game
icon
title Punch-Out!!
set name punchout
manufacturer Nintendo
year 1984
genre Sports (hof)
category Sports / Boxing (hof)
driver status good
driver source punchout.c
snapshots MW: in game / CT: in game | title / EJ: in game / PS: in game | title
zoom
rating

66.7% after 42 votes
 
clones Punch-Out!! (Italian bootleg)
display
colour emulation good
palette 512
display type raster
orientation horizontal
resolution 256x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 1
nplayers 1P
controls 4 way joystick
buttons 3
coin slots 2
hardware
cpu Z80 @ 4MHz
cpu N2A03 @ 1.789772MHz
audio N2A03 @ 1.789772MHz
audio VLM5030 @ 3.58MHz
data
version added .030
last change(s) none since version .53
roms
name size crc set flags sha1
chp1-c.8l  8192  a4003adc  punchout    a8026eb39aa883993a0c9cb4400bf1a7e5898a2b 
chp1-c.8k  8192  745ecf40  punchout    430f80b688a515953fab177a3ec2eb31c886df22 
chp1-c.8j  8192  7a7f870e  punchout    76bb9f3ef0a2fd514db63fb77f35bde12c15c29c 
chp1-c.8h  8192  5d8123d7  punchout    04ddfcde969db93ff31e9c8a2af4dde285b82e2e 
chp1-c.8f  16384  c8a55ddb  punchout    f91fb368542c50969a086f01a2e70ecce7f2697b 
chp1-c.4k  8192  cb6ef376  punchout    503dbcc1b18a497311bf129689d5650860bf96c7 
chp1-b.4c  8192  e26dc8b3  punchout    a704d39ef6f5cbad64a478e5c109b18aae427cbc 
chp1-b.4d  8192  dd1310ca  punchout    918d2eda000244b692f1da7ac57d7a0edaef95fb 
chp1-b.4a  8192  20fb4829  punchout    9f0ce9379eb31c19bfacdc514ac6a28aa4217cbb 
chp1-b.4b  8192  edc34594  punchout    fbb4a8b979d60b183dc23bdbb7425100b9325287 
chp1-v.2r  16384  bd1d4b2e  punchout    492ae301a9890c2603d564c9048b1b67895052dd 
chp1-v.2t  16384  dd9a688a  punchout    fbb98eebfbaab445928da939846a2d07a8046afb 
chp1-v.2u  8192  da6a3c4b  punchout    e03469fb6f552f41a9b7f4b3e51c15a52b61cf84 
chp1-v.2v  8192  8c734a67  punchout    d59b5a2517e4890e7ca7da52ca2813a6abc484a3 
chp1-v.3r  16384  2e74ad1d  punchout    538b3f9273699106a50887c927f0251537bf0f42 
chp1-v.3t  16384  630ba9fb  punchout    36cec8658597239385cada3bc947b940ab66954b 
chp1-v.3u  8192  6440321d  punchout    c8c084ad408cb6bf65959ed4db03c4b4cf9b1c1a 
chp1-v.3v  8192  bb7b7198  punchout    64572668d30e008daf4ccaa5689518ecc41f1091 
chp1-v.4r  16384  4e5b0fe9  punchout    c5c4fb735cc232b43c49442e62af0ebe99eaab0c 
chp1-v.4t  16384  37ffc940  punchout    d555807a6a1025c81637c5db0184b48306aa01ac 
chp1-v.4u  8192  1a7521d4  punchout    4e8a8298f2ff8257d2058e5133ad295f92c7deb8 
chp1-v.6p  8192  16588f7a  punchout    1aeaaa5cc2477c3aa4bf80df7d9474cc9ded9f15 
chp1-v.6n  8192  dc743674  punchout    660582c76ee68a7267d5686a2f8ea0fd6c2b25fc 
chp1-v.8p  8192  c2db5b4e  punchout    39d009af597fa28d34af31aec111aa6fe09fea39 
chp1-v.8n  8192  e6af390e  punchout    73984cbdc8fbf667126ada63ab9500609eb25c61 
chp1-b.6e  512  e9ca3ac6  punchout    68d9739d8a0dadc6fe3b3767437526096ca5db98 
chp1-b.6f  512  02be56ab  punchout    a88f332cb26928350ed20ab5f4c04d5324bb516a 
chp1-b.7f  512  11de55f1  punchout    269b82f4bc73fac197e0bb6d9a90a220e77ce478 
chp1-b.7e  512  47adf7a2  punchout    1d37d5207cd37a9c122251c60cc8f43dd680f484 
chp1-b.8e  512  b0fc15a8  punchout    a1af09cfea81231240bd94f3b98de1be8235ebe7 
chp1-b.8f  512  1ffd894a  punchout    9e8c1c28b4c12acf42f814bc109d353729a25652 
chp1-v.2d  256  71dc0d48  punchout    dd6609f547d74887f520d7e71a1a00317ff181d0 
chp1-c.6p  16384  ea0bbb31  punchout    b1da024cb688341d39791a78d1144fe09acb00cf 
cabinet art
additional information
info 0.29 [Nicola Salmoria]

