game
icon
title Rampart (Trackball)
set name rampart
manufacturer Atari Games
year 1990
genre Shooter (hof)
category Shooter / Command (hof)
driver status good
driver source rampart.c
snapshots MW: in game / CT: in game | title | wallpaper / PS: in game | title | scores
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rating

73.2% after 28 votes
 
clones Rampart (Japan, Joystick)
Rampart (Joystick)
display
colour emulation good
palette 512
display type raster
orientation horizontal
resolution 336x240
frequency 59.922743Hz
sound
sound emulation good
channels mono
controls
players 3
nplayers 3P sim
controls trackball
buttons 4
coin slots 2
hardware
cpu 68000 @ 7.15909MHz
audio OKI6295 @ 1.193181MHz
audio YM2413 @ 3.579545MHz
data
version added .035b13
last change(s) .117u2 .106u12
roms
name size crc set flags sha1
136082-1033.13l  524288  5c36795f  rampart    2f3dcdfd6b04d851aa1082848624687ac0cec9e2 
136082-1032.13j  524288  ec7bc38c  rampart    72d4dbb11e92c69cb560bbb39d7bbd5e845b1e4d 
136082-2031.13l  65536  07650c7e  rampart    0a8eec76aefd4fd1515c1a0d5b96f71c674cdce7 
136082-2030.13h  65536  e2bf2a26  rampart    be15b3b0e302382518436441875a1b72954a589a 
136082-1009.2n  131072  23b95f59  rampart    cec8523eaf83d4c9bb0055f34024a6e9c52c4c0c 
136082-1007.2d  131072  c96a0fc3  rampart    6e7e242d0afa4714ca31d77ccbf8ee487bbdb1e4 
136082-1008.1d  131072  518218d9  rampart    edf1b11579dcfa9a872fa4bd866dc2f95fac767d 
gal16v8-136082-1000.1j  279  18f82b38  rampart    2ffd43a143396617704ced51da78fec2cf12cced 
gal16v8-136082-1001.4l  279  74d75d68  rampart    dc3ee765ec48a76af6433026243284437958a39a 
gal16v8-136082-1002.7k  279  f593401f  rampart    fbc258cd389f397a005a522812d412f4ed9bf407 
gal20v8-136082-1003.8j  343  67bb9705  rampart    65bb31421f1303fce546781a463cc76921e58b25 
gal20v8-136082-1004.8m  343  0001ed7d  rampart    c16a695361ee17d7508f6fb46854a9189549e3a3 
gal16v8-136082-1006.12c  279  1f3b735d  rampart    d3243cb3565e32e25637987de6044fe6e453d2f0 
cabinet art
cabinet rampart.png
marquee rampart.png
control panel rampart.png
flyer rampart.png
additional information
info 0.35b13 [Aaron Giles]

NOTE:
  • P3 buttons 1 and 2 are mapped twice. THIS IS NOT A BUG!
Bugs:
  • Rampart still seems to have cosmetic issues, even now that the slapstic emulation is complete. Sound FX / Sound Items come at the wrong times occasionally, such as having the announcer yell "Cease Fire" while you are building your castle, or hearing cannon sounds go off during the build round. Playback on the trackball version (original romset 'rampart') will often cut out and go blue screen, which leads me to believe that either sound or control is still not properly emulated in the game (trackball movement is pathetically slow in the game, much slower than the arcade). I'm unsure if the last thing I noticed is a bug or not: ships disappear sometimes after the 'Destruction' round, which may be a bug, but more importantly, if that ship was beached before disappearing, it can still drop off armies the next round, even though it isn't there. Did this happen on the original machine as well? rampart053gre Q.T.Quazar / BSR (ID 00962)
WIP:
  • 0.122u4: Cleaned up Rampart driver [Aaron Giles]: Simplified rendering code. Full memory map. Added save state support.
  • 0.117u2: Added plds ($0, 200, 400, 600, 800, a00 - gal16v8-136082) and fixed rom names in Rampart.
  • 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz.
  • 0.114: Couriersud added general save state support to the atarigen module.
  • 0.85: Aaron Giles hooked up player 3 trackball in Rampart.
  • 18th September 2002: Aaron Giles fixed the remaining issues with the Rampart slapstic behaviour.
  • 12th June 2002: smf fixed the sounds in Rampart.
  • 0.53: Aaron Giles fixed the remaining issues in Slapstic emulation, Rampart works to the end.
  • 30th July 2001: Aaron Giles finally ironed out the last Slapstic bugs, fixing Pit Fighter and Rampart for good.
  • 0.36RC1: Aaron Giles added clone Rampart (Japan, 2-player Joystick). Changed 68000 CPU1 clock speed to 7159090 Hz, OKI6295 to 7231 Hz and YM2413 to 3579545 Hz.
  • 0.36b1: Changed YM-2413 clock speed to 3579580 Hz.
  • 0.35RC2: Ernesto Corvi improved the slapstic emulation in Rampart, but still not 100%.
  • 0.35b13: Aaron Giles added Rampart (3-player Trackball) (Atari 1990) and clone (2-player Joystick).
  • 10th May 1999: Aaron Giles sent in a nice Atari update with two new drivers: Rampart and Shuuz
Romset: 1538 kb / 13 files / 874.5 zip
history Rampart (c) 1990 Atari Games.


