game
icon
title Pole Position
set name polepos
manufacturer Namco
year 1982
genre Driving (hof)
category Driving / Race (chase view) (hof)
driver status good
driver source polepos.c
snapshots MW: in game / CT: in game | title | artwork / Mr. Do: artwork ( 1 ) / Dany69: artwork / PS: in game | title | scores
zoom
rating

66.8% after 85 votes
 
clones Pole Position (Atari version 1)
Pole Position (Atari version 2)
Top Racer (set 1)
Top Racer (set 2)
Top Racer (set 3)
display
colour emulation good
palette 3840
display type raster
orientation horizontal
resolution 256x224
frequency 60.606060Hz
sound
sound emulation good
channels stereo
controls
players 1
nplayers 1P
controls dial
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
cpu Z8002 @ 3.072MHz
cpu Z8002 @ 3.072MHz
cpu MB8844 @ 0.256MHz
audio Namco @ 0.048MHz
audio Namco 52XX @ 1.536MHz
audio Discrete
audio Custom
data
version added .036b14
last change(s) .119u3 .112u1 .079u1
roms
name size crc set flags sha1
pp1_9b.6h  8192  94436b70  polepos    7495c2a8c3928c59146760d19e672afee01c5b17 
136014.116  4096  7174bcb7  polepos    460326a6cea201db2df813013c95562a222ea95d 
pp1_1b.8m  8192  361c56dd  polepos    6e4abf98b10077c6980e8aa3861f0233135ea68f 
pp1_2b.8l  8192  582b530a  polepos    4fc38aa8b70816e14b321ec778090f6c7e7f1640 
pp1_5b.4m  8192  5cdf5294  polepos    dbdf327a541fd71aadafda9c925fa4cf7f7c4a24 
pp1_6b.4l  8192  81696272  polepos    27041a7c24297a6f317537c44922b51d2b2278a6 
54xx.bin  1024  ee7357e0  polepos    01bdf984a49e8d0cc8761b2cc162fd6434d5afbe 
51xx.bin  1024  c2f57ef8  polepos    50de79e0d6a76bda95ffb02fcce369a79e6abfec 
52xx.bin  1024  3257d11e  polepos    4883b2fdbc99eb7b9906357fcc53915842c2c186 
53xx.bin  1024  b326fecb  polepos    758d8583d658e4f1df93184009d86c3eb8713899 
pp1_28.1f  4096  5b277daf  polepos    0b1feeb2c0c63a5db5ba9b0115aa1b2388636a70 
pp1_29.1e  4096  706e888a  polepos    af1aa2199fcf73a3afbe760857ff117865350954 
pp1_25.1n  8192  ac8e28c1  polepos    13bc2bf4be28d9ae987f79034f9532272b3a2543 
pp1_26.1m  8192  94443079  polepos    413d7b762c8dff541675e96874be6ee0251d3581 
136014.150  8192  2e134b46  polepos    0938f5f9f5cc6d7c1096c569449db78dbc42da01 
pp1_19.4n  8192  43ff83e1  polepos    8f830549a629b019125e59801e5027e4e4b3c0f2 
pp1_21.3n  8192  5f958eb4  polepos    b56d84e5e5e0ddeb0e71851ba66e5fa1b1409551 
