game
icon
title Street Fighter II' - Hyper Fighting (World 921209)
set name sf2hf
manufacturer Capcom
year 1992
genre Fighter (hof)
category Fighter / Versus (hof)
driver status good
driver source cps1.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent / PS: in game | title | select | versus | scores | parent
zoom
rating

46.3% after 48 votes
 
parent Street Fighter II' - Champion Edition (World 920313)
other clones Street Fighter II! - Champion Edition (V004, bootleg)
Street Fighter II' - Champion Edition (Accelerator Pt.II, bootleg)
Street Fighter II' - Champion Edition (Japan 920513)
Street Fighter II' - Champion Edition (M1, bootleg)
Street Fighter II' - Champion Edition (M2, bootleg)
Street Fighter II' - Champion Edition (M3, bootleg)
Street Fighter II' - Champion Edition (M4, bootleg)
Street Fighter II' - Champion Edition (M5, bootleg)
Street Fighter II' - Champion Edition (M6, bootleg)
Street Fighter II' - Champion Edition (M7, bootleg)
Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg)
Street Fighter II' - Champion Edition (Rainbow set 1, bootleg)
Street Fighter II' - Champion Edition (Rainbow set 2, bootleg)
Street Fighter II' - Champion Edition (Red Wave, bootleg)
Street Fighter II' - Champion Edition (US 920313)
Street Fighter II' - Champion Edition (US 920513)
Street Fighter II' - Champion Edition (US 920803)
Street Fighter II' - Champion Edition (Xiang Long, Chinese bootleg)
Street Fighter II' - Champion Edition (YYC, bootleg)
Street Fighter II' - Hyper Fighting (US 921209)
Street Fighter II' Turbo - Hyper Fighting (Japan 921209)
display
colour emulation good
palette 3072
display type raster
orientation horizontal
resolution 384x224
frequency 59.610000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 6
coin slots 2
hardware
cpu 68000 @ 12MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1MHz
data
version added .086u4
last change(s) none
roms
name size crc set flags sha1
s92e_23a.bin  524288  2dd72514  sf2hf    4411353c389669299c27ac183c7e1caa3d4cec90 
sf2_22.bin  524288  aea6e035  sf2hf    ce5fe961b2c1c95d231d1235bfc03b47de489f2a 
sf2_21.bin  524288  fd200288  sf2hf    3817b67ab77c7b3d4a573a63f18671bea6905e26 
s92_01.bin  524288  03b0d852  sf2ce    f370f25c96ad2b94f8c53d6b7139100285a25bef 
s92_02.bin  524288  840289ec  sf2ce    2fb42a242f60ba7e74009b5a90eb26e035ba1e82 
s92_03.bin  524288  cdb5f027  sf2ce    4c7d944fef200fdfcaf57758b901b5511188ed2e 
s92_04.bin  524288  e2799472  sf2ce    27d3796429338d82a8de246a0ea06dd487a87768 
s92_05.bin  524288  ba8a2761  sf2ce    4b696d66c51611e43522bed752654314e76d33b6 
s92_06.bin  524288  e584bfb5  sf2ce    ebdf1f5e2638eed3a65dda82b1ed9151a355f4c9 
s92_07.bin  524288  21e3f87d  sf2ce    4a4961bb68c3a1ce15f9d393d9c03ecb2466cc29 
s92_08.bin  524288  befc47df  sf2ce    520390420da3a0271ba90b0a933e65143265e5cf 
s2t_10.bin  524288  3c042686  sf2hf    307e1ca8ad0b11f3265b7e5467ba4c90f90ec97f 
s2t_11.bin  524288  8b7e7183  sf2hf    c8eaedfbddbf0b83311d2dbb9e19a1efef0dffa9 
s2t_12.bin  524288  293c888c  sf2hf    5992ea9aa90fdd8b9dacca9d2a1fdaf25ac2cb65 
s2t_13.bin  524288  842b35a4  sf2hf    35864a140a0c8d76501e69b2e01bc4ad76f27909 
s92_09.bin  65536  08f6b60e  sf2ce    8258fcaca4ac419312531eec67079b97f471179c 
s92_18.bin  131072  7f162009  sf2ce    346bf42992b4c36c593e21901e22c87ae4a7d86d 
s92_19.bin  131072  beade53f  sf2ce    277c397dc12752719ec6b47d2224750bd1c07f79 
buf1  279  eb122de7  sf2ce    b26b5bfe258e3e184f069719f9fd008d6b8f6b9b 
ioa1  279  59c7ee3b  sf2ce    fbb887c5b4f5cb8df77cec710eaac2985bc482a6 
prg1  279  f1129744  sf2ce    a5300f301c1a08a7da768f0773fa0fe3f683b237 
rom1  279  41dc73b9  sf2ce    7d4c9f1693c821fbf84e32dd6ef62ddf14967845 
sou1  279  84f4b2fe  sf2ce    dcc9e86cc36316fe42eace02d6df75d08bc8bb6d 
cabinet art
cabinet sf2hf.png sf2ce.png
marquee sf2ce.png
control panel sf2ce.png
flyer sf2ce.png
PCB sf2ce.png
additional information
info 0.35b2 [Paul Leaman]

