game
icon
title Atomic Robo-kid
set name robokid
manufacturer UPL
year 1988
genre Shooter (hof)
category Shooter / Flying Horizontal (hof)
driver status good
driver source ninjakd2.c
snapshots MW: in game / CT: in game | title / PS: in game | title | scores
zoom
rating

70.5% after 34 votes
 
clones Atomic Robo-kid (Japan, set 1)
Atomic Robo-kid (Japan, set 2)
display
colour emulation good
palette 1024
display type raster
orientation horizontal
resolution 256x192
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu Z80 @ 6MHz
cpu Z80 @ 5MHz
audio YM2203 @ 1.5MHz
audio YM2203 @ 1.5MHz
data
version added .037b10
last change(s) none since version .53
roms
name size crc set flags sha1
robokid1.18j  65536  378c21fc  robokid    58163bd6fbfa8385b1bd648cfde3d75bf81ac07d 
robokid2.18k  65536  ddef8c5a  robokid    a1dd2f51205863c3d5d3527991d538ca8adf7587 
robokid3.15k  65536  05295ec3  robokid    33dd0853a2064cb4301cfbdc7856def81f6e1223 
robokid4.12k  65536  3bc3977f  robokid    da394e12d197b0e109b03c854da06b1267bd9d59 
robokid.k7  65536  f490a2e9  robokid    861d1256c090ce3d1f45f95cc894affbbc3f1466 
robokid.b9  32768  fac59c3f  robokid    1b202ad5c12982512129d9e097267dd31b984ae8 
robokid.15f  65536  ba61f5ab  robokid    8433ddd55f0184cd5e8bb4a94a1c2336b2f8ff05 
robokid.16f  65536  d9b399ce  robokid    70755c9cae27187f183ae6d61bedb95c420756f4 
robokid.17f  65536  afe432b9  robokid    1ec7954ccf112eddf0ffcb8b5aec6cbc5cba7a7a 
robokid.18f  65536  a0aa2a84  robokid    4d46c169429cd285644336c7d47e393b33bd8770 
robokid.19c  65536  02220421  robokid    f533e9c6cea1dccbb60e0528c470f3cb5e8fc44e 
robokid.20c  65536  02d59bc2  robokid    031acbb14145f9f4623de8868c6207fb9f8e8207 
robokid.17d  65536  2fa29b99  robokid    13dce7932e2e9c03a139a4293584838aa3d9f1c3 
robokid.18d  65536  ae15ce02  robokid    175e4eebdf12f1f373e01a4b1c933053ddd09abf 
robokid.19d  65536  784b089e  robokid    1ae3346b4afa3da9484ebc59c8a530cb95f7d277 
robokid.20d  65536  b0b395ed  robokid    31ec07634053793a701bbfd601b029f7da66e9d7 
robokid.19f  65536  0f9071c6  robokid    8bf0c35189eda98a9bc150788890e136870cb5b2 
robokid.12c  65536  0ab45f94  robokid    d8274263068d998c89a1b247dde7f814037cc15b 
robokid.14c  65536  029bbd4a  robokid    8e078cdafe608fc6cde827be85c5267ade4ecca6 
robokid.15c  65536  7de67ebb  robokid    2fe92e50e2894dd363e69b053db96bdb66a273eb 
robokid.16c  65536  53c0e582  robokid    763e6127532d022a707bf9ddf1a832413745f248 
robokid.17c  65536  0cae5a1e  robokid    a183a33516c81ea2c029b72ee6261c4519e095ab 
robokid.18c  65536  56ac7c8a  robokid    66ed5646a2e8563caeb4ff96fa7d34fde27e9899 
robokid.15d  65536  cd632a4d  robokid    a537d9ced45fdac490097e9162ac4d09a470be79 
robokid.16d  65536  18d92b2b  robokid    e6d20ea8f0fac8bd4824a3b279a0fd8a1d6c26f5 
robokid.12a  65536  e64d1c10  robokid    d1073c80c9788aba65410f88691747a37b2a9d4a 
robokid.14a  65536  8f9371e4  robokid    0ea06d62bf4673ebda49a849cead832a24e5b886 
robokid.15a  65536  469204e7  robokid    8c2e94635b2b304e7dfa2e6ad58ba526dcf02453 
robokid.16a  65536  4e340815  robokid    d204b830c5809f25f7dfa451bbcbeda8b81ced54 
robokid.17a  65536  f0863106  robokid    ff7e44d0aa5a07ec9a7eddef1a55181bd2e867b1 
robokid.18a  65536  fdff7441  robokid    843b2c92bbc6f7319568677d50cbd9b03475b34a 
cabinet art
additional information
info 0.37b10 [Yochizo]

