game
icon
title Shadow Force (Japan Version 2)
set name shadfrcj
manufacturer Technos Japan
year 1993
genre Fighter (hof)
category Fighter / 2.5D (hof)
driver status good
driver source shadfrce.c
snapshots MW: parent / CT: | parent / EJ: parent / PS: in game | title | parent
zoom
rating

58.7% after 20 votes
 
parent Shadow Force (US Version 2)
display
colour emulation good
palette 16384
display type raster
orientation horizontal
resolution 320x240
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 6
coin slots 2
hardware
cpu 68000 @ 14MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1.6869MHz
data
version added .117u3
last change(s) none
roms
name size crc set flags sha1
32j12-01.ic34  262144  38fdbe1d  shadfrcj    476d8ef2c0d2a8c568ce44631f93f8c730f91b08 
32j13-01.ic26  262144  6e1df6f1  shadfrcj    c165553fe967b437413dd7ddc87a267548dd0ca9 
32j14-01.ic33  262144  89e3fb60  shadfrcj    90de38558d63215a0079079030e8b1097599c9e5 
32j15-01.ic14  262144  3dc3a84a  shadfrcj    166ad91b93192d94e3f6d2fe6dde02f59d334f75 
32j10-0.42  65536  65daf475  shadfrce    7144332b2d17af8645e22e1926b33113db0d20e2 
32j11-0.ic55  131072  7252d993  shadfrcj    43f7de381841039aa290486aafb98e2cf3b8579b 
32j4-0.12  2097152  1ebea5b6  shadfrce    35bd49dda9ad75326d45ffb10c87d83fc4f1b7a8 
32j5-0.13  2097152  600026b5  shadfrce    5641246300d7e20dcff1eae004647faaee6cd1c6 
32j6-0.24  2097152  6cde8ebe  shadfrce    750933798235951fe24b2e667c33f692612c0aa0 
32j7-0.25  2097152  bcb37922  shadfrce    f3eee73c8b9f4873a7f1cc42e334e7502eaee3c8 
32j8-0.32  2097152  201bebf6  shadfrce    c89d2895ea5b19daea1f88542419f4e10f437c73 
32j1-0.4  1048576  f1cca740  shadfrce    339079b95ca137e66b4f032ad67a0adf58cca100 
32j2-0.5  1048576  5fac3e01  shadfrce    20c30f4c76e303285ae37e596afe86aa4812c3b9 
32j3-0.6  1048576  d297925e  shadfrce    5bc4d37bf0dc54114884c816b94a64ef1ccfeda5 
32j9-0.76  524288  16001e81  shadfrce    67928d2024f963aee91f1498b6f4c76101d2f3b8 
cabinet art
additional information
info 0.60 [David Haywood, Nicola Salmoria]

Bugs:
  • shadfrce, shadfrcj: After you choose forest level game hangs (music is still playing). Remain 2 levels are ok. haynor (ID 01728)
  • Clone shadfrcj: On top of the screen, flashing "arrow" appears and sticks there to the end, while US version doesn't have this problem. sjyune (ID 01000)
WIP:
  • 0.127u4: Corrado Tomaselli verified CPU clocks and corrected/verified OKI M6295 frequencies and pin for Shadow Force. Changed OKI6295 clock speed to 1686900 Hz.
  • 0.127u3: David Haywood cleaned up Shadow Force input port mapping.
  • 0.127u2: Shadow Force changes [Pierpaolo Prazzoli]: Added irqs ack. Implemented raster irq. Fixed coin2 and service input not working during the game. Added watchdog. Fixed visible area. Added video enable and irqs enable flags. Changed visible area to 320x240.
  • 1st September 2008: Pierpaolo Prazzoli - I've implemented the raster effect used in the title screen. I don't know if there are other places that use it.
  • 0.125u4: David Haywood fixed games freezes at start.
  • 0.119: Stephane Humbert fixed input port so that Shadow Force (Japan Version 2) doesn't skip straight to the end sequence.
  • 0.117u3: Stefan Lindberg added clone Shadow Force (Japan Version 2).
  • 0.84u5: RND changed MSM6295 clock speed to 12000 Hz.
- 0.60: David Haywood added Shadow Force (US) (Technos 1993). TODO: Graphic Glitches. Spurious sprite at the top right of the title screen. Visible area too large? Other Interrupt?
  • 21st April 2002: Nicola Salmoria fixed the tile colors, priorities and palette fades, and he added sound to Shadow Force. Stephane Humbert fixed the inputs as well.
  • 20th April 2002: David Haywood sent in a preliminary driver for Shadow Force which doesn't yet have sound and there are some graphics glitches.
LEVELS: 5

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Romset: 15040 kb / 15 files / 5.01 zip
history Shadow Force - Henshin Ninja (c) 1993 Technos.


Ninjas with the ability to possess their enemies must use all means at their disposal to save themselves and those that they defend!


Shadow Force has 6 buttons : 2 for punches (low and high) 2 for kicks (low and high) 1 button for jump and 1 for posseding an enemy. You can obtain various attack moves holding down up or down and press the buttons for punches and kicks. Is ever possible combine the punches and kicks attacks for obtain some differents combo, even the enemies can do the same, but the number of their attack is general less various compared to the heroes moves, even the combo are more limited for the enemies.