Bugs:
- Clone sf2t: Running too fast. Streetfighter 2 Turbo is (possibly?) running too fast, it has been compared side by side with a sf2 turbo arcade cabinet and it in tandem with MAME - MAME is too fast, it gained 5 seconds speed in a full round of 99 seconds, as I said this has been proved side by side running full frame rate. Note: It's likely due to the cpu speed being 12 mhz instead of 8 mhz. More: Antos has compiled some more information on this issue. Another update: E-mail from the Street Fighter 2 Hyper Fighting designer. Another update: On some stages like Dhalsim's, there's an awful lot of "popping" sounds, pretty much identicle to what it sounds like it you run it unthrottled. I know there was some of this on the real machine, but I certainly don't remember this much. So maybe that's more of a reason that it may be running too fast(?). Sixtoe (ID 00408)
WIP:
  • 0.127u1: Robiza fixed clone (M2, bootleg) - Game now playable. Removed duplicate buttons in INPUT_PORT (sf2hack).
  • 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1).
  • 0.126: David Haywood added clone 'Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg)', non-working.
  • 0.125u3: Nicola Salmoria fixed games with bootleg kludge (sf2m4, sf2m5, sf2m6, sf2m7, sf2yyc and sf2koryu).
  • 0.86u4: smf added clone Street Fighter II' - Hyper Fighting (World 921209).
  • 16th October 2003: Barry Harris fixed some of the recently added Street Fighter 2 bootlegs so that they work now.
  • 0.75: Added clones Street Fighter II' - Champion Edition (Kouryu), (M1)-(M7) and (YYC).
  • 11th October 2003: David Haywood added various non-working Street Fighter 2 bootlegs to the CPS-1 driver.
  • 0.64: Added clone Street Fighter II' - Champion Edition (US 920803).
  • 0.37b15: Renamed (sf2cea) to (sf2ceua) and (sf2ceb) to (sf2ceub).
  • 30th September 2000: Darren Olafson fixed a bug that prevented clone sf2accp2 (hack) from working.
  • 0.36b1: Added clone Street Fighter II' - Champion Edition (Rainbow) (hack 1992).
  • 15th June 1999: Paul Leaman fixed sprite glitches in SF2CE.
  • 0.35RC1: Nicola Salmoria added clone Street Fighter II' - Champion Edition (Accelerator Pt.II).
  • 0.35b13: Added clone Street Fighter II' - Champion Edition (Red Wave).
  • 0.35b12: Nicola Salmoria added clones Street Fighter II' - Champion Edition (US rev A) and (US rev B).
  • 0.35b3: Fixed Street Fighter II Turbo/Hyper Fighting dumps.
  • 7th February 1999: Nicola fixed Street Fighter 2 Turbo title graphics.
  • 0.35b2: Paul Leaman added Street Fighter II' - Champion Edition (World) and clones (Japan), Street Fighter II' - Hyper Fighting (US) and (Japan) and Street Fighter II Turbo (Japan).
LEVELS: 12

