were created by Japanese employees at Capcom, the Jamaican kickboxer DeeJay is the first and only Street Fighter to have been created by an American Capcom employee (James Goddard). Dee Jay's pant leg was originally going to have 'MANTIS' written on it instead of 'MAXIMUM'. It was changed so that when the sprite was flipped over (when Dee-Jay faces the opposite direction), the letters would not appear to be backwards. That is, all of the letters in 'MAXIMUM' look the same when flipped over, but the 'N' and 'S' in 'MANTIS' will be backwards when flipped.


Fei Long is Capcom's homage to Bruce Lee.


SSFII vs. MK2 : both games were supposed to be released within weeks of each other (at this time, "Street Fighter" and "Mortal Kombat" were the dominant fighting games). Capcom released SSF2 early so that they could attract fans away from MK. At the same time, Midway released "Mortal Kombat II" early for similar reasons. As you can see, the result meant that both came back to square one. Originally all of the additional features that were added in "Super Street Fighter II X - Grand Master Challenge" (Gouki, Supers, etc) were planned for SSFII, but were left out due to time restraints (Outside of Japan, "Super Street Fighter II X - Grand Master Challenge" is known as "Super Street Fighter II Turbo", and Gouki is known as 'Akuma'.)


Sony Records released a limited-edition soundtrack album for this game (Super Street Fighter II Arcade Game Track - SRCL-2822) on 21/01/1994.


- UPDATES -


In Vega's ending in the US version, 'M. Bison' says something like 'Not even the 'Ancient One' dared to challenge me!'.

He doesn't say anything like this in the Japanese version.

He is also never referred to as an 'evil scum bag', as he is in the US version.


Fei-Long's ending is translated incorrectly into English.

Capcom USA added in a bunch of references to 'The Great One and his son' that were not originally there.

A summary of what actually happened in the Japanese version :

A director, impressed with what he just saw, approaches Fei-Long and wants him to star in his movie.

Fei-Long says : 'I thought you understood. What I want to do is not acting, it's real fighting'.

The director offers him as much money as he wants, but Fei-Long just jumps away.

Twenty years after Hong Kong's greatest action star has faded from the screen, three million students practice 'Hitenryuu Kung Fu' (translated from Japanese as 'Flying Heaven Style Kung Fu') in front of the originator's memorial statue.

Some are doing so today.

Their teacher's name is --- [Fei-Long never mentions 'The Great One and his son' (Bruce and Brandon Lee) and the director never says anything about 're-dizzy combos'. Fei-long is not among the students].


Cammy's ending is translated incorrectly into English.

In the Japanese version, Vega tells Cammy that she was a spy for his organization three years ago. Her teammates say that they don't care about her past; it's only important what she does from now on.

In the American version, 'Bison' tells Cammy that they were in love!


Some of the voice samples of Cammy and Dee Jay were changed from the Japanese version.

Japanese version quote - World/US version quote.

* Cammy : 'Spiral Arrow', 'Cannon Drill'

* Cammy : 'Cannon Spike', 'Thrust Kick'

* Dee Jay : 'Slash', 'Max Out'


The US version has the "Winners Don't Use Drugs" screen.


- TIPS AND TRICKS -


* Each character has 8 outfit colors. Press LP to choose the original Street Fighter II color, MP for the Champion Edition color, HP for the Turbo color, any Kick button or the Start button for one of 4 new colors, or hold any button for 3 seconds for the secret color.


