game
icon
title Street Fighter II' - Champion Edition (M2, bootleg)
set name sf2m2
manufacturer bootleg
year 1992
genre Fighter (hof)
category Fighter / Versus (hof)
driver status good
driver source cps1.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent / PS: in game | title | select | versus | scores | parent
zoom
rating

65.9% after 23 votes
 
parent Street Fighter II' - Champion Edition (World 920313)
other clones Street Fighter II! - Champion Edition (V004, bootleg)
Street Fighter II' - Champion Edition (Accelerator Pt.II, bootleg)
Street Fighter II' - Champion Edition (Japan 920513)
Street Fighter II' - Champion Edition (M1, bootleg)
Street Fighter II' - Champion Edition (M3, bootleg)
Street Fighter II' - Champion Edition (M4, bootleg)
Street Fighter II' - Champion Edition (M5, bootleg)
Street Fighter II' - Champion Edition (M6, bootleg)
Street Fighter II' - Champion Edition (M7, bootleg)
Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg)
Street Fighter II' - Champion Edition (Rainbow set 1, bootleg)
Street Fighter II' - Champion Edition (Rainbow set 2, bootleg)
Street Fighter II' - Champion Edition (Red Wave, bootleg)
Street Fighter II' - Champion Edition (US 920313)
Street Fighter II' - Champion Edition (US 920513)
Street Fighter II' - Champion Edition (US 920803)
Street Fighter II' - Champion Edition (Xiang Long, Chinese bootleg)
Street Fighter II' - Champion Edition (YYC, bootleg)
Street Fighter II' - Hyper Fighting (US 921209)
Street Fighter II' - Hyper Fighting (World 921209)
Street Fighter II' Turbo - Hyper Fighting (Japan 921209)
display
colour emulation good
palette 3072
display type raster
orientation horizontal
resolution 384x224
frequency 59.610000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 6
coin slots 2
hardware
cpu 68000 @ 12MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1MHz
data
version added .075
last change(s) none
roms
name size crc set flags sha1
ch222esp  524288  9e6d058a  sf2m2    8c9adca7b65dc929c325c0a62304d24dc0902c08 
ch196esp  524288  ed2ff437  sf2m2    e76fc2953b6c800d5955c8fb442b80142e40e375 
s92_21a.bin  524288  925a7877  sf2ce    1960dca35f0ca6f2b399a9fccfbc0132ac6425d1 
s92_01.bin  524288  03b0d852  sf2ce    f370f25c96ad2b94f8c53d6b7139100285a25bef 
s92_02.bin  524288  840289ec  sf2ce    2fb42a242f60ba7e74009b5a90eb26e035ba1e82 
s92_03.bin  524288  cdb5f027  sf2ce    4c7d944fef200fdfcaf57758b901b5511188ed2e 
s92_04.bin  524288  e2799472  sf2ce    27d3796429338d82a8de246a0ea06dd487a87768 
s92_05.bin  524288  ba8a2761  sf2ce    4b696d66c51611e43522bed752654314e76d33b6 
s92_06.bin  524288  e584bfb5  sf2ce    ebdf1f5e2638eed3a65dda82b1ed9151a355f4c9 
s92_07.bin  524288  21e3f87d  sf2ce    4a4961bb68c3a1ce15f9d393d9c03ecb2466cc29 
s92_08.bin  524288  befc47df  sf2ce    520390420da3a0271ba90b0a933e65143265e5cf 
s92_10.bin  524288  960687d5  sf2ce    2868c31121b1c7564e9767b9a19cdbf655c7ed1d 
s92_11.bin  524288  978ecd18  sf2ce    648a59706b93c84b4206a968ecbdc3e834c476f6 
s92_12.bin  524288  d6ec9a0a  sf2ce    ed6143f8737013b6ef1684e37c05e037e7a80dae 
s92_13.bin  524288  ed2c67f6  sf2ce    0083c0ffaf6fe7659ff0cf822be4346cd6e61329 
s92_09.bin  65536  08f6b60e  sf2ce    8258fcaca4ac419312531eec67079b97f471179c 
s92_18.bin  131072  7f162009  sf2ce    346bf42992b4c36c593e21901e22c87ae4a7d86d 
s92_19.bin  131072  beade53f  sf2ce    277c397dc12752719ec6b47d2224750bd1c07f79 
cabinet art
cabinet sf2ce.png sf2ce.png
marquee sf2ce.png
control panel sf2ce.png
flyer sf2ce.png
PCB sf2ce.png
additional information
info 0.35b2 [Paul Leaman]

