game
icon
title Shinobi (set 5, System 16B, unprotected)
set name shinobi5
manufacturer Sega
year 1987
genre Platform (hof)
category Platform / Fighter Scrolling (hof)
driver status good
driver source segas16b.c
snapshots MW: parent / CT: | parent / Mr. Do: parent / EJ: parent / PS: in game | title | scores | parent
zoom
rating

56.2% after 18 votes
 
parent Shinobi (set 6, System 16A, unprotected)
other clones Shinobi (Beta bootleg)
Shinobi (Datsu bootleg)
Shinobi (set 1, System 16A, FD1094 317-0050)
Shinobi (set 2, System 16B, FD1094 317-0049)
Shinobi (set 3, System 16B, MC-8123B 317-0054)
Shinobi (set 4, System 16B, MC-8123B 317-0054)
Shinobi (Star bootleg, System 16A)
display
colour emulation good
palette 6144
display type raster
orientation horizontal
resolution 320x224
frequency 60.054389Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 10MHz
cpu Z80 @ 5MHz
audio YM2151 @ 4MHz
audio UPD7759 @ 0.64MHz
data
version added .124u3
last change(s) none
roms
name size crc set flags sha1
epr11360.a7  131072  b1f67ab9  shinobi5    83eddd1ef3fbe58f1f8e8d57229fabf1907fc371 
epr11359.a5  131072  0f0306e1  shinobi5    eebe7c88e5f665d1d0920fb9b545e20b05be9b52 
epr11363.a14  131072  40914168  shinobi5    cf0508e8c852c24ec3d2fc4a4013aec631d2271f 
epr11364.a15  131072  e63649a4  shinobi5    042dded1ff964889571f63d2642b2b21b75f9763 
epr11365.a16  131072  1ef55d20  shinobi5    314590881a2f18339b7b9c16010e408aa0164e04 
epr11366.b1  131072  319ede73  shinobi5    c48ba4694ff677f30cc1ced3a3ad11c0feb1122d 
epr11368.b5  131072  0377d7ce  shinobi5    14f9674c142b78bf8b458beccfef93cc3e722c03 
epr11367.b2  131072  1d06c5c7  shinobi5    3a44f5a2058b96f212930c2e838eda1ce1036818 
epr11369.b6  131072  d751d2a2  shinobi5    3659948beacfc8dde5c50775859aa3fed537f768 
epr11361.a10  32768  1f47ebcb  shinobi5    32837f3f1dd5ff309d1d955c1a738c444b248d3d 
epr11362.a11  131072  256af749  shinobi5    041bd007ea7708c6d69f07865828b9bd17a139f5 
cabinet art
cabinet shinobi.png
marquee shinobi.png
control panel shinobi.png
flyer shinobi.png
PCB shinobi.png
additional information
info 0.33b3 [Mirko Buffoni]

Bugs:
  • shinobld, shinoblb: Corrupted graphics in shinobi bootlegs. haynor (ID 01727)
WIP:
  • 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Shinobi Sega System 16A PCB.
  • 0.124u3: Brian Troha added clone Shinobi (set 5, System 16B, unprotected). Changed description of 'Shinobi (set 5, System 16A, unprotected)' to 'Shinobi (set 6, System 16A, unprotected)'. Arzeno Fabrice added correct rom dump for clone 'Shinobi (set 4, System 16B, MC-8123B 317-0054)'.
  • 0.119u3: David Haywood added clones Shinobi (Beta bootleg), (Datsu bootleg) and (Star bootleg, System 16A). Removed Shinobi (bootleg).
  • 0.113u3: Nicola Salmoria added proper MC8123 decryption code and MC-8123B 317-0054.key to clone Shinobi (set 3).
  • 0.112u4: Added new cpu2 rom ($0) to clone Shinobi (set 3). This rom is an encrypted version of epr11287.a7 (Shinobi (set 2)).
  • 0.101u3: Fixed cpu2 roms addresses in clone (set 4, System 16B, unprotected).
  • 0.92: Renamed (shinobi) to (shinobi3), (shinobaa) to (shinobi), (shinobia) to (shinobi1), (shinobib) to (shinobi2) and (shinobic) to (shinobi4).
  • 0.91u2: Fixed cpu2 rom address ($20000).
  • 0.89u6: Nicola Salmoria expanded the MC8193 decryption tables, they change when bit 15 of the address is set. The table for 317-0054 (Shinobi) is incomplete. Still not enough to decrypt the program.
  • 0.89u5: Aaron Giles added clone Shinobi (set 4, System 16B, unprotected).
  • 0.89u4: Gerald and Thierry added clone Shinobi (set 3, System 16A, unprotected).
  • 0.89u1: Thierry Lescot added 317-0050.key to Shinobi (set 2).
  • 25th November 2004: Thierry Lescot - Dumped the cpus from Where's Wally?, Bay Route (set 2), Alien Storm (317-0148) and Shinobi (set 2).
  • 0.88u7: Changed Z80 CPU2 clock speed to 5MHz palettesize to 6144 colors.
  • 0.88u4: Chris Hardy added 317-0049.key and fixed gfx2 rom loading in Shinobi (set 3, 317-0049).
  • 10th November 2004: Chris Hardy - Dumped the 317-0049 cpu from Shinobi (set 3) which now works.
  • 1st January 2003: Bryan McPhail fixed Shinobi from crashing at the first boss.
  • 0.36b15: Added clone Shinobi (set 3).
  • 0.36b2: Andrew Prime added clone Shinobi (set 2).
  • 0.36b1: Andrew Prime added clone Shinobi (bootleg).
  • 0.33b3: Mirko Buffoni added Shinobi (Sega 1987).
LEVELS: 20 (5 missions of 4 levels each)