136014.151  8192  6f9997d2  polepos    b26d505266ccf23bfd867f881756c3251c80f57b 
pp1_20.4m  8192  ec18075b  polepos    af7be549c5fa47551a8dca4c0a531552147fa50f 
pp1_22.3m  8192  1d2f30b1  polepos    1d88a3069e9b15febd2835dd63e5511b3b2a6b45 
136014.158  8192  ee6b3315  polepos    9cc26c6d3604c0f60d716f86e67e9d9c0487f87d 
136014.159  8192  6d1e7042  polepos    90113ff0c93ed86d95067290088705bb5e6608d1 
136014.134  4096  4e97f101  polepos    f377d053821c74aee93ebcd30a4d43e6156f3cfe 
136014.231  4096  a61bff15  polepos    f7a59970831cdaaa7bf59c2221a38e4746c54244 
136014.137  256  f07ff2ad  polepos    e1f3cb10a03d23f8c1d422acf271dba4e7b98cb1 
136014.138  256  adbde7d7  polepos    956ac5117c1e310f554ac705aa2dc24a796c36a5 
136014.139  256  ddac786a  polepos    d1860105bf91297533ccc4aa6775987df198d0fa 
136014.140  256  1e8d0491  polepos    e8bf1db5c1fb04a35763099965cf5c588240bde5 
136014.141  256  0e4fe8a0  polepos    d330b1e5ebccf5bbefcf71486fd80d816de38196 
136014.142  256  2d502464  polepos    682b7dd22e51d5db52c0804b7e27e47641dfa6bd 
136014.143  256  027aa62c  polepos    c7030d8b64b80e107c446f6fbdd63f560c0a91c0 
136014.144  256  1f8d0df3  polepos    b8f17758f114f5e247b65b3f2922ca2660757e66 
136014.145  1024  7afc7cfc  polepos    ba2407f6eff124e881b354f13205a4c058b7cf60 
pp1_6.bpr  1024  2f1079ee  polepos    18a27998a78deff13dd198f3668a7e92f084f467 
136014.135  32  4330a51b  polepos    9531d18ce2de4eda9913d47ef8c5cd8f05791716 
136014.136  32  4330a51b  polepos    9531d18ce2de4eda9913d47ef8c5cd8f05791716 
136014.118  256  8568decc  polepos    0aac1fa082858d4d201e21511c609a989f9a1535 
136014.110  8192  b5ad4d5f  polepos    c07e77a050200d6fe9952031f971ca35f4d15ff8 
136014.111  8192  8fdd2f6f  polepos    3818dc94c60cd78c4212ab7a4367cf3d98166ee6 
pp1_11.2e  8192  45b9bfeb  polepos    ff8c690471944d414931fb88666594ef608997f8 
pp1_12.2f  8192  a31b4be5  polepos    38298093bb97ea8647fe187359cae05b65e1c616 
pp1_13.1e  8192  a4237466  polepos    88a397276038cc2fc05f2c18472e6b7cef167f2e 
pp1_14.1f  8192  944580f9  polepos    c76f529cae718674ce97a1a599a3c6eaf6bf561a 
136014.117  256  2401c817  polepos    8991b7994513a469e64392fa8f233af5e5f06d54 
cabinet art
cabinet polepos.png polepos.png
marquee polepos.png
control panel polepos.png
flyer polepos.png
PCB polepos.png
additional information
info 0.79u1 [Nicola Salmoria]

