game
icon
title Phoenix (Taito)
set name phoenixt
manufacturer Taito
year 1980
genre Shooter (hof)
category Shooter / Gallery (hof)
driver status good
driver source phoenix.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent / PS: in game | title | parent
zoom
rating

71.7% after 62 votes
 
parent Phoenix (Amstar)
other clones Batman Part 2
Condor (bootleg of Phoenix)
Falcon (bootleg of Phoenix) (8085A CPU)
Falcon (bootleg of Phoenix) (Z80 CPU)
Fenix (bootleg of Phoenix)
Griffon (bootleg of Phoenix)
Next Fase (bootleg of Phoenix)
Phoenix (Centuri, set 1)
Phoenix (Centuri, set 2)
Phoenix (IRECSA, G.G.I Corp)
Phoenix (T.P.N.)
Vautour (bootleg of Phoenix) (8085A CPU)
Vautour (bootleg of Phoenix) (Z80 CPU)
display
colour emulation good
palette 256
display type raster
orientation vertical
resolution 208x256
frequency 61.035156Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 2 way joystick
buttons 2
coin slots 1
hardware
cpu 8085A @ 5.5MHz
audio TMS36XX @ 0.000372MHz
audio Custom
audio Discrete @ 0.12MHz
data
version added .007
last change(s) none since version .53
roms
name size crc set flags sha1
phoenix.45  2048  5b8c55a8  phoenixt    839c1ca9766f730ec3accd48db70f6429a9c3362 
phoenix.46  2048  dbc942fa  phoenixt    9fe224e6ced407289dfa571468259a021d942b7d 
phoenix.47  2048  cbbb8839  phoenixt    b7f449374cac111081559e39646f973e7e99fd64 
phoenix.48  2048  cb65eff8  phoenixt    63e674d680972d3744d66b943e8546f3b77ee6d4 
phoenix.49  2048  c8a5d6d6  phoenixt    ef6ade323544e3edd4101609138ecf35e8cb9577 
h6-ic50.6a  2048  ac5e9ec1  phoenix    0402e5241d99759d804291998efd43f37ce99917 
h7-ic51.7a  2048  2eab35b4  phoenix    849bf8273317cc869bdd67e50c68399ee8ece81d 
phoenix.52  2048  b9915263  phoenixt    f61396077b23364b5b26f62c6923394d23a37eb3 
ic23.3d  2048  3c7e623f  phoenix    e7ff5fc371664af44785c079e92eeb2d8530187b 
ic24.4d  2048  59916d3b  phoenix    71aec70a8e096ed1f0c2297b3ae7dca1b8ecc38d 
b1-ic39.3b  2048  53413e8f  phoenix    d772358505b973b10da840d204afb210c0c746ec 
b2-ic40.4b  2048  0be2ba91  phoenix    af9243ee23377b632b9b7d0b84d341d06bf22480 
mmi6301.ic40  256  79350b25  phoenix    57411be4c1d89677f7919ae295446da90612c8a8 
mmi6301.ic41  256  e176b768  phoenix    e2184dd495ed579f10b6da0b78379e02d7a6229f 
cabinet art
cabinet phoenixt.png phoenix.png
marquee phoenix.png
control panel phoenix.png
flyer phoenixt.png
PCB phoenix.png
additional information
info 0.07 [Brad Oliver, Mirko Buffoni]