Other Emulators:
  • Calice
  • Callus
  • Final Burn
  • Kawaks
  • Nebula
  • Raine
Recommended Games (Fighter):

Street Fighter

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Hyper Street Fighter 2: The Anniversary Edition

X-Men Vs. Street Fighter

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Fatal Fury 2

Fatal Fury 3

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Real Bout Fatal Fury

Real Bout Fatal Fury 2

Real Bout Fatal Fury Special

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World Heroes 2 Jet

World Heroes Perfect

Dragonball Z

Dragon Ball Z V.R.V.S.

Dragonball Z 2 - Super Battle

Power Instinct / Gouketsuji Ichizoku

Power Instinct 2

Power Instinct 3

Power Instinct Legends

Martial Champion

Tao Taido

Best Of Best

Darkstalkers: The Night Warriors

Night Warriors: Darkstalkers' Revenge

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Kaiser Knuckle

The King of Fighters '94 - 2003

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Metamoqester

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Touki Denshou -Angel Eyes-

Fighters' Impact A

Vampire Savior

Vampire Savior 2

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Rage of the Dragons

Romset: 8002 kb / 23 files / 3.37 zip
history Street Fighter II' - Hyper Fighting (c) 1992 Capcom.


The second Street Fighter II follow-up, with sped-up gameplay and a few new tricks for each fighter!


- TECHNICAL -


Capcom Play System hardware (CPS)


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP, [2] MP, [3] HP

= > [4] LK, [5] MK, [6] HK


- TRIVIA -


Released in December 1992.


This game is known in Japan as "Street Fighter II' Turbo - Hyper Fighting".


This ROM upgrade to "Street Fighter II' - Champion Edition" was created by Capcom USA employee James Goddard in response to the rampant unauthorized hacks that arcade operators were installing in their SFII' - CE machine to make the game play faster, have mid-air special moves, change characters on-the-fly, and all sorts of other strange things. The hacks made the game interesting again to those who wanted something new in the game, but destroyed the balance of the game.


The Hyper Fighting upgrade was an attempt to incorporate many of the ideas present in the hacks while maintaining game balance. The way those ideas were implemented were taken from "Super Street Fighter II", which was still being developed at the time and was planned to be the direct successor to SFII' - CE before all the unauthorized hacks forced this upgrade to be made. Ironically, this unforseen upgrade is considered the best and most balanced game in the SFII series.


What's new :

* Gameplay was SIGNIFICANTLY sped up to intensify the pace of the game.

* More special moves (ie : Chun Li's fireball, Dhalsim's Yoga Teleport) were added for each character except for M.Bison.

* New color schemes were added for each character (but the color schemes for the stage backgrounds are still the same as for Champion Edition).

* The addition of mid-air special moves for Chun Li, Ryu and Ken were introduced.

* Platform graphics (resembling the medal ceremonies in the Olympics) were added to each character's ending, featuring the character you completed the game with at the first-place platform, M. Bison at the second-place platform, and Sagat at the third-place platform. The musical setting for this display was the music from the home stage of the character standing on the first-place platform (if you completed the game with Sagat or M. Bison, the one you used stood on the first-place platform, the other one on the second-place platform, and Vega occupied the third-place platform).


- UPDATES -


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


- TIPS AND TRICKS -


Special Ending : finish the game on one quarter to see additional credit sequence.