0.36b14 [Aaron Giles]

0.36b11 [Aaron Giles, Ernesto Corvi, Juergen Buchmueller]

NOTE:
  • Pole Position was the first driving game to be based on a real circuit (Fuji).
Bugs:
  • When you start with full gas in the Namco version you can hear the tyres screeching, in the Atari version not. polepos2_0118u4gre Kold666
WIP:
  • 0.119u3: David Haywood added the rom loading for roms 51xx, 52xx and 53xx.bin, which are dumped but not yet hooked up.
  • 0.118u5: Changed palettesize to 3840 colors.
  • 0.118u2: Alex Jackson removed redundant hard-coded definitions for Pole Position pedals.
  • 0.112u2: Replaced 3x DAC sound with Discrete.
  • 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core. Pole Position and Bosconian no longer require samples as a result [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom and replaced Namco 54XX with 3x DAC sound.
  • 0.97u1: Mamesick removed LO/HI gearshift display in Pole Position (only enabled in a debug build).
  • 0.94u2: Derrick Renaud added proper watchdogs to Bosconian, Galaga, Pole Position and Xevious.
  • 0.90u3: Steve Ellenoff added clone Top Racer (set 3). Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics.
  • 14th January 2005: Derrick Renaud - Added proper filters to engine sound. Also i am working on adding the proper filtering to the speech (Namco 52XX voice effects) of Pole Position. The final sound comes out of pin 14 of the LM324. R/C components and a op-amp affect the filtering.
  • 0.90u2: Derrick Renaud updated the Namco 54XX noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious.
  • 0.89u5: Jarek Burczynski improved the Namco 54XX Noise Generator (Type A and B emulated, type C algo still unknown). Removed pp2_17.wav sample.
  • 0.87u4: Pierpaolo Prazzoli added clone Top Racer (set 2) (bootleg 1982).
  • 0.79u1: Nicola Salmoria fixed various mistakes in the Pole Position ROM loading (missing one speech ROM and vertical scaling PROMs). Also sprite zooming should now be closer to the hardware. Added new cpu1 rom ($0 - Top Racer has same crc), missing gfx6 rom ($0) from Pole Position (Atari version 2), sound3 rom ($6000) from Pole Position II and 2x new prom ($1000, 1020). Changed Z80 CPU1 and Z8002 CPU1/2 clock speeds to 3072000 Hz and added Namco 52XX and Namco 54XX sound.
  • 15th September 2002: Stephane Humbert fixed a small issue in the Pole Position MCU coinage handling.
  • 0.37b12: Changed VSync to 60.606060Hz.
  • 0.36b14: Aaron Giles added Pole Position (Namco 1982). Renamed (polepos) to (poleposa).
  • 6th January 2000: Aaron Giles added the Japan Pole Position romset.
  • 0.36b11: Added Pole Position (version 2) (Namco 1982 (Atari license)) and clones (version 1) and Top Racer (bootleg).
  • 25th November 1999: Takahiro Nogi fixed some problems in the sample playing of Pole Position.
  • 24th November 1999: Ernesto Corvi hooked up the two missing samples to the Pole Position driver.
  • 23rd November 1999: Takahiro Nogi added partial stereo sound to Pole Position.
  • 22nd November 1999: Aaron Giles, Ernesto Corvi and Juergen Buchmueller have submitted a fully working Pole Position 1 / 2 driver, it only lacks explosion and screeching tires samples.
  • 0.36b6: Added clone Pole Position (set 2) (Testdriver).
  • 0.35b9: Added Pole Position I (Atari 1982) (Testdriver) and clones (alternate set) and (bootleg).
ARCADE RELEASE: Pole Position (Namco) - 1982/Sep/24

LEVELS: 2

Recommended Games (F1-3D):

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Pole Position II

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Super Monaco GP (Mega-Tech)

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Grand Prix Star

F-1 Grand Prix Star II

Racing Beat

Ground Effects

Virtua Racing

Daytona USA

Daytona USA 2

Daytona USA 2 Power Edition

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LeMans 24

Romset: 197 kb / 44 files / 68.6 zip
history Pole Position [Upright model] (c) 1982 Namco.


Pole Position is a 1-player game using a color raster-scan video display. The game action takes place at Fuji Speedway in Japan. The country around the speedway consists of green meadows, hills, and snow-capped Mt. Fuji.


The player drives a Formula-1 race car on the Fuji Speedway. The object of the game is to finish the qualifying lap as quickly as possible. If the player beats the clock, he qualifies for the Grand Prix at Fuji Speedway; if not, he drives out the remainder of his time along the qualifying course.


As a qualifier, the driver is ranked according to his qualifying lap time, from position one (the pole position) to position eight. The player then races against the clock and other cars to finish the specified number of laps ('Nr. of Laps' dip switch setting; 3 laps is the default) of the race as fast as possible and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. He is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'Extended Rank' dip switch setting).


The game starts with the player's car behind the starting line and a certain amount of time, in seconds, on the clock ('Game Time' dip switch setting; the default is 90 seconds). The car must finish the qualifying lap within a certain amount of time (which varies depending on the 'Practice Rank' dip switch setting) to be in the race. If the player does not qualify, his car continues on the track until the time is used up.


The starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, road signs, and water puddles. (All of these hazards are also present on the qualifying lap with the exception of water puddles.) As the race progresses, more cars appear on the track. If the driver's car hits another car or a road sign, the driver's car is destroyed in an explosion. The driver's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the driver's car.


Racing into the first turn, the driver must let up on the accelerator slightly to make the corner. Road signs flash along the side of the track. Depending on how well the player manipulates the controls, he can either roar through the hairpin turns like a champion or spin out in a flaming crash. He jockeys for position with the other racers, while keeping his eye on the clock at the top of the screen. When his time runs out, the race is over.


The top score achieved by a player appears at the top of the screen. The time allotted for the lap is displayed under the top score. Increasing lap time (in seconds and hundredths of a second) and the speed of the car appears last.


- TECHNICAL -


Pole Position [Upright model] came in a standard Atari cabinet (similar to the "Asteroids"/"Lunar Lander" cabinet), with an altered control panel area. The sideart consisted of red, white, blue, and grey striped paint job, with an Atari logo, and a square sticker showing a race scene. While the marquee had a Pole Position logo superimposed over a view of several race cars coming directly for you. The control panel was done up in the same colors as the side, and featured an analog steering wheel, and a 2-position shifter.


Game ID : PP


Main CPU : Z80 (also drives the sound), Z8002 (x2)

Sound Chips : Namco 6-channel stereo WSG, DAC (engine sound), discrete circuitry (crash and skid sounds), custom DAC (speech)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.61 Hz

Palette colors : 128


Players : 1

Controls : Steering wheel, gear shifter (Hi and Low)

Pedals : Accelerator only


- TRIVIA -


Released in September 1982.


Also released as "Pole Position [Cockpit model]".


Also licensed to Atari for US manufacture and distribution (November 1982). Approximately 20,400 units were produced by Atari (~17,250 Uprights and ~3,150 Cockpits).


This game was one of the choices presented to Bally/Midway from Namco for sub-licensing. Bally/Midway chose "Mappy" while Atari was left with Pole Position. Pole Position went on to become the biggest game of 1983


When Pole Position was introduced in 1982, players lined up in arcades around the world to grip the steering wheel and stomp on the gas pedal of a driving game so realistic that the players -- just like their cars -- were swerving around the corners. Pole Position was a 14-carat contribution to the golden age of video games. Pole Position started the trend for photo-realism in video game graphics. In addition to great graphics, it had great game play and it was a huge success, dominated game charts for almost about 2 years.

This was the first driving game to be based on a real circuit : The action takes place at Fuji Speedway in Japan. The snow-capped Mt. Fuji appears in the background.


* A place in video game history : "Pole Position stands out as the racing game that really appealed to the general public," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "It went into arcades across the nation, where it can still be found. Pole Position machines were placed everywhere -- even in gas stations!". The popularity of Pole Position was based on its realism. Players felt as if they were actually in the driver's seat. "Racing games before Pole Position tended to have a top-down perspective in which you floated over the course, which wasn't terribly realistic," Lindsey said. "Pole Position's eye-level point of view gave it a great deal of realism, and this point of view became a standard for racing games that followed. In addition, it provided a lot of peripheral cues. You saw lots of things zipping by on the side of the screen and this really added to the excitement of the game. Pole Position also had great sound. You could hear the gears winding out in the stretches. As you zipped by another car, you could hear that car's engine. All of these details added to the overall effect. Pole Position was, and still is, an awfully nice game.".


* The great 25-cent escape : Chris Lindsey believes that a big reason why Pole Position has remained such a timeless classic is that it has always appealed to women, in addition to men. "I think there are quite a few game developers who would like to figure out why some games appeal to females," Lindsey said. "Perhaps this is just pop psychology, but I've seen two types of games women will take to : racing games, and games in which the character, or your representation on screen, is doing something besides destroying bad guys. I don't know if that's the correct way to describe it, but that is what I've seen. I've had occasion to work in different types of entertainment facilities, large and small, very modern and, of course, the museum. Without fail I see women take to "Pac-Man", and I see them take to racing games, almost regardless of what the racing game is.".

