| title | Red Baron |
| set name | redbaron |
| manufacturer | Atari |
| year | 1980 |
| genre | Shooter (hof) |
| category | Shooter / Flying 1st Person (hof) |
| driver status | good |
| driver source | bzone.c |
| snapshots | MW: in game
/ CT: in game
| title
| artwork
/ Mr. Do: artwork
/ Dany69: artwork
|
| rating | 66.1% after 40 votes |
| colour emulation | good |
| palette | 0 |
| display type | vector |
| orientation | horizontal |
| frequency | 60.000000Hz |
| sound emulation | good |
| channels | mono |
| players | 1 |
| nplayers | 1P |
| controls | 4 way joystick |
| buttons | 1 |
| coin slots | 2 |
| version added | .026 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .115u1 .108u5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| cabinet | redbaron.png |
| marquee | redbaron.png |
| control panel | redbaron.png |
| flyer | redbaron.png |
| PCB | redbaron.png |
| info | 0.26 [Brad Oliver, Al Kossow, Hedley Rainnie, Eric Smith, Allard van der Bas, Bernd Wiebelt] NOTE:
Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 20 kb / 16 files / 16.6 zip |
| history | Red Baron [Upright model] (c) 1980 Atari. Red Baron is a 3-D, vector-lined shooter. You control your plane to take on both air and ground targets. Of course, these air and ground targets are trying to take your plane down. Your job is to shoot down as many air units and shoot up as many ground units as you can. It all comes down to the law of the fittest survive. Good luck and good hunting. - TECHNICAL - Game ID : 036995-037007 Main CPU : M6502 (@ 1.512 Mhz) Sound Chips : POKEY (@ 1.512 Mhz), Custom (@ 1.512 Mhz) Screen orientation : Horizontal Video resolution : 256 x 231 pixels Screen refresh : 45.00 Hz Palette colors : 32768 Players : 1 Control : stick Buttons : 1 - TRIVIA - Released in May 1980. Also released as "Red Baron [Cockpit model]". Red Baron was designed to accurately recreate World War I aerial combat. It was definitely the first flight simulator available to the public back in 1980. Red Baron was a lot like "Battlezone" in the air. Which made a lot of sense, because Red Baron ran on almost exactly the same hardware as Battlezone (more information below), and most Red Baron Upright machines shipped in factory converted Battlezone cabinets (they usually even have Battle Zone sideart underneath the red 'Iron Cross' sideart). Unfortunately this game never did as well as Battlezone did, the game did poorly in the arcades, approximately 2,000 units were produced. Maybe the world just wasn't ready for a 3-D flight simulator? Red Baron used almost the exact same hardware as Battlezone, but not quite. Battlezone will run on Red Baron hardware with a few minor modifications, but Red Baron will not run on Battlezone hardware without a Red Baron 'auxiliary board', as the Battlezone auxiliary board did not have enough sockets for all the Red Baron ROM chips. The 2 games control completely different though. - SCORING - Enemy Fighter : 300 to 10 points. When the enemy fighter first appears, it is worth 300 points. The closer it gets to your plane, the less the enemy plane is worth. Blimp : 200 points Tanks : 250 points Pillboxes : 250 points Pyramids : 100 points Buildings : 100 points - TIPS AND TRICKS - * When you start the game, you will be put into a surrealistic landscape. The view is from the cockpit of your bi-plane. Immediately, you will be jumped on by enemy units. You will know an enemy unit has appeared because of the sounds the game makes. The joystick is pretty sensitive. This basically means you don't have to push it hard in order to get your plane to move around. Also, remember that the game is set up like an actual plane. * Try to keep your altitude as high as possible. This gives you a better chance at 'jumping' enemy air units. In addition, it will allow you to be able to keep with them longer ensuring a better chance at a kill. * If there are no enemy planes around, you can go on strafing missions to take out a few of the enemy ground units. Be very careful when you are doing this since the terrain is pretty mountainous. * At the beginning, you will only encounter one enemy plane. As you progress through the game, don't be surprised when you get attacked by three or even four enemy planes at one time. * Learn how to do deflection shooting. Deflection shooting is a method of shooting where you fire your shots in front of the projected path of the object you are trying to hit. In essence, it forces that object to ''run'' into your fire. * Practice doing evasive maneuvering starting with the basic dives and climbs. Then add turns to these moves. This will definitely come in very handy later on in the game when you are confronted with a large number of enemy units (both ground and air). * You will see the enemy fire that is aimed at your plane. The bullets look like diamonds. They are easy to evade but you may have to do some tight turns if there is a heavy volume of enemy fire coming at your plane. * If you don't take out an enemy plane while it is heading for your plane, it will get behind you. This presents a very dangerous situation since you will only have a couple of seconds before you are shot down. You can evade the enemy plane : a) If you are too close to the ground, immediately climb and roll to the left or right. By doing this, you actually cause your plane to slow down and the enemy plane flies under you giving you another opportunity to shoot him down. b) If you are too high, then you can power dive and roll left or right. Just watch out for the ground (which will be coming at you fast). Before you get to the ground, do a power climb and follow the advice in the first part. * Blimps present a unique challenge since they don't move very fast. This means you will need to take them down on your first pass since you travel much faster then them. Sometimes the blimp will present you with a ''head-on'' look. This makes it harder to hit since it makes itself into a smaller target. * While 'hunting' for enemy air units, it's usually a good idea to do a gentle roll from side-to-side. The reason for this is if you get multiple enemy air units, you can fire off a burst and knock more then one out of the sky. This helps even the odds up considerably. * Don't keep your finger on the gun trigger too long. Your guns will overheat and it takes a couple of seconds for them to cool off again. That couple seconds could be the difference between life and death. - STAFF -
* Consoles : Sony PlayStation 2 (2004, "Atari Anthology") Microsoft XBOX (2004, "Atari Anthology") * Computers : PC [MS Windows, CD-ROM] (2003, "Atari - 80 Classic Games in One!") * Others : Nokia N-Gage (2005, "Atari Masterpieces Volume 1") - SOURCES - Game's rom. Machine's picture. F.A.Q. by Kevin Butler A.K.A. War Doc |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in arcade-history.com view in arcade-history.com view in arcade-history.com view in GameFAQs view in KLOV view in System16 view in System16 view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in VGMuseum Gamepics |
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