game
icon
display
colour emulation good
palette 3072
display type raster
orientation horizontal
resolution 384x224
frequency 59.610000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 6
coin slots 2
hardware
cpu 68000 @ 10MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1MHz
data
version added .064
last change(s) .126u5 .065
roms
name size crc set flags sha1
sf2e.30g  131072  fe39ee33  sf2    22558eb15e035b09b80935a32b8425d91cd79669 
sf2e.37g  131072  fb92cd74  sf2    bf1ccfe7cc1133f0f65556430311108722add1f2 
sf2e.31g  131072  69a0a301  sf2    86a3954335310865b14ce8b4e0e4499feb14fc12 
sf2e.38g  131072  5e22db70  sf2    6565946591a18eaf46f04c1aa449ee0ae9ac2901 
sf2e.28g  131072  8bf9f1e5  sf2    bbcef63f35e5bff3f373968ba1278dd6bd86b593 
sf2e.35g  131072  626ef934  sf2    507bda3e4519de237aca919cf72e543403ec9724 
sf2_29a.bin  131072  bb4af315  sf2    75f0827f4f7e9f292add46467f8d4fe19b2514c9 
sf2_36a.bin  131072  c02a13eb  sf2    b807cc495bff3f95d03b061fc629c95f965cb6d8 
sf2_06.bin  524288  22c9cc8e  sf2    b9194fb337b30502c1c9501cd6c64ae4035544d4 
sf2_08.bin  524288  57213be8  sf2    3759b851ac0904ec79cbb67a2264d384b6f2f9f9 
sf2_05.bin  524288  ba529b4f  sf2    520840d727161cf09ca784919fa37bc9b54cc3ce 
sf2_07.bin  524288  4b1b33a8  sf2    2360cff890551f76775739e2d6563858bff80e41 
sf2_15.bin  524288  2c7e2229  sf2    357c2275af9133fd0bd6fbb1fa9ad5e0b490b3a2 
sf2_17.bin  524288  b5548f17  sf2    baa92b91cf616bc9e2a8a66adc777ffbf962a51b 
sf2_14.bin  524288  14b84312  sf2    2eea16673e60ba7a10bd4d8f6c217bb2441a5b0e 
sf2_16.bin  524288  5e9cd89a  sf2    f787aab98668d4c2c54fc4ba677c0cb808e4f31e 
sf2_25.bin  524288  994bfa58  sf2    5669b845f624b10e7be56bfc89b76592258ce48b 
sf2_27.bin  524288  3e66ad9d  sf2    9af9df0826988872662753e9717c48d46f2974b0 
sf2_24.bin  524288  c1befaa8  sf2    a6a7f4725e52678cbd8d557285c01cdccb2c2602 
sf2_26.bin  524288  0627c831  sf2    f9a92d614e8877d648449de2612fc8b43c85e4c2 
sf2_09.bin  65536  a4823a1b  sf2    7b6bf59dfd578bfbbdb64c27988796783442d659 
sf2_18.bin  131072  7f162009  sf2    346bf42992b4c36c593e21901e22c87ae4a7d86d 
sf2_19.bin  131072  beade53f  sf2    277c397dc12752719ec6b47d2224750bd1c07f79 
buf1  279  eb122de7  sf2    b26b5bfe258e3e184f069719f9fd008d6b8f6b9b 
ioa1  279  59c7ee3b  sf2    fbb887c5b4f5cb8df77cec710eaac2985bc482a6 
prg1  279  f1129744  sf2    a5300f301c1a08a7da768f0773fa0fe3f683b237 
rom1  279  41dc73b9  sf2    7d4c9f1693c821fbf84e32dd6ef62ddf14967845 
sou1  279  84f4b2fe  sf2    dcc9e86cc36316fe42eace02d6df75d08bc8bb6d 
cabinet art
cabinet sf2.png
marquee sf2.png
control panel sf2.png
flyer sf2.png
PCB sf2.png
additional information
info 0.65 [Stephane Humbert, Tim]

0.34b6 [Paul Leaman]

