game
icon
title Piranha (older)
set name piranhao
manufacturer GL (US Billiards License)
year 1981
genre Maze (hof)
category Maze (hof)
driver status good
driver source pacman.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | parent
zoom
rating

69.9% after 19 votes
 
parent PuckMan (Japan set 1, Probably Bootleg)
other clones Abscam
Caterpillar Pacman Hack
Hangly-Man (set 1)
Hangly-Man (set 2)
Hangly-Man (set 3)
Joyman
New Puck-X
Newpuc2 (set 1)
Newpuc2 (set 2)
Pac-Man (Galaxian hardware)
Pac-Man (Hearts)
Pac-Man (Midway)
Pac-Man (Midway, harder)
Pac-Man (Midway, with speedup hack)
Piranha
Piranha (hack)
Puckman (Falcom?)
PuckMan (Japan set 1 with speedup hack)
PuckMan (Japan set 2)
PuckMan (Japan set 3)
display
colour emulation good
palette 512
display type raster
orientation vertical
resolution 224x288
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
audio Namco @ 0.096MHz
data
version added .068
last change(s) none
roms
name size crc set flags sha1
p1.bin  2048  c6ce1bfc  piranhao    da145d67331cee292654a185fb09e773dd9d40cd 
p5.bin  2048  a2655a33  piranhao    2253dcf5c8cbe278118aa1569cf456b13d8cf029 
pir2.bin  2048  62cb6954  piranhao    0e01c8463b130ab5518ce23368ad028c86cd0a32 
pir6.bin  2048  cb0700bc  piranhao    1f5e91791ea25eb58d26b9627e98e0b6c1d9becf 
pir3.bin  2048  843fbfe5  piranhao    6671a3c55ef70447f2a127438e0c39857f8bf6b1 
pir7.bin  2048  73084d5e  piranhao    cb04a4c9dbf1672ddf478d2fe92b0ffd0159bb9e 
p4.bin  2048  9363a4d1  piranhao    4cb4a86d92a1f9bf233cac01aa266485a8bb7a34 
p8.bin  2048  2769979c  piranhao    581592da26199b325de51791ddab66b474ab0413 
p9.bin  2048  94eb7563  piranhao    c99741ce1aebdfb89628fbfaecf5ae6b2719a0ca 
p11.bin  2048  a3606973  piranhao    72297e1a33102c6a48b4c65f2a0b9bfc75a2df36 
p10.bin  2048  84165a2c  piranhao    95b24620fbf9bd0ec4dd2aeeb6d9305bd475dce2 
p12.bin  2048  2699ba9e  piranhao    b91ff586defe65b200bea5ade7374c2c7579cd80 
82s123.7f  32  2fc650bd  puckman    8d0268dee78e47c712202b0ec4f1f51109b1f2a5 
piranha.4a  256  08c9447b  piranhao    5e4fbfcc7179fc4b1436af9bb709ffc381479315 
82s126.1m  256  a9cc86bf  puckman    bbcec0570aeceb582ff8238a4bc8546a23430081 
82s126.3m  256  77245b66  puckman    0c4d0bee858b97632411c440bea6948a74759746 
cabinet art
cabinet puckman.png piranhao.png
marquee puckman.png
control panel piranhao.png
flyer piranhao.png
PCB puckman.png
additional information
info MAMEINFO.DAT v0.127u8

Report Bugs at the MAME Testers Forum:

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The newest Mameinfo.dat, Mameinfo-Source and more can you find at:

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0.35b9 [?]

0.02 [Nicola Salmoria]

0.01 [Nicola Salmoria, Allard van der Bas]