WIP:
  • 0.125u5: Nicola Salmoria simplified palette handling in Punch-Out!!. Fixed big sprite palette in top monitor. Fixed proms loading and changed palettesize to 512 colors.
  • 0.123u5: Added 2x 'Unused' dipswitch.
  • 0.123u1: Zsolt Vasvari removed color tables from Punch-Out!!. Added resnet.c color computations where appropriate. Changed palettesize to 2048 colors.
  • 0.116u2: David Haywood added clone Punch-Out!! (Italian bootleg). This set comes from an original board found in Italy, uses new program roms, 2 new gfx roms, and a mix of PunchOut and Super PunchOut graphic roms. Service mode is diaabled.
  • 0.106u8: Aaron Giles converted the Punch Out driver to a proper dualscreen game (2x 256x224). Rewrote the video portion to use tilemaps.
  • 0.58: Full VLM5030 sound emulation. Samples are no longer needed.
  • 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples.
  • 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain.
  • 0.37b15: Changed visible area to 256x448.
  • 17th November 2000: Gerardo Oporto fixed dipswitches in Punchout.
  • 0.37b5: Nicola Salmoria added new graphic primitive copyrozbitmap(). This replaces copybitmapzoom() which was a special case. A side effect is that, thanks to the better precision, the boxer on the Punch Out hall of fame looks much better.
  • 0.36b13: Replaced NES/DAC sound with Nintendo. Changed clock speed of the N2A03 to 1789772 Hz.
  • 26th December 1999: wwtk@mail.com and Matthew Conte contributed a new NES sound driver for Punch Out and Donkey Kong 3, and also some fixes to SNK games sound.
  • 0.36b5: Replaced the M6502 CPU with a N2A03.
  • 0.33b6: Tatuyuki Satoh fixed bug in VLM5030 emulator which caused samples not to work.
  • 0.33b3: Tatsuyuki Satoh updated the VLM5030 emulation (Punch Out etc.). Since quality is still bad, the emulator is only used when samples are not available.
  • 0.31: Nicola Salmoria did a first attempt at sound in Donkey Kong 3 / Punch Out. These two Nintendo games use the same sound hardware as the NES console.
  • 0.29: Nicola Salmoria added a preliminary driver for Punch Out (Nintendo 1984).
LEVELS: 6

Recommended Games (Boxing):

Boxer

KO Punch

Champion Boxing

Main Event

Punch-Out!!

Super Punch-Out!!

VS Gong Fight

King of Boxer

Heavyweight Champ

Mike Tyson's Punch-Out!! (PlayChoice-10)

Vs. TKO Boxing

Final Blow

The Final Round

Success Joe

Pound for Pound

Title Fight

Top Ranking Stars

Best Bout Boxing

Funky Head Boxers

Romset: 276 kb / 33 files / 159 zip
history Punch-Out!! (c) 1984 Nintendo.


The player assumes the role of a green-haired boxer, who must fight his way through six increasingly larger-than-life boxers to earn the title of 'Champ' in this superb 1-on-1 fighting game.


During matches, the player's boxer is viewed from behind as a wire-frame (so the player's opponent can be seen). Players must time their punches, dodges and blocks in order to defeat the opposing boxer.


The player's opponents are each rendered as humorous cartoon-like caricatures - adding much to the game's atmosphere - and each boxer fights in a slightly different style, forcing players to adapt to their strategy. The top monitor is used for statistics while the bottom one is used to display the actual fight.