NOTE:
  • In Street Fighter 2's attract sequence, the words "Street Fighter 2" are rotated shortly after the building fades out. This rotation is completely garbled in MAME. Its not a bug, its how it should be afaik. Haze
WIP:
  • 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1).
  • 0.124u4: Lowered SF2 clock speed to 10MHz. This is on the assumption that, since the 12MHz A-Board is called "89626A-4 DASH", it should have started to be used with SF2 DASH--that is, sf2ce [Nicola Salmoria, Corrado Tomaselli, Charles MacDonald].
  • 0.69: David Haywood added clone Street Fighter II - The World Warrior (US 911101).
  • 0.65: Renamed (sf2eb) to (sf2) and (sf2eg) to (sf2).
  • 0.64: Added clones Street Fighter II - The World Warrior (World 910522) and (US 910318).
  • 15th January 2003: Stephane Humbert and Tim added yet another version of SF2 to the CPS-1 driver.
  • 0.63: Added clone Street Fighter II - The World Warrior (US 910411).
  • 10th January 2003: Stephane Humbert added another version of SF2 to the CPS-1 driver.
  • 19th December 2002: David Haywood added another version of Street Fighter II to the CPS-1 driver.
  • 10th December 2002: Stephane Humbert added another clone to Street Fighter II.
  • 0.37b15: Added clones 'Street Fighter II' - Champion Edition (Rainbow set 2)' and (V004). Renamed (sf2a) to (sf2ua), (sf2b) to (sf2ub), (sf2) to (>sf2ue), (sf2i) to (sf2ui) and (sf2j) to (sf2ja).
  • 21st February 2001: Nicola Salmoria added buffering to the keyboard input code, allowing more than two keypresses at the same time. This fixes Zangief's spin in Street Fighter 2.
  • 0.37b8: Added clone Street Fighter II - The World Warrior (US 910522).
  • 10th April 2000: Guru - Dumped Street Fighter 2 (bootleg).
  • 0.35: Added clone Street Fighter II - The World Warrior (Japan 910214).
  • 0.35b13: Changed description to 'Street Fighter II - The World Warrior'.
  • 0.35b2: Paul Leaman added clones Street Fighter II - The World Warrior (US 910206), (US 910214) and (US 910228). And improved row scrolling in Street Fighter 2, plus several other fixes to the CPS1 games.
  • 0.34b6: Paul Leaman added Street Fighter 2 (World) (Capcom 1991) and clone (Japan).
LEVELS: 11

Other Emulators:
  • Calice
  • Callus
  • Final Burn
  • Kawaks
  • Nebula
  • Raine
Recommended Games (Fighter):

Street Fighter

Street Fighter II

Street Fighter II' - Champion Edition

Super Street Fighter II: The New Challengers

Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha 2

Street Fighter Alpha 3

Hyper Street Fighter 2: The Anniversary Edition

X-Men Vs. Street Fighter

Street Smart

Violence Fight

Fatal Fury

Fatal Fury 2

Fatal Fury 3

Fatal Fury Special

Real Bout Fatal Fury

Real Bout Fatal Fury 2

Real Bout Fatal Fury Special

Solitary Fighter

Burning Rival

Dragonball Z

Dragon Ball Z V.R.V.S.

Dragonball Z 2 - Super Battle

Power Instinct / Gouketsuji Ichizoku

Power Instinct 2

Power Instinct 3

Power Instinct Legends

Martial Champion

Tao Taido

Best Of Best

Darkstalkers: The Night Warriors

Night Warriors: Darkstalkers' Revenge

Vampire Hunter 2: Darkstalkers Revenge

Kaiser Knuckle

The King of Fighters '94

The King of Fighters '95

The King of Fighters '96

The King of Fighters '97

The King of Fighters '98

The King of Fighters '99

The King of Fighters 2000

The King of Fighters 2001

The King of Fighters 2002

The King of Fighters 2003

Dragoon Might

Metamoqester

Touki Denshou -Angel Eyes-

SD Fighters

Vampire Savior

Vampire Savior 2

Astra SuperStars

Asura Blade - Sword of Dynasty

Rage of the Dragons

Romset: 7490 kb / 28 files / 3.31 zip
history Street Fighter II - The World Warrior (c) 1991 Capcom.


The legendary, genre-defining fighting game in which 1 or 2 players chose from eight selectable World Warriors and must defeat the other seven, before finally taking on 4 non-selectable 'boss' characters.


Each fighter is as distinctive in feel and fighting style as they are in physical appearance, with each protagonist possessing several fantastical 'special moves' (the first genuine example of such in the fighting genre) to accompany the usual array of kicks, punches and throws. These special moves, while being difficult to execute due to the complexity of the joystick and buttons combinations required, allowed the fighter to inflict huge amounts of damage on their opponent.