NOTE:
  • The discrete sound part of Phoenix requires a sample rate of at least 44100. This is because the frequencies are so high, that some sounds will be missed at a lower sample rate.
  • Score suddenly increases by 200,000 points for no apparent reason Either by accident or design, the original game awards you with a whopping 200,000 points if you shoot three diagonal (200 point) birds in quick succession.
Bugs:
  • "Phoenix" side-by-side test. Gary Walton (ID 01026)
  • During the demo, after the first game over, the last line low of the screen does not come cleaned up. In the last line there are still written the copyrights. The words are cancelled, only, from bullet that hit to them. Initially the copyrights are on three lines, therefore, the first two are cleaned up correctly only. This problem there isn't in clone versions, because the last line is empty. zaxxon1 (ID 01192)
WIP:
  • 0.128u2: More Discrete module optimizations [Derrick Renaud]. This module optimizations speed up Phoenix 13%.
  • 0.124u2: Changed description of clones 'Falcon (bootleg of Phoenix) (set 1)' to 'Falcon (bootleg of Phoenix) (8085A CPU)', 'Falcon (bootleg of Phoenix) (set 2)' to 'Falcon (bootleg of Phoenix) (Z80 CPU)', 'Vautour (bootleg of Phoenix) (set 1)' to 'Vautour (bootleg of Phoenix) (8085A CPU)' and 'Vautour (bootleg of Phoenix) (set 2)' to 'Vautour (bootleg of Phoenix) (Z80 CPU)'. Renamed (falcona) to (falconz). Renamed (vautour2) to (vautourz).
  • 0.122u7: Changed 8085A CPU1 clock speed to 5.5MHz.
  • 0.122u6: Phoenix and clones [Couriersud]: Video timing from schematics, palette from schematics (resnet.h), no more colortable and added save state. Changed visible area to 208x256 and VSync to 61.035156 Hz.
  • 0.121u2: David Haywood added clone Next Fase (bootleg of Phoenix).
  • 0.110u5: Brian Troha added clone Phoenix (Centuri), Set 1. Renamed (phoenixa) to (phoenixb). Fixed rom names.
  • 0.110u2: Added clone Fenix (bootleg 1980). This is an italian bootleg based on Vautour.
  • 0.104: Derrick Renaud changed R22 to 470 ohm per real board of the Phoenix discrete sounds. This should fix the remaining complaints with the discrete sound. The shot & explosion noise sounds still need discrete emulation.
  • 0.103u5: Derrick Renaud tweaked Phoenix effect #2 sound to be more accurate matching oscilliscope data. Changed the Phoenix discrete clock rate to a fixed rate of 120000 allowing the simulation to be more accurate with less alaising noise at the cost of speed.
  • 0.103u2: Hans Andersson fixed discrete sound effect #2 in Phoenix.
  • 0.99u1: Added clone Vautour (set 2) (bootleg 1980).
  • 0.97u5: Pierpaolo Prazzoli added coin 2 and fixed some dipswitches in the Phoenix clones: Phoenix (T.P.N.), Condor, Griffon and Falcon (bootleg set 2).
  • 0.97u1: Pierpaolo Prazzoli added clone Falcon (bootleg set 2).
  • 0.95u3: Derrick Renaud updated tone sounds in Phoenix to use discrete system. Added Discrete sound.
  • 0.80u2: Pierpaolo Prazzoli added clone Griffon (Videotron 1980).
  • 0.69: Smitdogg added clone Falcon (bootleg).
  • 0.68: Chris Hardy added clone Vautour (Jeutel France).
  • 12th May 2003: Chris Hardy added Vautour to the Phoenix driver.
  • 0.61: Added clone Condor (Sidam 1981).
  • 24th May 2002: Stephane Humbert fixed dipswitch settings in Condor.
  • 23rd May 2002: Zsolt Vasvari added Condor to the Phoenix driver, which is basically a version of Phoenix running on Z80 instead of I8085, and it has a time limit.
  • 30th March 2002: Smitdogg Jones re-submitted the Phoenix driver with Falcon added to it.
  • 7th October 2001: William Kucharski fixed the Phoenix cocktail mode bug.
  • 0.37b16: Added clone Batman Part 2 (bootleg).
  • 0.37b15: Replaced 8080 CPU with 8085A (2.75 MHz).
  • 9th April 2001: Zsolt Vasvari fixed the dip switch settings in Phoenix and Pleiads.
  • 0.37b14: Added 'Cabinet' dipswitch.
  • 17th September 2000: Zsolt Vasvari fixed a problem in Phoenix hiscore loading.
  • 20th March 2000: Juergen Buchmueller fixed some SN76477 and Phoenix sound bugs.
  • 0.36RC2: Added TMS36XX sound.
  • 12th March 2000: Juergen Buchmuelller sent in a sound core for TMS36xx sound chips emulation and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. Phoenix samples are no longer used.
  • 9th March 2000: Juergen Buchmuelller sent a preliminary Phoenix analog sound driver.
  • 0.36b11: Mike Haaland added clone Phoenix (Centuri).
  • 29th November 1999: Mike Haaland added another Phoenix romset.
  • 0.36b7: Added Custom sound.
  • 0.35b11: Richard Davies fixed tune in Phoenix.
  • 0.35b6: Replaced I8085 CPU with I8080.
  • 0.35b1: Zsolt Vasvari fixed two players games in Phoenix.
  • 0.34b5: David Winter added clone Phoenix (IRECSA, G.G.I Corp).
  • 0.30: Brad Oliver support music in Phoenix, via samples.
  • 0.29: Nicola Salmoria fixed the background, it was clipped too low in Phoenix. Accurate colors in Phoenix.
  • 0.27: Renamed (phoenix) to (phoenixt) and (phoenixa) to (phoenix). InputPorts now can automatically handle VBlank bits. No more need to write custom code. Phoenix use this feature.
  • 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Phoenix.
  • 0.26: Andrew Scott provided a better sound support for Phoenix. Melody is still missing, because Shaun's board doesn't have it.
  • 0.23: Added clone Phoenix (T.P.N.) and HiSore support.
  • 0.22: Added clone Phoenix (Amstar).
  • 0.21.5: Fixed a bug in sound init of Phoenix that caused the game to crash under DOS.
  • 0.20: Brad Oliver fixed Phoenix sound init routine.
  • 0.19: Shaun Stephenson provided original Phoenix sound samples, so Mirko Buffoni adjusted sound driver to achieve correct sound modulation and frequency, and substituted noise generator for shots and explosions with a couple of samples. Noise generator can be still used (just don't put the samples in the directory) with Phoenix and it's used in Pleiads. Mirko Buffoni changed white noise waveshape and adjusted frequency, so now it sounds better.
  • 0.14: Richard Davies updated the audio routines in Phoenix, sound is now closer to the original and noise is emulated.
  • 0.13: Richard Davies provided a new Phoenix/Pleiads driver with partial sound support.
  • 0.091: Even this time Nicola managed to screw up one game (Phoenix). It works again.
  • 0.07: Brad Oliver and Mirko Buffoni added Phoenix (Centuri 1981).
LEVELS: 5