- SERIES -
  1. Street Fighter (1987)
  2. Street Fighter II - The World Warrior (1991)
  3. Street Fighter II' - Champion Edition (1992)
  4. Street Fighter II' - Hyper Fighting (1992)
  5. Super Street Fighter II - The New Challengers (1993)
  6. Super Street Fighter II Turbo (1994)
  7. Street Fighter Alpha - Warriors' Dreams (1995)
  8. Street Fighter Alpha 2 (1996)
  9. Street Fighter III - New Generation (1997)
  10. Street Fighter III - 2nd Impact : Giant Attack (1998)
  11. Street Fighter Alpha 3 (1998)
  12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
  13. Hyper Street Fighter II - The Anniversary Edition (2003)
  14. Street Fighter IV (2008)
  15. - STAFF -
    • Planners : Noritaka Funamizu (Poo), Mucchi
    • Character designers : Kursan, Ikusan Z, Q, Yorio, Tanuki, Katuragi, Matunanga, Rikagon, Simpsons, Pei, Mikiman, Buppo, M. Okazaki, Taka, Akiko, K. Crown, Shibataro
    • Programmers : SHIN., KID, MiN, EGW, AOI MIX, Tarabar
    • Music : Syun Nishigaki (SYUN), Isao Abe (Oyaji)
    • Sound : Nobu. Oouchi, Toshio Kajino
    • - PORTS -
    • * Consoles :
    • Nintendo Super Famicom (1994)
    • Sega Mega Drive (1994)
    • Commodore Amiga CD32 (1994)
    • Nintendo Game Boy (1995, "Street Fighter II")
    • Sony PlayStation (1997, "Street Fighter Collection")
    • Sega Saturn (1997, "Street Fighter Collection")
    • * Computers :
    • Sharp X68000 (1994)
    • Commodore Amiga (1994)
    • PC [MS-DOS, CD-ROM] (1995)
    • * Others :
    • LCD handheld game (19??) released by Tiger Electronics.
    • LCD Barcodzz handheld game (19??) released by Tiger Electronics.
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=super-street-fighter-ii-the-new-challengers&page=detail&id=2764&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in MamEnd
cheats
cheats
code comments
00000000:FF8CCE:00000099:FFFFFFFF  Infinite Time
00000001:FF8CCE:00000000:FFFFFFFF  Finish this Round Now!
00000000:FF82ED:00000001:FFFFFFFF  Always in Turbo Mode:Characters move faster
62000000:000000:00000000:00000000  Select Backdrop
00010000:FFE08B:00000000:FFFFFFFF  Japan (Castle):Ryu
00010000:FFE08B:00000001:FFFFFFFF  Japan (Bath House):E. Honda
00010000:FFE08B:00000002:FFFFFFFF  Brazil:Blanka
00010000:FFE08B:00000003:FFFFFFFF  USA (Air Base):Guile
00010000:FFE08B:00000004:FFFFFFFF  USA (Pier):Ken
00010000:FFE08B:00000005:FFFFFFFF  China:Chun-Li
00010000:FFE08B:00000006:FFFFFFFF  USSR:Zangief
00010000:FFE08B:00000007:FFFFFFFF  India (Dhalsim)
00010000:FFE08B:00000008:FFFFFFFF  USA (Las Vegas):Balrog
00010000:FFE08B:00000009:FFFFFFFF  Thailand (Statue):Sagat
00010000:FFE08B:0000000A:FFFFFFFF  Spain:Vega
00010000:FFE08B:0000000B:FFFFFFFF  Thailand (Temple):M. Bison
00010000:FFE08B:0000000C:FFFFFFFF  England:Cammy
00010000:FFE08B:0000000D:FFFFFFFF  Mexico:T. Hawk
00010000:FFE08B:0000000E:FFFFFFFF  Hong Kong:Fei Long
00010000:FFE08B:0000000F:FFFFFFFF  Jamaica:Dee Jay
  Stage Selection Cheats - Use during a match.
00000001:FF8BD1:00000007:FFFFFFFF  Fight Balrog Next!
00000001:FF8BD1:00000008:FFFFFFFF  Fight Vega Next!
00000001:FF8BD1:00000009:FFFFFFFF  Fight Sagat Next!
00000001:FF8BD1:0000000A:FFFFFFFF  Fight M. Bison Next!
00000001:FF8BD1:0000000B:FFFFFFFF  Go to Ending Next!
60000000:000000:00000000:00000000 
00000000:FF83F9:00000090:FFFFFFFF  Infinite Energy PL1