Bugs:
- Clone sf2t: Running too fast. Streetfighter 2 Turbo is (possibly?) running too fast, it has been compared side by side with a sf2 turbo arcade cabinet and it in tandem with MAME - MAME is too fast, it gained 5 seconds speed in a full round of 99 seconds, as I said this has been proved side by side running full frame rate. Note: It's likely due to the cpu speed being 12 mhz instead of 8 mhz. More: Antos has compiled some more information on this issue. Another update: E-mail from the Street Fighter 2 Hyper Fighting designer. Another update: On some stages like Dhalsim's, there's an awful lot of "popping" sounds, pretty much identicle to what it sounds like it you run it unthrottled. I know there was some of this on the real machine, but I certainly don't remember this much. So maybe that's more of a reason that it may be running too fast(?). Sixtoe (ID 00408)
WIP:
  • 0.127u1: Robiza fixed clone (M2, bootleg) - Game now playable. Removed duplicate buttons in INPUT_PORT (sf2hack).
  • 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1).
  • 0.126: David Haywood added clone 'Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg)', non-working.
  • 0.125u3: Nicola Salmoria fixed games with bootleg kludge (sf2m4, sf2m5, sf2m6, sf2m7, sf2yyc and sf2koryu).
  • 0.86u4: smf added clone Street Fighter II' - Hyper Fighting (World 921209).
  • 16th October 2003: Barry Harris fixed some of the recently added Street Fighter 2 bootlegs so that they work now.
  • 0.75: Added clones Street Fighter II' - Champion Edition (Kouryu), (M1)-(M7) and (YYC).
  • 11th October 2003: David Haywood added various non-working Street Fighter 2 bootlegs to the CPS-1 driver.
  • 0.64: Added clone Street Fighter II' - Champion Edition (US 920803).
  • 0.37b15: Renamed (sf2cea) to (sf2ceua) and (sf2ceb) to (sf2ceub).
  • 30th September 2000: Darren Olafson fixed a bug that prevented clone sf2accp2 (hack) from working.
  • 0.36b1: Added clone Street Fighter II' - Champion Edition (Rainbow) (hack 1992).
  • 15th June 1999: Paul Leaman fixed sprite glitches in SF2CE.
  • 0.35RC1: Nicola Salmoria added clone Street Fighter II' - Champion Edition (Accelerator Pt.II).
  • 0.35b13: Added clone Street Fighter II' - Champion Edition (Red Wave).
  • 0.35b12: Nicola Salmoria added clones Street Fighter II' - Champion Edition (US rev A) and (US rev B).
  • 0.35b3: Fixed Street Fighter II Turbo/Hyper Fighting dumps.
  • 7th February 1999: Nicola fixed Street Fighter 2 Turbo title graphics.
  • 0.35b2: Paul Leaman added Street Fighter II' - Champion Edition (World) and clones (Japan), Street Fighter II' - Hyper Fighting (US) and (Japan) and Street Fighter II Turbo (Japan).
LEVELS: 12

Other Emulators:
  • Calice
  • Callus
  • Final Burn
  • Kawaks
  • Nebula
  • Raine
Recommended Games (Fighter):

Street Fighter

Street Fighter II

Street Fighter II' - Champion Edition

Super Street Fighter II: The New Challengers

Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha 2

Street Fighter Alpha 3

Street Fighter Zero 2 Alpha

Hyper Street Fighter 2: The Anniversary Edition

X-Men Vs. Street Fighter

Street Smart

Violence Fight

Fatal Fury

Fatal Fury 2

Fatal Fury 3

Fatal Fury Special

Real Bout Fatal Fury

Real Bout Fatal Fury 2

Real Bout Fatal Fury Special

Solitary Fighter

Burning Rival

World Heroes

World Heroes 2

World Heroes 2 Jet

World Heroes Perfect

Dragonball Z

Dragon Ball Z V.R.V.S.