A fighting game in the truest sense of the word, with deceptively deep and strategic gameplay ensuring that experienced 'Street Fighter II' players would destroy simple 'button mashers' with relative ease.


- TECHNICAL -


Capcom Play System hardware (CPS)

Game ID : CP-S No. 14


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP, [2] MP, [3] HP

= > [4] LK, [5] MK, [6] HK


- TRIVIA -


Released in February 1991.


SF2 is the fighting game that changed the face of video-games forever. So innovative was the game, that many of the game-play elements that fighting fans now take for granted, appeared HERE first. Within just weeks of release, its place in gaming history was assured. Any fighting game that has appeared after SF2 is influenced - to a greater or lesser degree - by the Capcom legend.


During the development of SFII (and before the release of "Final Fight"), the very first free-hand drawing was done in the fall of 1988. At this time, eight prototype characters and an Island design was drawn. Just like the world map of the final version, the island would scroll on-screen to show the next destination, culminating at the top of the island.


* With the rapid success of Street Fighter II, it was rumored that Mattel, the makers of Barbie, sued Capcom for using the name Ken - insisting that people would confuse the Street Fighter character with that of Barbie's boyfriend. To avoid further litigation Capcom gave Ken a surname.


* Fans of Street Fighter are well accustomed to the story of 'Sheng Long'. SFII was already very popular in the arcades when the April issue of Electronic Gaming Monthly (EGM) came out. The story relates to a supposed secret character in SFII; his name was Sheng Long, the 'master' of Ryu and Ken. To reach him, according to EGM, the player had to survive a number of matches against M. Bison WITHOUT actually touching him. Should you achieve this, Sheng Long would apparently appear and kill Bison, and the player would then fight him instead. His style was essentially a mix of Ryu's and Ken's styles, but was much faster and inflicted far greater damage. When the EGM issue came out, thousands of gamers spent hours pouring money into SFII machines, trying to get to this non-existent character. Capcom had neither confirmed nor denied the Sheng Long story - obviously spotting the increase in revenue the mythical character could generate - and it was only much later that EGM themselves admitted that it was just an April Fools' joke.


* There were only ever THREE official Capcom versions of SFII, at least until the switch to the CPS2 system was made. The first was "Street Fighter II - The World Warrior"; more commonly referred to as 'Street Fighter II'. The second was "Street Fighter II' - Champion Edition" (also known in Japan as "Street Fighter II Dash" because the Japanese refer to the apostrophe after the 'II' as a "dash") and many operators from that era will probably to the problems that its release caused. Capcom originally made 'Champion Edition' available only in dedicated form - insisting that only a limited number of these dedicated units would be manufactured - and the game would never be produced in kit form. After everyone who could afford the machines had invested in the expensive dedicated units, Capcom, somewhat inevitably, began producing the game in kit form, claiming that they never knew how much demand there would be for the game. After the earnings from 'Champion Edition' began to subside, the infamous 'grey market' enhancements began to appear. Many of these went by names like 'Turbo', 'Hyper', and 'Super', including the 'Rainbow Edition' and 'Accelerator T1'. In early 1993, Capcom sued these manufacturers for copyright infringement and thus put an end to the development and distribution of these unauthorized enhancement kits. Capcom then released "Street Fighter II' - Hyper Fighting" (known as "Street Fighter II' Turbo - Hyper Fighting" in Japan), as the 'official' "Champion Edition" upgrade. This, just like the grey market kits, was a simple ROM upgrade to the "Champion Edition" board. Later on, Capcom developed the CPS2 (A/B) system that featured "Super Street Fighter II - The New Challengers" and its sequel "Super Street Fighter II Turbo", the final 'Street Fighter II' game until the 2003 release of "Hyper Street Fighter II - The Anniversary Edition".


* Mike the Bison : many have conjectured whether Mike from the original "Street Fighter" is the same as Balrog ('Mike Bison' in Japan) from SFII. While Capcom of Japan confirms this, Capcom of America strenuously denied it (mainly due to the possibility of a Mike Tyson filing a lawsuit). In Japan, as long as the name is changed, it's far easier to basically rip off someone else's character and have it treated as an original creation (in America it would be some form of copyright/identity theft). Ironically, as a result of the name change, Vega is a better fitting name for the Spanish warrior (Balrog has its roots in Nordic mythology, while Vega is a Hispanic name).