SETUP:
  • Press 2 to skip the dipswitches menu.
  • To enter the level code in Atomic Robokid, in the title screen insert 1 coin and then press 1P or 2P start while keeping pressed 1P or 2P button1
WIP:
  • 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
  • 0.101u5: Brian Troha added clone Atomic Robo-kid (Japan, Set 2).
  • 14th June 2005: Reip recently found a solution to the sprite overdraw problems in Atomic Robo-kid.
  • 0.89u3: Pierpaolo Prazzoli fixed? overdraw in Atomic Robo-kid. Changed Z80 CPU2 clock speed to 5MHz.
  • 0.77u2: Removed all unknown dipswitches.
  • 13th July 2003: Tomasz Slanina fixed a crash in Atomic Robo-Kid.
  • 0.71u2: Tomasz Slanina fixed reset in Robokid when time runs out.
  • 0.37b10: Yochizo added Atomic Robokid (UPL 1988) and clone (Japan).
  • 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
  • 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
LEVELS: 20

Other Emulators:
  • JFF
  • Raine
Recommended Games:
Romset: 1952 kb / 31 files / 603 zip
history Atomic Robo-Kid (c) 1988 UPL.


A horizontally scrolling shoot'em up featuring great anime graphics and giant bosses.


- TECHNICAL -


Game ID : UPL-88013


Main CPU : Z80 (@ 6 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : (2x) YM2203 (@ 1.5 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 192 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in November 1988.


Omega Fighter, Atomic Robo-Kid / UPL [Pony Canyon / Scitron - PCCB-00038 - Aug 21, 1990]


- UPDATES -


In the Japanese version, the highscore table contains the entire name compared to only 3 letters on the other version.


- TIPS AND TRICKS -


* Choose Start Level :

1) After inserting a coin, press p1 attack button while pressing 1p start.

2) Enter the code (codes appear after Act5 at the beginning of the level).


- STAFF -
  • Game designer : Tsutomu Fuzisawa
  • Chief programmer : Toshio Arai
  • Character designers : Tsutomu Fuzisawa, Tokuhisa Tazima
  • Background designers : Noriko Nihei, Akemi Tsunoda
  • Effects : Kohji Abe
  • Compose & Music : Mecano Associates
  • - PORTS -
  • * Consoles :
  • NEC PC-Engine (1989)
  • Sega Mega Drive (1990)
  • * Computers :
  • Commodore C64 (1990)
  • Atari ST (1990)
  • Commodore Amiga (1990)
  • Sharp X68000 (Year unknown)
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=atomic-robo-kid&page=detail&id=147&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:0E108:00000012:FFFFFFFF  Infinite Credits
00000000:0E190:00000099:FFFFFFFF  Infinite Time
00000000:0E021:00000005:FFFFFFFF  Infinite Lives
20900000:0534E:0000C9B7:FFFFFFFF  Invincibility (Test)
20910000:06051:00000030:FFFFFFFF  Invincibility (Test) (2/7):1st = Master Code but you can't touch the gate of the exit or shop
20910000:060C4:00000030:FFFFFFFF  Invincibility (Test) (3/7):2nd - 5th = Enabled to pass the gate
20910000:134CC:00000030:FFFFFFFF  Invincibility (Test) (4/7):call $534E -> call $0030
20910000:13566:00000030:FFFFFFFF  Invincibility (Test) (5/7)
20B10000:00030:E19221FD:FFFFFFFF  Invincibility (Test) (6/7):6th & 7th = Added original opcode to extended area ($0030-$0036)
20A10000:00034:005352C3:FFFFFFFF  Invincibility (Test) (7/7):6th = iy,$E192, 7th = jp $5352
00000000:0F0BE:00000000:00000010  Rapid Fire
00000000:0F0C2:00000001:FFFFFFFF  Always Have Fly
00000000:0F0C3:00000001:FFFFFFFF  Always Have Speed Up
00000000:0F0CB:00000001:FFFFFFFF  Always Have Rapid Fire Item
00000000:0F0C5:00000001:00000001  Always Have Fire-2
00010001:0F0C6:00000001:FFFFFFFF  Always Have Fire-2 (2/2)
00000000:0F0C5:00000002:00000002  Always Have 3-Way Beam
00010001:0F0C6:00000002:FFFFFFFF  Always Have 3-Way Beam (2/2)
00000000:0F0C5:00000004:00000004  Always Have Missile
00010001:0F0C6:00000004:FFFFFFFF  Always Have Missile (2/2)
00000000:0F0C5:00000008:00000008  Always Have 5-Way Vulcan
00010001:0F0C6:00000008:FFFFFFFF  Always Have 5-Way Vulcan (2/2)
60000000:00000:00000000:00000000 
20800000:000F7:00000098:FFFFFFFF  Skip RAM/ROM Check:It's better to use together with Pre-Enable
20810000:032BB:000000C3:FFFFFFFF  Skip RAM/ROM Check (2/2)
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