game
icon
title Red Baron
set name redbaron
manufacturer Atari
year 1980
genre Shooter (hof)
category Shooter / Flying 1st Person (hof)
driver status good
driver source bzone.c
snapshots MW: in game / CT: in game | title | artwork / Mr. Do: artwork / Dany69: artwork
rating

66.1% after 40 votes
 
display
colour emulation good
palette 0
display type vector
orientation horizontal
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 1
nplayers 1P
controls 4 way joystick
buttons 1
coin slots 2
hardware
cpu M6502 @ 1.512MHz
audio POKEY @ 1.5MHz
audio Custom
data
version added .026
last change(s) .115u1 .108u5
roms
name size crc set flags sha1
037587.01  4096  60f23983  redbaron    7a9e5380bf49bf50a2d8ab0e0bd1ba3ac8efde24 
037000.01e  2048  69bed808  redbaron    27d99efc74113cdcbbf021734b8a5a5fdb78c04c 
036998.01e  2048  d1104dd7  redbaron    0eab47cb45ede9dcc4dd7498dcf3a8d8194460b4 
036997.01e  2048  7434acb4  redbaron    c950c4c12ab556b5051ad356ab4a0ed6b779ba1f 
036996.01e  2048  c0e7589e  redbaron    c1aedc95966afffd860d7e0009d5a43e8b292036 
036995.01e  2048  ad81d1da  redbaron    8bd66e5f34fc1c75f31eb6b168607e52aa3aa4df 
037006.01e  2048  9fcffea0  redbaron    69b76655ee75742fcaa0f39a4a1cf3aa58088343 
037007.01e  2048  60250ede  redbaron    9c48952bd69863bee0c6dce09f3613149e0151ef 
036408-01.k7  256  5903af03  redbaron  bad dump  24bc0366f394ad0ec486919212e38be0f08d0239 
036174.01  32  8b04f921  redbaron    317b3397482f13b2d1bc21f296d3b3f9a118787b 
036175.01  256  2af82e87  redbaron    3816835a9ccf99a76d246adf204989d9261bb065 
036176.01  256  b31f6e24  redbaron    ce5f8ca34d06a5cfa0076b47400e61e0130ffe74 
036177.01  256  8119b847  redbaron    c4fbaedd4ce1ad6a4128cbe902b297743edb606a 
036178.01  256  09f5a4d5  redbaron    d6f2ac07ca9ee385c08831098b0dcaf56808993b 
036179.01  256  823b61ae  redbaron    d99a839874b45f64e14dae92a036e47a53705d16 
036180.01  256  276eadd5  redbaron    55718cd8ec4bcf75076d5ef0ee1ed2551e19d9ba 
cabinet art
cabinet redbaron.png
marquee redbaron.png
control panel redbaron.png
flyer redbaron.png
PCB redbaron.png
additional information
info 0.26 [Brad Oliver, Al Kossow, Hedley Rainnie, Eric Smith, Allard van der Bas, Bernd Wiebelt]

NOTE:
  • Red Baron tries to calibrate its analog joystick at the start, so you'll have to move the 'joystick' a bit before you can fly in all four directions.
WIP:
  • 0.117: R. Belmont added save state support to Red Baron.
  • 0.115u1: Mathis Rosenhauer moved Atari vector PROMs into separate regions. Added user2 rom (036174.01) and the user3 Mathbox PROMs (36175/76, 036177/78, 036179/80 - low/high nibbled). Changed region proms to user1.
  • 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Changed M6502 CPU clock speed to 1512000 Hz, VSync to 60Hz. and added prom ($0 - AVG PROM).
  • 22nd January 2004: Aaron Giles fixed problems in Red Baron, Asylum and Tiger Heli, caused by the memory system changes.
  • 0.58: Changed palettesize from 33024 to 32768 colors.
  • 0.57: Changed palettesize from 256 to 33024 colors.
  • 0.36RC1: Added Custom sound. Samples are no longer needed in Stratovox, Battle Zone, Red Baron and Asteroids [Juergen Buchmueller].
  • 12th February 2000: Juergen Buchmueller added preliminary analog sound simulation to Battle Zone and Red Baron.
  • 8th February 2000: Mathis Rosenhauer fixed Red Baron graphics.
  • 0.33b7: Inspired by Retrocade and Vector Dream, Bernd Wiebelt changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value.
  • 0.27: Trackball support for Tempest and Red Baron. Red Baron tries to calibrate its analog joystick at the start, so you'll have to move the "joystick" a bit before you can fly in all four directions. Thanks to baloo@kaiwan.com for his suggestions.
  • 0.26: Added Red Baron (Atari 1980). The game accept coins, but doesn't start. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard van der Bas, MAME entered in vectorial emulation world! All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel and Tempest. Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their VECSIM emulator which had emulated these games previously on the UNIX and MAC.
Other Emulators:
  • AAE
  • JAE
  • Retrocade
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Vs. Top Gun

Captain Sky Hawk (PlayChoice-10)

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Air Combat 22

Romset: 20 kb / 16 files / 16.6 zip
history Red Baron [Upright model] (c) 1980 Atari.