* About Chun-Li : Chun-Li is notable for being one of the first successful and popular female video game protagonists. When SFII was released, most female characters in games existed as objectives to be rescued or cast in the roles of other supporting characters, such as townspeople, girlfriends, the occasional opponent, or simply background decoration. Beyond RPGs, there were very few female heroes in action-based video games. After the success of SFII and Chun-Li's popularity, female protagonists became more and more common. Since then, in games with selectable characters, at least, there will generally always be one or two selectable female characters.


* Each stage had background colors that would change in later versions of the game (mainly time of day changes), here are the original color schemes for each stage background :

1) Ryu stage : has red-orange sky and yellow moon.

2) E. Honda stage : the walls are dark blue, the big picture (excluding the sun) is black. The 'Victory' sign is blue. The Hiragana Yu on the left is purple.

3) Blanka stage : the snake is green, and the wooden houses are in brighter colors than in "Street Fighter II' - Champion Edition".

4) Guile stage : Daylight, teal tinted canopy on the jet, The symbol on the ground is blue, and the missile linings are yellow. The people in the background wear green, but that doesn't change until "Super Street Fighter II - The New Challengers".

5) Ken stage : boat is red, the 2 guys on top are wearing brown and purple clothes. The guy in the trenchcoat and hat is blue.

6) Chun Li stage : the 2 customers wear blue, the second sign is red, and the ground is a bright beige.

7) Zangief stage : is silver and to the left is red.

8) Dhalsim stage : has red curtains, teal stone floor, and red carpet.

9) M. Bison ('Balrog' outside of Japan) stage : blue floor.

10) Balrog ('Vega' outside of Japan) stage : orange stage and floor, and the Flamenco dancers wear yellow dresses.

11) Sagat stage : Buddhist statue is silver, and the grass is a lighter shade of green than on later versions of the game.

12) Vega ('M. Bison' outside of Japan) stage : the sky is daylight.


* Street Fighter merchandise : during SF's height of popularity (basically during the SF2 years), various pieces of merchandise were released, some relating to SFII and some relating to the SF movie. One example is the SFII Board-game (1994, MB Milton Bradley) in which the player controls one of six world warriors as they try to defeat Bison before time runs out (the player has one mover per World Warrior, but the board only has enough space for six).


Mikhail Gorbachev, former Russian prime minister, appears in Zangief's ending.


Chun-Li means 'Spring Beauty'.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) on 21/03/1991.


A Street Fighter II unit appears in the 2002 movie 'Friday After Next'.


A Street Fighter II unit appears in the 1993 movie City Hunter (known in Hong Kong as Cheng Shi Lie Ren). In one scene, Ryo Saeba (Jackie Chan) gets knocked into an arcade machine, then the following characters appear : Ken, E. Honda (Chan; he is called E. Honde in this movie because Chan is a spokesman for Mitsubishi), Guile, Dhalsim, and Chun-Li (also Chan (!!!)).


- UPDATES -


Here is the list of all versions :


910206

* US release.


910214

* WORLD, US and JAPAN releases.


910228

* US release.


910306

* JAPAN release.


910318

* US release.


910411

* US release.


910522

* WORLD and US releases.


911101

* US release.


911210

* JAPAN release.




ADDITIONAL NOTES :


US versions have the "Winners Don't Use Drugs" screen.


Name changes between JAPAN and US/WORLD version :

* Mike Bison - Balrog

* Balrog - Vega

* Vega - Major Bison


None of the endings are translated 100% accurately from Japanese to English, but most are pretty close :

* Blanka's ending : In the US versions, Blanka's mother says that he was lost when his plane crashed in Brazil when he was a baby.

In the Japanese versions there is no explanation of how, when, or where mother and son were separated.

Since the anklets she gave to Jimmy BEFORE they were separated still fit him, he was probably not supposed to be a baby when he was lost.

* Chun-Li's ending : Chun-Li refers to Vega's organization as 'the organization of evil' in the Japanese versions.

In the US versions, she calls it 'Bison's drug'.

This was probably supposed to be 'drug ring', as the word 'ring' was added in later versions of the game.

There is no mention of drugs in the Japanese versions.

* Dhalsim's ending : Dhalsim says that the photograph is of him a long time ago.

In the US versions, he says it is him 'in his past life'.

Since only three years had passed, he obviously didn't actually mean that he had died and been reincarnated since the photograph had been taken.

* Guile's ending : In the US versions, Guile's wife's name was changed from Julia to Jane.

His daughter was given the name Amy (She was not mentioned by name in the Japanese versions, but her name is Chris).

