game
icon
title Pole Position (Atari version 1)
set name polepos1
manufacturer [Namco] (Atari license)
year 1982
genre Driving (hof)
category Driving / Race (chase view) (hof)
driver status good
driver source polepos.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | scores | parent
zoom
rating

69.4% after 35 votes
 
parent Pole Position
other clones Pole Position (Atari version 2)
Top Racer (set 1)
Top Racer (set 2)
Top Racer (set 3)
display
colour emulation good
palette 3840
display type raster
orientation horizontal
resolution 256x224
frequency 60.606060Hz
sound
sound emulation good
channels stereo
controls
players 1
nplayers 1P
controls dial
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
cpu Z8002 @ 3.072MHz
cpu Z8002 @ 3.072MHz
cpu MB8844 @ 0.256MHz
audio Namco @ 0.048MHz
audio Namco 52XX @ 1.536MHz
audio Discrete
audio Custom
data
version added .036b11
last change(s) .079u1
roms
name size crc set flags sha1
136014.105  8192  c918c043  polepos1    abc1aa3d7b670b5a65b4565dc646cd3c4edf4e6f 
136014.116  4096  7174bcb7  polepos    460326a6cea201db2df813013c95562a222ea95d 
136014.101  8192  8c2cf172  polepos1    57c774afab79599ac3f434113c3170fbb3d42620 
136014.102  8192  51018857  polepos1    ed28d44d172a01f76461f556229d1fe3a1b779a7 
136014.103  8192  af4fc019  polepos1    1bb6c0f3ffada2e1df72e1767581f8e8bb2b18f9 
136014.104  8192  ba0045f3  polepos1    aedb8d8c56407963aa4ffb66243288c8fd6d845a 
54xx.bin  1024  ee7357e0  polepos    01bdf984a49e8d0cc8761b2cc162fd6434d5afbe 
51xx.bin  1024  c2f57ef8  polepos    50de79e0d6a76bda95ffb02fcce369a79e6abfec 
52xx.bin  1024  3257d11e  polepos    4883b2fdbc99eb7b9906357fcc53915842c2c186 
53xx.bin  1024  b326fecb  polepos    758d8583d658e4f1df93184009d86c3eb8713899 
136014.132  4096  a949aa85  polepos1    2d6414196b6071101001128418233e585279ffb9 
136014.133  4096  3f0eb551  polepos1    39516d0f72f4e3b03df9451d2dbe081d6c71a508 
136014.156  8192  e7a09c93  polepos1    47cc5c6776333bba8454a3df9e2f6e7de4a465e1 
136014.157  8192  dee7d687  polepos1    ea34b51c91f6915b74a4a7b53ddb4ff36b72bf66 
136014.150  8192  2e134b46  polepos    0938f5f9f5cc6d7c1096c569449db78dbc42da01 
136014.152  8192  a7e3a1c6  polepos1    b7340318afaa4b5f416fe4444899579242cd36c2 