Red Baron is a 3-D, vector-lined shooter. You control your plane to take on both air and ground targets. Of course, these air and ground targets are trying to take your plane down. Your job is to shoot down as many air units and shoot up as many ground units as you can. It all comes down to the law of the fittest survive. Good luck and good hunting.

- TECHNICAL -

Game ID : 036995-037007

Main CPU : M6502 (@ 1.512 Mhz)
Sound Chips : POKEY (@ 1.512 Mhz), Custom (@ 1.512 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 231 pixels
Screen refresh : 45.00 Hz
Palette colors : 32768

Players : 1
Control : stick
Buttons : 1

- TRIVIA -

Released in May 1980.

Also released as "Red Baron [Cockpit model]".

Red Baron was designed to accurately recreate World War I aerial combat. It was definitely the first flight simulator available to the public back in 1980. Red Baron was a lot like "Battlezone" in the air. Which made a lot of sense, because Red Baron ran on almost exactly the same hardware as Battlezone (more information below), and most Red Baron Upright machines shipped in factory converted Battlezone cabinets (they usually even have Battle Zone sideart underneath the red 'Iron Cross' sideart). Unfortunately this game never did as well as Battlezone did, the game did poorly in the arcades, approximately 2,000 units were produced. Maybe the world just wasn't ready for a 3-D flight simulator?

Red Baron used almost the exact same hardware as Battlezone, but not quite. Battlezone will run on Red Baron hardware with a few minor modifications, but Red Baron will not run on Battlezone hardware without a Red Baron 'auxiliary board', as the Battlezone auxiliary board did not have enough sockets for all the Red Baron ROM chips. The 2 games control completely different though.

- SCORING -

Enemy Fighter : 300 to 10 points. When the enemy fighter first appears, it is worth 300 points. The closer it gets to your plane, the less the enemy plane is worth.
Blimp : 200 points
Tanks : 250 points
Pillboxes : 250 points
Pyramids : 100 points
Buildings : 100 points

- TIPS AND TRICKS -

* When you start the game, you will be put into a surrealistic landscape. The view is from the cockpit of your bi-plane. Immediately, you will be jumped on by enemy units. You will know an enemy unit has appeared because of the sounds the game makes. The joystick is pretty sensitive. This basically means you don't have to push it hard in order to get your plane to move around. Also, remember that the game is set up like an actual plane.

* Try to keep your altitude as high as possible. This gives you a better chance at 'jumping' enemy air units. In addition, it will allow you to be able to keep with them longer ensuring a better chance at a kill.

* If there are no enemy planes around, you can go on strafing missions to take out a few of the enemy ground units. Be very careful when you are doing this since the terrain is pretty mountainous.

* At the beginning, you will only encounter one enemy plane. As you progress through the game, don't be surprised when you get attacked by three or even four enemy planes at one time.

* Learn how to do deflection shooting. Deflection shooting is a method of shooting where you fire your shots in front of the projected path of the object you are trying to hit. In essence, it forces that object to ''run'' into your fire.

* Practice doing evasive maneuvering starting with the basic dives and climbs. Then add turns to these moves. This will definitely come in very handy later on in the game when you are confronted with a large number of enemy units (both ground and air).

* You will see the enemy fire that is aimed at your plane. The bullets look like diamonds. They are easy to evade but you may have to do some tight turns if there is a heavy volume of enemy fire coming at your plane.

* If you don't take out an enemy plane while it is heading for your plane, it will get behind you. This presents a very dangerous situation since you will only have a couple of seconds before you are shot down. You can evade the enemy plane :
a) If you are too close to the ground, immediately climb and roll to the left or right. By doing this, you actually cause your plane to slow down and the enemy plane flies under you giving you another opportunity to shoot him down.
b) If you are too high, then you can power dive and roll left or right. Just watch out for the ground (which will be coming at you fast). Before you get to the ground, do a power climb and follow the advice in the first part.

* Blimps present a unique challenge since they don't move very fast. This means you will need to take them down on your first pass since you travel much faster then them. Sometimes the blimp will present you with a ''head-on'' look. This makes it harder to hit since it makes itself into a smaller target.

* While 'hunting' for enemy air units, it's usually a good idea to do a gentle roll from side-to-side. The reason for this is if you get multiple enemy air units, you can fire off a burst and knock more then one out of the sky. This helps even the odds up considerably.

* Don't keep your finger on the gun trigger too long. Your guns will overheat and it takes a couple of seconds for them to cool off again. That couple seconds could be the difference between life and death.

- STAFF -
  • Programmer & Designer : Rich Moore
  • Hardware & Producer : John Ray
  • Technician : Joe Coddington
- PORTS -

* Consoles :
Sony PlayStation 2 (2004, "Atari Anthology")
Microsoft XBOX (2004, "Atari Anthology")

* Computers :
PC [MS Windows, CD-ROM] (2003, "Atari - 80 Classic Games in One!")

* Others :
Nokia N-Gage (2005, "Atari Masterpieces Volume 1")

- SOURCES -

Game's rom.
Machine's picture.
F.A.Q. by Kevin Butler A.K.A. War Doc
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in arcade-history.com
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:00B0:00000009:FFFFFFFF  Infinite Lives
20800000:56AE:000000A9:FFFFFFFF  Invincibility
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