game
icon
title Salamander 2 (ver JAA)
set name salmndr2
manufacturer Konami
year 1996
genre Shooter (hof)
category Shooter / Flying Horizontal (hof)
driver status preliminary
driver source konamigx.c
snapshots MW: in game / CT: in game | title | wallpaper / Mr. Do: artwork / Dany69: artwork / EJ: in game
zoom
rating

63.6% after 154 votes
 
BIOS konamigx
display
colour emulation good
palette 8192
display type raster
orientation horizontal
resolution 288x224
frequency 59.185606Hz
sound
sound emulation good
channels stereo
controls
players 4
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68EC020 @ 24MHz
cpu 68000 @ 8MHz
audio K054539 @ 0.048MHz
audio K054539 @ 0.048MHz
data
version added .068
last change(s) .109
roms
name size crc set flags sha1
300a01.34k  131072  d5fa95f5  konamigx    c483aa98ff8ef40cdac359c19ad23fea5ecc1906 
521jaa02.31b  524288  f6c3a95b  salmndr2    c4ef3631eca898e5787fb2d356355da7e5d475eb 
521jaa03.27b  524288  c3be5e0a  salmndr2    13bbce62c4d04a657de4594cc4d258e2468a59a4 
521-a04.9c  65536  efddca7a  salmndr2    ac6b45044b6abeb2455ec21a61322185bf1c7219 
521-a05.7c  65536  51a3af2c  salmndr2    94d220ae619d53747bd3e762000ed59cf1b4d305 
521-a09.17h  2097152  fb9e2f5e  salmndr2    acb41616625d6976ad50e184787ab74e29f86039 
521-a11.15h  1048576  25e0a6e5  salmndr2    592e9f183f077e9272a4f0ead441b5bfd8029816 
521-a13.13c  2097152  3ed7441b  salmndr2    57e3e8035c056cf46a383d228c76a7da7def134f 
521-a08.25g  2097152  f24f76bd  salmndr2    823f614d436901241743c923206cb61d8bbb5c58 
521-a07.28g  2097152  50ef9b7a  salmndr2    104eac2bce43e99d4adc208145afe7be9156628e 
521-a06.30g  2097152  cba5db2c  salmndr2    505efdf8571ae28d8788dcafbfffcfb67e3189ce 
521-a12.9g  2097152  66614d3b  salmndr2    e1e5ebe546bced6ab74b0af500acf0f3308902a4 
521-a13.7g  1048576  c3322475  salmndr2    1774524ff031e0c4a7f3432810e968d37f9c6331 
cabinet art
art no cabinet, marquee, flyer, control panel or PCB images found
additional information
info 0.68 [Acho A. Tang, Olivier Galibert]

0.67 [Acho A. Tang, Olivier Galibert]

TODO:
  • Protection
WIP:
  • 0.68: Acho A. Tang added Salamander 2 (JAA) (Konami 1996). Some protection issues remain (ships in attract mode).
  • 4th May 2003: Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable.
  • 6th April 2003: David Haywood fixed the background graphics decode in Salamander 2, but it's not otherwise improved.
  • 0.67: Added Salamander 2 (Testdriver).
  • 5th April 2003: Olivier Galibert partially fixed the sprites in Salamander 2 but they are still completely incorrect in-game.
LEVELS: 6 (must be finished twice)

Other Emulators:
  • Raine
Recommended Games (R-Type):

Gradius / Nemesis

Gradius (PlayChoice-10)

Vs. Gradius

Gradius II / Vulcan Venture

Gradius III

Gradius 4: Fukkatsu

Salamander

Salamander 2

R-Type

R-Type II

R-Type Leo

Turtle Ship

Hellfire

X Multiply

Zero Wing

Raiga - Strato Fighter

Rezon

Blaze On

Hyper Duel

Super Spacefortress Macross II

Romset: 15488 kb / 12 files / 5.97 zip
history Salamander 2 (c) 1996 Konami.

A one or two player shoot-em-up released ten years after the game it sequels, Salamander 2 remains faithful to the superb 1986 original; retaining both the organic look and feel of the graphics, as well as the horizontal and vertically scrolling levels. While the game doesn't break any new ground gameplay-wise, and is little more than a retread of (and tribute to) the original game, what it does it does very well; and the graphics in particular are nothing short of stunning.

- TECHNICAL -

Konami GX hardware

Main CPU : 68EC020
Sound CPU : 68000
Sound Chips : (2x) K054539

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 8192

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Note : The kanji on the title screen actually reads 'Sa Ra Man Da', meaning 'Sand Gauze Wide Snake'. This is an example of 'ateji', where Japanese artists use the phonetic value of a character to allow the title to be written with kanji (often choosing those that fit the game; the 4th kanji here means snake).