136014.154  8192  8992d381  polepos1    3bf2544dbe88132137acec2c064a104a74139ec7 
136014.151  8192  6f9997d2  polepos    b26d505266ccf23bfd867f881756c3251c80f57b 
136014.153  8192  6c5c6e68  polepos1    dce74ee0e69e0fc0a1942a489c2065381239f0f1 
136014.155  8192  111896ad  polepos1    15032b4c859231373bebfa640421fdcc8ba9d211 
136014.158  8192  ee6b3315  polepos    9cc26c6d3604c0f60d716f86e67e9d9c0487f87d 
136014.159  8192  6d1e7042  polepos    90113ff0c93ed86d95067290088705bb5e6608d1 
136014.134  4096  4e97f101  polepos    f377d053821c74aee93ebcd30a4d43e6156f3cfe 
136014.131  4096  5921777f  polepos1    4d9c91a26e0d84fbbe08f748d6e0364311ed6f73 
136014.137  256  f07ff2ad  polepos    e1f3cb10a03d23f8c1d422acf271dba4e7b98cb1 
136014.138  256  adbde7d7  polepos    956ac5117c1e310f554ac705aa2dc24a796c36a5 
136014.139  256  ddac786a  polepos    d1860105bf91297533ccc4aa6775987df198d0fa 
136014.140  256  1e8d0491  polepos    e8bf1db5c1fb04a35763099965cf5c588240bde5 
136014.141  256  0e4fe8a0  polepos    d330b1e5ebccf5bbefcf71486fd80d816de38196 
136014.142  256  2d502464  polepos    682b7dd22e51d5db52c0804b7e27e47641dfa6bd 
136014.143  256  027aa62c  polepos    c7030d8b64b80e107c446f6fbdd63f560c0a91c0 
136014.144  256  1f8d0df3  polepos    b8f17758f114f5e247b65b3f2922ca2660757e66 
136014.145  1024  7afc7cfc  polepos    ba2407f6eff124e881b354f13205a4c058b7cf60 
136014.146  1024  ca4ba741  polepos1    de93d738bd27e24dbc4a8378d2c120ef8388c261 
136014.135  32  4330a51b  polepos    9531d18ce2de4eda9913d47ef8c5cd8f05791716 
136014.136  32  4330a51b  polepos    9531d18ce2de4eda9913d47ef8c5cd8f05791716 
136014.118  256  8568decc  polepos    0aac1fa082858d4d201e21511c609a989f9a1535 
136014.110  8192  b5ad4d5f  polepos    c07e77a050200d6fe9952031f971ca35f4d15ff8 
136014.111  8192  8fdd2f6f  polepos    3818dc94c60cd78c4212ab7a4367cf3d98166ee6 
136014.106  8192  5b4cf05e  polepos1    52342572940489175607bbf5b6cfd05ee9b0f004 
136014.117  256  2401c817  polepos    8991b7994513a469e64392fa8f233af5e5f06d54 
cabinet art
cabinet polepos1.png polepos.png
marquee polepos.png
control panel polepos.png
flyer polepos1.png
PCB polepos.png
additional information
info 0.79u1 [Nicola Salmoria]