- TECHNICAL -


Main CPU : Z80 (@ 4 Mhz)

Sound CPU : N2A03 (@ 1.789772 Mhz)

Sound Chips : N2A03 (@ 1.789772 Mhz), VLM5030 (@ 3.58 Mhz)


Players : 1

Control : 4-way joystick

Buttons : 3

=> [1] LEFT BLOW, [2] RIGHT BLOW, [3] KNOCKOUT BLOW


- TRIVIA -


Released in February 1984.


Punch-Out's innovative game-play and memorable graphics and speech did much to ensure its popularity throughout the 1980s.


The game's title music, is actually the 'Gillette Look Sharp March'. This jingle, originally heard in Gillette radio and television commercials, was later used as the theme song to the Gillette Cavalcade of Sports, which aired boxing matches. The music can also be heard in the 1980 boxing related film 'Raging Bull' during the scene where Jake LaMotta (as played by Robert De Niro) unveils his new nightclub.


Mario, Luigi, Donkey Kong and Donkey Kong Jr. appear as spectators in the crowd - on both sides of the ring.


Rac Carpana holds the official record for this game with 15,999,990 points.


A Punch-Out!! arcade unit can be seen in the 1987 movie 'Over the Top'.


A Game & Watch version was also released the same year under the title 'Boxing'. It was renamed to 'Punch-Out!!' for it's special 1988 U.S. release.


- TIPS AND TRICKS -


* Here's the system for getting by everyone in 1 round of Punch-Out (warning : This system works on 9 out of 10 Punch-Out machines)...

1) Glass Joe : So easy that you'd have to be trying not to win. But to be 100% sure... Keep guard up till his eyes glow for a big punch, dodge, and hammer him with rights and lefts to the face. Repeat till down.

2) Piston Hurricane : Concentrate blows, especially lefts, to the abdomen. When he backs up and charges in, hit him with a blow to the stomach as soon as he charges into you, he'll go down for the count after the 2nd or third time.

3) Bald Bull : Fairly simple : Right, dodge, left left. Right, dodge left left. Look out for his upper cuts though (get out of the way! duh) and upon his bull-charge you have two options. A hit to the stomach when he is right under you puts him down for the count, but if your reflexes aren't optimum, you are better off at dodging and continuing the fight. Right to the face (or 2 lefts), dodge, right. NO BODY BLOWS TO BALD BULL except on the bull charge.

4) Kid Quick : Soooo easy : Right, dodge, right right dodge right right dodge right right dodge right right dodge right right (these all being blows to the head). VERY EASY as long as you don't lose your rhythm. If ya do get messed up you can usually recover with a a dodge and starting again. No blows to the stomach. This is basically what you'll be doing against Mr. Sandman.

5) Pizza Pasta : Basically you're waiting for him to screw up. Use the kid quick system till he backs off (with the Come on! Come on!) and DODGE his hook. Then pummel him with rights and lefts to the head (ONLY the head), and he won't be fighting back. Repeat till he's dead. If he pins you up against the ropes with shots to the stomach at some point, just get your guard down there and sneak in some lefts and you should break free.

6) Mr. Sandman, the champion : Kid Quick system exactly. Every now and then however he fires a very quick left or right to the head. When he hits you with one, dodge the opposite way of the hit quickly or you'll be going down.


- SERIES -
  1. Punch-Out!! (1984)
  2. Super Punch-Out!! (1984)
  3. Mike Tyson's Punch-Out!! (1987, Nintendo NES)
  4. Super Punch-Out!! (1994, Nintendo SNES)
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in KLOV
view in MamEnd
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:D7F2:00000003:FFFFFFFF  Infinite Time
00000000:D022:00000070:FFFFFFFF  Infinite Energy
00000001:D024:00000000:FFFFFFFF  Drain Other Fighter Now!
00000000:D024:00000000:FFFFFFFF  Quick KDs/KOs
00000000:D048:0000001A:FFFFFFFF  KO Power
00000000:D02E:00000000:FFFFFFFF  Player TKO Count always = 0
00000000:D02F:00000003:FFFFFFFF  CPU TKO Count always = 3:Effectively get a TKO on the first knockout
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