| info |
0.35b13 [Aaron Giles]
NOTE:
- P3 buttons 1 and 2 are mapped twice. THIS IS NOT A BUG!
Bugs:
- Rampart still seems to have cosmetic issues, even now that the slapstic emulation is complete. Sound FX / Sound Items come at the wrong times occasionally, such as having the announcer yell "Cease Fire" while you are building your castle, or hearing cannon sounds go off during the build round. Playback on the trackball version (original romset 'rampart') will often cut out and go blue screen, which leads me to believe that either sound or control is still not properly emulated in the game (trackball movement is pathetically slow in the game, much slower than the arcade). I'm unsure if the last thing I noticed is a bug or not: ships disappear sometimes after the 'Destruction' round, which may be a bug, but more importantly, if that ship was beached before disappearing, it can still drop off armies the next round, even though it isn't there. Did this happen on the original machine as well? rampart053gre Q.T.Quazar / BSR (ID 00962)
WIP:
- 0.122u4: Cleaned up Rampart driver [Aaron Giles]: Simplified rendering code. Full memory map. Added save state support.
- 0.117u2: Added plds ($0, 200, 400, 600, 800, a00 - gal16v8-136082) and fixed rom names in Rampart.
- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz.
- 0.114: Couriersud added general save state support to the atarigen module.
- 0.85: Aaron Giles hooked up player 3 trackball in Rampart.
- 18th September 2002: Aaron Giles fixed the remaining issues with the Rampart slapstic behaviour.
- 12th June 2002: smf fixed the sounds in Rampart.
- 0.53: Aaron Giles fixed the remaining issues in Slapstic emulation, Rampart works to the end.
- 30th July 2001: Aaron Giles finally ironed out the last Slapstic bugs, fixing Pit Fighter and Rampart for good.
- 0.36RC1: Aaron Giles added clone Rampart (Japan, 2-player Joystick). Changed 68000 CPU1 clock speed to 7159090 Hz, OKI6295 to 7231 Hz and YM2413 to 3579545 Hz.
- 0.36b1: Changed YM-2413 clock speed to 3579580 Hz.
- 0.35RC2: Ernesto Corvi improved the slapstic emulation in Rampart, but still not 100%.
- 0.35b13: Aaron Giles added Rampart (3-player Trackball) (Atari 1990) and clone (2-player Joystick).
- 10th May 1999: Aaron Giles sent in a nice Atari update with two new drivers: Rampart and Shuuz
Romset: 1538 kb / 13 files / 874.5 zip
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| history |
Rampart (c) 1990 Atari Games.
A superb arcade puzzle game in which up to three players must build up a castle using Tetris shaped pieces to form a castle wall and enclose their keep. Each player must then place a limited number of cannons inside their castle wall before the timer expires. Once the cannons have been placed the battle itself begins. Players must target their cannons onto the enemy's castle (or, in the one-player game, enemy ships and peons) and destroy as much of the enemy army as possible before the time limit expires.
Once the battle is over the players must repair their castles, again using tetris shapes. The players' Keep must be completely encircled with castle wall or the game is over. In the single-player sea attack game, any enemy ships that manage to reach the coast nearest the player will unload peons that will attack the player's castle by land.
- TECHNICAL -
Game ID : 136082
Main CPU : 68000 (@ 7.15909 Mhz)
Sound Chips : OKI6295 (@ 7.231 Khz), YM2413 (@ 3.579545 Mhz)
Screen orientation : Horizontal
Video resolution : 336 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 512
Players : 3
Control : trackball
Buttons : 2
- TRIVIA -
Two versions exists, one dedicated three-player trackball version released in 1990, and one two-player joystick kit released in 1991.
The island in Rampart is very similar with a map of Jersey in the Channel Islands, but its purely a coincidence.
A Rampart machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.
- TIPS AND TRICKS -
* The peons that attack you after unloading from the ships cannot fire diagonally.
- STAFF -
- Programmer, designer : John Salwitz
- Artist, designer : David Ralston
- Hardware engineer : Tim Hubberstey
- Technician : Chris Drobny
- Audio : Brad Fuller, Don Diekneite
- Artistict support : Sam Comstock, Sean Murphy, Will Noble, Nick Stern
- Software support : Peter Lipson, Mike Albaugh, Russel Dawe (Rusty), Ed Rotberg
- Commander : Chris Downed
- Product manager : Linda Benzler
- Cabinet designer : Dave Cook
- Asic : Pat Mc Carthy
- - PORTS -
- * Consoles :
- Nintendo NES (1991)
- Sega Master System (1991)
- Sega Mega Drive (1991)
- Nintendo Super Famicom (1991)
- Atari Lynx (1991)
- Nintendo Game Boy (1992)
- Nintendo Game Boy Color (1999)
- Sony PlayStation 2 (2003, "Midway Arcade Treasure")
- Nintendo Gamecube (2003, "Midway Arcade Treasure")
- Microsoft XBOX (2003, "Midway Arcade Treasure")
- Sony PSP (2005, "Midway Arcade Treasures - Extended Play")
- Nintendo Game Boy Advance (2005, "Gauntlet / Rampart")
- Sony PlayStation 3 (2007, "PlayStation Network")
- * Computers :
- Commodore C64 (1992)
- Atari ST (1993)
- Commodore Amiga (1993)
- PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")
- - SOURCES -
- Game's rom.
- Machine's picture.
- Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=rampart&page=detail&id=2176&o=2
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