- TECHNICAL -


Game ID : TA-0032


Main CPU : 68000 (@ 14 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 12 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 16384


Players : 2

Control : 8-way joystick

Buttons : 6


- TRIVIA -


The subtitle of this game translates from Japanese as 'Metamorphosis Ninja'.


A Technos billboard featuring Kunio appears at the start of the Construction stage.


- UPDATES -


The Japanese version is different from the US Version :

- The game's sequence in attract mode are different.

- During the attract mode, you can see the events that bring the Dr. Wong and his evil organization 'Theaser' to menace the world. In the US version this sequence has been cut.

- There's a characters descipition during the attract mode.

- You can use only 3 keys in the game : one for punch, one for kick and one for jump, to possess an enemy press A+B when your close to him, and press A+B+C to execute the special attack.

- The enemies are more easily to beat, even the bosses suffer much damage (so, the game is a little bit easier)

- The Bonus Stage after each stage has been cut on the Japanese version.

- The standard color of the Coyote character is different.


The US version has at usual the 'winners don't use drugs' logo during the attract mode.


- TIPS AND TRICKS -


* To possess an enemy, go close on him, then press the 6th button, now you can use that enemy like a playable character, and you can use his moves too! (a screen appears with a descripiton of one of the enemy moves). For leave the enemy body and return to your normal character hero, press the same key. Try to control different enemies and have fun to switch on them!! Find what of them are most powerful and how you can take advantage of their moves! Remenber that you can't possess a boss, and also you can't possess nobody if your lifebar is empty; also, when the enemy possessed dies, the player is still on action, but is lifebar remains empty.


* When you engage an enemy, you fight still versus one of them, and in that moment you can go back and foward on him without turn your shoulder on him, you can also execute a block when the enemy attack simply press the opposite direction on him. If you engage groups of enemies, you fight one enemy at once, while the others stay far of you waiting that you defeat the first enemy before they attack you.


* After you've beaten the last boss, Dr Wong will challenge you giving the chance of one last battle before you can terminate the game : this final battle is identical to the bonus stage, but you can choose one of the 4 boss to fight versus the other character boss controlled by CPU. This is the only moment on the game where you can control a boss. If you win this last battle you can see the real final of the game, if you lose you'll obtain a game over.


- STAFF -
  • Planner : Toshinari Takahashi
  • Object Designer : Seiichirou Ishiguro, Koji Ogata, Michiaki Ishida, Kosei Okamoto, Makoto Shirai, Long Hair Mori, Inemuri Nakamura, Hideki Hoshiya, Manabu Taniguchi
  • Background Designer : Shinichi Saitoh, Kuni Bayashi, Kozukuri Ohsumi, Hiroyuki Kato, Yasuhiro Ohi, Takayuki Ozawa
  • Programmer : Tatsumi Saitoh, T Obi, Oira Matsumoto
  • Key Puncher : Masakazu Yoshida
  • System Engineer : Yasuyuki Taruki, Genei Fukuhara
  • Hardware : Kenji Nishikawa
  • Music Composer : Kazunaka Yamane
  • Sound Programmer : Michiya Hirasawa, Robert C Ashworth, Taku
  • Adviser : Naritaka Nishimura
  • Fight Choreography : Toshinari Takahashi, Bruce Ebichan Lee
  • Radio Actor : Shinya Takeuchi, Dajare Hosaka, Kokomadeonde Chikako, Izumi Tokutani RX20, Mayumi Hachisu, Sayuri Miyamoto
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=shadow-force-henshin-ninja&page=detail&id=2400&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:1F000D:00000063:FFFFFFFF  Infinite Credits
00100000:1F1A9A:000018FF:FFFFFFFF  Infinite Time
00000001:1F2F7F:00000000:FFFFFFFF  1 Hit to Kill Enemy Now!
00010001:1F3309:00000000:FFFFFFFF  1 Hit to Kill Enemy Now! (2/3)
00010001:1F3693:00000000:FFFFFFFF  1 Hit to Kill Enemy Now! (3/3)
60000000:000000:00000000:00000000 
00000000:1F2157:000000C8:FFFFFFFF  Infinite Energy PL1
00000000:1F20E0:00000010:00000010  Infinite Bombs PL1
00010000:1F2167:00000009:FFFFFFFF  Infinite Bombs PL1 (2/2)
62000000:000000:00000000:00000000  Invincibility PL1
00010000:1F2206:00000080:00000080  Enabled
00010000:1F2206:00000000:FFFFFFFF  Disabled
00000000:1F2195:00000000:00000007  Rapid Fire PL1
60000000:000000:00000000:00000000 
00000000:1F24E1:000000C8:FFFFFFFF  Infinite Energy PL2
00000000:1F246A:00000010:00000010  Infinite Bombs PL2
00010000:1F24F1:00000009:FFFFFFFF  Infinite Bombs PL2 (2/2)
62000000:000000:00000000:00000000  Invincibility PL2
00010000:1F2590:00000080:00000080  Enabled
00010000:1F2590:00000000:FFFFFFFF  Disabled
00000000:1F251F:00000000:00000007  Rapid Fire PL2
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