Lindsey said the comparative lack of violence in Pole Position and other racing games might explain their popularity with women -- as well as with men. "I think violence in games is fairly thoughtless for men, and for some women, the violence in a video game may stick out," Lindsey said. "Violence in gaming is not an experience that most people seek even though they like video games. When those people find games that are engaging, and that offer outstanding game play, there is a desire on their part to dive into it. These racing games really offer that.".


* Namco notes : The engineers who created Pole Position knew they had created something special when a steering wheel was first connected to the prototype game in their lab. Later, when Pole Position was released, engineers visiting the arcades found that the waiting lines were so long that they curled back and forth within the arcade and then extended out the door.


Pole Position is widely cursed by collectors as having the worst hardware design of any arcade game released in the 1980s. Internal documents that have recently surfaced bear this fact out. The circuit board underwent a large number of modifications and design changes that, while finally allowing the game to function, made the boards fragile. Proof can be found by the piles of Pole Position video PCBs with burnt edge connectors sitting on collectors' workbenches :). Working replacement Pole Position PCBs are very hard to find these days, and almost all of the known repair shops won't even look at them, much less attempt to fix them.


Les Lagier holds the official record for this game with 67,310 points.


A bootleg of this game is known as "Top Racer".


A Pole Position unit appears in the 1983 movie 'Joysticks'.


A Pole Position upright cabinet appears in the Judas Priest music video 'Freewheel Burning'. The gameplay shows the head of Rob Halford (lead singer) in the player's car :)


Parkers Brothers released a boardgame based on this videogame (same name) : Players put various movement cards (move 5, move 4, move rookie/move 2, move 2/shift track) in an attempt to be the first car around the track.


- UPDATES -


Differences between the Namco and the Atari version :

* The Atari version has an extra dip switch setting ('Speed Unit') that allows the user to toggle between using the English system and the Metric system to measure the distance of one lap around the track (as shown on the title screen) and the speed of the player's car (as shown on the upper-right corner of the screen during game play). By default, the game uses the Metric system. Namco's original version does not have this dip and exclusively uses the Metric system.

* On the title screen, the distance of one complete lap around the track is displayed. Namco's original version gives this distance in meters ('1LAP 4359M'). In Atari's version, if the 'Speed Unit' dip is set to 'km/h', the distance is expressed in kilometers and thousandths of a kilometer (1 LAP 4.359 km); if it is set to "mph" the distance is expressed in miles and thousandths of a mile (1LAP 2.709mi.').

* At the start of the game, a Goodyear blimp carries the white banner across the screen in the Namco version while a blimp with the word 'Atari' carries the white banner across the screen in the Atari version.

* If the player qualifies for the race in the Atari version, the white banner's message reads 'PREPARE TO RACE' while the voice can be heard saying, 'Nice driving--you've qualified for the race!'


- SCORING -


Points are scored for every foot of track driven.

At the end of the game, 50 points are scored for each car the driver passed.

Finishing the game awards 200 points for each second left on the timer.


Qualifying Lap Placement Bonus (Qualifying times listed below assume the 'Practice Rank' dip is at its default setting) :

58.50 (1st place) : 4000 points

60.00 (2nd place) : 2000 points

62.00 (3rd place) : 1400 points

64.00 (4th place) : 1000 points

66.00 (5th place) : 800 points

68.00 (6th place) : 600 points

70.00 (7th place) : 400 points

73.00 (8th place) : 200 points


- TIPS AND TRICKS -


* Hints for Game Play :

1) Avoid puddles and the sides of the track because these slow you down.

2) Accelerate and stay ahead of other racers.

3) Stick to the inside of the track to make the corners.

4) Successful completion of a turn depends on braking skill.

5) When sliding, steer into the skid.