0.36b14 [Aaron Giles]

0.36b11 [Aaron Giles, Ernesto Corvi, Juergen Buchmueller]

NOTE:
  • Pole Position was the first driving game to be based on a real circuit (Fuji).
Bugs:
  • When you start with full gas in the Namco version you can hear the tyres screeching, in the Atari version not. polepos2_0118u4gre Kold666
WIP:
  • 0.119u3: David Haywood added the rom loading for roms 51xx, 52xx and 53xx.bin, which are dumped but not yet hooked up.
  • 0.118u5: Changed palettesize to 3840 colors.
  • 0.118u2: Alex Jackson removed redundant hard-coded definitions for Pole Position pedals.
  • 0.112u2: Replaced 3x DAC sound with Discrete.
  • 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core. Pole Position and Bosconian no longer require samples as a result [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom and replaced Namco 54XX with 3x DAC sound.
  • 0.97u1: Mamesick removed LO/HI gearshift display in Pole Position (only enabled in a debug build).
  • 0.94u2: Derrick Renaud added proper watchdogs to Bosconian, Galaga, Pole Position and Xevious.
  • 0.90u3: Steve Ellenoff added clone Top Racer (set 3). Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics.
  • 14th January 2005: Derrick Renaud - Added proper filters to engine sound. Also i am working on adding the proper filtering to the speech (Namco 52XX voice effects) of Pole Position. The final sound comes out of pin 14 of the LM324. R/C components and a op-amp affect the filtering.
  • 0.90u2: Derrick Renaud updated the Namco 54XX noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious.
  • 0.89u5: Jarek Burczynski improved the Namco 54XX Noise Generator (Type A and B emulated, type C algo still unknown). Removed pp2_17.wav sample.
  • 0.87u4: Pierpaolo Prazzoli added clone Top Racer (set 2) (bootleg 1982).
  • 0.79u1: Nicola Salmoria fixed various mistakes in the Pole Position ROM loading (missing one speech ROM and vertical scaling PROMs). Also sprite zooming should now be closer to the hardware. Added new cpu1 rom ($0 - Top Racer has same crc), missing gfx6 rom ($0) from Pole Position (Atari version 2), sound3 rom ($6000) from Pole Position II and 2x new prom ($1000, 1020). Changed Z80 CPU1 and Z8002 CPU1/2 clock speeds to 3072000 Hz and added Namco 52XX and Namco 54XX sound.
  • 15th September 2002: Stephane Humbert fixed a small issue in the Pole Position MCU coinage handling.
  • 0.37b12: Changed VSync to 60.606060Hz.
  • 0.36b14: Aaron Giles added Pole Position (Namco 1982). Renamed (polepos) to (poleposa).
  • 6th January 2000: Aaron Giles added the Japan Pole Position romset.
  • 0.36b11: Added Pole Position (version 2) (Namco 1982 (Atari license)) and clones (version 1) and Top Racer (bootleg).
  • 25th November 1999: Takahiro Nogi fixed some problems in the sample playing of Pole Position.
  • 24th November 1999: Ernesto Corvi hooked up the two missing samples to the Pole Position driver.
  • 23rd November 1999: Takahiro Nogi added partial stereo sound to Pole Position.
  • 22nd November 1999: Aaron Giles, Ernesto Corvi and Juergen Buchmueller have submitted a fully working Pole Position 1 / 2 driver, it only lacks explosion and screeching tires samples.
  • 0.36b6: Added clone Pole Position (set 2) (Testdriver).
  • 0.35b9: Added Pole Position I (Atari 1982) (Testdriver) and clones (alternate set) and (bootleg).
ARCADE RELEASE: Pole Position (Namco) - 1982/Sep/24

LEVELS: 2

Recommended Games (F1-3D):

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Pole Position

Pole Position II

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Final Lap

Final Lap 2

Final Lap 3

Final Lap R

Super Monaco GP

Super Monaco GP (Mega-Tech)

F1 Exhaust Note

Grand Prix Star

F-1 Grand Prix Star II

Racing Beat

Ground Effects

Virtua Racing

Daytona USA

Daytona USA 2

Daytona USA 2 Power Edition

Ace Driver

Driver's Edge

Racin' Force

Indianapolis 500

Slipstream

Sega Touring Car Championship

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LeMans 24

Romset: 197 kb / 44 files / 68.6 zip
history Pole Position [Upright model] (c) 1982 Namco.


Pole Position is a 1-player game using a color raster-scan video display. The game action takes place at Fuji Speedway in Japan. The country around the speedway consists of green meadows, hills, and snow-capped Mt. Fuji.


The player drives a Formula-1 race car on the Fuji Speedway. The object of the game is to finish the qualifying lap as quickly as possible. If the player beats the clock, he qualifies for the Grand Prix at Fuji Speedway; if not, he drives out the remainder of his time along the qualifying course.


As a qualifier, the driver is ranked according to his qualifying lap time, from position one (the pole position) to position eight. The player then races against the clock and other cars to finish the specified number of laps ('Nr. of Laps' dip switch setting; 3 laps is the default) of the race as fast as possible and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. He is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'Extended Rank' dip switch setting).


The game starts with the player's car behind the starting line and a certain amount of time, in seconds, on the clock ('Game Time' dip switch setting; the default is 90 seconds). The car must finish the qualifying lap within a certain amount of time (which varies depending on the 'Practice Rank' dip switch setting) to be in the race. If the player does not qualify, his car continues on the track until the time is used up.


The starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, road signs, and water puddles. (All of these hazards are also present on the qualifying lap with the exception of water puddles.) As the race progresses, more cars appear on the track. If the driver's car hits another car or a road sign, the driver's car is destroyed in an explosion. The driver's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the driver's car.


Racing into the first turn, the driver must let up on the accelerator slightly to make the corner. Road signs flash along the side of the track. Depending on how well the player manipulates the controls, he can either roar through the hairpin turns like a champion or spin out in a flaming crash. He jockeys for position with the other racers, while keeping his eye on the clock at the top of the screen. When his time runs out, the race is over.


The top score achieved by a player appears at the top of the screen. The time allotted for the lap is displayed under the top score. Increasing lap time (in seconds and hundredths of a second) and the speed of the car appears last.


- TECHNICAL -


Pole Position [Upright model] came in a standard Atari cabinet (similar to the "Asteroids"/"Lunar Lander" cabinet), with an altered control panel area. The sideart consisted of red, white, blue, and grey striped paint job, with an Atari logo, and a square sticker showing a race scene. While the marquee had a Pole Position logo superimposed over a view of several race cars coming directly for you. The control panel was done up in the same colors as the side, and featured an analog steering wheel, and a 2-position shifter.


Game ID : PP


Main CPU : Z80 (also drives the sound), Z8002 (x2)

Sound Chips : Namco 6-channel stereo WSG, DAC (engine sound), discrete circuitry (crash and skid sounds), custom DAC (speech)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.61 Hz

Palette colors : 128


Players : 1

Controls : Steering wheel, gear shifter (Hi and Low)

Pedals : Accelerator only


- TRIVIA -


Released in September 1982.


Also released as "Pole Position [Cockpit model]".


Also licensed to Atari for US manufacture and distribution (November 1982). Approximately 20,400 units were produced by Atari (~17,250 Uprights and ~3,150 Cockpits).


This game was one of the choices presented to Bally/Midway from Namco for sub-licensing. Bally/Midway chose "Mappy" while Atari was left with Pole Position. Pole Position went on to become the biggest game of 1983


When Pole Position was introduced in 1982, players lined up in arcades around the world to grip the steering wheel and stomp on the gas pedal of a driving game so realistic that the players -- just like their cars -- were swerving around the corners. Pole Position was a 14-carat contribution to the golden age of video games. Pole Position started the trend for photo-realism in video game graphics. In addition to great graphics, it had great game play and it was a huge success, dominated game charts for almost about 2 years.

This was the first driving game to be based on a real circuit : The action takes place at Fuji Speedway in Japan. The snow-capped Mt. Fuji appears in the background.


* A place in video game history : "Pole Position stands out as the racing game that really appealed to the general public," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "It went into arcades across the nation, where it can still be found. Pole Position machines were placed everywhere -- even in gas stations!". The popularity of Pole Position was based on its realism. Players felt as if they were actually in the driver's seat. "Racing games before Pole Position tended to have a top-down perspective in which you floated over the course, which wasn't terribly realistic," Lindsey said. "Pole Position's eye-level point of view gave it a great deal of realism, and this point of view became a standard for racing games that followed. In addition, it provided a lot of peripheral cues. You saw lots of things zipping by on the side of the screen and this really added to the excitement of the game. Pole Position also had great sound. You could hear the gears winding out in the stretches. As you zipped by another car, you could hear that car's engine. All of these details added to the overall effect. Pole Position was, and still is, an awfully nice game.".


* The great 25-cent escape : Chris Lindsey believes that a big reason why Pole Position has remained such a timeless classic is that it has always appealed to women, in addition to men. "I think there are quite a few game developers who would like to figure out why some games appeal to females," Lindsey said. "Perhaps this is just pop psychology, but I've seen two types of games women will take to : racing games, and games in which the character, or your representation on screen, is doing something besides destroying bad guys. I don't know if that's the correct way to describe it, but that is what I've seen. I've had occasion to work in different types of entertainment facilities, large and small, very modern and, of course, the museum. Without fail I see women take to "Pac-Man", and I see them take to racing games, almost regardless of what the racing game is.".

