game
icon
title Shoot Out (Japan)
set name shootouj
manufacturer Data East USA
year 1985
genre Shooter (hof)
category Shooter / 3rd Person (hof)
driver status good
driver source shootout.c
snapshots MW: in game | parent / CT: in game | title | parent / EJ: parent / PS: in game | title | scores | parent
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rating

70.8% after 16 votes
 
parent Shoot Out (US)
other clones Shoot Out (Korean Bootleg)
display
colour emulation good
palette 256
display type raster
orientation horizontal
resolution 256x240
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu M6502 @ 2MHz
audio YM2203 @ 1.5MHz
data
version added .036rc2
last change(s) none since version .53
roms
name size crc set flags sha1
cg02.bin  32768  8fc5d632  shootouj    809ac4eba09972229fe741c96fa8036d7139b6a8 
cg00.bin  32768  ef6ced1e  shootouj    feea508c7a60fc6cde1efee52cba628accd26028 
cg01.bin  16384  74cf11ca  shootouj    59edbc4633cd560e7b928b33e4c42d0125332a1b 
cu11.h19  16384  eff00460  shootout    15daaa3d3125a981a26f31d43283faa5be26e96b 
cg03.bin  32768  5252ec19  shootouj    c6848a815badd8845f91e898b0a52b7f12ed8a39 
cg04.bin  32768  db06cfe9  shootouj    e13c16232f54fe8467c21e0218c87606a19dd25c 
cg05.bin  32768  d634d6b8  shootouj    e2ddd12b1b3fb0063104d414f0574b94dbfa0403 
cu10.h17  32768  3854c877  shootout    2c8fe4591553ce798c907849e3dbd410e4fe424c 
gb08.k10  256  509c65b6  shootout    4cec37065a799ced4e7b6552f267aacc7f54ffe3 
gb09.k6  256  aa090565  shootout    e289e77ec3402e86d93b873c0fa064f3e6277a62 
cabinet art
cabinet shootout.png
marquee shootout.png
control panel shootout.png
flyer shootout.png
PCB shootout.png
additional information
info 0.33b3 [Ernesto Corvi]

WIP:
  • 0.111u1: Mamesick fixed CPU1 memory banking in clone (Japan).
  • 0.96u3: Brian Troha fixed dipswitches in clone Shoot Out (Japan). Added 'Company Copyright' and removed 'Demo Sounds' dipswitch.
  • 10th May 2002: Angelo Salese fixed a tilemap bug in the Japan version of Shoot Out.
  • 5th November 2000: Phil Stroffolino updated Shoot Out to work without the sprite manager.
  • 0.36RC2: Added clones Shoot Out (Japan) and (Korean Bootleg). Changed M6502 CPU2 clock speed to 1.5MHz.
  • 7th March 2000: Guru - Dumped an alternate version of Shootout.
  • 0.36b1: Phil Stroffolino added a new sprite manager, used in System 16, Ninja Gaiden, Shoot Out and Blood Bros. Added prom ($100 - unknown function).
- 0.33b3: Ernesto Corvi added Shoot Out (Data East 1985). TODO: Verify controls and dipswitches mapped correctly (eg: No sound on attract mode, even when its on). Fix sprites priorities. The current implementation seems incorrect. Add cocktail support.
  • 8
Recommended Games (Shooting 2):

Hogan's Alley (PlayChoice-10)

Vs. Hogan's Alley

Turkey Shoot

Crackshot

N.Y. Captor

Shoot Out

Shooting Master

Empire City: 1931

Dead Angle

Combat Hawk

Blasted

Vs. Freedom Force

Who Dunit

Beast Busters

Steel Gunner

Steel Gunner 2

Lethal Enforcers

Under Fire

Locked 'n Loaded

Point Blank

Point Blank 2

Target Hits

Crypt Killer

Lethal Justice

Police Trainer

Sharpshooter

Tut's Tomb

Flame Gunner

Romset: 337 kb / 14 files / 94.4 zip
history Shoot Out (c) 10/1985 Data East.


- TECHNICAL -


Main CPU : M6502 (@ 2 Mhz)

Sound CPU : M6502 (@ 1.5 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 256


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


A Korean bootleg was released the same year.


- UPDATES -


On the Korean bootleg, the hero has a black costume instead of white.


- SOURCES -


Game's rom.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=shoot-out&page=detail&id=2425&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in MamEnd
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:006D:00000006:FFFFFFFF  Infinite Lives
00000000:0064:00000000:FFFFFFFF  Invincibility
20810000:E475:00000040:FFFFFFFF  Invincibility (2/2)
00000301:0067:00000007:FFFFFFFF  Scene Select
00000001:0077:00000001:FFFFFFFF  Kill one enemy to clear scene
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