game
icon
title Salamander (version J)
set name salamanj
manufacturer Konami
year 1986
genre Shooter (hof)
category Shooter / Flying (hof)
driver status good
driver source nemesis.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent / PS: in game | title | scores | parent
zoom
rating

73.1% after 86 votes
 
parent Salamander (version D)
other clones Lifeforce (Japan)
Lifeforce (US)
display
colour emulation good
palette 2048
display type raster
orientation horizontal
resolution 256x224
frequency 60.606061Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu 68000 @ 9.216MHz
cpu Z80 @ 3.579545MHz
audio VLM5030 @ 3.579545MHz
audio K007232 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
data
version added .037b13
last change(s) .097u1
roms
name size crc set flags sha1
587-j02.18b  65536  f68ee99a  salamanj    aec1f4720abe2529120ae711daa9e7e7d966b351 
587-j05.18c  65536  72c16128  salamanj    6921445caa0b1121e483c9c62c17aad8aa42cc18 
587-c03.17b  131072  e5caf6e6  salamand    f5df4fbc43cfa6e2866558c99dd95ba8dc89dc7a 
587-c06.17c  131072  c2f567ea  salamand    0c38fea53f3d4a9ae0deada5669deca4be8c9fd3 
587-d09.11j  32768  5020972c  salamand    04c752c3b7fd850a8a51ecd230b39e6edde9dd7e 
587-d08.8g  16384  f9ac6b82  salamand    3370fc3a7f82e922e19d54afb3bca7b07fa4aa9a 
587-c01.10a  131072  09fe0632  salamand    4c3b29c623d70bbe8a938a0beb4638912c46fb6a 
cabinet art
cabinet salamand.png
control panel salamand.png
flyer salamanj.png
PCB salamand.png
additional information
info 0.33b5 [Allard van der Bas]

NOTE:
  • The sequel to Salamander is Salamander 2 (Konami 1996 - GX system)
WIP:
  • 0.115u2: Fixed rom names.
  • 4th May 2003: Satoshi Suzuki fixed a few graphics glitches in Salamander and adjusted the refresh rate in it.
  • 0.37b13: Added clone Salamander (version J). Changed 68000 CPU1 clock speed to 9216000 Hz.
  • 27th February 2001: Uki added another Salamander romset.
  • 0.36b6: E.Watanabe improved screen priority in Lifeforce, Salamander, Gradius, etc.
  • 0.35RC2: Changed 68000 CPU1 clock speed to 10738635 Hz.
  • 0.35RC1: Changed 68000 CPU1 clock speed to 14318180 Hz. Added dipswitches 'Flip Screen', 'Test Mode', 'Coin A', 'Lives', 'Max Credit' and 'Demo Sounds'.
  • 31st May 1999: Elestir added the two missing sound channels to Nemesis etc, speech to Salamander and some other things to the driver.
  • 4th May 1999: Andrew Prime fixed Salamander graphics priorities at the end of level 3.
  • 0.35b12: Bryan McPhail added Salamander (Konami 1986) and clones Lifeforce (US) and (Japan).
  • 28th April 1999: Bryan McPhail sent in a Salamander / Life Force driver, but some graphics priority problems still remain.
  • 21st March 1999: Bryan McPhail has worked on Salamander and Super Burger Time.
  • 0.33b5: Allard van der Bas added Salamander (Konami 1986) (Testdriver).
ARCADE RELEASE: Salamander (Konami) - 1986/Jul/04 and Lifeforce (Konami) - 1987/Jun/26

LEVELS: 6

Other Emulators:
  • Sparcade
Recommended Games (R-Type):

Gradius / Nemesis

Gradius (PlayChoice-10)

Vs. Gradius

Gradius II / Vulcan Venture

Gradius III

Gradius 4: Fukkatsu

Salamander

Salamander 2

R-Type

R-Type II

R-Type Leo

Turtle Ship

Hellfire

X Multiply

Zero Wing

Raiga - Strato Fighter

Rezon

Blaze On

Hyper Duel

Super Spacefortress Macross II

Romset: 560 kb / 7 files / 266 zip
history Salamander (c) 1986 Konami.


Salamander is a 1 or 2 player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor (particularly the superb and innovative weapons system), Salamander featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's third level - the infamous 'lava' level - is another good example of Salamander's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. Salamander introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels.


Salamander's weapon power-up system is as follows :

* SPEED UP : Five speed levels.

* MISSILE : Press missile button to launch.

* LASER : Your forward rockets turn into deadly lasers.

* RIPPLE LASER : Use shoot button to fire.

* FORCE FIELD : Protect your ship with barriers.

* MULTIPLE : Increase your fire power by up to four times.


Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser.


