game
icon
title Rally X
set name rallyx
manufacturer Namco
year 1980
genre Maze (hof)
category Maze / Driving (hof)
driver status good
driver source rallyx.c
snapshots MW: in game / CT: in game | title / Mr. Do: artwork / Dany69: artwork / PS: in game | title
zoom
rating

67.6% after 167 votes
 
clones Rally X (Midway)
display
colour emulation good
palette 260
display type raster
orientation horizontal
resolution 288x224
frequency 60.606060Hz
sound
sound emulation good
channels mono
samples bang.wav
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
audio Namco @ 0.096MHz
audio Samples
data
version added .035b08
last change(s) .126u4 .079
roms
name size crc set flags sha1
1b  4096  5882700d  rallyx    b6029e9730f1694894fe8b729ac0ba8d6712dea9 
rallyxn.1e  4096  ed1eba2b  rallyx    82d3a4b34b0ff5cfdb8ca7c18ad5c63d943b8484 
rallyxn.1h  4096  4f98dd1c  rallyx    8a20fadcea76802d1c412ba62086abb846ad54a8 
rallyxn.1k  4096  9aacccf0  rallyx    9b22079972c0f9970d62d62751db4783a87796d5 
8e  4096  277c1de5  rallyx    30bc57263e8dad870c501c76bce6f42d69ab9e00 
rx-6.8m  256  3c16f62c  rallyx    7a3800be410e306cf85753b9953ffc5575afbcd6 
rx-1.11n  32  c7865434  rallyx    70c1c9610ba6f1ead77f347e7132958958bccb31 
rx-7.8p  256  834d4fda  rallyx    617864d3df0917a513e8255ad8d96ae7a04da5a1 
rx-2.4n  32  8f574815  rallyx    4f84162db9d58b64742c67dc689eb665b9862fb3 
rx1-3.7k  32  b8861096  rallyx    26fad384ed7a1a1e0ba719b5578e2dbb09334a25 
rx-5.3p  256  4bad7017  rallyx    3e6da9d798f5e07fa18d6ce7d0b148be98c766d5 
rx-4.2m  256  77245b66  rallyx    0c4d0bee858b97632411c440bea6948a74759746 
cabinet art
cabinet rallyx.png
marquee rallyx.png
control panel rallyx.png
flyer rallyx.png
PCB rallyx.png
additional information
info 0.35b8 [Yasuhiro Ogawa]

0.06 [Nicola Salmoria]

Samples required

NOTE:
  • rallyx and all clones/variations: Right at the beginning of the game if you go immediately down thereby crashing into the competitor's car, you won't die. You drive right through it. This is not a bug, but a short period of invincibility, same thing happens on the real machine. Bugfinder
  • In every challenging stage, get all flags but two: L and any other one. Then wait for fuel run out (the red cars start after you), right after that, take the L. The red cars stop and you can run forever in the maze until you get the last flag. The same thing happens on the real machine. Bugfinder
  • Smoke disappear when off-screen: The problem is that in order to make the smoke persistant they'd need a copy of the entire tilemap for the entire level in RAM (normally the map data and characters are in ROM on that hardware) and Rally-X simply doesn't have enough RAM to do it. R. Belmont
WIP:
  • 0.126u4: Fixed rom names.
  • 0.123u1: Zsolt Vasvari removed color tables from Rally X. Added resnet.c color computations where appropriate. Changed palettesize to 260 colors.
  • 0.93: Added clock parameter to Namco sound (96000 Hz).
  • 0.85u1: Inigo Luja added conditional dipswitches in Rally X (the bonus score depends on the number of lives).
  • 0.79u1: Nicola Salmoria documented the Easter egg in Rally X.
  • 0.78u1: Added proms ($120, 140 - vertical sync (not used)).
  • 1st January 2003: Stefan Jokisch added PROMs to Rally X.
  • 0.37b12: Changed VSync to 60.606060Hz.
  • 0.36b15: Added prom ($100 - sound1 timing).
  • 21st October 1999: Zsolt Vasvari fixed Rally X sprites and added coin cointer / lockout.
  • 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM.
  • 0.35b8: Yasuhiro Ogawa added Rally X (Namco). Rename (rallyx) to (rallyxm).
  • 0.35b1: Larry Bank added a kludge to avoid leftover sprites in Rally-X.
  • 0.31: Gary Walton and Simon Walls accurated the colors in Rally X.
  • 0.29: Colors are still wrong in Rally X until we find the color PROMs. Sound should finally be correct, both in Rally X and New Rally X. Sean Gugler added in some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock leds, they emulate the 1 player/2 players start lamps. Valerio Verrando added hiscore save in Rally X.
  • 0.28: Mirko Buffoni added explosions to Rally X, using a sample.
  • 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in RallyX.
  • 0.22: Nicola added cars in radar update of RallyX.
  • 0.19: Added partial sound support to RallyX (no explosions yet). Thankx to Ron Fries.
  • 0.15: Brad Oliver fixed a illegal memory accesses bug in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X).
  • 0.12: Valerio Verrando provided 288x224 video modes to be used with Rally X. Issues: Sprites are not turned off appropriately. Cars are not displayed on the radar screen. Nicola don't know if I reproduced the layout of the screen coreectly.
  • 0.06: Nicola Salmoria added Rally X (Namco 1980) (graphic glitches, wrong colors, no sound, slowdowns, small screen).
LEVELS: 15 (endless)