Lindsey said the comparative lack of violence in Pole Position and other racing games might explain their popularity with women -- as well as with men. "I think violence in games is fairly thoughtless for men, and for some women, the violence in a video game may stick out," Lindsey said. "Violence in gaming is not an experience that most people seek even though they like video games. When those people find games that are engaging, and that offer outstanding game play, there is a desire on their part to dive into it. These racing games really offer that.".


* Namco notes : The engineers who created Pole Position knew they had created something special when a steering wheel was first connected to the prototype game in their lab. Later, when Pole Position was released, engineers visiting the arcades found that the waiting lines were so long that they curled back and forth within the arcade and then extended out the door.


Pole Position is widely cursed by collectors as having the worst hardware design of any arcade game released in the 1980s. Internal documents that have recently surfaced bear this fact out. The circuit board underwent a large number of modifications and design changes that, while finally allowing the game to function, made the boards fragile. Proof can be found by the piles of Pole Position video PCBs with burnt edge connectors sitting on collectors' workbenches :). Working replacement Pole Position PCBs are very hard to find these days, and almost all of the known repair shops won't even look at them, much less attempt to fix them.


Les Lagier holds the official record for this game with 67,310 points.


A bootleg of this game is known as "Top Racer".


A Pole Position unit appears in the 1983 movie 'Joysticks'.


A Pole Position upright cabinet appears in the Judas Priest music video 'Freewheel Burning'. The gameplay shows the head of Rob Halford (lead singer) in the player's car :)


Parkers Brothers released a boardgame based on this videogame (same name) : Players put various movement cards (move 5, move 4, move rookie/move 2, move 2/shift track) in an attempt to be the first car around the track.


- UPDATES -


Differences between the Namco and the Atari version :

* The Atari version has an extra dip switch setting ('Speed Unit') that allows the user to toggle between using the English system and the Metric system to measure the distance of one lap around the track (as shown on the title screen) and the speed of the player's car (as shown on the upper-right corner of the screen during game play). By default, the game uses the Metric system. Namco's original version does not have this dip and exclusively uses the Metric system.

* On the title screen, the distance of one complete lap around the track is displayed. Namco's original version gives this distance in meters ('1LAP 4359M'). In Atari's version, if the 'Speed Unit' dip is set to 'km/h', the distance is expressed in kilometers and thousandths of a kilometer (1 LAP 4.359 km); if it is set to "mph" the distance is expressed in miles and thousandths of a mile (1LAP 2.709mi.').

* At the start of the game, a Goodyear blimp carries the white banner across the screen in the Namco version while a blimp with the word 'Atari' carries the white banner across the screen in the Atari version.

* If the player qualifies for the race in the Atari version, the white banner's message reads 'PREPARE TO RACE' while the voice can be heard saying, 'Nice driving--you've qualified for the race!'


- SCORING -


Points are scored for every foot of track driven.

At the end of the game, 50 points are scored for each car the driver passed.

Finishing the game awards 200 points for each second left on the timer.


Qualifying Lap Placement Bonus (Qualifying times listed below assume the 'Practice Rank' dip is at its default setting) :

58.50 (1st place) : 4000 points

60.00 (2nd place) : 2000 points

62.00 (3rd place) : 1400 points

64.00 (4th place) : 1000 points

66.00 (5th place) : 800 points

68.00 (6th place) : 600 points

70.00 (7th place) : 400 points

73.00 (8th place) : 200 points


- TIPS AND TRICKS -


* Hints for Game Play :

1) Avoid puddles and the sides of the track because these slow you down.

2) Accelerate and stay ahead of other racers.

3) Stick to the inside of the track to make the corners.

4) Successful completion of a turn depends on braking skill.

5) When sliding, steer into the skid.