- TECHNICAL -


Game ID : GX587


Main CPU : 68000

Sound CPU : Z80

Sound Chips : VLM5030, K007232, YM2151


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.61 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in July 1986.


This game is known in US as "Lifeforce", but it was re-released one year later in Japan as "Lifeforce" (June 1987).


Salamander is the game that inspired Ikeda Tsunemoto (Toaplan>Cave) to develop the 'Danmaku'; the shot patterns seen in "Donpachi" et al.


Note : The kanji on the Japanese version title screen actually reads 'Sa Ra Man Da', meaning 'Sand Gauze Wide Snake'. This is an example of 'ateji', where Japanese artists use the phonetic value of a character to fit the game's name allowing them to write the name in kanji as opposed to a kana.


The first boss in Salamander appears as BRAIN GOLEM in "Kyukyoku Sentai Dadandarn".


Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Salamander - BY-5020) on 16/12/1986.

King Records released a limited-edition soundtrack album for this game (Salamander - Again : Konami Kukeiha Club - KICA-7601) on 25/05/1992.

Sony Music Entertainment released a limited-edition soundtrack album for this game (Salamander Arcade Soundtrack - KOLA-030) on 09/04/2003.


The story between the different versions of Salamander differs. While the story in the arcade original is not entirely clear, the NES version claims a large creature named Zelos (possibly the serpent often pictured on the game's cover art) is preparing to swallow your planet whole, and you must stop it from the inside out. The US arcade follows primarily the same story. the Japanese LifeForce may have a more surgery-related story, involving the removal of an unwanted virus or microbe from the body. The MSX version of Salamander differs the most from any of these. Basically, a prophecy from long ago comes true when an army attacks Latis and it's surrounding planets. They have created a barrier around Latis, and the only way to undo it is by activating a 'crush below' system created by ancient Latisians.


- UPDATES -


Salamander, the original Japanese release, was originally a spin-off of "Gradius", but with a simplified power-up system and overhead stages.


Lifeforce, the US release, is just like the Japanese original only with slightly different color palettes.


Lifeforce, the Japanese re-release, has more organic looking graphics and adopts the "Gradius" power-up system.


- TIPS AND TRICKS -


* Bypass the mini-boss in stage 6 : In stage 6 (Zelos's fortress if you're playing Salamander or the brain area if you're playing Life Force), there is a mini-boss section consisting of multiple boss ships that fire sets of 4 lasers. Move your ship all the way to the top of the screen and you will be safe until this section ends. This glitch does not work in the Japanese re-release version of the game (the one with a purple background in attract mode).


- SERIES -
  1. Gradius (1985)
  2. Gradius 2 (1987, MSX)
  3. Gradius II - Gofer no Yabou (1988)
  4. Nemesis 3 - The Eve of Destruction (1988, MSX)
  5. Gradius III - Densetsu Kara Shinwa-e (1989)
  6. Nemesis '90 Kai (1993, Sharp X68000)
  7. Solar Assault - Gradius (1997)
  8. Solar Assault - Revised (1997)
  9. Gradius Gaiden (1997, Sony PlayStation)
  10. Gradius IV - Fukkatsu (1999)
  11. Gradius Generation (2001, Nintendo Game Boy Advance)
  12. Gradius V (2004, Sony PlayStation 2)
  13. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
  14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
  15. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
  16. - STAFF -
    • Game programmers : Hiroyasu Machiguchi, Mitsuo Takemoto, Toshiaki Takahori, Ikuko Minowa
    • Video graphics designers : Jun Sakurai, Miki Yoshikata, Ikuko Bando
    • Sound editors : Yoshiaki Hatano, Miki Higashino
    • Engineer : Yasushi Furukawa
    • - PORTS -
    • * Consoles :
    • Nintendo Famicom (1987)
    • NEC PC-Engine (1991)
    • Sony PlayStation (1997)
    • Sega Saturn (1997, "Salamander Deluxe pack Plus")
    • Sony PSP (2007, "Salamander Portable")
    • * Computers :
    • Sharp X68000 (1986)
    • MSX (1987)
    • Commodore C64 (1988)
    • Sinclair ZX Spectrum (1988)
    • Amstrad CPC (1988)
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=salamander&page=detail&id=2297&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:80380:00000099:FFFFFFFF  Infinite Lives PL1
00000000:80500:00000000:00000040  Invincibility PL1
00000000:803C0:00000099:FFFFFFFF  Infinite Lives PL2
00000000:80530:00000000:00000040  Invincibility PL2
60000000:00000:00000000:00000000 
00000000:83006:00000000:FFFFFFFF  Sound Test Timer Stop:[PL2 Start]Next Code
2004-2008 MAWS all copyrights belong to their respective owners