00000001:FF83F9:00000000:FFFFFFFF  Drain All Energy Now! PL1
00000000:FF875E:00000002:FFFFFFFF  Finish round to win match PL1
00000000:FF875E:00000000:FFFFFFFF  Rounds won always set = 0 PL1
00000001:FF875E:00000000:FFFFFFFF  Rounds won set = 0 Now! PL1
00000000:FF858D:00000001:FFFFFFFF  Invincibility PL1
00000000:FF854F:00000000:FFFFFFFF  Command during jump ON PL1
00000000:FF83EC:00000001:FFFFFFFF  Hadou Ken motion Cancel PL1:Buggy
00000000:FF85A2:00000000:FFFFFFFF  No limit next shot PL1:Buggy
00010000:FF85A3:00000000:FFFFFFFF  No limit next shot PL1 (2/2)
00000000:FF842F:00000001:FFFFFFFF  Never Get Dizzied PL1
62000000:000000:00000000:00000000  Select Character PL1
00010000:FF875F:00000000:FFFFFFFF  Ryu
00010000:FF875F:00000001:FFFFFFFF  Edmund Honda
00010000:FF875F:00000002:FFFFFFFF  Blanka
00010000:FF875F:00000003:FFFFFFFF  Guile
00010000:FF875F:00000004:FFFFFFFF  Ken Masters
00010000:FF875F:00000005:FFFFFFFF  Chun-Li
00010000:FF875F:00000006:FFFFFFFF  Zangief
00010000:FF875F:00000007:FFFFFFFF  Dhalsim
00010000:FF875F:00000008:FFFFFFFF  Balrog
00010000:FF875F:00000009:FFFFFFFF  Sagat
00010000:FF875F:0000000A:FFFFFFFF  Vega
00010000:FF875F:0000000B:FFFFFFFF  M. Bison
00010000:FF875F:0000000C:FFFFFFFF  Cammy
00010000:FF875F:0000000D:FFFFFFFF  Thunder Hawk
00010000:FF875F:0000000E:FFFFFFFF  Fei Long
00010000:FF875F:0000000F:FFFFFFFF  Dee Jay
60000000:000000:00000000:00000000 
00000000:FF87F9:00000090:FFFFFFFF  Infinite Energy PL2
00000001:FF87F9:00000000:FFFFFFFF  Drain All Energy Now! PL2
00000000:FF8B5E:00000002:FFFFFFFF  Finish round to win match PL2
00000000:FF8B5E:00000000:FFFFFFFF  Rounds won always set = 0 PL2
00000001:FF8B5E:00000000:FFFFFFFF  Rounds won set = 0 Now! PL2
00000000:FF898D:00000001:FFFFFFFF  Invincibility PL2
00000000:FF894F:00000000:FFFFFFFF  Command during jump ON PL2
00000000:FF87EC:00000001:FFFFFFFF  Hadou Ken motion Cancel PL2:Buggy
00000000:FF89A2:00000000:FFFFFFFF  No limit next shot PL2:Buggy
00010000:FF89A3:00000000:FFFFFFFF  No limit next shot PL2 (2/2)
00000000:FF882F:00000001:FFFFFFFF  Never Get Dizzied PL2
62000000:000000:00000000:00000000  Select Character PL2
00010000:FF8B5F:00000000:FFFFFFFF  Ryu
00010000:FF8B5F:00000001:FFFFFFFF  Edmund Honda
00010000:FF8B5F:00000002:FFFFFFFF  Blanka
00010000:FF8B5F:00000003:FFFFFFFF  Guile
00010000:FF8B5F:00000004:FFFFFFFF  Ken Masters
00010000:FF8B5F:00000005:FFFFFFFF  Chun-Li
00010000:FF8B5F:00000006:FFFFFFFF  Zangief
00010000:FF8B5F:00000007:FFFFFFFF  Dhalsim
00010000:FF8B5F:00000008:FFFFFFFF  Balrog
00010000:FF8B5F:00000009:FFFFFFFF  Sagat
00010000:FF8B5F:0000000A:FFFFFFFF  Vega
00010000:FF8B5F:0000000B:FFFFFFFF  M. Bison
00010000:FF8B5F:0000000C:FFFFFFFF  Cammy
00010000:FF8B5F:0000000D:FFFFFFFF  Thunder Hawk
00010000:FF8B5F:0000000E:FFFFFFFF  Fei Long
00010000:FF8B5F:0000000F:FFFFFFFF  Dee Jay
60000000:000000:00000000:00000000 
62000000:000000:00000000:00000000  Select Region:This cheat sets the machine region - the effectiveness may vary! You have to enable this ASAP - ON or before the ROM check screen! Or enable & RESET
00010000:FF82CF:00000000:FFFFFFFF  Japan
00010000:FF82CF:00000002:FFFFFFFF  USA
00010000:FF82CF:00000004:FFFFFFFF  ETC
00010000:FF82CF:00000006:FFFFFFFF  Hispanic
00010000:FF82CF:00000008:FFFFFFFF  Asia
00010000:FF82CF:0000000A:FFFFFFFF  Asia TW
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