* Instead of pressing down on the gas pedal for acceleration, placing your foot underneath the gas pedal and lifting the pedal up with your instep caused the car to go even faster.


* Easter Egg :

1) Enter service mode.

2) Turn wheel to 04; Change the shifter from LO to HI.

3) Turn wheel to 45; Change the shifter from LO to HI.

4) Turn wheel to 55; Change the shifter from LO to HI.

5) Turn wheel to 56; Change the shifter from LO to HI.

6) Turn wheel to 91; Change the shifter from LO to HI.

'(c) 1982 NAMCO LTD.' will appear on the screen.


- SERIES -
  1. Pole Position [Upright model] (1982)
  2. Pole Position [Cockpit model] (1982)
  3. Pole Position II (1983)
  4. Final Lap (1987)
  5. Final Lap UR (1988)
  6. Final Lap Twin (1989, NEC PC-Engine)
  7. Final Lap 2 (1990)
  8. Final Lap 3 (1992)
  9. Final Lap R (1993)
  10. Final Lap 2000 (2000, Bandai WonderSwan)
  11. Final Lap Special (2001, Bandai WonderSwan Color)
  12. - STAFF -
    • Sound : Nobuyuki Ohnogi
    • - PORTS -
    • * Consoles :
    • Atari 2600 (1983)
    • Atari 5200 (1983)
    • GCE Vectrex (1983)
    • Atari XEGS
    • Mattel Intellivision (1987)
    • Atari 7800 (1989)
    • Sony PlayStation (1996, "Namco Museum Vol.1")
    • Nintendo 64 (1999, "Namco Museum 64")
    • Sega Dreamcast (1999, "Namco Museum")
    • Sony PlayStation 2 (2001, "Namco Museum")
    • Nintendo GameCube (2002, "Namco Museum")
    • Microsoft XBOX (2002, "Namco Museum")
    • Sony PlayStation 2 (2005, "Namco Museum 50th Anniversary")
    • Microsoft XBOX (2005, "Namco Museum 50th Anniversary")
    • Nintendo GameCube (2005,"Namco Museum 50th Anniversary")
    • * Computers :
    • Atari 800 (1983)
    • Commodore VIC-20 (1983)
    • Commodore C64 (1983)
    • Texas Instruments TI-99/4A (1983)
    • Sinclair ZX Spectrum (1984)
    • Amstrad CPC (1985)
    • PC [MS-DOS] (1986)
    • PC [MS Windows 95, 3.5''] (1995, "Microsoft Return of Arcade")
    • PC [MS Windows, CD-ROM] (2000, "Microsoft Return of Arcade 20th Anniversary")
    • PC [MS Windows, CD-ROM] (2005, "Namco Museum 50th Anniversary")
    • * Others :
    • Ms. Pac-Man TV Game (2004 - Jakk's Pacific)
    • Ms. Pac-Man TV Game Wireless Version (2005 - Jakk's Pacific)
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=pole-position-upright-model&page=detail&id=2000&o=2
resource links view in MAWS
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view high score and replay at MARP
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cheats
cheats
code comments
00000000:5401:00000078:FFFFFFFF  Infinite Time
01000000:A817:00000000:FFFFFFFF  Always be in Pole Position
00000000:4630:00000001:FFFFFFFF  Invincibility
00000000:4004:00000090:FFFFFFFF  Always have Accelerator Fully Down
60000000:0000:00000000:00000000  -----------------------------------------------------------
60000000:0000:00000000:00000000  If you don't touch the accelerator with the Maximum Speed
60000000:0000:00000000:00000000  cheat you will effectively be on train tracks! So if you
60000000:0000:00000000:00000000  want to play the game properly press the accelerator or
60000000:0000:00000000:00000000  use it with the Accelerator Fully Down cheat.
60000000:0000:00000000:00000000  -----------------------------------------------------------
00000000:40B8:000000FF:FFFFFFFF  Always drive at Maximum Speed:The speed display will be incorrect
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