WIP:
  • 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Pacman PCB with Two Bit Score's 'Super ABC' upgrade kit (on original Midway PCB) and others. Thanks to Tingoes for sending these out.
  • 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified pacman.c to use configurations to control the speedup options.
  • 0.105u2: David Widel added clone Abscam.
  • 0.92: smf added clone Puckman (Falcom?).
  • 0.90u4: Dave Widel added clone 'Caterpillar Pacman Hack' (1982). Dave consider this sig. since it came in it's own cab and they did change some of the music. Changed region gfx2 to gfx1 ($1000).
  • 0.88: Derrick Renaud changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Pac-Man.
  • 0.84u6: Aaron Giles added clones PuckMan (Japan set 1 with speedup hack) and Pac-Man (Midway, with speedup hack). Removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake dipswitch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did.
  • 0.74: Added clone Hangly-Man (set 3).
  • 7th September 2003: Manuel Abadia added another clone of Hangly-Man to the Pacman driver.
  • 0.69: Dave Widel added clones Newpuc2 (hack 1980) and Newpuc2 (set 2). This hack was common in the arcades, it has intermissions between each maze and a slot machine every 3 mazes.
  • 0.68: Dave Widel added clones Piranha (GL (US Billiards License)) and Piranha (older). Renamed (piranha) to (piranhah).
  • 0.65: Added clone Joyman (hack).
  • 20th June 2002: David Haywood resubmitted a Pac-Man bootleg.
  • 19th June 2002: Dave Widel added two new versions of Piranha to the Pac-Man driver.
  • 26th February 2002: Mike Coates added another bootleg of Pac-Man Hearts to the Pac-Man driver. Stephane Humbert fixed the dipswitch settings in it.
  • 0.53: Renamed (pacman) to (puckman), (pacmanjp) to (puckmana), (pacmanm) to (pacman), (npacmod) to (puckmod) and (puckman) to (newpuckx).
  • 0.35b13: Gerald Vanderick added clone Hangly-Man (set 2). Changed descriptions: 'Pac Man (set 1/2)' to 'PuckMan (Japan set 1/2)', 'Pac Man (Midway/harder)' to 'Pac-Man (Midway/harder)', 'Hangly Man' to 'Hangly-Man', 'Puck Man' to 'New Puck-X' and 'Miss Pac Plus' to 'Ms. Pac-Man Plus' etc.
  • 4th May 1999: Gerald Vanderick added another Pac Man clone, and an Arabian clone.
  • 0.35b9: Allard van der Bas added clone Pac Man (harder?). Renamed (pacman) to (pacmanm) and (namcopac) to (pacman). Changed description of clone 'Pac Man (Namco, alternate)' to 'Pac Man (set 2)'.
  • 15th March 1999: Victor Trucco added a Pacman clone.
  • 12th March 1999: Allard van der Bas added a new Pacman clone and Van Van Car to the Pacman driver.
  • 0.35b1: Added clone Pac Man (Hearts) (hack 1981) from a zillion people.
  • 0.34b4: Changed description of clone 'Pac Man (bootleg on Galaxian hardware)' to 'Pac Man (bootleg on Pisces hardware)'.
  • 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing).
  • 0.29: Nicola Salmoria added clone Pac Man (bootleg on Galaxian hardware). Sean Gugler added in some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock leds, they emulate the 1 player/2 players start lamps.
  • 0.28: Merged Pengo and Pac Man vidhrdw driver. The speedup cheat in Pac Man can now be permanently set to ON from the dipswitch settings menu.
  • 0.27: Added clone Pac Man (Namco, alternate).
  • 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Pacman.
  • 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master.
  • 0.18: Sprite placement in Pac Man, Ms Pac Man and Crush Roller should now be arcade perfect. Thanks to Richard Davies who verified it on a real machine.
  • 0.15: Brad Oliver fixed a illegal memory accesses bug in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). Hiscore save in Pac Man.
  • 0.06: Fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original.
  • 0.02: Added clone Puck Man (hack 1980).
  • 0.01: Nicola Salmoria added Pac Man (Midway 1980). Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4.
LEVELS: 255 (game crashes after 255th level)

Other Emulators:
  • CottAGE
  • GalEMU
  • HiVE
  • JAE
  • JEmu
  • JEmu2
  • Mimic
  • Raine
  • Retrocade
  • Sparcade
  • Tickle
  • VAntAGE
Recommended Games (Maze Pac-Man):

Pac-Man / PuckMan

Pac-Man - Namco Classics Collection Vol.2

Pac-Man Plus

Super Pac-Man

Pac & Pal

Pac-Mania

4 Fun in 1 (Ghost Muncher)

Ghostmuncher Galaxian (bootleg)

Ms. Pac-Man

Jr. Pac-Man

Hyper Pacman

Twinkle

Funny Strip

Puckman Pockimon

-

Professor PacMan

Pac-Land

Puzzle Club

Romset: 25 kb / 10 files / 13.6 zip
history Piranha (c) 11/1981 GL.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : Namco (@ 96 Khz)


Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.61 Hz

Palette colors : 16


Players : 2

Control : 4-way joystick

Buttons : 1


- TRIVIA -


This game is a hack of "Pac-Man" that was released in the arcades as a conversion kit.


