game
icon
title Spy Hunter
set name spyhunt
manufacturer Bally Midway
year 1983
genre Shooter (hof)
category Shooter / Driving Vertical (hof)
driver status good
driver source mcr3.c
snapshots MW: in game / CT: in game | title | artwork / Mr. Do: artwork / Dany69: artwork
zoom
rating

74.1% after 111 votes
 
clones Spy Hunter (Playtronic license)
display
colour emulation good
palette 68
display type raster
orientation vertical
resolution 480x480
frequency 30.000000Hz
sound
sound emulation good
channels stereo
controls
players 1
nplayers 1P
controls paddle
buttons 6
coin slots 2
hardware
cpu Z80 @ 5MHz
cpu Z80 @ 2MHz
cpu 68000 @ 8MHz
audio AY-3-8910A @ 2MHz
audio AY-3-8910A @ 2MHz
audio DAC
data
version added .028
last change(s) .060 .056
roms
name size crc set flags sha1
cpu_pg0.6d  8192  1721b88f  spyhunt    c7a641f0c05bd343ebc79e1c1be3a26da5fb77f0 
cpu_pg1.7d  8192  909d044f  spyhunt    67237c3efde568d52e9f8b0d36df726d05a9d9e4 
cpu_pg2.8d  8192  afeeb8bd  spyhunt    fde32863d08a745dfe19f1c1382810eab6aebcec 
cpu_pg3.9d  8192  5e744381  spyhunt    5b75e4f44dfd63d6e35294c606b84231c216e57d 
cpu_pg4.10d  8192  a3033c15  spyhunt    e9811450a7c952561912777d679fe45a6b5a794a 
cpu_pg5.11d  16384  53a4f7cd  spyhunt    051b07ae993e14b329507710c0f7cadaa952f9ae 
snd_0sd.a8  4096  c95cf31e  spyhunt    d1b0e299a27e306ddbc0654fd3a9d981c92afe8c 
snd_1sd.a7  4096  12aaa48e  spyhunt    c6b835fc45e4484a4d52b682ce015caa242c8b4f 
csd_u7a.u7  8192  6e689fe7  spyhunt    38ad2e9f12b9d389fb2568ebcb32c8bd1ac6879e 
csd_u17b.u17  8192  0d9ddce6  spyhunt    d955c0e67fc78b517cc229601ab4023cc5a644c2 
csd_u8c.u8  8192  35563cd0  spyhunt    5708d374dd56758194c95118f096ea51bf12bf64 
csd_u18d.u18  8192  63d3f5b1  spyhunt    5864a7e9b6bc3d2df6891d40965a7a0efbba6837 
cpu_bg0.3a  8192  dea34fed  spyhunt    cbbb2ba75e087eebdce79a0016118c327c8f0a96 
cpu_bg1.4a  8192  8f64525f  spyhunt    d457d12f31a30deb3b4e5b8189c9414aac1ad701 
cpu_bg2.5a  8192  ba0fd626  spyhunt    f39281feb3fbbbd4234fbb70ee77bab3e1a33e3b 
cpu_bg3.6a  8192  7b482d61  spyhunt    f6a46690f69a7513a7fbacd0199946f600d796dd 
vid_1fg.a7  16384  9fe286ec  spyhunt    d72cd7e69ef78e25cf5bc599fb0a7da11bf4657f 
vid_0fg.a8  16384  292c5466  spyhunt    5abb9e2cc592adf81f12bf8ebeaf3e2931a7fa6d 
vid_3fg.a5  16384  b894934d  spyhunt    e7d6db1635d244d002054dd223a2d0713316ef77 
vid_2fg.a6  16384  62c8bfa5  spyhunt    f245e49c178f846b647d09c32aa97d61333bdd83 
vid_5fg.a3  16384  2d9fbcec  spyhunt    d73862b974726fe50bf011ea7977f8229b8a1e24 
vid_4fg.a4  16384  7ca4941b  spyhunt    068ecd1e91ecfedba2ae542062f8f51f1329725d 
vid_7fg.a1  16384  940fe17e  spyhunt    60d07c10ef5867875d47a4edaa68934e37e2a0aa 
vid_6fg.a2  16384  8cb8a066  spyhunt    5fa88d471ed8fd18244dd21b976c86530f57c8ac 
cpu_alph.10g  4096  936dc87f  spyhunt    cdf73bea82481fbc300ec5a1fbbe8d662007c56b 
82s123.12d  32  e1281ee9  spyhunt    9ac9b01d24affc0ee9227a4364c4fd8f8290343a 
cabinet art
cabinet spyhunt.png spyhunt.png
marquee spyhunt.png
control panel spyhunt.png
flyer spyhunt.png
PCB spyhunt.png
additional information
info 0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver, Lawnmower Man]