- SERIES -
  1. Street Fighter (1987)
  2. Street Fighter II - The World Warrior (1991)
  3. Street Fighter II' - Champion Edition (1992)
  4. Street Fighter II' - Hyper Fighting (1992)
  5. Super Street Fighter II - The New Challengers (1993)
  6. Super Street Fighter II Turbo (1994)
  7. Street Fighter Alpha - Warriors' Dreams (1995)
  8. Street Fighter Alpha 2 (1996)
  9. Street Fighter III - New Generation (1997)
  10. Street Fighter III - 2nd Impact : Giant Attack (1998)
  11. Street Fighter Alpha 3 (1998)
  12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
  13. Hyper Street Fighter II - The Anniversary Edition (2003)
  14. Street Fighter IV (2008)
  15. - STAFF -
    • Planner : Akira Nishitani (NIN), Akiman
    • Character designers : S.Y, Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ball Boy (Ballboy), Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S-Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki
    • Programmers : Shin., Marina, Macchan, Ecchro!!
    • Sound : Yoko Shimomura (Shimo-P.), Isao Abe (Oyaji-Oyaji)
    • Design Support : James Goddard (D.James)
    • Special Thanks : CBX, AND, POO, Kanekon, Shono., Hirakin., Nac Kai, Erlingr Ogachy, Zenji., Super-Cheap-Joe
    • - PORTS -
    • * Consoles :
    • Nintendo Super Famicom (1993, "Street Fighter II Turbo")
    • Sega Mega Drive (1993, "Street Fighter II' Special Champion Edition")
    • Sony PlayStation (1998, "Street Fighter Collection 2")
    • Sony PlayStation 2 (2005, "Capcom Classics Collection")
    • Microsoft XBOX (2005, "Capcom Classics Collection")
    • Sony PSP (2006, "Capcom Classics Collection Reloaded")
    • Microsoft XBOX 360 (2006, "Xbox Live Arcade")
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=street-fighter-ii'-hyper-fighting&page=detail&id=2664&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in KLOV
view in KLOV
view in KLOV
view in KLOV
view in MamEnd
view in MamEnd
cheats
cheats
code comments
60000000:000000:00000000:00000000  You must turn OFF ALL cheats with F6 at the beginning of the bonus levels.
60000000:000000:00000000:00000000  ----------------------------------------------------------------------------
00000000:FF8ABE:00000099:FFFFFFFF  Infinite Time
00000001:FF89C1:0000000A:FFFFFFFF  Next level = Last level
00000001:FF89C1:0000000B:FFFFFFFF  Lose a credit = Last level
00000000:FF82DD:00000001:FFFFFFFF  No Wait Mode
60000000:000000:00000000:00000000 
00000000:FF83E9:00000090:FFFFFFFF  Infinite Energy PL1
00010000:FF857B:00000090:FFFFFFFF  Infinite Energy PL1 (2/2)
00000000:FF83E9:00000000:FFFFFFFF  Always have No Energy PL1
00010000:FF857B:00000000:FFFFFFFF  Always have No Energy PL1 (2/2)
00000001:FF83E9:00000000:FFFFFFFF  Drain All Energy Now! PL1