- SCORING -


Dots : 10 points

Energizers : 50 points

Monsters : 300, 700, 1200, 2000 points

Crab : 500 points

Fish : 1500 points

Red Anchor : 2000 points

Cyan Whale : 2500 points

Blue Whale : 3000 points

Yellow Anchor : 5000 points


- SOURCES -


Game's rom.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=piranha&page=detail&id=1974&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in KLOV
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00100000:4E14:00000506:FFFFFFFF  Infinite Lives
20A00000:1774:002FC0C3:FFFFFFFF  Invincibility
20A10000:2FC0:000420A7:FFFFFFFF  Invincibility (2/4):1st = jp $2FC0, 2nd = and a/jp nz, $2FC7
20B10000:2FC3:1764C3AF:FFFFFFFF  Invincibility (3/4):xor a/jp $1764 (Normal Ghost)
20B10000:2FC7:1777C3AF:FFFFFFFF  Invincibility (4/4):xor a/jp $1777 (Blue Ghost)
20800000:180B:00000001:FFFFFFFF  Enable Speed Hack:This will greatly speed up your character.
00000001:4E0E:000000F4:FFFFFFFF  Finish this Level Now!
62000000:0000:00000000:00000000  Select Starting Level:For the best effect deactivate this cheat after you've started the Level
00090000:4E0A:0000007E:00000068  2nd Crab
00098000:4E13:00000001:00000000  2nd Crab (2/2)
00090000:4E0A:0000007F:00000068  1st Fish
00098000:4E13:00000002:00000000  1st Fish (2/2)
00090000:4E0A:00000080:00000068  2nd Fish
00098000:4E13:00000003:00000000  2nd Fish (2/2)
00090000:4E0A:00000081:00000068  1st Red Anchor
00098000:4E13:00000004:00000000  1st Red Anchor (2/2)
00090000:4E0A:00000082:00000068  2nd Red Anchor
00098000:4E13:00000005:00000000  2nd Red Anchor (2/2)
00090000:4E0A:00000083:00000068  1st Cyan Whale
00098000:4E13:00000006:00000000  1st Cyan Whale (2/2)
00090000:4E0A:00000084:00000068  2nd Cyan Whale
00098000:4E13:00000007:00000000  2nd Cyan Whale (2/2)
00090000:4E0A:00000085:00000068  1st Blue Whale
00098000:4E13:00000008:00000000  1st Blue Whale (2/2)
00090000:4E0A:00000086:00000068  2nd Blue Whale
00098000:4E13:00000009:00000000  2nd Blue Whale (2/2)
00090000:4E0A:00000087:00000068  1st Yel. Anchor
00098000:4E13:0000000A:00000000  1st Yel. Anchor(2/2)
00090000:4E0A:00000088:00000068  2nd Yel. Anchor
00098000:4E13:0000000B:00000000  2nd Yel. Anchor(2/2)
62000000:0000:00000000:00000000  Select Level (for Practice):Do NOT use in conjunction with the standard Select Starting Level cheat
00010000:4E13:00000000:FFFFFFFF  1st Crab
00010000:4E13:00000001:FFFFFFFF  2nd Crab
00010000:4E13:00000002:FFFFFFFF  1st Fish
00010000:4E13:00000003:FFFFFFFF  2nd Fish
00010000:4E13:00000004:FFFFFFFF  1st Red Anchor
00010000:4E13:00000005:FFFFFFFF  2nd Red Anchor
00010000:4E13:00000006:FFFFFFFF  1st Cyan Whale
00010000:4E13:00000007:FFFFFFFF  2nd Cyan Whale
00010000:4E13:00000008:FFFFFFFF  1st Blue Whale
00010000:4E13:00000009:FFFFFFFF  2nd Blue Whale
00010000:4E13:0000000A:FFFFFFFF  1st Yellow Anchor
00010000:4E13:0000000B:FFFFFFFF  2nd Yellow Anchor
00010000:4E13:000000FF:FFFFFFFF  Split-Screen (Unplayable)
00010000:4E13:000000FE:FFFFFFFF  No maze or dots(Unfinishable)
62000000:0000:00000000:00000000  Select Ghost Changeback Speed
00110000:4DBD:00000000:FFFFFFFF  Stay blue until eaten
00110000:4DBD:00000258:FFFFFFFF  Slow
00110000:4DBD:00000168:FFFFFFFF  Moderate
00110000:4DBD:000000F0:FFFFFFFF  Quick
00110000:4DBD:00000078:FFFFFFFF  Lightning
00110000:4DBD:00000001:FFFFFFFF  No change to blue
60000000:0000:00000000:00000000  ---------------------
60000000:0000:00000000:00000000  Ghost Status Cheats
60000000:0000:00000000:00000000  ---------------------
00000000:4DA7:00000001:FFFFFFFF  Red always blue
00000000:4DA8:00000001:FFFFFFFF  Pink always blue
00000000:4DA9:00000001:FFFFFFFF  Green always blue
00000000:4DAA:00000001:FFFFFFFF  Orange always blue
00000000:4DA5:00000000:FFFFFFFF  Ghosts Always Edible (No Pts)
60000000:0000:00000000:00000000 
20F00000:2BF3:FE07D22E:FFFFFFFF  Fix Split Screen Bug:Fixes the bug with levels > 255 see here - www.donhodges.com/how_high_can_you_get2.htm
20D10000:2BF7:00002C3C:FFFFFFFF  Fix Split Screen Bug (2/5)
20810000:2C2F:00000012:FFFFFFFF  Fix Split Screen Bug (3/5)
20E10000:2C33:0012D606:FFFFFFFF  Fix Split Screen Bug (4/5)
20D10000:2FFC:00008B79:FFFFFFFF  Fix Split Screen Bug (5/5)
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