| title | R-Type Leo (Japan) |
| set name | rtypelej |
| manufacturer | Irem |
| year | 1992 |
| genre | Shooter (hof) |
| category | Shooter / Flying Horizontal (hof) |
| driver status | good |
| driver source | m92.c |
| snapshots | MW: in game
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/ CT: in game
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/ PS: in game
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| rating | 68.9% after 19 votes |
| parent | R-Type Leo (World) |
| colour emulation | good |
| palette | 2048 |
| display type | raster |
| orientation | horizontal |
| resolution | 320x240 |
| frequency | 60.000000Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 2 |
| coin slots | 2 |
| version added | .036b06 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .060 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| flyer | rtypeleo.png |
| PCB | rtypeleo.png |
| info | 0.60 [?] 0.36b6 [Bryan McPhail] < Japan > NOTE:
Recommended Games (R-Type): Gradius / Nemesis Gradius (PlayChoice-10) Vs. Gradius Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Salamander Salamander 2 R-Type R-Type II R-Type Leo Turtle Ship Hellfire X Multiply Zero Wing Raiga - Strato Fighter Rezon Blaze On Hyper Duel Super Spacefortress Macross II Romset: 7552 kb / 15 files / 2.11 zip |
| history | R-Type Leo (c) 12/1992 Irem. The third and final arcade release of this classic series (which would foster three further console-only sequels, see 'Series' for details) sees the Bydo Empire waging a full scale assault against other planets. R-Type Leo possesses many of the elements that made the first two games in the series such classics, but the feel and gameplay is very different. Both the beam laser and the pod make a return, but play a different role in this game. The pod in particular now acts more like a mini 'smart bomb', in that it only detaches from the player's ship for a few seconds, and automatically homes in on enemies. The level design is also far more open than that of its predecessors, and far more forgiving. R-Type Leo is a game that firmly divides opinions of fans of the series. Some considered it to be a blasphemy to the R-Type name, arguing that in making a game far more 'traditional', both in feel and level design, R-type Leo actually represented a step backwards from what the innovative original achieved. Less patient players undoubtedly prefer Leo's open levels and forgiving gameplay. Something that all can agree on, however, is how stunningly beautiful the game is. The detail and use of colour on both the backgrounds and enemy ships is incredible and is one of the finest examples of two-dimensional artwork the arcade has ever seen. - TECHNICAL - Irem M-92 system hardware Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - R-Type Leo was developed by Irem's internal group, 'Nanao' (authors of the famous "Meikyuu Jima"); the original authors of R-Type's series moved to 'Aicom' (bought by SNK) and went on to develop another superb shoot-em-up, "Pulstar"; released in 1995. - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in GameFAQs view in KLOV view in MamEnd view in System16 view in The Arcade Flyer Archive view in VGMuseum Game Endings view in VGMuseum Gamepics |
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