game
icon
title Super Punch-Out!!
set name spnchout
manufacturer Nintendo
year 1984
genre Sports (hof)
category Sports / Boxing (hof)
driver status good
driver source punchout.c
snapshots MW: in game / CT: in game | title / EJ: in game / PS: in game | title | scores
zoom
rating

70% after 33 votes
 
clones Super Punch-Out!! (Japan)
display
colour emulation good
palette 512
display type raster
orientation horizontal
resolution 256x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 1
nplayers 1P
controls 4 way joystick
buttons 4
coin slots 2
hardware
cpu Z80 @ 4MHz
cpu N2A03 @ 1.789772MHz
audio N2A03 @ 1.789772MHz
audio VLM5030 @ 3.58MHz
data
version added .031
last change(s) none since version .53
roms
name size crc set flags sha1
chs1-c.8l  8192  703b9780  spnchout    93b2fd8392ef094413330cd2474ac406c3db426e 
chs1-c.8k  8192  e13719f6  spnchout    d0f08a0999801dd5d55f2f4ae3e76f25b765b8d6 
chs1-c.8j  8192  1fa629e8  spnchout    e0c37883e65c77e9f25e323fb4dc05f7dcdc6347 
chs1-c.8h  8192  15a6c068  spnchout    3f42697a6d79c6fd4b638feb366c80e98a7f02e2 
chs1-c.8f  16384  4ff3cdd9  spnchout    282edf9a3fa085bc82523249a519f2a3fe04e87e 
chp1-c.4k  8192  cb6ef376  spnchout    503dbcc1b18a497311bf129689d5650860bf96c7 
chs1-b.4c  8192  9f2ede2d  spnchout    58a0f8c34ff9ec425c846c1eb6c6ccd99c2d0132 
chs1-b.4d  8192  143ae5c6  spnchout    4c8426ba336941ac3341b1dd65c0d68b9aae56de 
chp1-b.4a  8192  c075f831  spnchout    f22d9e415637599420c443ce08e7e70d1eb1c6f5 
chp1-b.4b  8192  c4cc2b5a  spnchout    7b9d4dcecc67271980c3c44561fc25a6f6c93ee3 
chs1-v.2r  16384  ff33405d  spnchout    31b892d184d24a0ec05fd6facec61a532ce8535b 
chs1-v.2t  16384  f507818b  spnchout    fb99c5c88e829d7e81c53ead21554a614b6fdcf9 
chs1-v.2u  16384  0995fc95  spnchout    d056fc61ad2409525622b4db69796668c3145460 
chs1-v.2v  8192  f44d9878  spnchout    327a8bbc8f1a33fcf95ebc75db97406feb6435d9 
chs1-v.3r  16384  09570945  spnchout    c3e2a8f76eebacc9042d087db2dfdc8ea267d46a 
chs1-v.3t  16384  42c6861c  spnchout    2b160cde3cc3ee7adb276fe719f7919c9295ba38 
chs1-v.3u  16384  bf5d02dd  spnchout    f1f4932fc258c087783450e7c964902fa45c4568 
chs1-v.3v  8192  5673f4fc  spnchout    682a81b60494b2c77d1da312c97bc807021eac67 
chs1-v.4r  16384  8e155758  spnchout    d21ce2d81b2d47e5ff091e48cf46d41d01ea6314 
chs1-v.4t  16384  b4e43448  spnchout    1ed6bf913c15851cf86554713c122b55c18c5d67 
chs1-v.4u  16384  74e0d956  spnchout    b172cdcc5d26f3be06a7f0f9e19879957e87f992 
chp1-v.6p  8192  75be7aae  spnchout    396bc1d301b99e064de4dad699882618b1b9c958 
chp1-v.6n  8192  daf74de0  spnchout    9373d4527b675b3128a5a830f42e1dc5dcb85307 
chp1-v.8p  8192  4cb7ea82  spnchout    213b7c1431f4c92e5519a8771035bda28b3bab8a 
chp1-v.8n  8192  1c0d09aa  spnchout    3276bae7400453f3612f53d7b47fb199cbe53e6d 
chs1-b.6e  512  0ad4d727  spnchout    5fa4247d58d10b4644f0a7492efb22b7a9ce7b62 
chs1-b.6f  512  86f5cfdb  spnchout    a2a3a4e9ca15826fe8c86650d50c8ce203d57eae 
chs1-b.7f  512  8bd406f8  spnchout    eaf0b62eccf1f47452bf983b3ffc6cacc25d4585 
chs1-b.7e  512  9e170f64  spnchout    9548bfec2f5b7d222e91562b5459aef8c107b3ec 
chs1-b.8e  512  3a2e333b  spnchout    5cf0324cc07ac4af63598c5c6acc61d24215b233 
chs1-b.8f  512  1663eed7  spnchout    90ff876a6b885f8a80c17531cde8b91864f1a6a5 
chs1-v.2d  256  71dc0d48  spnchout    dd6609f547d74887f520d7e71a1a00317ff181d0 
chs1-c.6p  16384  ad8b64b8  spnchout    0f1232a10faf71b782f9f6653cca8570243c17e0 
cabinet art
cabinet spnchout.png
marquee spnchout.png
control panel spnchout.png
flyer spnchout.png
additional information
info 0.33b3 [?]