SERVICE MODE:
  • Press F2 before initial screen to configure
WIP:
  • 0.125u9: Stefanocsw added clone Spy Hunter (Playtronic license).
  • 0.122u6: Changed 68000 CPU3 clock speed to 8MHz.
  • 0.117u2: Ernesto Corvi fixed incorrect implementation of SSIO volume controls in the MCR driver. This makes the engine sound in Spy Hunter audible again, among other things.
  • 0.106u10: Aaron Giles updated Spy Hunter to support the new artwork system.
  • 0.98u3: Fixed gfx2 roms order.
  • 0.98u1: Aaron Giles fixed music in Spy Hunter. Removed 3rd sound channel.
  • 0.93: Added 3rd sound channel.
  • 0.61: Changed visible area to 480x480 and video aspect ratio to 3:4.
  • 0.56: Replaced cpu1 rom ($a000) with a new dump.
  • 0.53: Changed palettesize from 132 to 68 colors.
  • 0.33b4: You can assign a joystick button to the gear shift in Spy Hunter.
  • 0.33b3: Alex Judd improved Spy Hunter controls (you can play with the mouse or even a wheel now).
  • 0.30: Aaron Giles added music in Spy Hunter and added an extra line of text at the bottom indicating the status of the lamps that were on the arcade machine.
  • 0.28: Added Spy Hunter (Bally Midway 1983). Press F2 before initial screen to configure. Steering and acceleration should be via analog controls. No indicators for which special weapons are available. Palette seems to be slightly off. No music (needs a 68000 emulator).
LEVELS: 1 (endless)

Other Emulators:
  • Retrocade
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Romset: 261 kb / 26 files / 103 zip
history Spy Hunter (c) 1983 Bally Midway.

Spy Hunter is an action/driving game. It places the player as the driver of a G-6155 CIA Prototype Interceptor sports car. The object of the game is to travel the freeways and waterways, hunting down and destroying as many enemy vehicles as possible, all the while not harming civilian vehicles. The view is top-down and the screen scrolls vertically underneath the player's car.

The game begins with the player driving the G-6155. Soon, the player starts to encounter enemy vehicles which try to force the player's car off the road and crash. Each enemy vehicle has its own special feature, such as tire slashers or bulletproof armor.

Points are scored for driving on the road and for destroying enemy vehicles. There is a lead-in time when the player has an endless supply of cars. After this time expires, the player will lose a life each time the car crashes. Extra cars can be earned with high scores. The first extra car is earned at a default value of 30,000 points, but this value can vary depending on settings.

The player must be careful to avoid harming civilian vehicles on the road. There are three types: blue automobiles, pink automobiles, and motorcycles. Hurting these vehicles causes scoring to stop briefly, during which time the player’s score reads 'NO POINTS'.

Initially, the only weapon the player's car has available is a dual front-mounted machine gun which has an endless supply of ammunition. Early on, these guns and the player's driving skill are his only weapons against the enemy cars. The player can also attempt to force or ram the enemy cars off the road. Eventually the player encounters an ally, the weapons van. After the player drives past the weapons van parked on the side of the road, the van accelerates past the player's car and positions itself in front of it and drops a ramp. The player can then drive up the ramp to enter the back of the van. The van then pulls to the side of the road and deploys the spy car equipped with a new weapon. A symbol atop the weapons van indicates which type of special weapon it carries. The player is not obligated to use the weapons supplied by the van. Also, if uninterested, the player can simply ignore the van and drive past it.