A superb arcade puzzle game in which up to three players must build up a castle using Tetris shaped pieces to form a castle wall and enclose their keep. Each player must then place a limited number of cannons inside their castle wall before the timer expires. Once the cannons have been placed the battle itself begins. Players must target their cannons onto the enemy's castle (or, in the one-player game, enemy ships and peons) and destroy as much of the enemy army as possible before the time limit expires.


Once the battle is over the players must repair their castles, again using tetris shapes. The players' Keep must be completely encircled with castle wall or the game is over. In the single-player sea attack game, any enemy ships that manage to reach the coast nearest the player will unload peons that will attack the player's castle by land.


- TECHNICAL -


Game ID : 136082


Main CPU : 68000 (@ 7.15909 Mhz)

Sound Chips : OKI6295 (@ 7.231 Khz), YM2413 (@ 3.579545 Mhz)


Screen orientation : Horizontal

Video resolution : 336 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 512


Players : 3

Control : trackball

Buttons : 2


- TRIVIA -


Two versions exists, one dedicated three-player trackball version released in 1990, and one two-player joystick kit released in 1991.


The island in Rampart is very similar with a map of Jersey in the Channel Islands, but its purely a coincidence.


A Rampart machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.


- TIPS AND TRICKS -


* The peons that attack you after unloading from the ships cannot fire diagonally.


- STAFF -
  • Programmer, designer : John Salwitz
  • Artist, designer : David Ralston
  • Hardware engineer : Tim Hubberstey
  • Technician : Chris Drobny
  • Audio : Brad Fuller, Don Diekneite
  • Artistict support : Sam Comstock, Sean Murphy, Will Noble, Nick Stern
  • Software support : Peter Lipson, Mike Albaugh, Russel Dawe (Rusty), Ed Rotberg
  • Commander : Chris Downed
  • Product manager : Linda Benzler
  • Cabinet designer : Dave Cook
  • Asic : Pat Mc Carthy
  • - PORTS -
  • * Consoles :
  • Nintendo NES (1991)
  • Sega Master System (1991)
  • Sega Mega Drive (1991)
  • Nintendo Super Famicom (1991)
  • Atari Lynx (1991)
  • Nintendo Game Boy (1992)
  • Nintendo Game Boy Color (1999)
  • Sony PlayStation 2 (2003, "Midway Arcade Treasure")
  • Nintendo Gamecube (2003, "Midway Arcade Treasure")
  • Microsoft XBOX (2003, "Midway Arcade Treasure")
  • Sony PSP (2005, "Midway Arcade Treasures - Extended Play")
  • Nintendo Game Boy Advance (2005, "Gauntlet / Rampart")
  • Sony PlayStation 3 (2007, "PlayStation Network")
  • * Computers :
  • Commodore C64 (1992)
  • Atari ST (1993)
  • Commodore Amiga (1993)
  • PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=rampart&page=detail&id=2176&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:3E1870:00000063:FFFFFFFF  Infinite Building Time
00000001:3E1870:00000000:FFFFFFFF  No more Building Time
60000000:000000:00000000:00000000 
00000000:3E197D:00000009:FFFFFFFF  Infinite Cannons PL1
00000000:3E19FB:00000009:FFFFFFFF  Infinite Cannons PL2
00000000:3E1A79:00000009:FFFFFFFF  Infinite Cannons PL3
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