Other Emulators:
  • JAE
  • Retrocade
  • VAntAGE
Recommended Games (Galaxian):

Cosmic Alien

Cosmo

Galaxian

Destroyer

Mad Alien

Moon Cresta

Moon Quasar

Phoenix

Space Firebird

UniWar S

4 Fun in 1 (Galaxian)

Defend the Terra Attack on the Red UFO

Galaga

Galaga - Namco Classics Collection Vol.1

Galaga '88

Ghostmuncher Galaxian (bootleg)

Gaplus

Pisces

Cosmo Gang the Video

Space Bomber

Romset: 25 kb / 14 files / 15.8 zip
history Phoenix [Japanese Cocktail Table] (c) 1980 Taito Corp.


- TRIVIA -


Titlescreen's copyright notice :

1980 TAITO CORPORATION


Even if titlescreen says 1980, this game was released in 1981 in Japan.


Official releases :

Phoenix (Amstar Electronics Corp.)

Phoenix [Maxi model] (Centuri, Inc.)

Phoenix [Upright model] (Centuri, Inc.)

Phoenix [Japanese Cocktail Table] (Taito Corp.)


Bootlegs/hacks :

Phoenix (Irecsa G.G.I Corp.)

Phoenix (T.P.N.)

Griffon (Videotron)

Falcon (BGV)

Vautour (Jeutel)

Condor (Sidam)

Batman Part 2


- SOURCES -


Game's ROM.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=phoenix-japanese-cocktail-table&page=detail&id=26880&o=2
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cheats
cheats
code comments
00000000:438F:00000009:FFFFFFFF  Infinite Credits
00000000:43A6:000000DD:FFFFFFFF  Never have shields
00000040:43A6:00000000:FFFFFFFF  Shield Always Ready
00000000:43C0:00000084:FFFFFFFF  Infinite Shields
20800000:0CC4:000000C9:FFFFFFFF  Invincibility
60000000:0000:00000000:00000000 
00000000:4390:00000009:FFFFFFFF  Infinite Lives PL1
00000000:4391:00000009:FFFFFFFF  Infinite Lives PL2
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