Dragonball Z 2 - Super Battle

Power Instinct / Gouketsuji Ichizoku

Power Instinct 2

Power Instinct 3

Power Instinct Legends

Martial Champion

Tao Taido

Best Of Best

Darkstalkers: The Night Warriors

Night Warriors: Darkstalkers' Revenge

Vampire Hunter 2: Darkstalkers Revenge

Kaiser Knuckle

The King of Fighters '94 - 2003

Dragoon Might

Metamoqester

SD Fighters

Touki Denshou -Angel Eyes-

Fighters' Impact A

Vampire Savior

Vampire Savior 2

Astra SuperStars

Asura Blade - Sword of Dynasty

Rage of the Dragons

Romset: 8002 kb / 23 files / 3.37 zip
history Street Fighter II' - Champion Edition (c) 1992 Capcom.


First follow-up to "Street Fighter II - The World Warriors". The main additions to the gameplay are the ability to play as the boss characters (increasing the playable roster to 12) and the ability to select the same character the other player (who is differentiate with an alternate color scheme).


- TECHNICAL -


Capcom Play System hardware (CPS)


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)

= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)


- TRIVIA -


Released in March 1992.


In Japan, the apostrophe-like character on the game's official logo is actually a prime symbol and thus the official title is pronounced "Street Fighter II Dash - Champion Edition". Likewise "Street Fighter II' - Hyper Fighting" is known as "Street Fighter II Dash Turbo - Hyper Fighting" in Japan.


This game is an enhanced version of "Street Fighter II - The World Warrior" :

* Added an alternate color scheme for each character and the ability to select boss characters (Vega, M. Bison, Balrog, Sagat).

* Each stage had different background colors from the original (mainly time of day changes), here are the background changes :

1) Ryu stage : now has midnight blue sky instead of red-orange, and has yellow moon.

2) E. Honda stage : the walls are yellow, the big picture (excluding the sun) is now blue-purple. The 'Victory' sign is now red-orange. The Hiragana Yu on the left is now red.

3) Blanka stage : the snake is now red, and the houses are now wood color.

4) Guile stage : Sunset, purple tinted canopy on the jet, The symbol on the ground is now red, and the missile linings are now red.

5) Ken stage : boat is now blue, the 2 guys on top are now wearing brown clothes, and teal clothes. The guy in the trenchcoat and hat is now yellow.

6) Chun Li stage : the 2 customers now wear pink, the second sign is now green, the meats on the ceiling are now brown, and the ground is now a darker color.

7) Zangief stage : is now gold and to the left is now copper. The "Attention" flyers are now red with yellow letters.

8) Dhalsim stage : now has blue curtains, silver stone floor, and blue carpet.

9) M. Bison ('Balrog' outside of Japan) stage : purple floor.

10) Balrog ('Vega' outside of Japan) stage : blue stage and floor, and the Flamenco dancers now wear pink instead of yellow.

11) Sagat stage : Buddhist statue is gold, and the grass is now a darker green.

12) Vega ('M. Bison' outside of Japan) stage : the sky is evening this time.

* New moves were added for some characters.

* Chun Li and Vega's portraits have been recolored.

* Overall hit damage was reduced (favoring combos attacks instead of special moves).

* Special moves were tweaked a bit (ie : the fighting styles of Ryu and Ken were distinguishable from one another)

* The main title screen was changed from black to blue.

* Various cosmetic enhancements were made to each character's physical appearance.

* In the original SF2, Ryu's stage featured breakable 'Fuurinkazan' signs. These signs have been removed in this game and are not seen again until "Hyper Street Fighter II - The Anniversary Edition".

* In Ken's stage in SF2 there were 2 barrels and a stack of boxes which were a single breakable item. From "Street Fighter II' - Champion Edition" to "Super Street Fighter II X - Grand Master Challenge" ("Super Street Fighter II Turbo" outside of Japan) there is just a single barrel in Ken's stage. The two barrels and stack of boxes from the original SF2 would later return in "Hyper Street Fighter II - The Anniversary Edition".


* Sagat's SF2 stage had a palm tree in the foreground. The palm tree is gone in this game and does not return.


Various unofficial hacks of this game are known as "V004", "Accelerator Pt+.II", "Rainbow", "YYC", "Kouryu" and "Red Wave".


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) 21/03/1991.


- UPDATES -


US versions are slightly different, they have the "Winners Don't Use Drugs" screen.


- TIPS AND TRICKS -


* Characters stats : If you enter the classic Konami code Up(x2), Down(x2), Left, Right, Left, Right, MP, LP on the 2nd player side during the demo fight in attract mode, it makes a bunch of zeros appear.

