game
icon
title Saturday Night Slam Masters (World 930713)
set name slammast
manufacturer Capcom
year 1993
genre Sports (hof)
category Sports / Wrestling (hof)
driver status good
driver source cps1.c
snapshots MW: in game / CT: in game | title | select | artwork / EJ: in game / PS: in game | title | select | versus | scores
zoom
rating

61.1% after 41 votes
 
clones Muscle Bomber - The Body Explosion (Japan 930713)
Saturday Night Slam Masters (US 930713)
display
colour emulation good
palette 3072
display type raster
orientation horizontal
resolution 384x224
frequency 59.610000Hz
sound
sound emulation good
channels stereo
controls
players 4
nplayers 4P sim
controls 8 way joystick
buttons 3
coin slots 4
hardware
cpu 68000 @ 12MHz
cpu Z80 @ 8MHz
audio Q-Sound @ 4MHz
data
version added .035b03
last change(s) .127 .126u5
roms
name size crc set flags sha1
mbe_23e.rom  524288  5394057a  slammast    57f8b40c0a15e82c98ce5f0a8c4bdf60a1bc3107 
mbe_24b.rom  131072  95d5e729  slammast    df3be896e55c92eb50887a4317178a3d11048433 
mbe_28b.rom  131072  b1c7cbcb  slammast    cf5ad72be4a055db876e7347b1826325b9bf81d9 
mbe_25b.rom  131072  a50d3fd4  slammast    dc3d108c3bc27f45b8b2e11919ba2a86e05b41d1 
mbe_29b.rom  131072  08e32e56  slammast    70ad78b079f777ec02089f0df20ce2baad7adce5 
mbe_21a.rom  524288  d5007b05  slammast    c55e55908aeda40ca2318c76ccbc05d333676875 
mbe_20a.rom  524288  aeb557b0  slammast    530551942961d776f0a85852e02bb243840ca671 
mb_gfx01.rom  524288  41468e06  slammast    fb365798f2889a20eebaea2393c9c2c8827003c4 
mb_gfx03.rom  524288  f453aa9e  slammast    24a103dc6f0dc96f8d0f6164ad732909c9cd2d6a 
mb_gfx02.rom  524288  2ffbfea8  slammast    13e30133664a009686e1114c92b558bdbb91ea32 
mb_gfx04.rom  524288  1eb9841d  slammast    685da3e011a96b36be9f639a241b2f8f27da4629 
mb_05.bin  524288  506b9dc9  slammast    933bf2fb9bcc1a408f961f0e7052da80144bddad 
mb_07.bin  524288  aff8c2fb  slammast    ce37a6d5b1eb58c2d74f23f84ec824c214c93217 
mb_06.bin  524288  b76c70e9  slammast    c21e255815ec9a985919dbd760ed266c28bd47cd 
mb_08.bin  524288  e60c9556  slammast    b91c14092aa8dbb0922d96998123ef1970a658f6 
mb_10.bin  524288  97976ff5  slammast    ec9d3460816ab971a02fbce42960283091777e47 
mb_12.bin  524288  b350a840  slammast    2b8b996cd08051e7e8e134bff5448775d78058a0 
mb_11.bin  524288  8fb94743  slammast    294f6182c8a41b640d1f57cb5e3a2abce3b06482 
mb_13.bin  524288  da810d5f  slammast    392bbd405244b8c99024c9228cfec6a7ef0accdb 
mb_qa.rom  131072  e21a03c4  slammast    98c03fd2c9b6bf8a4fc25a4edca87fff7c3c3819 
mb_q1.bin  524288  0630c3ce  slammast    520fc74c5c3638f611fa2f1b5efb08b91747e29b 
mb_q2.bin  524288  354f9c21  slammast    1dc6b39791fd0f760697f409a6b62361a7bf62e9 
mb_q3.bin  524288  7838487c  slammast    056b7da05cfca46873edacd674ca25c70855c6db 
mb_q4.bin  524288  ab66e087  slammast    066ea69a0157e8647eea3c44d0a1843898860678 
mb_q5.bin  524288  c789fef2  slammast    10d1e3d92288fccd4e064a3716a788a165efc3c9 
mb_q6.bin  524288  ecb81b61  slammast    e339f21ae47de4782f3b338befcdac659c3503f6 
mb_q7.bin  524288  041e49ba  slammast    3220b033a5c0cfbbe75c0c113cf2db39fb093a7e 
mb_q8.bin  524288  59fe702a  slammast    807178dfc6d864e49fd7aabb5c4895835cf0e85b 
buf1  279  eb122de7  slammast    b26b5bfe258e3e184f069719f9fd008d6b8f6b9b 
ioa1  279  59c7ee3b  slammast    fbb887c5b4f5cb8df77cec710eaac2985bc482a6 
prg2  279  4386879a  slammast    c36896d169d8c78393609acbbe4397931292a033 
rom1  279  41dc73b9  slammast    7d4c9f1693c821fbf84e32dd6ef62ddf14967845 
cabinet art
marquee slammast.png
control panel slammast.png
flyer slammast.png
additional information
info 0.35b3 [Nicola Salmoria]

