game
icon
title Satan's Hollow (set 2)
set name shollow2
manufacturer Bally Midway
year 1981
genre Shooter (hof)
category Shooter / Gallery (hof)
driver status good
driver source mcr.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | parent
zoom
rating

72.2% after 33 votes
 
parent Satan's Hollow (set 1)
display
colour emulation good
palette 64
display type raster
orientation vertical
resolution 480x512
frequency 30.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P alt
controls 2 way joystick
buttons 2
coin slots 2
hardware
cpu Z80 @ 2.496MHz
cpu Z80 @ 2MHz
audio AY-3-8910A @ 2MHz
audio AY-3-8910A @ 2MHz
data
version added .035b05
last change(s) none since version .53
roms
name size crc set flags sha1
sh-pro.00  8192  95e2b800  shollow    8781295e21e5202288293fb9eb558cb1835b11ea 
sh-pro.01  8192  b99f6ff8  shollow    575cdba5bf9965c7765ce913a3376c7ba36b8291 
sh-pro.02  8192  1202c7b2  shollow    ebae4711f124a34f19305da16657ece805e1da26 
sh-pro.03  8192  0a64afb9  shollow    3ac6660d2b0166c58ec4fecfe37ce36e545064df 
sh-pro.04  8192  22fa9175  shollow    fd8ea76b3a7ffaf48fc11dd3b7c58e548e3e57c5 
sh-pro.05  8192  1716e2bb  shollow    771e4c20d63e4e1d99723e6355db67064a278ae5 
snd-0.a7  4096  9d815bb3  shollow2    51af797e08dbe3921e11ce70c3d0da50979336a4 
snd-1.a8  4096  9f253412  shollow2    a526e864073a2f9e67e2cbe53ab17fe726336241 
snd-2.a9  4096  7783d6c6  shollow2    1fb2117532e7da28afdb9837bcb6848165cf8173 
sh-bg.00  8192  3e2b333c  shollow    b4347d0b3d6149e94da4a38684c0fab931e76cc5 
sh-bg.01  8192  d1d70cc4  shollow    550e2e8c0bcbf7913b218fe48cd3324622c8d0f4 
sh-fg.00  8192  33f4554e  shollow    88dd803158d3c65429b79d2aaf8334130315aa93 
sh-fg.01  8192  ba1a38b4  shollow    cee5f0a66e40c779f1bfbb4bfafe5301385e7dae 
sh-fg.02  8192  6b57f6da  shollow    71165df59dd5ca037116dc0f46fd4f6aac6dbfd1 
sh-fg.03  8192  37ea9d07  shollow    82e006b01ee12390308be530d4b68fc2404b6b91 
82s123.12d  32  e1281ee9  shollow    9ac9b01d24affc0ee9227a4364c4fd8f8290343a 
cabinet art
cabinet shollow2.png
marquee shollow.png
control panel shollow.png
flyer shollow.png
additional information
info 0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver]

WIP:
  • 0.98u1: Changed Z80 CPU1 clock speed to 2496000 Hz and added 'Coin Meters' dipswitch.
  • 0.37b2: Aaron Giles accurate the sprite drawing in MCR1/2 games (see Satan's Hollow).
  • 0.36b6: Added 'Cabinet' dipswitch.
  • 0.35b5: Zsolt Vasvari added clone Satan's Hollow (set 2). Only the sound roms are different.
  • 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian).
  • 0.28: Added Satan's Hollow (Bally Midway 1981). Press F2 before initial screen to configure.
PLAY INSTRUCTIONS:
  • Obtain bridge pieces by shooting the enemy get bridge piece from the left side and deposit the piece on the right.
  • The shield protects the Base against flame, rocks, eggs and Gargoyle. The gauge at the bottom indicates available shield energy.
  • A Bonus flag is added each time a battle has been successfully completed. Each Bonus flag is woth 1000 additional points. To collect the Bonus build the bridge into the land of Satan and defeat Satan. Each time Satan is defeated an additional barrel is added to the Base up to a maximum of 3 barrels.
  • Enemies are: Satan, Lucifer, Old Nick, Beelzebub, Egg Thower, Bridge Bomber and Gargoyle.
LEVELS: 2 (endless)

Other Emulators:
  • Retrocade
  • Sparcade
Recommended Games (Defence):

Cosmic Guerilla

Galaxy Wars

Space Guerilla

Space Launcher

Kamikaze

Missile Command

Arcade Classics (Missile Command II)

New York New York

Space Zap

Colony 7

Dark Warrior

Demoneye-X

Enigma II

Orbitron

Pleiads

Satan of Saturn

Satan's Hollow

War of the Worlds

Tactician

Raiders

Senjyo

Son of Phoenix

D-Con

Alligator Hunt

Romset: 109 kb / 16 files / 44.8 zip
history Satan's Hollow (c) 1981 Bally Midway.


SATAN'S HOLLOW is a 1- or a 2-player game. When playing this game, the Rocket Launcher is under YOUR control. YOU make it move back and forth across the screen to launch Rockets that will eliminate your attackers. These attackers are displayed in groups, called 'racks', across the top of the screen. The first rack is made up of a small number of attackers. The second rack is made up of a larger number of these attackers. And intermixed with the racks of attackers is a rack with only a single fire-breathing Devil's head.


The attackers and the Devil's Head will try to wipe out your Rocket Launcher. If they do, you lose one player. In emergencies, you have a Shield which goes all around your Rocket Launcher for a short period of time. It is activated by pushing the Shield button on the control console. BUT BE CAREFUL!! This consumes a lot of power and will only last a VERY SHORT TIME!