00010001:FF857B:00000000:FFFFFFFF  Drain All Energy Now! PL1 (2/2)
00000000:FF864E:00000002:FFFFFFFF  Finish round to win match PL1
00000000:FF864E:00000000:FFFFFFFF  Rounds won always set = 0 PL1
00000001:FF864E:00000000:FFFFFFFF  Rounds won set = 0 Now! PL1
00000000:FF8553:00000001:FFFFFFFF  All Hits Combo PL1
00000000:FF870A:00000000:FFFFFFFF  All Hits Keep You Close PL1
00000000:FF857D:00000001:FFFFFFFF  Invincibility PL1
00000000:FF853F:00000000:FFFFFFFF  Command during jump ON PL1
00000000:FF8592:00000000:FFFFFFFF  No limit next shot PL1
00010000:FF8593:00000000:FFFFFFFF  No limit next shot PL1 (2/2)
00000000:FF83DC:00000001:FFFFFFFF  Shot motion cancel PL1
00000000:FF83DC:00000000:FFFFFFFF  Shot motion cancel (Guile) PL1
00000000:FF843F:00000001:FFFFFFFF  Quick charge (E.Honda / Blanka / ChunLi) PL1
00000000:FF843F:00000001:FFFFFFFF  Quick charge (Guile) PL1
00010000:FF8445:00000001:FFFFFFFF  Quick charge (Guile) PL1 (2/2)
00000000:FF843F:00000001:FFFFFFFF  Quick charge (M.Bison / Balrog) PL1
00010000:FF8447:00000001:FFFFFFFF  Quick charge (M.Bison / Balrog) PL1 (2/2)
00000000:FF843F:00000001:FFFFFFFF  Quick charge (Vega) PL1
00010000:FF8447:00000001:FFFFFFFF  Quick charge (Vega) PL1 (2/3)
00010000:FF8450:00000001:FFFFFFFF  Quick charge (Vega) PL1 (3/3)
00000000:FF844E:00000004:FFFFFFFF  Easy Hadouken (Ryu / Ken) PL1
00000000:FF8456:00000004:FFFFFFFF  Easy Tatsumaki (Ryu / Ken) PL1
00000000:FF845E:00000004:FFFFFFFF  Easy Syouryuuken (Ryu / Ken) PL1
00000000:FF843E:00000006:FFFFFFFF  Easy Super zutsuki (E.Honda) PL1
00000000:FF843E:00000006:FFFFFFFF  Easy Rolling Attack (Blanka) PL1
00000000:FF843E:00000006:FFFFFFFF  Easy Sonic boom (Guile) PL1
00000000:FF8444:00000006:FFFFFFFF  Easy Somersault kick (Guile) PL1
00000000:FF843E:00000006:FFFFFFFF  Easy Spinning bird kick (ChunLi) PL1
00000000:FF843E:00000006:FFFFFFFF  Easy Screw pile driver (Zangief) PL1
00010000:FF843F:00000002:FFFFFFFF  Easy Screw pile driver (Zangief) PL1 (2/3)
00010000:FF8440:00000002:FFFFFFFF  Easy Screw pile driver (Zangief) PL1 (3/3)
00000000:FF844E:00000002:FFFFFFFF  Easy Yoga fire (Dhalsim) PL1
00010000:FF8451:00000004:FFFFFFFF  Easy Yoga fire (Dhalsim) PL1 (2/2)
00000000:FF8456:00000002:FFFFFFFF  Easy Yoga flame (Dhalsim) PL1
00010000:FF8459:00000008:FFFFFFFF  Easy Yoga flame (Dhalsim) PL1 (2/2)
00000000:FF843E:00000006:FFFFFFFF  Easy Dash straight (M.Bison) PL1
00000000:FF8446:00000006:FFFFFFFF  Easy Dash upper (M.Bison) PL1
00000000:FF844E:00000002:FFFFFFFF  Easy Tiger shot (Sagat) PL1
00010000:FF8451:00000004:FFFFFFFF  Easy Tiger shot (Sagat) PL1 (2/2)
00000000:FF8456:00000002:FFFFFFFF  Easy Tiger uppercut (Sagat) PL1
00010000:FF8459:00000004:FFFFFFFF  Easy Tiger uppercut (Sagat) PL1 (2/2)
00000000:FF845E:00000002:FFFFFFFF  Easy Ground tiger shot (Sagat) PL1