There are three special weapons in all and they can all be equipped simultaneously. The special weapons consist of an oil slick, a smoke screen and missiles. Each special weapon has a limited number of uses. The smoke screen and missiles can each be used three times. The special weapons are activated via dedicated buttons on the steering wheel. Once the weapons ammo is depleted or before, the car can be refitted with a new supply from the weapons van.

There are six enemies in all, each with their own special characteristic :
* 'Switchblade' or 'Never To Be Trusted' cars have tire slashers. Knives pop out of this car's tires and can force the player's car to crash if they touch his tires.
* 'The Road Lord' or 'Bulletproof Bully' cars have bulletproof armor plating; machine guns are ineffective against these cars.
* 'The Enforcer' or 'Double Barrel Action' is a limousine with a shotgun toting thug who shoots at the player's car.
* 'The Mad Bomber' or 'Master Of The Sky' is a helicopter which drops bombs. This enemy can only be destroyed with missiles.
* 'Barrel Dumper' is a boat which drops lethal explosives into the water.
* 'Doctor Torpedo' is a boat which shoots torpedoes at the player's ship.

Occasionally a message appears on screen that says 'Bridge out – Detour on Left'. Then the player must drive his car into a boat house located alongside the road, otherwise he will crash into the water and lose a life. After driving through this house, the player’s car is turned into a speedboat on a river, with enemy boats which try to destroy the player. In this area, if the player uses the oil slick, the boat instead issues a line of fire which destroys any ship directly behind the player. In this area, occasionally the river splits; the left side continues the river, the right side causes the player to drive through another house where the boat is changed back into the car.

Later in the game the player gets a warning that there are 'Icy Roads Ahead', then the player enters an area that has white road which is very slick. The icy roads section eventually ends and goes back to normal roads. Icy roads occur again on and off during the rest of the game.

- TECHNICAL -

Bally Midway MCR 3 hardware

Main CPU : Z80 (@ 5 Mhz)
Sound CPU : Z80 (@ 2 Mhz), 68000 (@ 7.5 Mhz)
Sound Chips : (2x) AY8910 (@ 2 Mhz), DAC (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 480 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 68

Players : 1
Control : Steering wheel with gear shift and pedal (High/Low)
Buttons : 5
=> MACHINE GUNS, SMOKE SCREEN, OIL SLICK, MISSILES, WEAPONS VAN

- TRIVIA -

Released in December 1983.

Originally the James Bond theme was planned as the background music for the game. The inability to obtain the rights to use the music, however, forced Midway to change the theme on shipping models. In the end, the Peter Gunn theme music was a large part of the game's appeal.

A boat driving sequence and a helicopter sequence was also planned. Shortage of memory, however, did not allow for this feature. The game has no end and at no time does the player ever leave the car but it was RUMORED to have a graveyard sequence, an actual end and a sequence where the player exited the car for on-foot action.

The car was based on one of the designer's own Nissan 280z. The name of the car, the G-6155, is a clever tribute to designer George Gomez - the numbers stand for his birth date.

From George Gomez : 'My original design for both upright and sit-down were identical. And they were produced that way if only because of the economies of manufacturing. Which means : why make different parts, since it will cost less to make more of one design. "Spy Hunter 2" which I had nothing to do with was different. On my game both left and right grips should each have a trigger and a thumb button, in addition to the center button (call weapons van). The shifter was a 2 position device, low and high. Of course there was the gas pedal and a series of dashboard weapons lights for machine guns, missiles, oil slick and smoke. After the first few thousand games the grips were retooled in plastic and they went on to be used in hundreds of different games. They were licensed to Happ controls in the late 80's and they have been on almost every manufacturer's games at one point or another. The original sand cast aluminum grips(painted black) were actually molded directly from patterns that I carved and they had softer contours and were more comfortable but they were also very expensive. So to cost reduce them the company took the grips and retooled them to be injection molded plastic. However the patterns for the plastic grips were made off the engineering drawings and the drawings of that era were not as representative of the actual parts I carved, since they were made after my patterns instead of before. I have the original wood patterns along with some other stuff from development of the game in a box somewhere.'.