Guile's dead friend Nash was renamed Charlie.

In the US versions, Guile asks 'Bison' if he remembers : him (Guile), him and 'Charlie' and Cambodia.

'Bison' says he remembers and that Guile was not the runt he was then.

None of this is said in the Japanese versions.

In the US versions, after his wife 'Jane' stops Guile from killing 'Bison', she says that killing him won't bring 'Charlie' back, only make Guile a murderer, just like Bison.

In the Japanese versions, Julia only says that killing Vega won't bring Nash back.

She does not say that it would make him a murderer.


- TIPS AND TRICKS -


* Characters stats : If you enter the classic Konami code UP(x2), DOWN(x2), LEFT, RIGHT, LEFT, RIGHT, MP, LP on the Player-2 side during the demo fight in attract mode, it makes a bunch of zeros appear.

First line contains 0001 0002 0003 0004

Second line contains 0005 0006 0007 0008 0009 0010 0011 0012


0001 = No idea, probably some sort of 'experience points' for 1P side.

0002 = The no. of coins put in in the left-hand slot.

0003 = Same as 0001, but for 2nd player.

0004 = Same as 0002, but for right-hand slot.

0005 = No. of times Ryu has been used.

0006 = No. of times Honda has been used.

0007 = No. of times Blanka has been used

0008 = No. of times Guile has been used.

0009 = No. of times Ken has been used.

0010 = No. of times Chun Li has been used.

0011 = No. of times Zangief has been used.

0012 = No. of times Dhalsim has been used.


* Special Ending : Finish the game on 1 quarter to see an additional credit sequence.


* To get Ryu vs. Ryu : Start a fresh game on the left side (1P). Select any character other than Ryu. Play the game until you reach Ryu. Lose. Join in the game on the other side and hit 2P BEFORE the timer runs out. Select Ryu and enjoy fighting Ryu.


* Guile Freeze Himself (aka 'Pose' and 'Statue') : Get close enough to your opponent to do an upside down kick. Charge back on the joystick. After charging back, press roundhouse to execute the upside down kick, while continuing to charge back. As soon as Guile kicks and starts to flip around to land on the ground, throw a sonic boom with fierce (this is why we have been charging back). Guile will freeze standing up on one leg (which is one of the frames of Guile's landing after the upside down kick).


Un-freeze : You can 'un-freeze' at any time, even after the round ends (that makes it a good pause). To do so, execute a flash kick (charge down for 2 seconds then press up and any kick).


* Guile's Handcuffs (aka 'Freeze the Enemy') : Though its not required, its easiest to do this move when the enemy is dizzy. Charge down for 2 seconds. Then press UP (as if you were doing a flash kick) and hit the strong and forward buttons, while trying to hit strong a split second before hitting forward. Basically what you are doing is throwing your opponent with strong, and while in middle of the throw, you do a flash kick. When this move is done, you see all of the frames of Guile's strong throw, however instead of flying across the screen at the end of the throw, the enemy sticks to you.


Un-handcuff : The 'un-handcuff' is the difficult part because it requires doing Guile's Shadow Throw. Charge back for 3 seconds then hit forward on the joystick along with the Fierce and Roundhouse buttons. Just like in the Handcuffs, you should try to hit the Roundhouse button slightly before the Fierce button. Also, you should hit the buttons slightly after moving the joystick forward. You can practice this by throwing sonic booms and seeing how far forward you can walk and still throw the sonic boom.


* Guile Invisible Throw (aka 'Shadow Throw', 'Magic Throw', 'Phantom Throw') : Charge back then hit forward on the joystick along with the Fierce and Roundhouse buttons. Just like in the Handcuffs, you should try to hit the Roundhouse button slightly before the Fierce button. Also, you should hit the buttons slightly after moving the joystick forward. You can practice this by throwing sonic booms and seeing how far forward you can walk and still throw the sonic boom.


* Guile Reset the Machine (aka 'Blackout') : Do a throw with strong. Then do a flash kick before the opponent hits the ground. You can also try doing this by doing a flashkick with fierce and roundhouse.


* Dhalsim Invisible glitch : Throw a yoga fire (down, down-forward, forward) with both the Fierce and Forward buttons. This only works on versions 3 and 4 of the SFII boards.


* Blanka Double Roll Bite (Blanka rolls slow, then fast then bites without landing) : Do a slow roll (with jab). While rolling, charge for a second roll. Roll with fierce before Blanka lands. While in the second roll, push the joystick forward and hit fierce to bite.