00010000:FF8461:00000004:FFFFFFFF  Easy Ground tiger shot (Sagat) PL1 (2/2)
00000000:FF843E:00000006:FFFFFFFF  Easy Rolling crystal flash (Balrog) PL1
00000000:FF8446:00000006:FFFFFFFF  Easy Flying barcelona (Balrog) PL1
00000000:FF843E:00000006:FFFFFFFF  Easy Psyco crusher attack (Vega) PL1
00000000:FF8446:00000006:FFFFFFFF  Easy Double knee press (Vega) PL1
00000000:FF844F:00000006:FFFFFFFF  Easy Head press (Vega) PL1
00000000:FF8474:0000000F:FFFFFFFF  Always Max Turnpunch (M.Bison) PL1
00010000:FF8476:0000000F:FFFFFFFF  Always Max Turnpunch (M.Bison) PL1(2/2)
62000000:000000:00000000:00000000  Select Character PL1:Free player selection. Use on the level VS screen.
00010000:FF864F:00000000:FFFFFFFF  Ryu
00010000:FF864F:00000001:FFFFFFFF  E. Honda
00010000:FF864F:00000002:FFFFFFFF  Blanka
00010000:FF864F:00000003:FFFFFFFF  Guile
00010000:FF864F:00000004:FFFFFFFF  Ken
00010000:FF864F:00000005:FFFFFFFF  Chun Li
00010000:FF864F:00000006:FFFFFFFF  Zangief
00010000:FF864F:00000007:FFFFFFFF  Dhalsim
00010000:FF864F:00000008:FFFFFFFF  M. Bison
00010000:FF864F:00000009:FFFFFFFF  Sagat
00010000:FF864F:0000000A:FFFFFFFF  Balrog
00010000:FF864F:0000000B:FFFFFFFF  Vega
60000000:000000:00000000:00000000 
00000000:FF86E9:00000090:FFFFFFFF  Infinite Energy PL2
00010000:FF887B:00000090:FFFFFFFF  Infinite Energy PL2 (2/2)
00000000:FF86E9:00000000:FFFFFFFF  Always have No Energy PL2
00010000:FF887B:00000000:FFFFFFFF  Always have No Energy PL2 (2/2)
00000001:FF86E9:00000000:FFFFFFFF  Drain All Energy Now! PL2
00010001:FF887B:00000000:FFFFFFFF  Drain All Energy Now! PL2 (2/2)
00000000:FF894E:00000002:FFFFFFFF  Finish round to win match PL2
00000000:FF894E:00000000:FFFFFFFF  Rounds won always set = 0 PL2
00000001:FF894E:00000000:FFFFFFFF  Rounds won set = 0 Now! PL2
00000000:FF8853:00000001:FFFFFFFF  All Hits Combo PL2
00000000:FF840A:00000000:FFFFFFFF  All Hits Keep you Close PL2
00000000:FF887D:00000001:FFFFFFFF  Invincibility PL2
00000000:FF883F:00000000:FFFFFFFF  Command during jump ON PL2
00000000:FF8892:00000000:FFFFFFFF  No limit next shot PL2
00010000:FF8893:00000000:FFFFFFFF  No limit next shot PL2 (2/2)
00000000:FF86DC:00000001:FFFFFFFF  Shot motion cancel PL2
00000000:FF86DC:00000000:FFFFFFFF  Shot motion cancel (Guile) PL2
00000000:FF873F:00000001:FFFFFFFF  Quick charge (E.Honda / Blanka / ChunLi) PL2
00000000:FF873F:00000001:FFFFFFFF  Quick charge (Guile) PL2
00010000:FF8745:00000001:FFFFFFFF  Quick charge (Guile) PL2 (2/2)
00000000:FF873F:00000001:FFFFFFFF  Quick charge (M.Bison / Balrog) PL2
00010000:FF8747:00000001:FFFFFFFF  Quick charge (M.Bison / Balrog) PL2 (2/2)
00000000:FF873F:00000001:FFFFFFFF  Quick charge (Vega) PL2
00010000:FF8747:00000001:FFFFFFFF  Quick charge (Vega) PL2 (2/3)
00010000:FF8750:00000001:FFFFFFFF  Quick charge (Vega) PL2 (3/3)
