game
icon
title Street Fighter (World)
set name sf
manufacturer Capcom
year 1987
genre Fighter (hof)
category Fighter / Versus (hof)
driver status good
driver source sf.c
snapshots MW: in game / CT: in game | title | select | versus / EJ: in game
zoom
rating

61.4% after 55 votes
 
clones Street Fighter (Japan)
Street Fighter (prototype)
Street Fighter (US)
display
colour emulation good
palette 1024
display type raster
orientation horizontal
resolution 384x224
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 6
coin slots 2
hardware
cpu 68000 @ 8MHz
cpu Z80 @ 3.579545MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio MSM5205 @ 0.384MHz
audio MSM5205 @ 0.384MHz
data
version added .035b03
last change(s) .088u1
roms
name size crc set flags sha1
sfe-19  65536  8346c3ca  sf    404e26d210e453ef0f03b092d70c770106eed1d1 
sfe-22  65536  3a4bfaa8  sf    6a6fc8d967838eca7d2973de987bb350c25628d5 
sfe-20  65536  b40e67ee  sf    394987dc4c306351b1657d10528ecb665700c4db 
sfe-23  65536  477c3d5b  sf    6443334b3546550e5d97cf4057b279ec7b3cd758 
sfe-21  65536  2547192b  sf    aaf07c613a6c42ec1dc82ffa86d00044b4ea27fc 
sfe-24  65536  79680f4e  sf    df596fa5b49a336fe462c2be7b454e695f5382db 
sf-02.bin  32768  4a9ac534  sf    933645f8db4756aa2a35a843c3ac6f93cb8d565d 
sfu-00  131072  a7cce903  sf    76f521c9a00abd95a3491ab95e8eccd0fc7ea0e5 
sf-01.bin  131072  86e0f0d5  sf    7cef8056f83dac15f1b47d7be705d26170858337 
sf-39.bin  131072  cee3d292  sf    a8c22f1dc81976e8dd5d6c70361c61fa3f9f89d6 
sf-38.bin  131072  2ea99676  sf    5f3eb77e75f0ee27fb8fc7bab2819b3fdd480206 
sf-41.bin  131072  e0280495  sf    e52c79feed590535b9a0b71ccadd0ed27d04ff45 
sf-40.bin  131072  c70b30de  sf    26112ee1720b6ad0e2e29e2d25ee2ec76fca0e3a 
sf-25.bin  131072  7f23042e  sf    a355fd7047fb1a71ab5cd08e1afd82c2558494c1 
sf-28.bin  131072  92f8b91c  sf    6d958bc45131810d7b0af02be939ce37a39c35e8 
sf-30.bin  131072  b1399856  sf    7c956d49b2e73291182ea1ec4cebd3411d1322a1 
sf-34.bin  131072  96b6ae2e  sf    700e050463b7a29a1eb08007a2add045afdcd8a0 
sf-26.bin  131072  54ede9f5  sf    c2cb354a6b32047759945fa3ecafc70ba7d1dda1 
sf-29.bin  131072  f0649a67  sf    eeda256527f7a2ee2d5e0688c505a01de548bc54 
sf-31.bin  131072  8f4dd71a  sf    28b82c540df04c91a2dd6cbbc9a95bbebda6643b 
sf-35.bin  131072  70c00fb4  sf    7c5504a5aedd3be7b663c5090eb22243e3fa669b 
sf-15.bin  131072  fc0113db  sf    7c19603129be5f6e1ccd07fd8b7ee1cbf86468db 
sf-16.bin  131072  82e4a6d3  sf    5ec519c2740c66f5da27ced1db99e19fe38fdad7 
sf-11.bin  131072  e112df1b  sf    3f9856f69b457d79fe085bf51dfb2efcd98f883d 
sf-12.bin  131072  42d52299  sf    6560c38f5fd5a47db7728cc7df83d2169157174f 
sf-07.bin  131072  49f340d9  sf    65822efefa198791a632ef851a5ce06a71b4ed0f 
sf-08.bin  131072  95ece9b1  sf    f0a15fce5cd9617fa5d4dd43bd5b6ea190dace85 
sf-03.bin  131072  5ca05781  sf    004f5ad34798471b39bd4612c797f0913ed0fb4a 
sf-17.bin  131072  69fac48e  sf    c9272217256c73cb8ddb4fbbfb5905ce1122c746 
sf-18.bin  131072  71cfd18d  sf    4c17e2124f3456d6b13ede8ad3ae916b53f9bb7e 
sf-13.bin  131072  fa2eb24b  sf    96f3bd54c340771577cc232ebde93965421f2557 
sf-14.bin  131072  ad955c95  sf    549d6a5125432aa45d03f15e76f6c2c8ab2e05a3 
sf-09.bin  131072  41b73a31  sf    aaa7a53e29fe23a1ca8ec4430f7efcbd774a8cbf 
sf-10.bin  131072  91c41c50  sf    b03fb9b3c553fb4aae45ad6997eeb7bb95fdcce3 
sf-05.bin  131072  538c7cbe  sf    f030a9562fbb93d1534b91343ca3f429cdbd0136 
sf-27.bin  16384  2b09b36d  sf    9fe1dd3a9396fbb06f30247cfe526653553beca1 
sf-37.bin  65536  23d09d3d  sf    a0c71abc49c5fe59487a63b502e3d03021bfef13 
sf-36.bin  65536  ea16df6c  sf    68709a314b775c500817fc17d40a80204b2ae06c 
sf-32.bin  65536  72df2bd9  sf    9a0da618139673738b6b3302207255e44c5491a2 
sf-33.bin  65536  3e99d3d5  sf    9168a977e80f8c23c6126b9e64eb176290cf941a 
mb7114h.12k  256  75af3553  sf    14da009592877a6097b34ea844fa897ceda7465e 
mb7114h.11h  256  c0e56586  sf    2abf93aef48af34f869b30f63c130513a97f86a3 
mb7114h.12j  256  4c734b64  sf    7a122b643bad3e3586821980efff023a63e5a029 
mmi-7603.13h  32  06bcda53  sf    fa69b77697bb12aa6012d82ef5b504d3a1d20232 
cabinet art
cabinet sf.png
marquee sf.png
control panel sf.png
flyer sf.png
PCB sf.png
additional information
info 0.35b3 [Olivier Galibert]