Other Emulators:
  • Calice
  • Final Burn
  • System 16
Recommended Games (Street Fighter):

Knuckle Joe

My Hero

Renegade

Trojan

Trojan (PlayChoice-10)

Avengers

Double Dragon

Double Dragon II

Double Dragon 3

Double Dragon (PlayChoice-10)

Double Dragon (Neo-Geo)

Ginga NinkyouDen

Kyros

Shinobi

Shinobi (Mega-Tech)

The Revenge of Shinobi (Mega-Tech)

Shinobi III (Mega Play)

Bad Dudes vs. Dragonninja

Shadow Warriors

Vigilante

Crime Fighters

DownTown

Final Fight

Gang Wars

Last Battle (Mega-Tech)

Ninja Gaiden (PlayChoice-10)

Ninja Gaiden Episode II (PlayChoice-10)

Ninja Gaiden Episode III (PlayChoice-10)

Shadow Dancer

Tough Turf

The Combatribes

Crude Buster

Growl

Mug Smashers

64th. Street

Brute Force

Captain Commando

D. D. Crew

Karate Blazers

Riot City

Vendetta

Big Fight

Guardians of the Hood

Silent Dragon

Undercover Cops

Cadillacs and Dinosaurs

Knuckle Bash

Knuckle Bash 2

Ninja Baseball Batman

The Punisher

Streets of Rage II (Mega Play)

Violent Storm

Pretty Soldier Sailor Moon

Final Fight 2

Osman

Sonic Blast Man 2 Special Turbo

Spikeout

Spikeout Final Edition

Vamp 1/2

Thunder Heroes

Romset: 1025 kb / 18 files / 440.5 zip
history Shinobi (c) 1987 Sega.


A scrolling platform beat-em-up in which the player takes on the role of Joe Musashi, a Shinobi Ninja, who must fight his way through 5 tough missions - each made up of between 3 to 5 stages - in his quest to rescue the kidnapped Ninja children of the Iga clan; now hostages of an evil Ninja syndicate called "Zeed". To complete a mission, the player must rescue all of the kidnapped children on each level, with the number of hostages remaining displayed on a meter in the bottom left corner of the screen.


The Shinobi Ninja begins each level armed with either 'shuriken' throwing stars or a gun for long-range attacks; and a Samurai sword for close-range combat. In addition, the Ninja also has one 'Magic Attack' per level; a smart bomb which kills or damages all on-screen enemies. A points bonus is awarded whenever a level is completed without the Magic Attack being used. An end-of-level guardian awaits the player at the end of each mission, and each takes several hits before it is killed. Once a boss is defeated, the player is taken to a bonus stage in which a large number of Ninjas will try to 'jump' from the back of the screen to the front to attack the player. A bonus life is awarded if the player manages to kill all of the Ninjas without being attacked.


Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.


- TECHNICAL -


Sega System 16B hardware

Game ID : 317-0049


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 6144


Players : 2

Control : 8-way joystick

Buttons : 3 (ATTACK, JUMP, MAGIC)


- TRIVIA -


Shinobi was one of the many names given to the ninja in feudal Japan. Its literal translation is 'stealer-in'; a reference to what Ninjas specialized in above all else. By employing any number of tricks such as stealth walking and staying upwind of any guard animals, the Shinobi went undetected about his mission. On a more devious level, the Shinobi was also a master of disguise, and would often 'steal in' to village communities disguised as a local, or into enemy palaces disguised as a wandering priest.


Marilyn Monroe's face appears on several posters in the Mission 1 second stage.


In 1988, Star released a bootleg of this game.


- UPDATES -


FD1094 317-0049 :

* Runs on System 16B hardware.


FD1094 317-0050 :

* Runs on System 16A hardware.


- SCORING -


Scoring in this game is very easy. Each enemy is worth 100 points with the exception of the Purple Guard and the Sword Throwing Guard which are worth 500 points. The bosses are 5000 points apiece. NOTE : The Purple Guards and Sword Throwing Guards are the ones that guard the hostages.