* Ken or Ryu Get Stuck on the car and bounce : Start the car bonus round. Break the left (or right) side of the car until it blocks. Face away from the car. Do a jump toward the car. Kick right after you jump but not at the same time as you jump. If you are lucky, you will be facing backwards. This is a tough one, so have patience.


* Ken or Ryu Endless Hurricane Kick : Do a normal hurricane kick then tap roundhouse extremely fast (fast enough to do Honda's Hundred Hand Slap) while Ken or Ryu is in the air.


* Zangief Turbo Short : This is another glitch that is fun only to do once. If you hit your opponent with low short, do another low short, then hit jab as fast as possible. If a 3rd low short would have hit the opponent a short will come out even though you are hitting jab. If the short would have missed, jab usually comes out even though short will from time to time.


- SERIES -
  1. Street Fighter (1987)
  2. Street Fighter II - The World Warrior (1991)
  3. Street Fighter II' - Champion Edition (1992)
  4. Street Fighter II' - Hyper Fighting (1992)
  5. Super Street Fighter II - The New Challengers (1993)
  6. Super Street Fighter II Turbo (1994)
  7. Street Fighter Alpha - Warriors' Dreams (1995)
  8. Street Fighter Alpha 2 (1996)
  9. Street Fighter III - New Generation (1997)
  10. Street Fighter III - 2nd Impact : Giant Attack (1998)
  11. Street Fighter Alpha 3 (1998)
  12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
  13. Hyper Street Fighter II - The Anniversary Edition (2003)
  14. Street Fighter IV (2008)
  15. - STAFF -
    • Planners : Akira Nishitani (Nin), Akiman
    • Character designers : S. Y., Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ball Boy (Ballboy), Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S'Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki
    • Programmers : Shin, Marina, Macchan, Ecchro!!
    • Sound : Yoko Shimomura, Isao Abe (Oyaji-Oyaji)
    • - PORTS -
    • * Consoles :
    • Nintendo NES [Unreleased Prototype]
    • Nintendo Super Famicom (1992)
    • Nintendo Famicom (1992, "Master Fighter II") : bootleg by Yoko Soft
    • Nintendo Famicom (19??, "Mari Turbo Street Fighter III") : bootleg including Super Mario as a new fighting character.
    • Nintendo Game Boy (1995) : the 4 bosses of this game have never been playable in any port authorized by Capcom, except THIS Gameboy port.
    • Sony PlayStation (1998, "Capcom Generation 5") : Japanese release only.
    • Sony PlayStation (1998, "Street Fighter Collection 2")
    • Sega Saturn (1998, "Capcom Generation 5") : Japanese release only.
    • Sony PlayStation 2 (2005, "Capcom Classics Collection")
    • Microsoft XBOX (2005, "Capcom Classics Collection")
    • Sony PSP (2006, "Capcom Classics Collection Reloaded")
    • Nintendo Wii (2006, "Virtual Console" - SNES version)
    • * Computers :
    • Commodore C64 (1992)
    • Commodore Amiga (1992)
    • Atari ST (1992)
    • Sharp X68000 (1993)
    • Sinclair ZX Spectrum (1993)
    • PC [MS-DOS] (1993)
    • * Others :
    • LCD handheld game (19??) released by Tiger Electronics : it's basically a stripped down version of SFII, made to fit on a portable unit. You have two 'game types', basically whether you want to control either the character on the left or the character on the right. The player on the left could choose between Ryu, Ken and Guile, while the right-hand character could be one of Blanka, E. Honda and Zangief. Players could control the characters on a 'simplified layout' (ie. two buttons). Although special moves exist, keep in mind it's an LCD game - there aren't many (in fact Ryu and Ken are the only characters with two moves).
