| title | Road Blasters (upright, German, rev 1) |
| set name | roadblg1 |
| manufacturer | Atari Games |
| year | 1987 |
| genre | Shooter (hof) |
| category | Shooter / Driving (chase view) (hof) |
| driver status | good |
| driver source | atarisy1.c |
| snapshots | MW: in game
| parent
/ CT: in game
| title
| parent
/ EJ: parent
/ PS: in game
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| scores
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| rating | 57.6% after 16 votes |
| parent | Road Blasters (upright, rev 4) |
| other clones | Road Blasters (cockpit, German, rev 1) Road Blasters (cockpit, rev 1) Road Blasters (cockpit, rev 2) Road Blasters (upright, German, rev 2) Road Blasters (upright, German, rev 3) Road Blasters (upright, rev 1) Road Blasters (upright, rev 2) Road Blasters (upright, rev 3) |
| colour emulation | good |
| palette | 1024 |
| display type | raster |
| orientation | horizontal |
| resolution | 336x240 |
| frequency | 59.922743Hz |
| sound emulation | good |
| channels | stereo |
| cpu | 68010 @ 7.15909MHz |
| cpu | M6502 @ 1.789772MHz |
| audio | YM2151 @ 3.579545MHz |
| audio | POKEY @ 1.789772MHz |
| audio | TMS5220 @ 0.650826MHz |
| version added | .076u1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .105u4 .077 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| cabinet | roadblst.png |
| marquee | roadblst.png |
| control panel | roadblst.png |
| flyer | roadblst.png |
| PCB | roadblst.png |
| info | 0.76u1 [Aaron Giles] 0.31 [Aaron Giles] WIP:
Recommended Games (Racing 2): Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Gekisou Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel RoadWars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 1361 kb / 35 files / 490.3 zip |
| history | Road Blasters (c) 03/1987 Atari Games. A futuristic driving game in which the player must shoot rival racers and collect fuel globes to top up his ever-diminishing fuel supply. Power-up weapons are dropped from above and and must be 'caught' by the player. Collision with enemy vehicles will result in the destruction of the player's own vehicle. Digitized speech, effects and music play throughout the game. - TECHNICAL - Atari System 1 hardware Game ID : 136048 Main CPU : 68010 (@ 7.15909 Mhz), M6502 (@ 1.789772 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), POKEY (@ 1.789772 Mhz), TMS5220 (@ 650.826 Khz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 1 Control : dial Buttons : 3 - TRIVIA - The large, sit-down version has a plastic lens over the monitor which enlarges the screen to make it seem like a 25-inch CRT, in a fasion similar to that used in very early TV sets during the 1950s. For a limited period after the game's release, players could win a free Atari T-shirt by completing all 50 levels. Road Blasters was the last of the Atari System 1 games made. The original name of Road Blasters during its design was 'Future Vette'. - TIPS AND TRICKS - * Shoot cars using a single shot instead of holding down the fire button to increase the bonus multiplier. * Crash into roadside cannons instead of shooting them for 8000+ points. This will greatly increase reserve fuel, which is awarded at the end of a rally based on score. * If you crash your car into one of the turrets at the side of the road, you'll get 8-10x the current value of a turret. When your score multiplier is up to 10, this is 16-20,000 points! Early on, keep your score multiplier high and always crash into at least two of these babies every board and finishing the game (or doing very well at it) is not tough. After a while it gets hard to crash into two turrets every board and still finish the board on time. * Tip For Strategies On Level 49 and 50 : Since level 50 is the last level, and the game gives you a complete recharge at the end of 49, accuracy doesn't count any more. Just keep firing as fast as possible. - STAFF -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in KLOV view in MamEnd view in System16 view in The Arcade Flyer Archive view in VGMuseum Game Endings view in VGMuseum Gamepics |
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