First line contains 0001 0002 0003 0004

Second line contains 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016


0001 = No idea, probably some sort of 'experience points' for 1P side.

0002 = The no. of coins put in in the left-hand slot.

0003 = Same as 0001, but for 2nd player.

0004 = Same as 0002, but for right-hand slot.

0005 = No. of times Ryu has been used.

0006 = No. of times Honda has been used.

0007 = No. of times Blanka has been used.

0008 = No. of times Guile has been used.

0009 = No. of times Ken has been used.

0010 = No. of times Chun Li has been used.

0011 = No. of times Zangief has been used.

0012 = No. of times Dhalsim has been used.

0013 = No. of times M.Bison has been used.

0014 = No. of times Sagat has been used.

0015 = No. of times Balrog has been used.

0016 = No. of times Vega has been used.


* Special Ending : finish the game on one quarter to see an additional credit sequence.


- SERIES -
  1. Street Fighter (1987)
  2. Street Fighter II - The World Warrior (1991)
  3. Street Fighter II' - Champion Edition (1992)
  4. Street Fighter II' - Hyper Fighting (1992)
  5. Super Street Fighter II - The New Challengers (1993)
  6. Super Street Fighter II Turbo (1994)
  7. Street Fighter Alpha - Warriors' Dreams (1995)
  8. Street Fighter Alpha 2 (1996)
  9. Street Fighter III - New Generation (1997)
  10. Street Fighter III - 2nd Impact : Giant Attack (1998)
  11. Street Fighter Alpha 3 (1998)
  12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
  13. Hyper Street Fighter II - The Anniversary Edition (2003)
  14. Street Fighter IV (2008)
  15. - STAFF -
    • Planner : Akira Nishitani (NIN), Akiman
    • Character designers : S.Y, Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ball Boy (Ballboy), Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S-Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki
    • Programmers : Shin., Marina, Macchan, Ecchro!!
    • Sound : Yoko Shimomura (Shimo-P.), Isao Abe (Oyaji-Oyaji)
    • Special Thanks : CBX, AND, POO, Kanekon, Shono., Hirakin., Nac Kai, Erlingr Ogachy, James Goddard (DJames.)
    • - PORTS -
    • * Consoles :
    • Nintendo Super Famicom (1993, "Street Fighter II Turbo") : Featured as the port's 'Normal' mode.
    • Sega Mega Drive (1993, "Street Fighter II Dash Plus" in Japan, "Street Fighter II' Special Champion Edition" outside Japan)
    • NEC PC-Engine (1993, "Street Fighter II Dash") : Japanese release only.
    • Sega Master System (1997 - a brazilian port by TECTOY)
    • Sony PlayStation (1998, "Capcom Generation 5") : Japanese release only.
    • Sony PlayStation (1998, "Street Fighter Collection 2")
    • Sega Saturn (1998, "Capcom Generation 5") : Japanese release only.
    • Sony PlayStation 2 (2005, "Capcom Classics Collection")
    • Microsoft XBOX (2005, "Capcom Classics Collection")
    • Sony PSP (2006, "Capcom Classics Collection Reloaded")
    • * Computers :
    • PC [CD-ROM] (2003, "Capcom Arcade Hits Volume 1")
    • * Others :
    • Street Fighter II' Special Champion Edition Plug 'n Play TV Game (2004 - Radica Games) : features Sega Mega Drive's 1993 offering.