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=street-fighter-ii-the-world-warrior&page=detail&id=2657&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in KLOV
view in MamEnd
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
60000000:000000:00000000:00000000  You must turn OFF ALL cheats with F6 at the beginning of the bonus levels.
60000000:000000:00000000:00000000  ----------------------------------------------------------------------------
00000000:FF8ACE:00000099:FFFFFFFF  Infinite Time
00000001:FF89CD:00000009:FFFFFFFF  Next level = Last level
00000001:FF89CD:0000000A:FFFFFFFF  Lose a credit = Last level
00000000:FF82E1:00000001:FFFFFFFF  No Wait Mode
60000000:000000:00000000:00000000 
00000000:FF83F1:00000090:FFFFFFFF  Infinite Energy PL1
00010000:FF8583:00000090:FFFFFFFF  Infinite Energy PL1 (2/2)
00000000:FF83F1:00000000:FFFFFFFF  Always have No Energy PL1
00010000:FF8583:00000000:FFFFFFFF  Always have No Energy PL1 (2/2)
00000001:FF83F1:00000000:FFFFFFFF  Drain All Energy Now! PL1
00010001:FF8583:00000000:FFFFFFFF  Drain All Energy Now! PL1 (2/2)
00000000:FF8656:00000002:FFFFFFFF  Finish round to win match PL1
00000000:FF8656:00000000:FFFFFFFF  Rounds won always set = 0 PL1
00000001:FF8656:00000000:FFFFFFFF  Rounds won set = 0 Now! PL1
00000000:FF8585:00000001:FFFFFFFF  Invincibility PL1
00000000:FF8547:00000000:FFFFFFFF  Command during jump "ON" PL1
00000000:FF859A:00000000:FFFFFFFF  No limit next shot PL1
00010000:FF859B:00000000:FFFFFFFF  No limit next shot PL1 (2/2)
00000000:FF83E4:00000001:FFFFFFFF  Shot motion cancel PL1
00000000:FF83E4:00000000:FFFFFFFF  Shot motion cancel (Guile) PL1
00000000:FF8458:00000001:FFFFFFFF  Quick charge (E.Honda) PL1
00000000:FF8457:00000001:FFFFFFFF  Quick charge (Blanka) PL1
00000000:FF8447:00000001:FFFFFFFF  Quick charge (Guile) PL1
00010000:FF844D:00000001:FFFFFFFF  Quick charge (Guile) PL1 (2/2)
00000000:FF8447:00000001:FFFFFFFF  Quick charge (ChunLi) PL1
00000000:FF8456:00000004:FFFFFFFF  Easy Hadouken (Ryu / Ken) PL1
00000000:FF845E:00000004:FFFFFFFF  Easy Tatsumaki (Ryu / Ken) PL1
00000000:FF8466:00000004:FFFFFFFF  Easy Syouryuuken (Ryu / Ken) PL1
00000000:FF8457:00000004:FFFFFFFF  Easy Super zutsuki (E.Honda) PL1
00000000:FF8456:00000004:FFFFFFFF  Easy Rolling Attack (Blanka) PL1
00000000:FF8446:00000006:FFFFFFFF  Easy Sonic boom (Guile) PL1
00000000:FF844C:00000006:FFFFFFFF  Easy Somersault kick (Guile) PL1
00000000:FF8446:00000006:FFFFFFFF  Easy Spinning bird kick (ChunLi) PL1
00000000:FF8446:00000006:FFFFFFFF  Easy Screw pile driver (Zangief) PL1
00010000:FF8447:00000002:FFFFFFFF  Easy Screw pile driver (Zangief) PL1 (2/3)
00010000:FF8448:00000002:FFFFFFFF  Easy Screw pile driver (Zangief) PL1 (3/3)
00000000:FF8456:00000002:FFFFFFFF  Easy Yoga fire (Dhalsim) PL1
00010000:FF8459:00000004:FFFFFFFF  Easy Yoga fire (Dhalsim) PL1 (2/2)
00000000:FF845E:00000002:FFFFFFFF  Easy Yoga flame (Dhalsim) PL1
00010000:FF8461:00000008:FFFFFFFF  Easy Yoga flame (Dhalsim) PL1 (2/2)
62000000:000000:00000000:00000000  Select Character PL1
00010000:FF8657:00000000:FFFFFFFF  Ryu