NOTE:
  • The game runs on two monitors, positioned one above the other. Since the top monitor is mostly informational, you might want to cut it out to enlarge the play area. You can do that enforcing a suitable screen size.
Bugs:
  • Incorrect sound on Dragon Chan's kick. The kick is supposed to make a "whoosh" sound as it completes. I two videos to demonstrate the difference, one with a camcorder pointed at my SPO arcade machine and the other is a screen capture from MAME v.106. Punchout op manual and schematic diagrams for reference. MaximRecoil (ID 00959)
WIP:
  • 0.125u5: Nicola Salmoria simplified palette handling in Punch-Out driver. Fixed big sprite palette in top monitor. Fixed proms loading and changed palettesize to 512 colors.
  • 0.123u1: Changed palettesize to 2048 colors.
  • 0.106u8: Aaron Giles converted the Punch Out driver to a proper dualscreen game (2x 256x224). Rewrote the video portion to use tilemaps.
  • 0.58: Full VLM5030 sound emulation. Samples are no longer needed.
  • 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples.
  • 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain.
  • 0.37b15: Changed visible area to 256x448.
  • 14th May 2000: Guru - Dumped Super Punchout (Nintendo, Alt).
  • 0.36RC1: Added clone Super Punch-Out!! (Japan).
  • 0.36b13: Changed clock speed of the N2A03 to 1789772 Hz. Replaced NES/DAC sound with Nintendo.
  • 26th December 1999: wwtk@mail.com and Matthew Conte contributed a new NES sound driver and also some fixes to SNK games sound.
  • 0.36b5: Replaced the M6502 CPU with a N2A03.
  • 0.35b1: Replaced Super Punch Out with a good set. Tatsuyuki Satoh and Ernesto Corvi worked out the Super Punch Out protection.
  • 0.33b6: Tatuyuki Satoh fixed bug in VLM5030 emulator which caused samples not to work.
  • 0.33b3: Tatsuyuki Satoh did another step forward in getting Super Punch Out to work (still NOT playable).
  • 0.31: Nicola Salmoria added Super Punch Out (Nintendo 1984). Doesn't work due to copy protection.
LEVELS: 5

Recommended Games (Boxing):

Boxer

KO Punch

Champion Boxing

Main Event

Punch-Out!!

Super Punch-Out!!

VS Gong Fight

King of Boxer

Heavyweight Champ

Mike Tyson's Punch-Out!! (PlayChoice-10)

Vs. TKO Boxing

Final Blow

The Final Round

Success Joe

Pound for Pound

Title Fight

Top Ranking Stars

Best Bout Boxing

Funky Head Boxers

Romset: 300 kb / 33 files / 171 zip
history Super Punch-Out!! (c) 1984 Nintendo.


A slight update of the superb "Punch-Out!!" boxing game that features five brand new larger-than-life opponents. The player once again assumes the role of a green-haired boxer who must fight his way up through five larger-than-life boxers to earn the title of 'Champ'.


The player's in-fight boxer is again viewed from behind and rendered with wire-frame graphics (so the player's opponent can be seen). Punches, dodges and blocks must all be well-timed in order to defeat the opposing boxer. Thanks to the refined roster of new and hugely distinctive enemy fighters, "Super Punch-Out!!" is considered to be an improvement over the first game.


- TECHNICAL -


Main CPU : Z80 (@ 4 Mhz)

Sound CPU : N2A03 (@ 1.789772 Mhz)

Sound Chips : N2A03 (@ 1.789772 Mhz), VLM5030 (@ 3.58 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1025


Players : 1

Control : 4-way joystick (pull up on the joystick to duck)

Buttons : 3

=> [1] LEFT BLOW, [2] RIGHT BLOW, [3] KNOCKOUT BLOW


- TRIVIA -


Released in September 1984.


The image used for the background of "Punch-Out!!" (in which Mario, Luigi, DK and DK Jr. sit on both sides of the ring) was recycled for 'Super Punch-Out!!'. The only difference is that the background is in black and white.


Not to be confused with the 1994 Super Famicom game of the same name, 'Super Punch-Out!!', which is a remake of the arcade game (certainly for the ten years anniversary).


The game's title music, is actually the 'Gillette Look Sharp March'. This jingle, originally heard in Gillette radio and television commercials, was later used as the theme song to the Gillette Cavalcade of Sports, which aired boxing matches. The music can also be heard in the 1980 boxing related film 'Raging Bull' during the scene where Jake LaMotta (as played by Robert De Niro) unveils his new nightclub.


- SERIES -
  1. Punch-Out!! (1984)
  2. Super Punch-Out!! (1984)
  3. Mike Tyson's Punch-Out!! (1987, Nintendo NES)
  4. Super Punch-Out!! (1994, Nintendo SNES)
  5. 5''] ("Frank Bruno's Boxing")
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:D7F2:00000003:FFFFFFFF  Infinite Time
00000000:D022:00000070:FFFFFFFF  Infinite Energy
00000001:D024:00000000:FFFFFFFF  Drain Other Fighter Now!
00000000:D048:0000001A:FFFFFFFF  KO Power
00000000:D024:00000000:FFFFFFFF  Quick KDs/KOs
00000000:D02E:00000000:FFFFFFFF  Player TKO Count always = 0
00000000:D02F:00000003:FFFFFFFF  CPU TKO Count always = 3:Effectively get a TKO on the first knockout
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