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=street-fighter-ii'-champion-edition&page=detail&id=2659&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in KLOV
view in KLOV
view in KLOV
view in MamEnd
cheats
cheats
code comments
60000000:000000:00000000:00000000  You must turn OFF ALL cheats with F6 at the beginning of the bonus levels.
60000000:000000:00000000:00000000  ----------------------------------------------------------------------------
00000000:FF8ABE:00000099:FFFFFFFF  Infinite Time
00000001:FF89C1:0000000A:FFFFFFFF  Next level = Last level
00000001:FF89C1:0000000B:FFFFFFFF  Lose a credit = Last level
00000000:FF82DD:00000001:FFFFFFFF  No Wait Mode
60000000:000000:00000000:00000000 
00000000:FF83E9:00000090:FFFFFFFF  Infinite Energy PL1
00010000:FF857B:00000090:FFFFFFFF  Infinite Energy PL1 (2/2)
00000000:FF83E9:00000000:FFFFFFFF  Always have No Energy PL1
00010000:FF857B:00000000:FFFFFFFF  Always have No Energy PL1 (2/2)
00000001:FF83E9:00000000:FFFFFFFF  Drain All Energy Now! PL1
00010001:FF857B:00000000:FFFFFFFF  Drain All Energy Now! PL1 (2/2)
00000000:FF864E:00000002:FFFFFFFF  Finish round to win match PL1
00000000:FF864E:00000000:FFFFFFFF  Rounds won always set = 0 PL1
00000001:FF864E:00000000:FFFFFFFF  Rounds won set = 0 Now! PL1
00000000:FF8553:00000001:FFFFFFFF  All Hits Combo PL1
00000000:FF870A:00000000:FFFFFFFF  All Hits Keep You Close PL1
00000000:FF857D:00000001:FFFFFFFF  Invincibility PL1
00000000:FF853F:00000000:FFFFFFFF  Command during jump ON PL1
00000000:FF8592:00000000:FFFFFFFF  No limit next shot PL1
00010000:FF8593:00000000:FFFFFFFF  No limit next shot PL1 (2/2)
00000000:FF83DC:00000001:FFFFFFFF  Shot motion cancel PL1
00000000:FF83DC:00000000:FFFFFFFF  Shot motion cancel (Guile) PL1
00000000:FF843F:00000001:FFFFFFFF  Quick charge (E.Honda / Blanka / ChunLi) PL1
00000000:FF843F:00000001:FFFFFFFF  Quick charge (Guile) PL1
00010000:FF8445:00000001:FFFFFFFF  Quick charge (Guile) PL1 (2/2)
00000000:FF843F:00000001:FFFFFFFF  Quick charge (M.Bison / Balrog) PL1
00010000:FF8447:00000001:FFFFFFFF  Quick charge (M.Bison / Balrog) PL1 (2/2)
00000000:FF843F:00000001:FFFFFFFF  Quick charge (Vega) PL1
00010000:FF8447:00000001:FFFFFFFF  Quick charge (Vega) PL1 (2/3)
00010000:FF8450:00000001:FFFFFFFF  Quick charge (Vega) PL1 (3/3)
00000000:FF844E:00000004:FFFFFFFF  Easy Hadouken (Ryu / Ken) PL1
00000000:FF8456:00000004:FFFFFFFF  Easy Tatsumaki (Ryu / Ken) PL1
00000000:FF845E:00000004:FFFFFFFF  Easy Syouryuuken (Ryu / Ken) PL1
00000000:FF843E:00000006:FFFFFFFF  Easy Super zutsuki (E.Honda) PL1
00000000:FF843E:00000006:FFFFFFFF  Easy Rolling Attack (Blanka) PL1
00000000:FF843E:00000006:FFFFFFFF  Easy Sonic boom (Guile) PL1
00000000:FF8444:00000006:FFFFFFFF  Easy Somersault kick (Guile) PL1
00000000:FF843E:00000006:FFFFFFFF  Easy Spinning bird kick (ChunLi) PL1
00000000:FF843E:00000006:FFFFFFFF  Easy Screw pile driver (Zangief) PL1
00010000:FF843F:00000002:FFFFFFFF  Easy Screw pile driver (Zangief) PL1 (2/3)
00010000:FF8440:00000002:FFFFFFFF  Easy Screw pile driver (Zangief) PL1 (3/3)
00000000:FF844E:00000002:FFFFFFFF  Easy Yoga fire (Dhalsim) PL1