A Spy Hunter machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.

- SCORING -

The Road Lord : 150 points.
Switch Blade : 150 points.
The Enforcer : 500 points.
The Mad Bomber : 700 points.
Barrel Dumper : 150 points.
Doctor Torpedo : 500 points.
Driving through the river boathouse : 1500 points.
Driving on the road for each 1/4 screen traveled : 15 points.
Driving on the water for each 1/4 screen traveled : 25 points.

- TIPS AND TRICKS -

* Here's A Great Cheat That Does Several Things At Once :
1) You need to have a supply truck available, and a be at a bridge-out level. When the detour appears, don't take it - instead, call up your truck.
2) Wait until the road has straightened out into the bridge and drive into the truck. When the truck pulls over and lets you out, stay on the side of the road, and SLOWLY drive up until you reach the gap in the bridge.
3) Drive on until you car is about half-way over the edge, and wait until the Enforcer comes along. He will try and get you, but he'll be unable to drive far enough to do so. At this point, I would get a friend to mind the game, while I went for a break. When I returned, I just drove across the bridge, flying mysteriously across the bridge out, until I reached the other side.
4) You will notice several differences to the game after this happens. The Enforcer no longer appears, the game gets no harder, and Dr. Torpedo no longer appears on water sections!

- SERIES -
  1. Spy Hunter (1983)
  2. Spy Hunter II (1987)
- STAFF -
  • Designed & programmed by : Tom Leon (TFL), Jeff Nauman
  • Art : Kevin O'Connor (KO), Brian Colin (BFC), Steve Ulstad (SJU), Sharon Perry (SP)
  • Music by : Henry Mancini
  • Group Manager : Bill Adams
  • Cabinet guru : George Gomez (GG)
  • Cabinet assistant : John Kubik (JCK)
  • Additional staff : Atish Ghosh (AG), (RML), (SV)
- PORTS -

* Consoles :
Colecovision (1984)
Atari 2600 (1984)
Colecovision (1984)
Atari XEGS
Nintendo Famicom (1987)
Sony PlayStation (1997, "Arcade's Greatest Hits - The Midway Collection 2")
Nintendo Game Boy Color (1999, "Arcade Hits - Moon Patrol / Spy Hunter")
Nintendo 64 (2000, "Midway's Greatest Arcade Hits Volume I")
Sega Dreamcast (2000, "Midway's Greatest Arcade Hits Volume 2")
Microsoft XBOX (2002, "Spy Hunter") : Hidden game.
Sony PlayStation 2 (2003, "Midway Arcade Treasure")
Nintendo GameCube (2003, "Midway Arcade Treasure")
Microsoft XBOX (2003, "Midway Arcade Treasure")
Sony PSP (2005, "Midway Arcade Treasures - Extended Play")
Nintendo Game Boy Advance (2005, "Spy Hunter / Super Sprint")

* Computers :
Commodore C64 (1983)
Atari 800 (1984)
PC [Booter] (1984)
Apple II (1984)
Sinclair ZX Spectrum (1985) : United Kingdom release only.
Atari ST (1985, "Major Motion")
Amstrad CPC (1988)
PC [MS Windows, CD-Rom] (1997, "Arcade's Greatest Hits - The Midway Collection 2")
PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")

* Others :
Palm OS ("Midway Arcade Classic")

- SOURCES -

Game's rom.
Machine's picture.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:E870:00000001:FFFFFFFF  Infinite Lives (After timer)
00000000:F389:00000001:FFFFFFFF  Infinite Lives
00000000:F381:00000009:FFFFFFFF  Infinite Time
00000000:F0D4:00000003:FFFFFFFF  Infinite Smoke Screens
00000000:F0FE:00000003:FFFFFFFF  Infinite Missiles
00000000:F0D2:0000003F:FFFFFFFF  Infinite Oil Slicks
00000000:F0D5:00000040:FFFFFFFF  Endless Smokescreen
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