WIP:
  • 0.124u2: Fabio Priuli fixed misplaced background graphics in clone Street Fighter (Japan).
  • 0.88u1: Renamed (sf1) to (sf), (sf1us) to (sfus), (sf1jp) to (sfjp) and (sf1p) to (sfp).
  • 0.60: Added clone Street Fighter (prototype).
  • 14th April 2002: Aaron Giles added a prototype version to the Street Fighter driver.
  • 0.37b7: Added proms ($0, 100, 200, 300 - unknown).
  • 3rd October 1999: Nicola fixed Street Fighter from crashing.
  • 2nd June 1999: Nicola fixed Street Fighter ADPCM sound and added the second channel for the YM3012 chip.
  • 3rd May 1999: Olivier Galibert fixed Street Fighter 1 from crashing.
  • 0.35b11: Olivier Galibert fixed background in Street Fighter 1. Added 2nd Z80 CPU (3579545 Hz) and 2x MSM5205 sound.
  • 19th April 1999: Olivier Galibert has updated the Street Fighter driver for tilemaps and emulated the second Z80, but the samples aren't yet quite correct.
  • 7th March 1999: Olivier Galibert added the second Z80 to Street Fighter 1, which was needed to added the sample playing support.
- 0.35b3: Olivier Galibert added Street Fighter (World) (Capcom 1987) and clones (US) and (Japan). TODO: Hook up the second Z80 (which plays samples through two MSM5205). Properly support palette shrinking in the video driver. Clean up and optimize the video driver (it's currently redrawing the whole screen every frame).
  • 12th February 1999: Nicola has fixed some graphics problems. He added YM2151 support for Street Fighter 1, but samples are still missing.
ARCADE RELEASE: Street Fighter (Capcom) - 1987/Aug/30

LEVELS: 10

Recommended Games (Fighter):

Street Fighter

Street Fighter II

Street Fighter II' - Champion Edition

Super Street Fighter II: The New Challengers

Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha 2

Street Fighter Alpha 3

Hyper Street Fighter 2: The Anniversary Edition

X-Men Vs. Street Fighter

Street Smart

Violence Fight

Fatal Fury

Fatal Fury 2

Fatal Fury 3

Fatal Fury Special

Real Bout Fatal Fury

Real Bout Fatal Fury 2

Real Bout Fatal Fury Special

Solitary Fighter

Burning Rival

Dragonball Z

Dragon Ball Z V.R.V.S.

Dragonball Z 2 - Super Battle

Power Instinct / Gouketsuji Ichizoku

Power Instinct 2

Power Instinct 3

Power Instinct Legends

Martial Champion

Tao Taido

Best Of Best

Darkstalkers: The Night Warriors

Night Warriors: Darkstalkers' Revenge

Vampire Hunter 2: Darkstalkers Revenge

Kaiser Knuckle

The King of Fighters '94

The King of Fighters '95

The King of Fighters '96

The King of Fighters '97

The King of Fighters '98

The King of Fighters '99

The King of Fighters 2000

The King of Fighters 2001

The King of Fighters 2002

The King of Fighters 2003

Dragoon Might

Metamoqester

Touki Denshou -Angel Eyes-

SD Fighters

Vampire Savior

Vampire Savior 2

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Asura Blade - Sword of Dynasty

Rage of the Dragons

Romset: 4273 kb / 44 files / 1.10 zip
history Street Fighter (c) 1987 Capcom.

Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they faces 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior".

- TECHNICAL -

Main CPU : 68000 (@ 8 Mhz)
Sound CPU : (2x) Z80 (@ 3.579545 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), (2x) MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 6
= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)
= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)

- TRIVIA -

Released in August 1987.

Capcom's first head-to-head fighting game, Street Fighter is also the first fighting game to feature :
- 6 buttons (or 2 pressure pads) and 8 way joystick.
- 2 playable characters and ten CPU-controlled opponents .
- Special moves.

Two versions of the game's cabinet were produced. A standard version with the 6-button configuration later used by its sequels ("Street Fighter II - The World Warrior") and a deluxe cabinet that featured 2 pressure sensitive pads for punches and kicks that determine the strength and speed of the player's attacks based on hard they were pressed.

Ryu, Ken and Sagat were the only characters to return in the immediate sequel "Street Fighter II - The World Warrior". Birdie and Adon would later return in "Street Fighter Alpha - Warriors' Dreams", followed by Gen in "Street Fighter Alpha 2" and Eagle in "Capcom Vs. SNK 2 - Mark of the Millennium 2001 ". The character of Mike is believed to a precursor to Balrog from Street Fighter II, whose name in Japan is M. Bison (with the M standing for Mike).

Ryu and Sagat were mostly based on 'Yoshiji Soeno', a 'Kyokushin Karate legend' and 'Reiba', the 'Dark Lord of Muaythai' from an old Japanese martial art comics called 'Karate Baka Ichidai'.

In the England (Birdie) stage a poster for 'The Velvet Underground' (a cult 1960's rock band) is clearly visible alongside another poster for 'Ian Dury and the Blockheads'. The Blockheads were a popular British pub-rock band who disbanded in 1982 but reformed in 1987 for a tour of Japan, two months before the release of this game. A third poster advertises 'Ristorante Donnaloia' an expensive Italian restaurant in Kobe, which still exists to this day. Also on this stage the name and likeness of at that time Capcom USA Vice President of Sales and Marketing 'Bill Cravens' is grafittied on the shutter in front of the 'Block Heads' pub.

The title screen has several Capcom games listed on the brick wall : "Avengers", "Commando", Wings ("Legendary Wings"), and "Trojan".

Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music Vol.2 - 28XA-203) on 25/03/1988.

A Street Fighter unit can be seen in the 1992 film 'Juice' starring Omar Epps and the late Tupac Shakur.

- UPDATES -

The Japanese version :
* Has different words spoken for Ryu and Ken during their special moves than the other versions. Ryu and Ken shout 'hadoken!', 'shoryuken!' and 'tatsu-maki-senpuu-kyaku!' during respective special moves in the Japanese version, while they shout 'hellfire!', 'dragon punch!' and 'hurricane!' on all other versions.

The prototype version :
* Has no demo mode.
* Different colors on highscore table.
* Different hole on in the wall during the title screen.
* Is highly bugged.
* No digitized voice samples.
* Characters share stage music.
* Ryu's victory pose is visually different.
* Different sound effects for everything.
* Different intro/outro music.
* Must win three rounds to win the match.
* Typo in victory quote screen, 'Rut Don't Forget...' instead of 'But Don't Forget...'.
* No stage select when you start the game.
* The Hurricane Kick does not seem to be in the game.

- SERIES -
  1. Street Fighter (1987)
  2. Street Fighter II - The World Warrior (1991)
  3. Street Fighter II' - Champion Edition (1992)
  4. Street Fighter II' - Hyper Fighting (1992)
  5. Super Street Fighter II - The New Challengers (1993)
  6. Super Street Fighter II Turbo (1994)
  7. Street Fighter Alpha - Warriors' Dreams (1995)
  8. Street Fighter Alpha 2 (1996)
  9. Street Fighter III - New Generation (1997)
  10. Street Fighter III - 2nd Impact : Giant Attack (1998)
  11. Street Fighter Alpha 3 (1998)
  12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
  13. Hyper Street Fighter II - The Anniversary Edition (2003)
  14. Street Fighter IV (2008)
- STAFF -
  • Direction : Piston Takashi
  • Planner : Finish Hiroshi
  • Programmer : Fz 2151
  • Character designers : Crusher Ighi, Dabada Atsushi, Bonsoir Yuko, Ocan Miyuki, Bravo Ovu, Innocent Saicho
  • Sound & music : Yoshihiro Sakaguchi
  • Hard planner : Punch Kubozo
  • Mechatoronics : Strong Take, Radish Kamin
- PORTS -

* Consoles :
NEC PC-Engine (1988, "Fighting Street")
Sony PSP (2006, "Capcom Classics Collection Remixed")
Sony PlayStation 2 (2006, "Capcom Classics Collection, Volume 2")
Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")