00000000:FF874E:00000004:FFFFFFFF  Easy Hadouken (Ryu / Ken) PL2
00000000:FF8756:00000004:FFFFFFFF  Easy Tatsumaki (Ryu / Ken) PL2
00000000:FF875E:00000004:FFFFFFFF  Easy Syouryuuken (Ryu / Ken) PL2
00000000:FF873E:00000006:FFFFFFFF  Easy Super zutsuki (E.Honda) PL2
00000000:FF873E:00000006:FFFFFFFF  Easy Rolling Attack (Blanka) PL2
00000000:FF873E:00000006:FFFFFFFF  Easy Sonic boom (Guile) PL2
00000000:FF8744:00000006:FFFFFFFF  Easy Somersault kick (Guile) PL2
00000000:FF873E:00000006:FFFFFFFF  Easy Spinning bird kick (ChunLi) PL2
00000000:FF873E:00000006:FFFFFFFF  Easy Screw pile driver (Zangief) PL2
00010000:FF873F:00000002:FFFFFFFF  Easy Screw pile driver (Zangief) PL2 (2/3)
00010000:FF8740:00000002:FFFFFFFF  Easy Screw pile driver (Zangief) PL2 (3/3)
00000000:FF874E:00000002:FFFFFFFF  Easy Yoga fire (Dhalsim) PL2
00010000:FF8751:00000004:FFFFFFFF  Easy Yoga fire (Dhalsim) PL2 (2/2)
00000000:FF8756:00000002:FFFFFFFF  Easy Yoga flame (Dhalsim) PL2
00010000:FF8759:00000008:FFFFFFFF  Easy Yoga flame (Dhalsim) PL2 (2/2)
00000000:FF873E:00000006:FFFFFFFF  Easy Dash straight (M.Bison) PL2
00000000:FF8746:00000006:FFFFFFFF  Easy Dash upper (M.Bison) PL2
00000000:FF874E:00000002:FFFFFFFF  Easy Tiger shot (Sagat) PL2
00010000:FF8751:00000004:FFFFFFFF  Easy Tiger shot (Sagat) PL2 (2/2)
00000000:FF8756:00000002:FFFFFFFF  Easy Tiger uppercut (Sagat) PL2
00010000:FF8759:00000004:FFFFFFFF  Easy Tiger uppercut (Sagat) PL2 (2/2)
00000000:FF875E:00000002:FFFFFFFF  Easy Ground tiger shot (Sagat) PL2
00010000:FF8761:00000004:FFFFFFFF  Easy Ground tiger shot (Sagat) PL2 (2/2)
00000000:FF873E:00000006:FFFFFFFF  Easy Rolling crystal flash (Balrog) PL2
00000000:FF8746:00000006:FFFFFFFF  Easy Flying barcelona (Balrog) PL2
00000000:FF873E:00000006:FFFFFFFF  Easy Psyco crusher attack (Vega) PL2
00000000:FF8746:00000006:FFFFFFFF  Easy Double knee press (Vega) PL2
00000000:FF874F:00000006:FFFFFFFF  Easy Head press (Vega) PL2
00000000:FF8774:0000000F:FFFFFFFF  Always Max Turnpunch (M.Bison) PL2
00010000:FF8776:0000000F:FFFFFFFF  Always Max Turnpunch (M.Bison) PL2(2/2)
62000000:000000:00000000:00000000  Select Character PL2:Free player selection. Use on the level VS screen.
00010000:FF894F:00000000:FFFFFFFF  Ryu
00010000:FF894F:00000001:FFFFFFFF  E. Honda
00010000:FF894F:00000002:FFFFFFFF  Blanka
00010000:FF894F:00000003:FFFFFFFF  Guile
00010000:FF894F:00000004:FFFFFFFF  Ken
00010000:FF894F:00000005:FFFFFFFF  Chun Li
00010000:FF894F:00000006:FFFFFFFF  Zangief
00010000:FF894F:00000007:FFFFFFFF  Dhalsim
00010000:FF894F:00000008:FFFFFFFF  M. Bison
00010000:FF894F:00000009:FFFFFFFF  Sagat
00010000:FF894F:0000000A:FFFFFFFF  Balrog
00010000:FF894F:0000000B:FFFFFFFF  Vega
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