WIP:
  • 0.127: Replaced A-board PLDs (prg1 and sou1) with (prg2).
  • 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1).
  • 0.107u2: Canim mapped service button in Slam Masters.
  • 0.94u1: Aaron Giles fixed '3 speaker problem' with Qsound. Removed 3rd sound channel.
  • 0.93u1: Replaced YM2151 sound with Q-Sound (4MHz).
  • 0.93: Replaced QSound with YM2151 (3579580 Hz) and added 3rd sound channel.
  • 0.37b6: Added clone Saturday Night Slam Masters (US).
  • 10th August 2000: Nicola Salmoria fixed the protection bugs in Slam Masters.
  • 10th July 2000: Nicola Salmoria fixed the protection problems in Slam Masters.
  • 27th December 1999: Paul Leaman added protection work-around to Slam Masters and did some other CPS1 fixes.
  • 0.36b12: Changed Z80 CPU2 clock speed to 6MHz.
  • 0.36b11: Replaced Custom sound with QSound (4MHz).
  • 0.36b3: Changed description to 'Saturday Night Slam Masters (World)'.
  • 0.35: Added Custom sound.
  • 0.35RC1: Added 'Freeze' dipswitch.
  • 0.35b4: Added Z80 (4MHz) CPU2.
  • 0.35b3: Nicola Salmoria added Slam Masters (World) (Capcom 1993), not working.
LEVELS: 9 (must be finished twice)

Other Emulators:
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Saturday Night Slam Masters

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Ehrgeiz

Romset: 12418 kb / 32 files / 6.11 zip
history Saturday Night Slam Masters (c) 1993 Capcom.


A 1-on-1 fighting game in which players choose from 10 different wrestlers and take to the ring to try and defeat their larger-than-life opponents. Each wrestler has an assortment of moves, including his own special 'super slam'. The object of the game is to win and defend the championship by pinning or putting a submission hold on your opponent.


There are 2 different game modes to select and play : Single Match or Tag Team 'Battle Royal'. In Single Match, players choose to be one of eight wrestlers including 'Mike Hagger', 'Alexander The Grater', 'El Stingray', 'King Rasta Mon', 'Titanic Tim', 'Gunloc', 'Biff Bolshevik' and 'The Great Oni' ('Jumbo Jack' and 'The Scorpion' cannot be selected in this game).


Once a wrestler has been selected, players will compete in a world-wide tournament against the other 9 wrestlers (including 'Jumbo Jack' and 'The Scorpion') in respective matches. In each match, players must defeat each of their respective opponents by a pinfall, count-out or submission in order to proceed to each of the following matches. Once all opponents are defeated, the winner will be crowned champion and players will have to face all opponents again to defend their title.


In Tag Team 'Battle Royal', players can choose to play as any 2 of the 10 wrestlers for their tag team, including 'Jumbo Jack' and 'The Scorpion'. Here, the player and his or her partner have to eliminate both of the 2 wrestlers on the opposing tag team, in order to win the match and proceed to the next. During these matches, if the player is eliminated before his or her partner is, the match will be declared no contest and it will be a draw.