00010000:FF8451:00000004:FFFFFFFF  Easy Yoga fire (Dhalsim) PL1 (2/2)
00000000:FF8456:00000002:FFFFFFFF  Easy Yoga flame (Dhalsim) PL1
00010000:FF8459:00000008:FFFFFFFF  Easy Yoga flame (Dhalsim) PL1 (2/2)
00000000:FF843E:00000006:FFFFFFFF  Easy Dash straight (M.Bison) PL1
00000000:FF8446:00000006:FFFFFFFF  Easy Dash upper (M.Bison) PL1
00000000:FF844E:00000002:FFFFFFFF  Easy Tiger shot (Sagat) PL1
00010000:FF8451:00000004:FFFFFFFF  Easy Tiger shot (Sagat) PL1 (2/2)
00000000:FF8456:00000002:FFFFFFFF  Easy Tiger uppercut (Sagat) PL1
00010000:FF8459:00000004:FFFFFFFF  Easy Tiger uppercut (Sagat) PL1 (2/2)
00000000:FF845E:00000002:FFFFFFFF  Easy Ground tiger shot (Sagat) PL1
00010000:FF8461:00000004:FFFFFFFF  Easy Ground tiger shot (Sagat) PL1 (2/2)
00000000:FF843E:00000006:FFFFFFFF  Easy Rolling crystal flash (Balrog) PL1
00000000:FF8446:00000006:FFFFFFFF  Easy Flying barcelona (Balrog) PL1
00000000:FF843E:00000006:FFFFFFFF  Easy Psyco crusher attack (Vega) PL1
00000000:FF8446:00000006:FFFFFFFF  Easy Double knee press (Vega) PL1
00000000:FF844F:00000006:FFFFFFFF  Easy Head press (Vega) PL1
00000000:FF8474:0000000F:FFFFFFFF  Always Max Turnpunch (M.Bison) PL1
00010000:FF8476:0000000F:FFFFFFFF  Always Max Turnpunch (M.Bison) PL1(2/2)
62000000:000000:00000000:00000000  Select Character PL1:Free player selection. Use on the level VS screen.
00010000:FF864F:00000000:FFFFFFFF  Ryu
00010000:FF864F:00000001:FFFFFFFF  E. Honda
00010000:FF864F:00000002:FFFFFFFF  Blanka
00010000:FF864F:00000003:FFFFFFFF  Guile
00010000:FF864F:00000004:FFFFFFFF  Ken
00010000:FF864F:00000005:FFFFFFFF  Chun Li
00010000:FF864F:00000006:FFFFFFFF  Zangief
00010000:FF864F:00000007:FFFFFFFF  Dhalsim
00010000:FF864F:00000008:FFFFFFFF  M. Bison
00010000:FF864F:00000009:FFFFFFFF  Sagat
00010000:FF864F:0000000A:FFFFFFFF  Balrog
00010000:FF864F:0000000B:FFFFFFFF  Vega
60000000:000000:00000000:00000000 
00000000:FF86E9:00000090:FFFFFFFF  Infinite Energy PL2
00010000:FF887B:00000090:FFFFFFFF  Infinite Energy PL2 (2/2)
00000000:FF86E9:00000000:FFFFFFFF  Always have No Energy PL2
00010000:FF887B:00000000:FFFFFFFF  Always have No Energy PL2 (2/2)
00000001:FF86E9:00000000:FFFFFFFF  Drain All Energy Now! PL2
00010001:FF887B:00000000:FFFFFFFF  Drain All Energy Now! PL2 (2/2)
00000000:FF894E:00000002:FFFFFFFF  Finish round to win match PL2
00000000:FF894E:00000000:FFFFFFFF  Rounds won always set = 0 PL2
00000001:FF894E:00000000:FFFFFFFF  Rounds won set = 0 Now! PL2
00000000:FF8853:00000001:FFFFFFFF  All Hits Combo PL2
00000000:FF840A:00000000:FFFFFFFF  All Hits Keep you Close PL2
00000000:FF887D:00000001:FFFFFFFF  Invincibility PL2
00000000:FF883F:00000000:FFFFFFFF  Command during jump ON PL2
00000000:FF8892:00000000:FFFFFFFF  No limit next shot PL2
00010000:FF8893:00000000:FFFFFFFF  No limit next shot PL2 (2/2)
00000000:FF86DC:00000001:FFFFFFFF  Shot motion cancel PL2
00000000:FF86DC:00000000:FFFFFFFF  Shot motion cancel (Guile) PL2
00000000:FF873F:00000001:FFFFFFFF  Quick charge (E.Honda / Blanka / ChunLi) PL2
00000000:FF873F:00000001:FFFFFFFF  Quick charge (Guile) PL2
