game
icon
title Racin' Force (ver EAC)
set name racinfrc
manufacturer Konami
year 1994
genre Driving (hof)
category Driving / Race (chase view) (hof)
driver status preliminary
driver source konamigx.c
snapshots MW: in game / CT: in game | title | not working / PS: in game | title | scores
zoom
rating

68.2% after 25 votes
 
BIOS konamigx
clones Racin' Force (ver UAB)
display
colour emulation good
palette 8192
display type raster
orientation horizontal
resolution 384x224
frequency 59.185606Hz
sound
sound emulation good
channels stereo
controls
players 4
nplayers 1P
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68EC020 @ 24MHz
cpu 68000 @ 8MHz
audio K054539 @ 0.048MHz
audio K054539 @ 0.048MHz
data
version added .114u4
last change(s) .109 .075
roms
name size crc set flags sha1
300a01.34k  131072  d5fa95f5  konamigx    c483aa98ff8ef40cdac359c19ad23fea5ecc1906 
250eac02.34n  524288  df2a48c0  racinfrc    f9491f969b9d8e39735b1d2e451b2194dfa933f4 
250eac03.31n  524288  6da86a4d  racinfrc    cff7bde43e2ce902a077974b999f3db484b83020 
250a04.34s  2097152  45e4d43c  racinfrc    a668431d53b50fd41e1fa3c8959c0dc96e50c52b 
250a05.31s  2097152  a235af3e  racinfrc    381cd16552f007ccb508411a03fdfd18e32203d0 
250a06.8p  131072  2d0a3ff1  racinfrc    ce4261d5f86821e98e971a35403c793506d0566b 
250a07.6p  131072  612b670a  racinfrc    255515fa5096fcc4681b32defa0ae855286d8ed1 
250a15.19y  1048576  60abc472  racinfrc    ff360d81222e2d8cd55b907ca5a9947f958aaaab 
250a14.21y  524288  d14abf98  racinfrc    14827a01deb659c96fd38a5c76f1c9cead5f83c7 
250a12.26y  2097152  e4ca3cff  racinfrc    5dfddda4b5257e98a53fb8669714004ae3aeb3a7 
250a10.31y  2097152  75c02d12  racinfrc    3ca471d887b92261b1c3f50777903df13f07b1a9 
250a13.24y  2097152  7aeef929  racinfrc    9f656e2ede27aea7d51f0f0a3a91a8f2c2d250c0 
250a11.28y  2097152  dfbce309  racinfrc    831444e7a7588833ffc9b712412f7aef34a7fa2e 
250a08.36y  2097152  25ff6414  racinfrc    0af4ef7fe00d7da5fcb5dd0770d470a556c62d61 
250a20.10d  1048576  26a2fcaf  racinfrc    d2e38dc0c61e6fed93441dfe2b811993ac9f0ad3 
250a21.7d  1048576  370d7771  racinfrc    59ab52287d5aca37baa68d941db165d8da212c69 
250a22.5d  1048576  c66a7775  racinfrc    80087b2a3a221f8b2d6c4d1c1c535602e611b561 
250a24.10h  1048576  a14547da  racinfrc    a379ff2f62b340a6ea46c84878a865ccff0d132c 
250a25.7h  1048576  58310501  racinfrc    e0be82f112fd86cdb448c9c8ceda0ad4cc03e3e4 
250a26.5h  1048576  f72e4cbe  racinfrc    822895b42fe4dc8fc1c55501009b6d6e57ee46a1 
250a17.14y  2097152  adefa079  racinfrc    d25911e3a02d92dc936c3d7e9d76fc270bd1a75a 
250a18.12y  2097152  8014a2eb  racinfrc    d82f0a7d559340ae05a78ecc8bb69bb35b9c0658 
cabinet art
additional information
info 0.114u4 [David Haywood]

0.74u2 [R. Belmont]

0.67 [?]

NOTE:
  • Racing Force has a lot of problems. It was dumped from a badly damaged PCB that Guru was unable to fix, and the dumps themselves are therefore suspect.
WIP:
  • 14th June 2008: Charles MacDonald - I've been running some tests on Racin' Force, a Konami System GX game that uses voxels to generate a 3D playfield. It's an interesting combination of new and old hardware, the PSAC2 chip from earlier games generates a 2D ROZ layer which selects data from a color map and height map. This is used by the PSAC4 chip to render voxels to a framebuffer. An additional list of per-scanline camera data is provided as the PSAC4 knows nothing about the rotation parameters the PSAC2 applied to the color map and height map. Priority is specified for each voxel drawn so sprites can move in front of and behind specific parts of the landscape. A limitation of this setup is that dropped pixels in the PSAC2 output result in missing voxel columns which makes landscape structures look flickery. However at 60 frames per second the results are extremely impressive. Consider how few custom ICs were needed to do this compared to the 3D hardware some arcade games used in 1993. For games with simple terrain such as Racin' Force and Konami's Open Golf Championship, the decision to use voxel graphics was well suited to their graphical needs and a cost-effective choice. I made a low-quality video (http://www.youtube.com/watch?v=ovagY6BttdM) of the game in action. No controls are wired up, so the car is out of control after the attract sequence. Of particular interest are the sloped curves on the racetrack, and the tunnel which has both a floor and ceiling made out of voxels. The PSAC4 chip has a lot of different drawing settings which have to get figured out. I've documented the PSAC2 registers and will tackle the PSAC4 next.
  • 0.114u4: David Haywood added Racin' Force (ver EAC). Renamed (racinfrc) to (racinfru).
  • 5th July 2005: David Haywood - Decided to move on to another Konami game (Racin' Force) in need of its Roz layer fixing up. I've fixed a few bugs in the driver so it actually draws one now (and disabled everything else) but it still needs work.
  • 0.74u2: Added Racin' Force (ver UAB) (Konami 1994).
  • 14th September 2003: R. Belmont added proper emulation of the serial ADC used for steering and gas controls in Racin' Force, and started implementing the ROZ layer support in it but nothing is visible yet.
  • 2nd September 2003: R. Belmont sent in an update to the Konami System GX driver, adding Racin' Force and Konami's Open Golf Championship / Golfing Greats 2 (playable but the ROZ graphics layer is missing) and various other games that are not working due to unemulated protection.
  • 20th July 2003: Guru - Received Racin' Force from R. Belmont.
  • 0.67: Added Racin' Force (version UAB) (Testdriver).
  • 3rd March 2002: Guru - Racin' Force (Konami 1993, GX type 1) arrived from Pelle. Thanks to Pelle for sending the PCB.
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Romset: 27392 kb / 21 files / 8.56 zip
history Racin' Force (c) 1994 Konami.


- TECHNICAL -


Konami GX hardware

Game ID : GX250


Main CPU : 68EC020 (@ 24 Mhz)

Sound CPU : 68000 (@ 9.2 Mhz)

Sound Chips : (2x) K054539 (@ 48 Khz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette Colors : 8192


Players : 4

Control : paddle

Buttons : 3


- SERIES -
  1. WEC Le Mans 24 [Big Spin model] (1986)
  2. WEC Le Mans 24 [Mini Spin model] (1986)
  3. WEC Le Mans 24 [Upright model] (1986)
  4. Racin' Force (1994)
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in KLOV
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
cheats
cheats
code comments
00100000:C004C8:000003E8:FFFFFFFF  Infinite Time
00000000:C06070:00000001:FFFFFFFF  Always in Position 1
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