King Records released a limited-edition soundtrack album for this game (Salamander 2 Orignal Game Soundtrack - KICA-7695) on 05/04/1996.

- SERIES -
  1. Gradius (1985)
  2. Salamander (1986)
  3. Gradius 2 (1987, MSX)
  4. Gradius II - Gofer no Yabou (1988)
  5. Nemesis 3 - The Eve of Destruction (1988, MSX)
  6. Gradius III - Densetsu Kara Shinwa-e (1989)
  7. Nemesis '90 Kai (1993, Sharp X68000)
  8. Salamander 2 (1996)
  9. Solar Assault - Gradius (1997)
  10. Solar Assault - Revised (1997)
  11. Gradius Gaiden (1997, Sony PlayStation)
  12. Gradius IV - Fukkatsu (1999)
  13. Gradius Generation (2001, Nintendo Game Boy Advance)
  14. Gradius V (2004, Sony PlayStation 2)
  15. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
  16. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
  17. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
- STAFF -
  • Producer : Tango
  • Director : Qchan
  • Graphic designers : Satoyan, Masato Hijima, Sonshi Sdr, Kaori Nishimura, Yas, Motohisa Ando
  • Sound designers : You Takamine, Naoki Maeda
  • Hard designer : V Kobe Yzz
  • Develop assistant : Takaaki "Q" Kumemura
  • Product designer : K. Iwashita
  • Programmers : Qchan, Yamamoso Type2, Takeaki Hasegawa
- PORTS -

* Consoles :
Sony PlayStation (1997)
Sega Saturn (1997, "Salamander Deluxe pack Plus")
Sony PSP (2007, "Salamander Portable")

- SOURCES -

Game's rom.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:C00C29:00000063:FFFFFFFF  Infinite Credits
60000000:000000:00000000:00000000 
00000000:C00461:0000000B:FFFFFFFF  Infinite Lives PL1
00000000:C00523:00000002:FFFFFFFF  Invincibility PL1
62000000:000000:00000000:00000000  Select Weapon PL1
00010000:C0048F:00000010:FFFFFFFF  Normal
00010000:C0048F:00000011:FFFFFFFF  Laser
00010000:C0048F:00000012:FFFFFFFF  Ripple Laser
00010000:C0048F:00000013:FFFFFFFF  Twin Laser
62000000:000000:00000000:00000000  Select Shot Power PL1
00010000:C00490:00000000:FFFFFFFF  Low
00010000:C00490:00000001:FFFFFFFF  High
62000000:000000:00000000:00000000  Select Missiles PL1
00110000:C00491:00000F00:FFFFFFFF  None
00110000:C00491:00001801:FFFFFFFF  Normal
00110000:C00491:00001901:FFFFFFFF  Twin
00000100:C0048E:00000004:FFFFFFFF  Select Next Life 'Option's PL1:To get the Options(the balls that follow you around, shooting when you shoot), lose a life while the code is on, or complete a phase. You start with the number of options you select after e
00000100:C00495:00000005:FFFFFFFF  Select Speed PL1
60000000:000000:00000000:00000000 
00000000:C0080F:0000000B:FFFFFFFF  Infinite Lives PL2
00000000:C008D1:00000002:FFFFFFFF  Invincibility PL2
62000000:000000:00000000:00000000  Select Weapon PL2
00010000:C0083D:00000010:FFFFFFFF  Normal
00010000:C0083D:00000011:FFFFFFFF  Laser
00010000:C0083D:00000012:FFFFFFFF  Ripple Laser
00010000:C0083D:00000013:FFFFFFFF  Twin Laser
62000000:000000:00000000:00000000  Select Shot Power PL2
00010000:C0083E:00000000:FFFFFFFF  Low
00010000:C0083E:00000001:FFFFFFFF  High
62000000:000000:00000000:00000000  Select Missiles PL2
00110000:C0083F:00000F00:FFFFFFFF  None
00110000:C0083F:00001801:FFFFFFFF  Normal
00110000:C0083F:00001901:FFFFFFFF  Twin
00000100:C0083C:00000004:FFFFFFFF  Select Next Life 'Option's PL2:To get the Options(the balls that follow you around, shooting when you shoot), lose a life while the code is on, or complete a phase. You start with the number of options you select after e
00000100:C00843:00000005:FFFFFFFF  Select Speed PL2
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