00010000:FF8745:00000001:FFFFFFFF  Quick charge (Guile) PL2 (2/2)
00000000:FF873F:00000001:FFFFFFFF  Quick charge (M.Bison / Balrog) PL2
00010000:FF8747:00000001:FFFFFFFF  Quick charge (M.Bison / Balrog) PL2 (2/2)
00000000:FF873F:00000001:FFFFFFFF  Quick charge (Vega) PL2
00010000:FF8747:00000001:FFFFFFFF  Quick charge (Vega) PL2 (2/3)
00010000:FF8750:00000001:FFFFFFFF  Quick charge (Vega) PL2 (3/3)
00000000:FF874E:00000004:FFFFFFFF  Easy Hadouken (Ryu / Ken) PL2
00000000:FF8756:00000004:FFFFFFFF  Easy Tatsumaki (Ryu / Ken) PL2
00000000:FF875E:00000004:FFFFFFFF  Easy Syouryuuken (Ryu / Ken) PL2
00000000:FF873E:00000006:FFFFFFFF  Easy Super zutsuki (E.Honda) PL2
00000000:FF873E:00000006:FFFFFFFF  Easy Rolling Attack (Blanka) PL2
00000000:FF873E:00000006:FFFFFFFF  Easy Sonic boom (Guile) PL2
00000000:FF8744:00000006:FFFFFFFF  Easy Somersault kick (Guile) PL2
00000000:FF873E:00000006:FFFFFFFF  Easy Spinning bird kick (ChunLi) PL2
00000000:FF873E:00000006:FFFFFFFF  Easy Screw pile driver (Zangief) PL2
00010000:FF873F:00000002:FFFFFFFF  Easy Screw pile driver (Zangief) PL2 (2/3)
00010000:FF8740:00000002:FFFFFFFF  Easy Screw pile driver (Zangief) PL2 (3/3)
00000000:FF874E:00000002:FFFFFFFF  Easy Yoga fire (Dhalsim) PL2
00010000:FF8751:00000004:FFFFFFFF  Easy Yoga fire (Dhalsim) PL2 (2/2)
00000000:FF8756:00000002:FFFFFFFF  Easy Yoga flame (Dhalsim) PL2
00010000:FF8759:00000008:FFFFFFFF  Easy Yoga flame (Dhalsim) PL2 (2/2)
00000000:FF873E:00000006:FFFFFFFF  Easy Dash straight (M.Bison) PL2
00000000:FF8746:00000006:FFFFFFFF  Easy Dash upper (M.Bison) PL2
00000000:FF874E:00000002:FFFFFFFF  Easy Tiger shot (Sagat) PL2
00010000:FF8751:00000004:FFFFFFFF  Easy Tiger shot (Sagat) PL2 (2/2)
00000000:FF8756:00000002:FFFFFFFF  Easy Tiger uppercut (Sagat) PL2
00010000:FF8759:00000004:FFFFFFFF  Easy Tiger uppercut (Sagat) PL2 (2/2)
00000000:FF875E:00000002:FFFFFFFF  Easy Ground tiger shot (Sagat) PL2
00010000:FF8761:00000004:FFFFFFFF  Easy Ground tiger shot (Sagat) PL2 (2/2)
00000000:FF873E:00000006:FFFFFFFF  Easy Rolling crystal flash (Balrog) PL2
00000000:FF8746:00000006:FFFFFFFF  Easy Flying barcelona (Balrog) PL2
00000000:FF873E:00000006:FFFFFFFF  Easy Psyco crusher attack (Vega) PL2
00000000:FF8746:00000006:FFFFFFFF  Easy Double knee press (Vega) PL2
00000000:FF874F:00000006:FFFFFFFF  Easy Head press (Vega) PL2
00000000:FF8774:0000000F:FFFFFFFF  Always Max Turnpunch (M.Bison) PL2
00010000:FF8776:0000000F:FFFFFFFF  Always Max Turnpunch (M.Bison) PL2(2/2)
62000000:000000:00000000:00000000  Select Character PL2:Free player selection. Use on the level VS screen.
00010000:FF894F:00000000:FFFFFFFF  Ryu
00010000:FF894F:00000001:FFFFFFFF  E. Honda
00010000:FF894F:00000002:FFFFFFFF  Blanka
00010000:FF894F:00000003:FFFFFFFF  Guile
00010000:FF894F:00000004:FFFFFFFF  Ken
00010000:FF894F:00000005:FFFFFFFF  Chun Li
00010000:FF894F:00000006:FFFFFFFF  Zangief
00010000:FF894F:00000007:FFFFFFFF  Dhalsim
00010000:FF894F:00000008:FFFFFFFF  M. Bison
00010000:FF894F:00000009:FFFFFFFF  Sagat
00010000:FF894F:0000000A:FFFFFFFF  Balrog
00010000:FF894F:0000000B:FFFFFFFF  Vega
2004-2008 MAWS all copyrights belong to their respective owners