game
icon
title Space Duel
set name spacduel
manufacturer Atari
year 1980
genre Shooter (hof)
category Shooter / Field (hof)
driver status good
driver source bwidow.c
snapshots MW: in game / CT: in game | title / Mr. Do: artwork / EJ: in game / PS: in game | title
rating

71.9% after 27 votes
 
display
colour emulation good
palette 0
display type vector
orientation horizontal
frequency 45.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 2 way joystick
buttons 3
coin slots 2
hardware
cpu M6502 @ 1.512MHz
audio POKEY @ 1.512MHz
audio POKEY @ 1.512MHz
data
version added .026
last change(s) .109u1 .108u5
roms
name size crc set flags sha1
136006.106  2048  691122fe  spacduel    f53be76a49dba319050ca7767de3441521910e83 
136006.107  4096  d8dd0461  spacduel    58060b20b2511d30d2ec06479d21840bdd0b53c6 
136006.201  4096  f4037b6e  spacduel    9bacb64d257edd31f53db878477604f50681d78f 
136006.102  4096  4c451e8a  spacduel    c05c52bb08acccb60950a15f05c960c3bc163d3e 
136006.103  4096  ee72da63  spacduel    d36d62cdf7fe76ee9cdbfc2e76ac5d90f22986ba 
136006.104  4096  e41b38a3  spacduel    9e8773e78d65d74db824cfd7108e7038f26757db 
136006.105  4096  5652710f  spacduel    b15891d22a47ac3448d2ced40c04d0ab80606c7d 
136002-125.n4  256  5903af03  spacduel    24bc0366f394ad0ec486919212e38be0f08d0239 
cabinet art
cabinet spacduel.png
marquee spacduel.png
control panel spacduel.png
flyer spacduel.png
PCB spacduel.png
additional information
info 0.26 [Brad Oliver, Al Kossow, Hedley Rainnie, Eric Smith]

GAME START:
  • Insert coin with key 5, press 2 to choose level and start game with key 1.
WIP:
  • 0.127u7: Franklin Bowen added the P10/11 dipswitch (only 4 switches instead of the standard 8) to Space Duel. Added dipswitches 'Charge by ...', '2-credit minimum', '1-player game only' and 'Unused'.
  • 0.115u1: Changed region proms to user1.
  • 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU and POKEYs sound clock speeds to 1512000 Hz and added prom ($0 - AVG PROM).
  • 0.58: Changed palettesize from 256 to 32768 colors.
  • 0.33b7: Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value.
  • 0.26: Added Space Duel (Atari 1980). Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC.
Other Emulators:
  • AAE
  • JAE
  • Retrocade
Recommended Games (Asteroids):

Asteroids

Asteroids Deluxe

Astropal

Space Duel

Space Force

Space Fortress

Blasteroids

Space Lords

Romset: 27 kb / 8 files / 19.5 zip
history Space Duel (c) 1982 Atari.


The Space Duel game is a 1- or 2-player game with a color X-Y video display. This display, with its 3-color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling color and unique visual effects in a spectacular multi-dimensional video display.


Space Duel offers players a choice of 4 different game versions. One player can control a fighter or a space station. Two players, playing at the same time, can control fighters or a space station. The game offers players 12 different targets (7 split when hit), and 18 different waves. At the beginning of each wave, objects enter from the screen edge. The player(s) then tries to shoot and destroy the objects. The wave ends when all the objects are destroyed.


The play mode begins with the first wave. In the space station game, two ships appear near the center of the screen. The ships are joined together by a 'fuse'. In the fighter game, the red ship appears above the red controls. The green ship appears above the green controls. A sound is heard any time a ship appears on the screen.


A ship may fire as many as four shots on the screen at one time. However, if a ship is damaged, it may fire only one shot on the screen. Also the ship is slower to react. In space stations, a second hit to either ship destroys that ship. Then, the fuse between ships starts to burn, and the other ship explodes.


In the fighter game, players may shoot each other without losing a life. Instead, the ship blinks and disappears. After a period of time, the ship reappears in a different location. If one player loses all of his ships before the other player, his last ship returns to the screen as a damaged ship. It is possible to earn a bonus ship while damaged.


Shields protect a ship from all saucer shots and collisions. Shields wear out with time or if hit by targets. Space stations have more than twice as much shield energy as fighters.


In the first wave, spinners enter and break into two smaller pieces when shot. Each piece splits into two smaller pieces when shot again. Each of these pieces is destroyed when shot. Other targets split apart in the same manner.


At the end of each wave, a bonus wave begins and a low humming sound is heard. BONUS LEVEL, and the number of points for that level, flash on the screen. A box appears at the screen edge and ships cannot leave that boundary. Fuzzballs, stars and saucers enter and attack the player. A fighter, when shot by the other player, either just before or during the bonus wave, will not reappear until the next wave. The bonus wave ends when all targets are destroyed, or the humming sound reaches its highest pitch.


Other targets enter as the game progresses. When the number of targets is less than the wave number, or it no splitting targets have been hit in some time, saucer enters and shoots at targets and ships. The saucer shots become more accurate as play continues. Saucers may also enter as a pair. They shoot at, but do not destroy, each other. Anything caught between them will be shot. Each time the pair goes across the screen, the distance between them increases.


A player's ship may be destroyed by a shot or collision. Game play ends when all ships are destroyed.


- TECHNICAL -


Game ID : 136006


Main CPU : M6502 (@ 1.512 Mhz)

Sound Chips : (2x) POKEY (@ 1.512 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 231 pixels

Screen refresh : 45.00 Hz

Palette colors : 32768


Player controls consist of

ROTATE LEFT

ROTATE RIGHT

THRUST

SHIELDS

FIRE


- TRIVIA -


Released in February 1982.


Space Duel is the first and only multi-player interactive vector game by Atari. When "Asteroids Deluxe" tanked, this game was taken off the shelf and released to moderate success. Approximately 12,040 units were produced.


A Space Duel cabinet appears on the cover of the Who's 1982 album, 'It's Hard'.


In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight".


- TIPS AND TRICKS -


* Invite Your Friend : In 2 player mode, you can shoot your partner and it will regenerate their shield. This comes in very handy!


- SERIES -
  1. Asteroids (1979)
  2. Asteroids Deluxe (1981)
  3. Space Duel (1982)
  4. Blasteroids (1987)
  5. Asteroids Hyper 64 (1999, Nintendo 64)
  6. - STAFF -
    • Designed & partially programmed by : Rick Maurer (Richard Maurer)
    • Project resumed, changes made & game finished by : Owen Rubin (ORR), (JMR), Steve Calfee (SRC), Dave Shepperd (DES)
    • - PORTS -
    • * Consoles :
    • Sony PlayStation (2001, "Atari Anniversary Edition Redux")
    • Sony PlayStation 2 (2004, "Atari Anthology")
    • Microsoft XBOX (2004, "Atari Anthology")
    • * Computers :
    • PC [MS Windows, CD-ROM] (2003, "Atari - 80 Classic Games in One!")
    • * Others :
    • Atari Flashback 2 (2005)
    • Nokia N-Gage (2006, "Atari Masterpieces Volume 2")
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=space-duel&page=detail&id=2525&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:0047:00000003:FFFFFFFF  Infinite Lives
00000000:0273:000000FF:FFFFFFFF  Infinite Shield
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