game
icon
title Sexy Parodius (ver JAA)
set name sexyparo
manufacturer Konami
year 1996
genre Shooter (hof)
category Shooter / Flying Horizontal *Mature* (hof)
driver status imperfect
driver source konamigx.c
snapshots MW: in game / CT: in game | title | select | wallpaper / Mr. Do: artwork / Dany69: artwork / PS: in game | title | scores
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rating

61.3% after 302 votes
 
BIOS konamigx
display
colour emulation good
palette 8192
display type raster
orientation horizontal
resolution 288x224
frequency 59.185606Hz
sound
sound emulation good
channels stereo
controls
players 4
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68EC020 @ 24MHz
cpu 68000 @ 8MHz
audio K054539 @ 0.048MHz
audio K054539 @ 0.048MHz
data
version added .067
last change(s) .109 .068
roms
name size crc set flags sha1
300a01.34k  131072  d5fa95f5  konamigx    c483aa98ff8ef40cdac359c19ad23fea5ecc1906 
533jaa02.31b  524288  b8030abc  sexyparo    ee0add1513f620e35583a6ec1e773f53ea27e455 
533jaa03.27b  524288  4a95e80d  sexyparo    ff0aef613745c07b5891e66b6b1759e048599214 
533a08.9c  131072  06d14cff  sexyparo    21c01a06eabfacc4ac1d83bfad389f3dfa41b95f 
533a09.7c  131072  a93c6f0b  sexyparo    bee1abab985c7163212cad1a4bc0a427804dfed3 
533a19.17h  2097152  3ec1843e  sexyparo    5d2c37f1eb299c846daa63f35ccd5334a516a1f5 
533-ja.13g  524288  d3e0d058  sexyparo    c50bdb3493501bfbbe092d01f5d4c38bfa3412f8 
533a17.25g  2097152  9947af57  sexyparo    a8f67cb49cf55e8402de352bb530c7c90c643144 
533a13.28g  2097152  58f1fc38  sexyparo    9662b4fb036ffe90f294ee36fa52a0c1e1dbd116 
533a11.30g  2097152  983105e1  sexyparo    c688f6f73fab16107f01523081558a2e02a5311c 
533a22.9g  2097152  97233814  sexyparo    dba20a81517796b7baf7c82551bd7f1c1a8ecd7e 
533a23.7g  2097152  1bb7552b  sexyparo    3c6f96b4ab97737c3634c08b94dd304d5517d88d 
cabinet art
additional information
info 0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert]

WIP:
  • 20th July 2003: Guru - Received Sexy Parodius (version JAB) from R. Belmont.
  • 5th June 2003: R. Belmont fixed the scratchy reverb effect that was apparent in some songs in Gokujou Parodius and Sexy Parodius, and he corrected the sound chip internal timer frequency.
  • 0.67: Added Sexy Parodius (Ver JAA) (Konami 1996).
  • 16th March 2003: R. Belmont fixed the intro screen graphics glitches in Sexy Parodius and Gokujou Parodius.
  • 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama.
  • 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out.
  • 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection.
LEVELS: 8 (7 + special stage, which can be played only if you get the good end)

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Romset: 14080 kb / 11 files / 6.28 zip
history Sexy Parodius (c) 1996 Konami.


The 3rd sequel in a hugely successful series of games that was originally intended to be little more than a parody of Konami's own successful "Gradius" series. As the previous "Parodius" games, "Sexy Parodius" again gives the player a choice of increasingly bizarre ships to control; ranging from a sexy girl riding a missile, to a stick man on a paper aeroplane.


The game plays much the same as its prequels, as well as the 'Gradius' series it sets out to parody. One new addition to the game-play is the introduction of branching paths through the game. Each level has a specific task, such as collecting the golden coins on the second level, the completion or failure of which dictates which level players will be faced with next.


Due to the powerful Konami GX hardware the game runs on, Sexy Parodius's colorful and inventive visuals represent the pinnacle of the series.


- TECHNICAL -


Konami GX hardware


Main CPU : 68EC020

Sound CPU : 68000

Sound Chips : (2x) K054539


Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 8192


Players : 4

Control : 8-way joystick

Buttons : 3

=> POWER UP, FIRE, MISSILE


- TRIVIA -


World 3-A (get the 300 coins in World 2) will appeal to fans of Konami's classic game "Yie Ar Kung-Fu" (Oolong makes a guest appearance just before reaching the stage boss and you can even knock him out!).


World 3-B (do not get the 300 coins in World 2) is a hilarious parody of Konami's "CastleVania" series (the well-known Medusa makes a guest appearance as the stage's boss!).


The name of the fish character Mambo has a double meaning, he gets his name from the real life fish called Ocean Sunfish (or Mola Mola), but called Mambou in Japan. The other meaning is Mambo from the musical style, which is why the female partner character in this game is called Samba, yet another musical style.


Character selection screen music is a remix of 'Twinkle Twinkle Little Star', by Wolfgang Amadeus Mozart.

The music theme of Shooting Star comes from "Twin Bee Yahhoo! Fushigi no Kuni de Oo-Abare!!" (1995, Konami).

