| colour emulation | good |
| palette | 3072 |
| display type | raster |
| orientation | horizontal |
| resolution | 384x224 |
| frequency | 59.610000Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 6 |
| coin slots | 2 |
| version added | .075 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| info | 0.35b2 [Paul Leaman] Bugs:
Other Emulators:
Street Fighter Street Fighter II Street Fighter II' - Champion Edition Super Street Fighter II: The New Challengers Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter Zero 2 Alpha Hyper Street Fighter 2: The Anniversary Edition X-Men Vs. Street Fighter Street Smart Violence Fight Fatal Fury Fatal Fury 2 Fatal Fury 3 Fatal Fury Special Real Bout Fatal Fury Real Bout Fatal Fury 2 Real Bout Fatal Fury Special Solitary Fighter Burning Rival World Heroes World Heroes 2 World Heroes 2 Jet World Heroes Perfect Dragonball Z Dragon Ball Z V.R.V.S. Dragonball Z 2 - Super Battle Power Instinct / Gouketsuji Ichizoku Power Instinct 2 Power Instinct 3 Power Instinct Legends Martial Champion Tao Taido Best Of Best Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle The King of Fighters '94 - 2003 Dragoon Might Metamoqester SD Fighters Touki Denshou -Angel Eyes- Fighters' Impact A Vampire Savior Vampire Savior 2 Astra SuperStars Asura Blade - Sword of Dynasty Rage of the Dragons Romset: 8002 kb / 23 files / 3.37 zip |
| history | Street Fighter II' - Champion Edition (c) 1992 Capcom. First follow-up to "Street Fighter II - The World Warriors". The main additions to the gameplay are the ability to play as the boss characters (increasing the playable roster to 12) and the ability to select the same character the other player (who is differentiate with an alternate color scheme). - TECHNICAL - Capcom Play System hardware (CPS) Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 3.579545 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 6 = > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce) = > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Released in March 1992. In Japan, the apostrophe-like character on the game's official logo is actually a prime symbol and thus the official title is pronounced "Street Fighter II Dash - Champion Edition". Likewise "Street Fighter II' - Hyper Fighting" is known as "Street Fighter II Dash Turbo - Hyper Fighting" in Japan. This game is an enhanced version of "Street Fighter II - The World Warrior" : * Added an alternate color scheme for each character and the ability to select boss characters (Vega, M. Bison, Balrog, Sagat). * Each stage had different background colors from the original (mainly time of day changes), here are the background changes : 1) Ryu stage : now has midnight blue sky instead of red-orange, and has yellow moon. 2) E. Honda stage : the walls are yellow, the big picture (excluding the sun) is now blue-purple. The 'Victory' sign is now red-orange. The Hiragana Yu on the left is now red. 3) Blanka stage : the snake is now red, and the houses are now wood color. 4) Guile stage : Sunset, purple tinted canopy on the jet, The symbol on the ground is now red, and the missile linings are now red. 5) Ken stage : boat is now blue, the 2 guys on top are now wearing brown clothes, and teal clothes. The guy in the trenchcoat and hat is now yellow. 6) Chun Li stage : the 2 customers now wear pink, the second sign is now green, the meats on the ceiling are now brown, and the ground is now a darker color. 7) Zangief stage : is now gold and to the left is now copper. The "Attention" flyers are now red with yellow letters. 8) Dhalsim stage : now has blue curtains, silver stone floor, and blue carpet. 9) M. Bison ('Balrog' outside of Japan) stage : purple floor. 10) Balrog ('Vega' outside of Japan) stage : blue stage and floor, and the Flamenco dancers now wear pink instead of yellow. 11) Sagat stage : Buddhist statue is gold, and the grass is now a darker green. 12) Vega ('M. Bison' outside of Japan) stage : the sky is evening this time. * New moves were added for some characters. * Chun Li and Vega's portraits have been recolored. * Overall hit damage was reduced (favoring combos attacks instead of special moves). * Special moves were tweaked a bit (ie : the fighting styles of Ryu and Ken were distinguishable from one another) * The main title screen was changed from black to blue. * Various cosmetic enhancements were made to each character's physical appearance. * In the original SF2, Ryu's stage featured breakable 'Fuurinkazan' signs. These signs have been removed in this game and are not seen again until "Hyper Street Fighter II - The Anniversary Edition". * In Ken's stage in SF2 there were 2 barrels and a stack of boxes which were a single breakable item. From "Street Fighter II' - Champion Edition" to "Super Street Fighter II X - Grand Master Challenge" ("Super Street Fighter II Turbo" outside of Japan) there is just a single barrel in Ken's stage. The two barrels and stack of boxes from the original SF2 would later return in "Hyper Street Fighter II - The Anniversary Edition". * Sagat's SF2 stage had a palm tree in the foreground. The palm tree is gone in this game and does not return. Various unofficial hacks of this game are known as "V004", "Accelerator Pt+.II", "Rainbow", "YYC", "Kouryu" and "Red Wave". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) 21/03/1991. - UPDATES - US versions are slightly different, they have the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * Characters stats : If you enter the classic Konami code Up(x2), Down(x2), Left, Right, Left, Right, MP, LP on the 2nd player side during the demo fight in attract mode, it makes a bunch of zeros appear. First line contains 0001 0002 0003 0004 Second line contains 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016 0001 = No idea, probably some sort of 'experience points' for 1P side. 0002 = The no. of coins put in in the left-hand slot. 0003 = Same as 0001, but for 2nd player. 0004 = Same as 0002, but for right-hand slot. 0005 = No. of times Ryu has been used. 0006 = No. of times Honda has been used. 0007 = No. of times Blanka has been used. 0008 = No. of times Guile has been used. 0009 = No. of times Ken has been used. 0010 = No. of times Chun Li has been used. 0011 = No. of times Zangief has been used. 0012 = No. of times Dhalsim has been used. 0013 = No. of times M.Bison has been used. 0014 = No. of times Sagat has been used. 0015 = No. of times Balrog has been used. 0016 = No. of times Vega has been used. * Special Ending : finish the game on one quarter to see an additional credit sequence. - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in KLOV view in KLOV view in KLOV view in MamEnd |
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