In addition to getting points from killing enemies, you can also score points for time left on the clock after you complete a level. You get 30 points per second of remaining time.


You can also receive special bonuses at the end of each level for certain actions :

1) If you don't use your ninja magic, you get a 5000 point bonus.

2) If you only use your Ninja-to sword (no Shurikens or gunfire), you get a 20000 point bonus.


- TIPS AND TRICKS -


* Unless you are continuing, each game begins at 'Mission 1' and will have everything you need to complete each mission. Each level must be completed within 3 minutes, and all hostages must be rescued before you can exit the level. If you are killed, all hostages rescued prior to your death will still be recorded as rescued. In addition to melee attacks, you will also be able to use a specific Ninja Magic attack once per level. These magical attacks kill everything that is on the screen but you will be awarded a point bonus if you manage to complete a level WITHOUT using your Ninja Magic. The three Ninja Magic attacks are :

1) Multiple-Attack Magic : Allows you to gain lightning-fast speed to attack up to 12 times at once.

2) Tornado Magic : Brings about a magical tornado to blow your enemies away.

3) Lightning Magic : Causes the air to crackle with electricity and destroys your enemies.


* Some general gameplay guidelines :

1) Joe is strictly a one-hit, one-kill character, so you must avoid all enemy attacks or risk losing a life.

2) As you become more practiced at moving around, you won't have to rely on your distance weapons (throwing stars etc.) and can use your ninja sword for close-up kills; the advantage of this is that you can gain the 20000 point bonus. This also applies to the use of Ninja Magic.

3) Many of the enemies in the later missions will swarm Joe and attack in numbers, it's vitally important to learn to attack-and-jump as quickly as possible otherwise you will be quickly overun.

4) Your main goal is, of course, to rescue all the hostages to exit the level; and although three minute time limit initially seems quite generous, should you delay too long with the enemies, the time will quickly run out.

5) It's important to become good at the Challenge Levels, since this is the only way to gain extra lives. The Challenge levels will require you to take out around thirty ninjas who are trying to get to your position. There is no real hard and fast strategy other then take them down before they reach the second platform. Challenge Levels occur at the end of every mission.

6) Ninja Magic is a great thing. You must remember, though, that you can only use it once per level. This means you should only use it when you are totally surrounded by enemies and have no other means of escape.

7) All bosses take eight hits to defeat. Of course, you will have to hit them in the right place for that hit to register.


* Stop Gunners : In levels with Bazooka-toting enemies (Rounds 3-2), push one of them against a wall about ten times (always pushing on his direction, never stopping), you'll see then that all Bazooka men and Gun men are no longer able to use their weapons against you.


* Extra lives from hostages : In game are special hostage, you can get 1UP instead points from them. These hostages are : 2nd hostage on stage 2-2, 1st hostage on 2-3, 2nd hostage on 3-1, 5th hostage on 3-2. What you must do to get 1UP instead points? When you get hostage you must have 3 identical digits at end of your score (don't count last digit which is always 0). Example : 70000, 100000, 109990, 68880, 141110. 1UP icon will appear instead points icon over hostage.


- SERIES -
  1. Shinobi (1987)
  2. Shadow Dancer - Kage no Mai (1989)
  3. The Revenge of Shinobi (1989, Sega Mega Drive)
  4. The Cyber Shinobi - Shinobi Part 2 (1990, Sega Master System)
  5. GC Shinobi (1991, Sega Game Gear)
  6. GG Shinobi II - The Silent Fury (1992, Sega Game Gear)
  7. Shinobi III - Return of the Ninja Master (1993, Sega Mega Drive)
  8. Shinobi Legions (1995, Sega Saturn)
  9. Shinobi (2002, Sony PlayStation 2)
  10. Nightshade (2004, Sony PlayStation 2)
  11. - STAFF -
    • Designed by : Noriyoshi Ohba
    • Staff : Sugachan 26, Wagamama Kenchi, Topi, Gyofunori, Hanachan, Super Haggar, Fanta Jijii, Yamiagari, Shinjuku Otoko
    • - PORTS -
    • * Consoles :
    • Sega Master System (1988)
    • NEC PC-Engine (1989)
    • Nintendo Famicom (1989)
    • * Computers :
    • Sinclair ZX Spectrum (1989)
    • Commodore C64 (1989)
    • Atari ST (1989)
    • Commodore Amiga (1989)
    • Amstrad CPC (1989) [64 ko Cassette version]
    • Amstrad CPC (1989) [128 Ko Disk version]
    • PC [MS-DOS, 5.25''] (19??)
    • * Others :
    • Tiger Handheld LCD Game (1988)
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • F.A.Q. Kevin Butler A.K.A. War Doc
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=shinobi&page=detail&id=2416&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in System16
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats no cheats available
2004-2008 MAWS all copyrights belong to their respective owners