00010000:FF8657:00000001:FFFFFFFF  E. Honda
00010000:FF8657:00000002:FFFFFFFF  Blanka
00010000:FF8657:00000003:FFFFFFFF  Guile
00010000:FF8657:00000004:FFFFFFFF  Ken
00010000:FF8657:00000005:FFFFFFFF  Chun Li
00010000:FF8657:00000006:FFFFFFFF  Zangief
00010000:FF8657:00000007:FFFFFFFF  Dhalsim
00010000:FF8657:00000008:FFFFFFFF  M. Bison
00010000:FF8657:00000009:FFFFFFFF  Sagat
00010000:FF8657:0000000A:FFFFFFFF  Balrog
00010000:FF8657:0000000B:FFFFFFFF  Vega
60000000:000000:00000000:00000000 
00000000:FF86F1:00000090:FFFFFFFF  Infinite Energy PL2
00010000:FF8883:00000090:FFFFFFFF  Infinite Energy PL2 (2/2)
00000000:FF86F1:00000000:FFFFFFFF  Always have No Energy PL2
00010000:FF8883:00000000:FFFFFFFF  Always have No Energy PL2 (2/2)
00000001:FF86F1:00000000:FFFFFFFF  Drain All Energy Now! PL2
00010001:FF8883:00000000:FFFFFFFF  Drain All Energy Now! PL2 (2/2)
00000000:FF8956:00000002:FFFFFFFF  Finish round to win match PL2
00000000:FF8956:00000000:FFFFFFFF  Rounds won always set = 0 PL2
00000001:FF8956:00000000:FFFFFFFF  Rounds won set = 0 Now! PL2
00000000:FF8885:00000001:FFFFFFFF  Invincibility PL2
00000000:FF8847:00000000:FFFFFFFF  Command during jump ON PL2
00000000:FF889A:00000000:FFFFFFFF  No limit next shot PL2
00010000:FF889B:00000000:FFFFFFFF  No limit next shot PL2 (2/2)
00000000:FF86E4:00000001:FFFFFFFF  Shot motion cancel PL2
00000000:FF86E4:00000000:FFFFFFFF  Shot motion cancel (Guile) PL2
00000000:FF8758:00000001:FFFFFFFF  Quick charge (E.Honda) PL2
00000000:FF8757:00000001:FFFFFFFF  Quick charge (Blanka) PL2
00000000:FF8747:00000001:FFFFFFFF  Quick charge (Guile) PL2
00010000:FF874D:00000001:FFFFFFFF  Quick charge (Guile) PL2 (2/2)
00000000:FF8747:00000001:FFFFFFFF  Quick charge (ChunLi) PL2
00000000:FF8756:00000004:FFFFFFFF  Easy Hadouken (Ryu / Ken) PL2
00000000:FF875E:00000004:FFFFFFFF  Easy Tatsumaki (Ryu / Ken) PL2
00000000:FF8766:00000004:FFFFFFFF  Easy Syouryuuken (Ryu / Ken) PL2
00000000:FF8757:00000004:FFFFFFFF  Easy Super zutsuki (E.Honda) PL2
00000000:FF8756:00000004:FFFFFFFF  Easy Rolling Attack (Blanka) PL2
00000000:FF8746:00000006:FFFFFFFF  Easy Sonic boom (Guile) PL2
00000000:FF874C:00000006:FFFFFFFF  Easy Somersault kick (Guile) PL2
00000000:FF8746:00000006:FFFFFFFF  Easy Spinning bird kick (ChunLi) PL2
00000000:FF8746:00000006:FFFFFFFF  Easy Screw pile driver (Zangief) PL2
00010000:FF8747:00000002:FFFFFFFF  Easy Screw pile driver (Zangief) PL2 (2/3)
00010000:FF8748:00000002:FFFFFFFF  Easy Screw pile driver (Zangief) PL2 (3/3)
00000000:FF8756:00000002:FFFFFFFF  Easy Yoga fire (Dhalsim) PL2
00010000:FF8759:00000004:FFFFFFFF  Easy Yoga fire (Dhalsim) PL2 (2/2)
00000000:FF875E:00000002:FFFFFFFF  Easy Yoga flame (Dhalsim) PL2
00010000:FF8761:00000008:FFFFFFFF  Easy Yoga flame (Dhalsim) PL2 (2/2)
62000000:000000:00000000:00000000  Select Character PL2
00010000:FF8957:00000000:FFFFFFFF  Ryu
00010000:FF8957:00000001:FFFFFFFF  E. Honda
00010000:FF8957:00000002:FFFFFFFF  Blanka
00010000:FF8957:00000003:FFFFFFFF  Guile
00010000:FF8957:00000004:FFFFFFFF  Ken
00010000:FF8957:00000005:FFFFFFFF  Chun Li
00010000:FF8957:00000006:FFFFFFFF  Zangief
00010000:FF8957:00000007:FFFFFFFF  Dhalsim
00010000:FF8957:00000008:FFFFFFFF  M. Bison
00010000:FF8957:00000009:FFFFFFFF  Sagat
00010000:FF8957:0000000A:FFFFFFFF  Balrog
00010000:FF8957:0000000B:FFFFFFFF  Vega
2004-2008 MAWS all copyrights belong to their respective owners