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Romset: 22 kb / 12 files / 13.5 zip
history Rally-X (c) 1980 Namco.


In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are 10, before the car's fuel runs out. The game-play has a similar feel to another Namco legend, "Pac-Man"; although in Rally-X's mazes are much larger and, with each maze having only 10 flags to collect, is more sparsely populated than Namco's pill-eating legend.


In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : Namco 3-channel WSG and discrete circuitry for the crash sound.


Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.61 Hz

Palette colors : 16


Players : 2

Control : 4-way joystick

Buttons : 1 (SMOKE SCREEN)


- TRIVIA -


Released in October 1980.


Also licensed to Midway (January 1981).


In 1980 "Defender", "Pac-Man", and "Battlezone" were shown alongside Rally-X at a trade show sponsored by the Amusement Machine Operators of America. It was believed that Rally-X would be the top money-earner. Defender went on to sell more than 60,000 units—more than disproving these projections—and cemented its place in video game history.


A Rally-X unit appears in the 1982 movie 'Tron'.


- UPDATES -


In the introduction to the bonus stages, the Namco version misspells 'Challenging' as 'Charanging'. This was corrected in the Midway version.


- SCORING -


Collecting a flag : 100 points x the flag collected up to a maximum of 1,000 points.

Special Flag : Doubles points for all flags collected. If collected first, the last flag is worth 2,000 points.

End of screen bonus : Points for remaining fuel.


- TIPS AND TRICKS -


* Easter Egg :

1) Enter service mode.

2) Keep B1 pressed and enter the following sequence : UP(x2), DOWN(x7), RIGHT, LEFT(x6).

3) '(c) NAMCO LTD. 1980' will be added at the bottom of the screen.


- SERIES -
  1. Rally-X (1980)
  2. New Rally-X (1981)
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:824C:00000002:FFFFFFFF  Invincibility
00000000:81B0:00000002:FFFFFFFF  Always 3 red cars
00000000:824E:00000000:FFFFFFFF  No red cars per level
00000000:824E:00000001:FFFFFFFF  Only 1 red car per level
00000000:824E:00000007:FFFFFFFF  7 red cars per level
00000000:8251:00000000:FFFFFFFF  No rocks
00000000:8088:00000088:FFFFFFFF  Red car 1 doesn't move
00000000:80A8:00000088:FFFFFFFF  Red car 2 doesn't move
00000000:80C8:00000088:FFFFFFFF  Red car 3 doesn't move
00000000:80E8:00000088:FFFFFFFF  Red car 4 doesn't move
00000000:8108:00000088:FFFFFFFF  Red car 5 doesn't move
00000000:8128:00000088:FFFFFFFF  Red car 6 doesn't move
00000000:8148:00000088:FFFFFFFF  Red car 7 doesn't move
00000000:8168:00000088:FFFFFFFF  Red car 8 doesn't move:Only there in later levels!
62000000:0000:00000000:00000000  Select Car Speed
00110000:8027:00000020:FFFFFFFF  Very Slow
00110000:8027:000000C0:FFFFFFFF  Slow
00110000:8027:00000220:FFFFFFFF  Normal Speed
00110000:8027:00000520:FFFFFFFF  Very Fast
00110000:8027:00000A20:FFFFFFFF  Ultra Fast
60000000:0000:00000000:00000000 
00000000:800F:00000004:FFFFFFFF  Infinite Lives PL1
00000020:826B:00000006:00000006  Infinite Fuel PL1
00000000:8010:00000004:FFFFFFFF  Infinite Lives PL2
00000020:826D:00000006:00000006  Infinite Fuel PL2
60000000:0000:00000000:00000000 
20900000:384E:00000003:FFFFFFFF  Skip RAM/ROM Check
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