| title | Slipstream (950515 BRAZIL) |
| set name | slipstrm |
| manufacturer | Capcom |
| year | 1995 |
| genre | Driving (hof) |
| category | Driving / Race (chase view) (hof) |
| driver status | imperfect |
| driver source | segas32.c |
| snapshots | MW: in game
/ CT: in game
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( 1 2 ) / PS: in game
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| rating | 70.1% after 18 votes |
| clones | Slipstream (950515 HISPANIC) |
| colour emulation | good |
| palette | 16384 |
| display type | raster |
| orientation | horizontal |
| resolution | 416x224 |
| frequency | 60.000000Hz |
| sound emulation | good |
| channels | stereo |
| cpu | V60 @ 16.10795MHz |
| cpu | Z80 @ 8.053975MHz |
| audio | YM3438 @ 8.053975MHz |
| audio | YM3438 @ 8.053975MHz |
| audio | RF5C68 @ 12.5MHz |
| version added | .074u2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .120u4 .075 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| art | no cabinet, marquee, flyer, control panel or PCB images found |
| info | 0.74u2 [David Haywood] 0.69 [David Haywood] NOTE:
Turbo Pole Position Pole Position II TX-1 Driving Force WEC Le Mans 24 Continental Circus Final Lap Final Lap 2 Final Lap 3 Final Lap R Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Daytona USA Daytona USA 2 Daytona USA 2 Power Edition Ace Driver Driver's Edge Racin' Force Indianapolis 500 Slipstream Sega Touring Car Championship Super GT 24h LeMans 24 Romset: 8320 kb / 17 files / 2.41 zip |
| history | Slipstream (c) 1995 Capcom. Slipstream is a sprite-based Formula One racing game featuring 4 different tracks; Germany, Japan, Australia the obligatory Monaco. The player can chose to race in any one of 8 different F-1 racing cars, with each offering different levels of handling, acceleration, speed and grip. The game also offers 3 different play options; Time Trial (raced over a single course), World Championship (raced over all four courses) and Time Trial (also raced over all 4 courses). Each car has a basic high and low gear. Also, as the player races the course, a 'Turbo' meter builds up. The Turbo will kick ocassionaly kick in and give the player's car a temporary speed boost. - TECHNICAL - Sega System 32 hardware Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz) Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz) Screen orientation : Horizontal Video resolution : 416 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 16384 Players : 1 Control : paddle Buttons : 1 - TRIVIA - Slipstream is one of the rarest Capcom arcade games around, due to the fact that only 150 units were ever made. Capcom released the game as a prototype in 1995. It didn't sell well and as a result never made it beyond the prototype stage. The reasons for its lack of success was obvious; it was dated before it was even released. Its adequate but unremarkable use of sprite-scaling, as well as its basic gameplay mechanic, were more suited to the arcade scene of the late eighties than the mid nineties, and had it been released five or 6 years earlier, the story may well have been different. To put its shortcomings into perspective, Namco's superb 'Ridge Racer' had been released 2 years earlier, and by 1995, racing games and the technology they were utilizing far outstripped Capcom's meagre offering. Capcom decided to license the System 32 hardware from Sega for this game. This is the only known non-Sega game to use this hardware. - SOURCES - Game's rom. Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=slipstream&page=detail&id=2473&o=2 |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in KLOV view in System16 |
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