game
icon
title Space Battle Ship Gomorrah
set name sbsgomo
manufacturer UPL
year 1990
genre Shooter (hof)
category Shooter / Flying Horizontal (hof)
driver status imperfect
driver source nmk16.c
snapshots MW: parent / CT: | parent / PS: in game | title | scores | parent
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rating

57.8% after 15 votes
 
parent Bio-ship Paladin
display
colour emulation good
palette 1024
display type raster
orientation horizontal
resolution 256x224
frequency 56.000000Hz
sound
sound emulation imperfect
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu 68000 @ 10MHz
audio YM2203 @ 1.5MHz
audio OKI6295 @ 4MHz
audio OKI6295 @ 4MHz
data
version added .112u2
last change(s) none
roms
name size crc set flags sha1
11.ic14  131072  7916150b  sbsgomo    cbcc8918f35ded5130058860a7af6f1d3ecdbdd8 
10.ic15  131072  1d7accb8  sbsgomo    f80fb8748017e545c96bdc7d964aa18dcd42f528 
7.ic46  65536  f2b77f80  sbsgomo    6cb9e33994dc2741faef912416ebd57b654dfb36 
sbs-g_01.ic9  524288  21302e78  bioship    a17939c0529c8e9ec2a4edd5e6be4bcb67f86787 
sbs-g_03.ic194  524288  60e00d7b  bioship    36fd02a7842ce1e79b8c4cfbe9c97052bef4aa62 
sbs-g_02.ic4  524288  f31eb668  bioship    67d6d56ea203edfbae4db658399bf61f14134206 
8.ic27  65536  75a46fea  bioship    3d78cfc482b42779bb5aedb722c4a39cbc71bd10 
9.ic26  65536  d91448ee  bioship    7f84ca3605edcab4bf226dab8dd7218cd5c3e5a4 
6.ic120  65536  5f39a980  bioship    2a440f86685249f9c317634cad8cdedc8a8f1491 
sbs-g_04.ic139  524288  7c74cc4e  bioship    92097b372eacabdb9e8e261b0bc4223821ff9273 
sbs-g_05.ic160  524288  f0a782e3  bioship    d572226b8e597f1c34d246cb284e047a6e2d9290 
82s135.ic94  256  98ed1c97  bioship    f125ad05c3cbd1b1ab356161f9b1d814781d4c3b 
82s129.ic69  256  cfdbb86c  bioship    588822f6308a860937349c9106c2b4b1a75823ec 
82s123.ic154  32  0f789fc7  bioship    31936c21720802da20e39b4cb030e448353e7f19 
cabinet art
marquee bioship.png
flyer bioship.png
PCB bioship.png
additional information
info 0.37b13 [Bryan McPhail]

0.37b8 [Bryan McPhail]

TODO:
  • Accurate sound
Bugs:
  • You don't have to kill the first boss. You get to (what I presume to be) the boss at the end of the first level normally. However, after only a short period of time (a few seconds, much less than the amount of time required to kill the second boss, say), the level just ends. It just sends you to the next level; the boss doesn't go through any death animation, nor do you get any points. This occurs in either one-player or two-player mode. DSOK (ID 01196)
  • In Bioship, there's an occasional flicker of one of the sprites composing big ships. Increasing CPU speed from 12 to 16 MHz improved it, but it's still not 100% fixed. (but the CPU speed has been verified to be 10Mhz??). Source (ID 02421)
WIP:
  • 0.112u2: Guru added clone Space Battle Ship Gomorrah. Fixed rom names and added missing proms ($0, 100, 200 - V-sync hw, H-sync hw and ?) to Bio-ship Paladin.
  • 20th April 2005: Guru - Space Ship Gomorrah (JP ver of UPL's Bio-ship Paladin) arrived from Japan.
  • 0.94u2: Added YM2203 (1.5MHz) sound.
  • 17th December 2004: Dumping Project - Our man in Japan has picked up a 'Space Battleship Gomorrah' (Japan version of "Bio-Ship Paladin") very cheaply at one of the shops.
  • 0.53: Nicola Salmoria fixed background in Bioship Paladin. Changed 68000 CPU1 clock speed to 16MHz and user1 roms to gfx5.
  • 0.37b14: Added dipswitches 'Flip Screen', 'Difficulty', 'Service Mode"', 'Demo Sounds', 'Lives' and 'Coin A/B'.
  • 0.37b13: Bryan McPhail added Bio-ship Paladin (UPL 1990 (American Sammy license)).
  • 19th October 2000: Gerardo Oporto fixed dipswitches in Strahl and Bio Ship Paladin.
  • 0.37b8: Bryan McPhail added Bio-ship Paladin (Testdriver).
  • 14th September 2000: Bryan McPhail added Bio-ship Paladin and Strahl to the Bombjack Twin driver.
LEVELS: 9

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  • Raine
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Romset: 3073 kb / 14 files / 1.27 zip
history Uchuu Senkan Gomorrah (c) 1990 UPL.


While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower.


- TECHNICAL -


Main CPU : 68000 (@ 10 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 4.0 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 56.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


The title of this game translates from Japanese as 'Space Battleship Gomorrah'.


This game is known outside Japan as "Bio-Ship Paladin".


- STAFF -
  • Game designed by : Tsutomu Fuzisawa
  • Program designed by : Itsam Matarca
  • Character designers : Tsutomu Fuzisawa, Kinya Aoyama
  • Background designers : Mutsuo Kaneko, Miho Urushibara, Shiho Sasaki
  • Sound effects by : Yoshio Nagashima
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=uchuu-senkan-gomorrah&page=detail&id=11044&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:F02DD:00000006:FFFFFFFF  Infinite Lives PL1
00000000:F0331:00000014:FFFFFFFF  Infinite Energy PL1
00000000:F0335:00000040:FFFFFFFF  Always have Max Beam PL1
00000000:F02DB:0000004F:FFFFFFFF  Invincibility PL1
00000000:F02FA:000000FF:FFFFFFFF  Always have Autobeam PL1
00000000:F0375:00000021:FFFFFFFF  Infinite Auto-beam Time PL1:You must get the auto-beam powerup for it to work though
60000000:00000:00000000:00000000 
00000000:F0E5D:00000006:FFFFFFFF  Infinite Lives PL2
00000000:F0EB1:00000014:FFFFFFFF  Infinite Energy PL2
00000000:F0EB5:00000040:FFFFFFFF  Always have Max Beam PL2
00000000:F0E5B:0000004F:FFFFFFFF  Invincibility PL2
00000000:F0E7A:000000FF:FFFFFFFF  Always have Autobeam PL2
00000000:F0EF5:00000021:FFFFFFFF  Infinite Auto-beam Time PL2:You must get the auto-beam powerup for it to work though
60000000:00000:00000000:00000000 
60000000:00000:00000000:00000000  The following cheats are from the "option" menu of the test mode. But the values are
60000000:00000:00000000:00000000  reset when you reset the game. Using cheats allows you to change them with ease.
62000000:00000:00000000:00000000  Select Hit Check
00110000:F0054:00000000:FFFFFFFF  Always "ON"
00110000:F0054:0000FFFF:FFFFFFFF  Always "OFF"
62000000:00000:00000000:00000000  Select Round Select
00110000:F0056:0000FFFF:FFFFFFFF  Always "ON"
00110000:F0056:00000000:FFFFFFFF  Always "OFF"
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