* Computers :
Sinclair ZX Spectrum (1988)
Commodore C64 (1988)
Amstrad CPC (1988)
Atari ST (1988)
Commodore Amiga (1988)
PC [MS-DOS]
PC [CD-ROM] (2003, "Capcom Arcade Hits Volume 1")

- SOURCES -

Game's rom.
Machine's picture.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00300000:FF9498:09090909:FFFFFFFF  Infinite Time
00300000:FF94B0:09090909:FFFFFFFF  Infinite Bonus Stage Time
00000000:FFE433:00000000:FFFFFFFF  Quick Attack Motion Mode
20B00000:042F46:61005B98:FFFFFFFF  Invincibility [Master Code]
20B10000:048AE0:2074103C:FFFFFFFF  Invincibility [Master Code] (02/12):[ Direct Attack ]
20B10000:048AE4:4A281000:FFFFFFFF  Invincibility [Master Code] (03/12):42F46 - bsr $48AE0 / 48AE0 - movea.l ($3c,A4,D1.w),A0
20B10000:048AE8:6606D644:FFFFFFFF  Invincibility [Master Code] (04/12):48AE4 - tst.b ($1000,A0) / 48AE8 - bne $48AF0
20B10000:048AEC:9E424E75:FFFFFFFF  Invincibility [Master Code] (05/12):48AEA - add.w D4,D3 / 48AEC - sub.w D2,D7 / 48AEE - rts
20B10000:048AF0:7E7F4E75:FFFFFFFF  Invincibility [Master Code] (06/12):48AF0 - moveq #$7f,D7 / 48AF2 - rts
20B10000:042184:6100696E:FFFFFFFF  Invincibility [Master Code] (07/12):[ Firearm ]
20B10000:048AF4:22741038:FFFFFFFF  Invincibility [Master Code] (08/12):42184 - bsr $48AF4 / 48AF4 - movea.l ($38,A4,D1.w),A1
20B10000:048AF8:4A291000:FFFFFFFF  Invincibility [Master Code] (09/12):48AF8 - tst.b ($1000,A1)
20B10000:048AFC:66060200:FFFFFFFF  Invincibility [Master Code] (10/12):48AFC - bne $48B04
20B10000:048B00:00084E75:FFFFFFFF  Invincibility [Master Code] (11/12):48AFE - andi.b #$8,D0 / 48B02 - rts
20B10000:048B04:707F4E75:FFFFFFFF  Invincibility [Master Code] (12/12):48B04 - moveq #$7f,D0 / 48B06 - rts
60000000:000000:00000000:00000000 
00800000:FF9704:00000001:FFFFFFFF  Invincibility CPU:Works after you've enabled 'Invincibility [Master Code]'
00100001:FF870A:00000000:FFFFFFFF  Drain All Energy Now! CPU
60000000:000000:00000000:00000000 
00800000:FF96B0:00000001:FFFFFFFF  Invincibility PL1:Works after you've enabled 'Invincibility [Master Code]'
00100000:FF86B6:0000040B:FFFFFFFF  Infinite Energy PL1
00100001:FF86B6:00000000:FFFFFFFF  Drain All Energy Now! PL1
00000000:FF86B8:00000002:FFFFFFFF  1 Win to Finish Current Match PL1
00010000:FF86E2:00000000:FFFFFFFF  1 Win to Finish Current Match PL1 (2/3)
00010000:FF870C:00000000:FFFFFFFF  1 Win to Finish Current Match PL1 (3/3)
00200000:FF86C6:000302FF:FFFFFFFF  Easy Tatsumaki.S PL1:4+K
00200000:FF86C9:000302FF:FFFFFFFF  Easy SyouryuKen PL1:3+P
00200000:FF86CC:000302FF:FFFFFFFF  Easy HadouKen PL1:6+P
60000000:000000:00000000:00000000 
00800000:FF96DA:00000001:FFFFFFFF  Invincibility PL2:Works after you've enabled 'Invincibility [Master Code]'
00100000:FF86E0:0000040B:FFFFFFFF  Infinite Energy PL2
00100001:FF86E0:00000000:FFFFFFFF  Drain All Energy Now! PL2
00000000:FF86B8:00000000:FFFFFFFF  1 Win to Finish Current Match PL2
00010000:FF86E2:00000002:FFFFFFFF  1 Win to Finish Current Match PL2 (2/3)
00010000:FF870C:00000000:FFFFFFFF  1 Win to Finish Current Match PL2 (3/3)
00200000:FF86F0:000302FF:FFFFFFFF  Easy Tatsumaki.S PL2:6+K
00200000:FF86F3:000302FF:FFFFFFFF  Easy SyouryuKen PL2:1+P
00200000:FF86F6:000302FF:FFFFFFFF  Easy HadouKen PL2:4+P
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