During each bout in this game, metal buckets and/or glass bottles will sometimes be thrown into the ring which can be picked by the players' wrestler(s) and used as weapons against their opponents.


- TECHNICAL -


Capcom Play System hardware (CPS)


Main CPU : 68000 (@ 12 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096


Players : 4

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in July 1993.


This game is known in Japan as "Muscle Bomber - The Body Explosion".


Hara Tetsuo, who designed the characters in the Muscle Bomber games, is a popular manga artist in Japan. He is famous for his work on 'Hokuto no Ken' (aka 'Fist of the North Star').


Some characters in the game are based on real life wrestlers. Such examples are the Great Oni, who is based on legendary Japanese wrestler the Great Muta, El Stingray, who is based on Mexican wrestler Lizmark, Alexander the Grater is based on former WCW and IWGP world champion Big Van Vader, and Jumbo Flapjack is based on the late Canadian wrestler Earthquake.


One of the wrestlers is Mike Haggar from the game "Final Fight". Also, one of the wrestlers named Gunloc is related to Guile from "Street Fighter II - The World Warrior". Additionally his clone, named Biff, is a friend of Zangief from "Street Fighter II - The World Warrior".


King Rasta Mon was the original design for "Street Fighter II - The World Warrior" character Blanka, but rejected later on in favor of the most 'beast-like' design.


Biff Slamkovich appears in the background of Ken's stage in "Street Fighter Alpha 2".


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Muscle Bomber - PCCB-00136) on 17/09/1993.


- UPDATES -


The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen.


- SERIES -
  1. Saturday Night Slam Masters (1993)
  2. Muscle Bomber Duo - Ultimate Team Battle (1993)
  3. Ring of Destruction : Slammasters II (1994)
  4. - STAFF -
    • Planners : Tomy, Saddy, Koguma
    • Object designers : Mount-S, Ikusan Z, Q;clever, Imomushi, Kazz.Ist, Yorio, Tom, Chama(c), Rikagon
    • Scroll designers : Buppo, Okachan, Taka
    • Programmers : H.M.D., B.I.N, Shaver, Semari!, Yu Bono
    • Sound designers : T. Yomage, Toshi, Syun Nishigaki (SYUN), Kiyo, Nobu
    • Assist : Eripon, Ball Boy (Ball-Boy), Yuusuke, Chin, Go, Iwai, Tetsuya., Tenman, Vlad T.
    • Special Thanks : Yoshiki Okamoto (Kihaji), Noritaka Funamizu (POO), Akira Yasuda (Akiman), Akira Nishitani (NIN), K-Man, Meshi
    • USA Support : James Goddard (DJames'Mon'), Alex Jimenez, David Winstead (Dr. Dave W.)
    • - PORTS -
    • * Consoles :
    • Nintendo Super Famicom (1994)
    • Sega Mega Drive (1994)
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=saturday-night-slam-masters&page=detail&id=2320&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:FFA0C8:00000009:FFFFFFFF  Infinite Time
00010000:FFA0C9:00000005:FFFFFFFF  Infinite Time (2/3)
00010000:FFA0CA:0000000A:FFFFFFFF  Infinite Time (3/3)
00000001:FFA0C8:00000000:FFFFFFFF  Finish this Match Now!
00010001:FFA0C9:00000000:FFFFFFFF  Finish this Match Now! (2/3)
00010001:FFA0CA:00000000:FFFFFFFF  Finish this Match Now! (3/3)
00000000:FF9157:000000FF:FFFFFFFF  Infinite Energy PL1
00000001:FF9157:00000000:FFFFFFFF  Drain ALL Energy Now! PL1
00000000:FF9357:000000FF:FFFFFFFF  Infinite Energy PL2
00000001:FF9357:00000000:FFFFFFFF  Drain ALL Energy Now! PL2
00000000:FF9557:000000FF:FFFFFFFF  Infinite Energy PL3
00000001:FF9557:00000000:FFFFFFFF  Drain ALL Energy Now! PL3
00000000:FF9757:000000FF:FFFFFFFF  Infinite Energy PL4
00000001:FF9757:00000000:FFFFFFFF  Drain ALL Energy Now! PL4
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