Each attacker eliminated will cause a Bridge Section to appear at the lower left corner of the screen EXCEPT : when there is already a Bridge Section there or when you have a Bridge Section in tow under your Rocket Launcher. Pick these Sections up with your Rocket Launcher and move them over to build a Bridge across the gorge at the right side of the screen leading into the land of SATAN.


When you complete your Bridge into the land of SATAN, you can cross it and do battle with him. If you win you will be rewarded by increased fire power for your Rocket Launcher. If SATAN defeats you, you lose one player.


As your skill level increases, the number of attackers is increased and the speed that the fire-breathing Devil's Head moves is increased also.


Bonus Rocket Launchers are awarded to you periodically throughout the game as you reach or pass certain preselected point values. Each attacker has an assigned point value.


The object of the game is to HAVE FUN while constantly improving your skills as you play, eliminating as many attackers as possible each time to get the highest score.


- TECHNICAL -


This game had a dedicated cabinet that was just plain evil. It is red with realistic demons on both the sideart and the marquee. Flames and a blacklight on the control panel area add to the cool factor. In fact, this machine is up there with "Tron" in the ranking for coolest looking game around. The game was controlled by means of a 2-way trigger stick that was red and sort of translucent. This is the same basic stick that was used for "Tron", it is just colored differently. No one makes this exact stick anymore, but any trigger stick would make a fine replacement.


The cocktail version came in the standard Midway cocktail table (the same one as "Galaga" and "Pac-Man"). It used standard joysticks with separate fire buttons, which had to be used with your right hand rather than your left, because of where they put the button.


Bally Midway MCR 2 hardware


Main CPU : Z80 (@ 2.496 Mhz)

Sound CPU : Z80 (@ 2 Mhz)

Sound Chips : (2x) AY8910 (@ 2 Mhz)


Screen orientation : Vertical

Video resolution : 480 x 512 pixels

Screen refresh : 30.00 Hz

Palette colors : 64


Players : 2

Control : 2-way joystick

Buttons : 2


- TRIVIA -


Designed and programmed by Arcade Engineering, who designed a slew of games for Midway before being bought out by them in 1985.


The game was released in 1982. The copyright date on the screen says 1981 but Jeff was still working on it when Brian was hired in the fall of 1982.


The game drew some criticism in the bible belt for its theme.


Some wiring harnesses are labeled 'Satan's Master' and others have 'Satan's Power' on the tag. These may have been pre-production titles for the game.


It seems like this game has copied its ideas from many other places. Check it out :

* Enemies going down and attacking your stock is similar to the ducks from "Carnival".

* The elaborate, mostly static background reminds of "Pleiads".

* The shield idea is used similarly to the shield in "Phoenix" (though you couldn't move when using it then, and it took longer to recharge).

* The diving enemy concept was used first in "Galaxian".

* The shot-increasing power-up concept originated in "Galaga".


A Satan's Hollow unit appears in the 1983 movie 'Joysticks'.


- SCORING -


GARGOYLE : 120 points

BRIDGE BOMBER : 225 points

EGG THROWER : 225 points

BEELZEBUB : 250 points

OLD NICK : 500 points

LUCIFER : 1,000 points

SATAN : 1,000 points


- TIPS AND TRICKS -


BONUS : A bonus flag is added each time a battle has been successfully completed. Each bonus flag is worth 1,000 additional points. To collect the bonus build the bridge into the land of Satan and defeat Satan.


Each time satan is defeated, an additional barrel is added to the base up to a maximum of 3 barrels.


- STAFF -
  • Designed by : Bill Adams
  • Staff : Jim Love, Jeff Nauman
  • - PORTS -
  • * Consoles :
  • Sony PlayStation 2 (2003, "Midway Arcade Treasure")
  • Nintendo Gamecube (2003, "Midway Arcade Treasure")
  • Microsoft XBOX (2003, "Midway Arcade Treasure")
  • * Computers :
  • Commodore C64 (1984)
  • PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=satan's-hollow&page=detail&id=2319&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in KLOV
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:C39D:00000009:FFFFFFFF  Infinite Lives
00000000:C396:00000078:FFFFFFFF  Infinite Shield
20800000:0CEC:000000C9:FFFFFFFF  Invincibility
20810000:22AA:0000002B:FFFFFFFF  Invincibility (2/8):1st = Bomb, 2nd = Enemy
20810000:34D6:000000C9:FFFFFFFF  Invincibility (3/8):Egg
20810000:351B:000000C9:FFFFFFFF  Invincibility (4/8):Explosed Egg
20810000:3A59:000000C9:FFFFFFFF  Invincibility (5/8):Flame (Boss)
20810000:64E6:000000C9:FFFFFFFF  Invincibility (6/8):Fireball (Satan)
20810000:66B6:000000C9:FFFFFFFF  Invincibility (7/8):Fire (Satan)
20810000:6A5D:000000C9:FFFFFFFF  Invincibility (8/8):Rock
00000000:C07A:00000008:FFFFFFFF  Rapid Fire
20800000:3AB5:000000F8:FFFFFFFF  Bullet Speed Up
20810000:68BE:000000F8:FFFFFFFF  Bullet Speed Up (2/2):1st = Boss Scene, 2nd = Normal Scene
60000000:0000:00000000:00000000 
20900000:0F7B:00005018:FFFFFFFF  Skip RAM/ROM Check
20810000:1075:000000C9:FFFFFFFF  Skip RAM/ROM Check (2/2):1st = RAM Check, 2nd = ROM Check
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