* Instead of pressing down on the gas pedal for acceleration, placing your foot underneath the gas pedal and lifting the pedal up with your instep caused the car to go even faster.


* Easter Egg :

1) Enter service mode.

2) Turn wheel to 04; Change the shifter from LO to HI.

3) Turn wheel to 45; Change the shifter from LO to HI.

4) Turn wheel to 55; Change the shifter from LO to HI.

5) Turn wheel to 56; Change the shifter from LO to HI.

6) Turn wheel to 91; Change the shifter from LO to HI.

'(c) 1982 NAMCO LTD.' will appear on the screen.


- SERIES -
  1. Pole Position [Upright model] (1982)
  2. Pole Position [Cockpit model] (1982)
  3. Pole Position II (1983)
  4. Final Lap (1987)
  5. Final Lap UR (1988)
  6. Final Lap Twin (1989, NEC PC-Engine)
  7. Final Lap 2 (1990)
  8. Final Lap 3 (1992)
  9. Final Lap R (1993)
  10. Final Lap 2000 (2000, Bandai WonderSwan)
  11. Final Lap Special (2001, Bandai WonderSwan Color)
  12. - STAFF -
    • Sound : Nobuyuki Ohnogi
    • - PORTS -
    • * Consoles :
    • Atari 2600 (1983)
    • Atari 5200 (1983)
    • GCE Vectrex (1983)
    • Atari XEGS
    • Mattel Intellivision (1987)
    • Atari 7800 (1989)
    • Sony PlayStation (1996, "Namco Museum Vol.1")
    • Nintendo 64 (1999, "Namco Museum 64")
    • Sega Dreamcast (1999, "Namco Museum")
    • Sony PlayStation 2 (2001, "Namco Museum")
    • Nintendo GameCube (2002, "Namco Museum")
    • Microsoft XBOX (2002, "Namco Museum")
    • Sony PlayStation 2 (2005, "Namco Museum 50th Anniversary")
    • Microsoft XBOX (2005, "Namco Museum 50th Anniversary")
    • Nintendo GameCube (2005,"Namco Museum 50th Anniversary")
    • * Computers :
    • Atari 800 (1983)
    • Commodore VIC-20 (1983)
    • Commodore C64 (1983)
    • Texas Instruments TI-99/4A (1983)
    • Sinclair ZX Spectrum (1984)
    • Amstrad CPC (1985)
    • PC [MS-DOS] (1986)
    • PC [MS Windows 95, 3.5''] (1995, "Microsoft Return of Arcade")
    • PC [MS Windows, CD-ROM] (2000, "Microsoft Return of Arcade 20th Anniversary")
    • PC [MS Windows, CD-ROM] (2005, "Namco Museum 50th Anniversary")
    • * Others :
    • Ms. Pac-Man TV Game (2004 - Jakk's Pacific)
    • Ms. Pac-Man TV Game Wireless Version (2005 - Jakk's Pacific)
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=pole-position-upright-model&page=detail&id=2000&o=2
resource links view in MAWS
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view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
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cheats
cheats
code comments
00000000:5401:00000078:FFFFFFFF  Infinite Time
01000000:A817:00000000:FFFFFFFF  Always be in Pole Position
00000000:4630:00000001:FFFFFFFF  Invincibility
00000000:4004:00000090:FFFFFFFF  Always have Accelerator Fully Down
60000000:0000:00000000:00000000  -----------------------------------------------------------
60000000:0000:00000000:00000000  If you don't touch the accelerator with the Maximum Speed
60000000:0000:00000000:00000000  cheat you will effectively be on train tracks! So if you
60000000:0000:00000000:00000000  want to play the game properly press the accelerator or
60000000:0000:00000000:00000000  use it with the Accelerator Fully Down cheat.
60000000:0000:00000000:00000000  -----------------------------------------------------------
00000000:40B8:000000FF:FFFFFFFF  Always drive at Maximum Speed:The speed display will be incorrect
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