Stage 1 music is a megamix of : 'Hokkaido wa Dokoni Aru?' by Gonchichi, 'American Patrol' by Frank W. Meacham, and 'My Old Kentuchy Home' by Stephen C. Foster.

Stage 1 boss music is a remix of 'Summ, Summ, Summ, Bienchen' by Hoffmann V. Fallersleben

Stage 2 music is a remix of a music from "Yi Ar Kung-Fu" (1985, Konami).

Stage 2 boss music is a megamix of : a music from "Yi Ar Kung-Fu" and "Maim Maim" (an Israeli folksong).

Stage 3 music is a megamix of : a music from "Castlevania" and 'Clarinet Polka" (a Polish folksong).

Stage 3 boss music is a megamix of : a music from "Castlevania" and 'Hungarian Dance No. 5' by Brahms.

Stage 4 music is a remix of 'Csikos Post' by Hermann Necke.

Stage 4 boss music is a megamix of : 'Bienchen Summ Herum!' (a Bohemian folksong) and 'Einzug der Gladiatoren' by Julius Fucik.

Stage 5 music is a megamix of : 'The Battle Hymn of the Republic' by William Steffe and 'J'ai Perdu le Do de Ma Clarinette' (a French folksong).

Stage 5 boss music is a remix of the Aircraft Carrier music from "Gradius".

Stage 6 music is a megamix of : 'Tankoubushi' (A Japanese folksong) and 'Hokkai Bon'uta' (Japanese Bon Festival Song)

Stage 6 boss music is a megamix of : 'Symphony No. 5 in C, Op. 67' by Ludwig Beethoven, and 'Genkotsuyama no Tanukisan' (A Japanese children's song).

Stage 7 music is a remix of 'El Bimbo' by Claude Morgan.

Stage 7 boss music is a remix of 'Habanera - From Carmen' by Georges Bizet.

Stage 8 sub-boss 1 music is a remix of 'Piano Sontata K.331, 3rd : Rondo Alla Turca' by Wolfgang Amadeus Mozart.

Stage 8 sub-boss 2 music is a remix of 'Flight of the Bumblebee' by Nikolai Rimsky-Korsakov.

Stage 8 sub-boss 3 music comes from "Gradius II - GOFER no Yabou" (1988, Konami).

Stage 8 sub-boss 4 music is a remix of 'Orphee Aux Enfers' by Jacques Offenbach.

Stage 8 final boss music is a megamix of : 'Prelude Op.28 #7' by Frederic Chopin, and 'Scene From Swan Lake' by Piotr Tchaikovsky.

Stage 9 music is a megamix of 'Hornpipe from Water Music' and 'Hallelujah Chorus' by George F. Handel.

Stage 9 boss music comes from "Gradius III" (1989, Konami).

Special stage music is a megamix of musics from "Gradius", "Gradius II - GOFER no Yabou", "Gradius III", "MX5000", and "Lightning Fighters".

Special stage boss music is a remix of 'Fur Elise' by Beethoven.


Soundtrack releases :

Sexy Parodius / Original Game Soundtrack [King Records - KICA-7703 - May 22, 1996]


- TIPS AND TRICKS -


* Special team attack : in two-player games, get both ships close to each other in order to use a special team attack!


* Secret stage : successfully complete all stage's additional objectives in order to unlock the secret stage!


- SERIES -
  1. Parodius - Tako wa Chikyuu o Sukuu (1988, MSX)
  2. Parodius Da! - Shinwa kara Owarai e (1990)
  3. Gokujyou Parodius! - Kako no Eikou wo Motomete (1994)
  4. Jikkyou Oshaberi Parodius (1995, Nintendo Super Famicom)
  5. Sexy Parodius (1996)
  6. - STAFF -
    • Programmers : Chichibinta Tsukasa, Ohji, Paiman
    • Character designers : Shuzilow.Ha, Magrou, Natsumi Bouike, Misugi Inagaki, Kaori Nishimura, Galaxy Namikoshi
    • Music composers : Mayuko Kageshita, Ary
    • Music advisers : Izumi, Sita-Ru Senoo
    • Sound effects : Ary
    • Hard designer : Yoshikazu Matsui
    • Product designer : Poper Takashi
    • Radio actors : Joshua Popenoe, Kumike Watanabe, Nobuyuki Hiyama, Yuko Nagashima
    • - PORTS -
    • * Consoles :
    • Sega Saturn (1996)
    • Sony PlayStation (1996)
    • Sony PSP (2007, "Parodius Portable")
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=sexy-parodius&page=detail&id=2396&o=2
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cheats
cheats
code comments
00000000:C109C0:00000003:FFFFFFFF  Always have 300 items
60000000:000000:00000000:00000000 
00000000:C107E9:0000000A:FFFFFFFF  Infinite Lives PL1
00000000:C00E4F:00000002:FFFFFFFF  Invincibility PL1
00000000:C0134F:00000099:FFFFFFFF  Infinite ALEX Energy PL1
60000000:000000:00000000:00000000 
00000000:C10867:0000000A:FFFFFFFF  Infinite Lives PL2
00000000:C03B4F:00000002:FFFFFFFF  Invincibility PL2
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